Armor

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Armor types in Ashes of Creation.

Stats on gear

Crafters will be able to assign different skills/abilities and stats on armor.[11]

Not all armor sets will be the cookie cutter kind of set. They will have the influences from the crafter available in it, if it's a crafted set.[11]Steven Sharif

Gear is broken down into Core Stats and Additional Stats.[13]

Gear slots

There are 16 gear slots in Ashes of Creation:[15]

Armor characteristics

Kaelar Level 20 robe set 3D render.[16]

This set is a level 20 set and this is not cosmetic. This is an in-game achievable armor set I believe.[16]Steven Sharif

Light armor

Medium armor

Heavy armor

  • Predominantly plate metal, but may incorporate other influences, such as leather.[23]
  • Heavy armor typically has more HP than lighter armor.[20]
  • Heavy armor is geared towards physical damage mitigation.[21]
Armor passives Rank 1 Rank 2 Rank 3
Cloth armor (passive) Increases armor given by cloth armor.[24] Further increases armor given by cloth armor.[24] Bonus mana for each piece of cloth armor.[24]
Heavy armor (passive) Increases armor given by heavy armor.[25] Further increases armor given.[25] Each piece of armor added gives health percentage bonus to the tank.[25]
Light armor (passive) Increases armor given by light armor.[26] Further increases armor given by light armor.[26] Each piece of light armor increases damage.[26]
Medium armor (passive) Increases armor given by medium armor.[27] Further increases armor given by medium armor.[27] If medium armor worn in all slots gives a balance of health and mana less than the health given.[27]

An overarching set effect is granted to wearers of exclusively one type of armor, for example: all cloth, or all plate.[28]

Class weapons and armor

Weapons and armor are not class locked, but certain classes are more efficient with certain types of weapons or armor.[29][30] Certain abilities require certain items to be equipped.[31]

Weapons are intended to be somewhat agnostic in the sense that you can find a way for a weapon to be utilized by different classes. Not just the rogue is going to be able to use daggers. Because if you restrict equipment through that, it makes the economy more difficult to have sustainability across the market of items.[32]Steven Sharif

Racial weapons and armor

Armor racial appearances in early Alpha-1.[33]

Violet light and myself are wearing exactly the same armor set right: Same stats, same everything, but it drops for her it looks one way, it drops for me it looks another way; and... a small part of that is gender, but then the other part of it is race. So because I was a Vaelune in that playthrough my armor was in the Vaelune style; and when she picked it up it was in the elven style because she was an elf. So that kind of gives you an example of sort of the breadth of looks that we're going for and how we kind of try to capture like who you are as as a character and kind of allow you to kind of build your look that way.[34]Jeffrey Bard

Weapons and armor are not race locked, but armor will take on a racial appearance.[36][37]

The customization of equipment per race is really focused on Armor sets not Weapon props. Weapon props will, from a model standpoint, will translate pretty one-to-one across the races.[38]Steven Sharif

Let's say for example you have the Eagle set or something, right: The Eagle set has in art, it has a thematic design that's going to include certain attachments to the armor. It's going to include color palette and theme. It's going to have some aspects to it that define it as the Eagle set, right. When a Elf wears the Eagle set or when an Orc wears the Eagle set, you obviously have two different cultures there; and you don't want to stomp out that culture by assigning a de facto 'This is the Eagle set and this is how it looks on everybody.' What we want to have is cultural influences play a role in showing how that set looks.[38]Steven Sharif

When you say, what if I'm an Orc but want to look like an Elf and I want my Eagle set to be the Elf representation? Well the issue becomes there that you know Orcs have a different organic model. You know, their body is different than that of the Elf. So, from a scope-creep standpoint, it's one thing to add different influences that represent the cultures that are donning the armor; it's another thing to adapt each influence as a matrix that can be worn pretty much by everything. From a scope perspective, that's a very difficult task for the character artists to kind of tackle. So instead what we've done is, in order to facilitate a variety of cultural representation between the races but allow for the sharing of assets like different armor sets, we give different representations of those armor sets to each race.[39]Steven Sharif

Appearance

Alpha-1 female plate armor 3D render.[40]

We want to be realistic with the application of particular types of armor, such as plate armor. In this regard for the different sexes there's a fine line that has to be drawn between accentuating the form of the sex as well as making it somewhat realistic and actually applicable to the environment.[40]Steven Sharif

Gear will have appearance slots (Transmutation/Transmog/cosmetic slots) that are used to copy the appearance of an item (in some cases).[41][42]

  • Cosmetic slots can be toggled on or off by the player.[43]
    • A "default player appearance" may be automatically applied during sieges or other large scale battles to improve client-side performance.[44][45]

I'm more of the mind that it wouldn't really serve a purpose to have bikini plate armor, just in like reality, if you're going to have armor, it should be protective. I think from a fashion statement is enjoyable for some people, but it's a kind of an immersive issue.[46]Steven Sharif

We're going for kind of a more realistic look; not necessarily realistic setting, but we want our characters to have weight and kind of feel like they're there.[46]Jeffrey Bard

Attachments

Attachments are able to be unlocked as flair pieces to armor to create a customizable look.[53]

  • There will be hundreds of attachments available ranging from a small clasp to the front plate of a breast plate.[53]

Dyeable items

Dyes only affect tagged portions of armor or cosmetic items.[54]

  • The dyeability of costumes depends on the specific costume.

Outside of wanting to keep maybe some identity from a lore perspective; for example if you have like a white lion's suit of armor, you may not want that white lion suit of armor to be black or blue. So, it's possible. It depends on the costume itself.[54]Steven Sharif

Backer only armor skin

All Kickstarter backers receive a unique armor skin set.[55]

Modular armor

Kaelar base level Ashes of Creation Apocalypse robe set.

You can kind of start to see like some of the components that we put together that we can mix and match and kind of make new armors from. This is kind of like the base chassis for all of that.[56]Jeffrey Bard

This is what we call our t-shirt and pants. So this gives you a perfect example of just how the most basic you'll ever look in alpha. So even our most basic look, we're really trying to bring it and put a lot of detail in it.[57]Mat Broome

Your base look for the character can be pretty boring, but what Steven gave us a challenge with from day one was to make sure even the base look, the t-shirt and pants, looked amazing... This is your zero character, if you will... Then you can go in and customize everything from the shoulder pads to the elbow pads, the belt that goes around them; do you want duel belts, you want to harness the clothes in the front. So every piece you see on here you can actually customize that at the front end. So what we do is we scale that up from zero, ten and twenty... We scale it up and we customize it; and then I want to really stress that each one of those looks as you progress is different. We're not just repurposing the same armor pieces. We're making unique sets that complement each other as you progress.[56]Mat Broome

Ashes of Creation Apocalypse will have three different armor themes: Plate, leather and robe.[57]

You can actually have three different types of themes: You have plate, you'll have leather and you'll have robe. So for every armor set that we're showing at each one of those tiers, you're actually gonna have nine unique looks to pick from.[57]Mat Broome

Cosmetic store

Ashes of Creation cosmetic store.[59]

There is going to be legendary cosmetics that can be earned and achieved in the game through the game systems, but that's going to take a significant amount of effort and work; and those cosmetics are going to be on-par with the cosmetics offered in the marketplace... What that does is it provides additional revenue to the company so that we can continue to fund the development of content as well and bridge the divide that not having a box cost would have and not having any pay-to-win mechanics whatsoever.[60]Steven Sharif

The Cosmetic store enables players to purchase Cosmetics for use in Ashes of Creation.[61] The cosmetic store offers limited time, limited quantity items to help sustain game development.[62]

  • Equitable cosmetics, both from a quantity and quality standpoint, are achievable through in-game means.[62]
  • Nothing in the cosmetic store will be pay to win.[63]

I want to incentivize purchase in the cosmetic shop for sustainability of what expansions we have intended, since we are not a box cost. I want to incentivize purchase by offering limited items: limited time, limited quantity, so you have confidence that when you purchase them, they won't be offered later on in some other way.[62]Steven Sharif

Pets, Mounts, Costumes, Armor, Buildings and Accessories sold in the cosmetic store are skins.[64]

We plan to include a shop for micro transactions. The shop will only include cosmetic items. Nothing in our shop will ever be pay to win as we believe this practice greatly hurts the MMORPG genre.[63]

All cosmetic store items will be non-tradeable.[69] There will be no gifting mechanism for cosmetic items.[70]

I don't want cosmetic items that can be purchased from the market to be transferable... because it is in a way a transfer of money for potentially something in-game.[70]Steven Sharif

Gear sets

Alpha-1 Base leather armor set concept art.[71]

Gear sets (also known as tier sets) are a part of Ashes of Creation.[42]

  • Players gain bonuses depending on the number of pieces of the set they have equipped.[42]
    • An overarching set effect is granted to wearers of exclusively one type of armor, for example: all cloth, or all plate.[28]
    • Certain set bonuses may trade off core gear stats.[72]
    • There may be set bonuses that members of certain communities will obtain based on gear set type.[42]
  • There are passive abilities that can be chosen to become more adept with certain set types.[42]
  • There are tiers of gear that players can access based on their level.[42]
  • There will be viable non-set builds.[72]
  • Racial appearance of gear sets is tied to the character model of that race.[39]

Best-in-slot armor

Best in slot weapons and armor is based on a character's role and the type of monster they are facing.[73]

Mana-forged armor

Mana-forged armor sets may be achievable in the Ashes of Creation MMO.[74]

Verra will be filled with many sets of armor, each set uniquely carved into the history of the world. Mana-forged sets are distinctly vibrant with luminescent magic, pulsating across the body of its hero. We hope you enjoy them, and look forward to many more glimpses into the armors of Verra, waiting for their champions![76]Margaret Krohn

Regalia of the Iron Lion

The Iron Lion is a fairly new order, one formed out of a desire to control the unknowable. With the rediscovery of the old world, many Kaelar wondered what lay beyond, considering the incredible power the divine gateways represented. To this end, the Iron Lion focuses not only on martial combat, but also on the art of dampening magic. Without such knowledge, establishing a foothold may be all but impossible - rampant magic is an unpredictable, and many times lethal, complication in any sortie. Due to this, the Iron Lion puts forth significant effort in studying and learning about the magics they come across, hoping to minimize the dangers they pose.[77]

Gear enhancement

Gear enhancements (power stones/runes) can be applied to weapons to add elemental or energy types of damage.[78][79]

We are very likely going to have a rune system and then we'll have the ability to sort of enchant weapons outside of that too... That's not always going to be like a vertical progression... Some of it's going to be giving up something to get something else; so maybe I do less physical damage but more magical damage, that kind of thing.[79]Jeffrey Bard

It's not as though you're going to necessarily acquire these once and then you're set for your PvP enchantments, but instead you'll have to continually perform month after month in order to keep having those slotted enchantments.[80]Steven Sharif

Enchanting

There are two types of enchantments for items: Vertical and horizontal.[82]

When it comes to over-enchanting things, what we're going to do likely is have a safety- and this is something obviously it needs to be tested- but we're going to have a safety period of enchantment you know like in Lineage 2 I think you could enchant plus four or something. And so we're gonna have a similar system where you can enchant safely and then when you start to take risks, that percentage of potentially damaging your item either through the decay system or completely disabling it through the destruction system will be a risk that's present.[84]Steven Sharif

  • Horizontal enchantments are more situational. For example: I'd like my sword to do force damage instead of holy damage because the monsters I tend to fight are incorporeal.[82]
    • This doesn't make the item more powerful, but instead more applicable to different situations, and less so to others.[82]
    • This type of enchanting assumes no risk, just time and effort.[82]

Enchanting services are sold at player stalls.[86]

Switching gear

Weapon swapping in the Ashes of Creation MMORPG will be subject to a cooldown period following any damage taken or done by the player.[88][89]

  • The cooldown will be in the range of a few seconds.[89]

For the MMORPG we want there to be some time between damage received or damage done before you can swap your weapon. It's not going to be substantial. It will maybe be a few seconds.[89]Steven Sharif

Players cannot switch armor while in combat.[88][90]

Trading gear

There will be player to player trading in Ashes of Creation.[92][93]

Q: Will Ashes of Creation have player-to-player trading? Will there be anything stopping me from gifting a friend that's fresh to the game a bunch of in-game money to help them get on their feet quickly?
A: There won't be anything to stop you from doing that.[92]Steven Sharif

Sharing gear with alts

There are no specific barriers to alts.[94] Gear will be able to be transferred between characters.[95]

There will be a comfortable level of character slots available to players because we are a subscription model game.[96]Steven Sharif

Legendary items

There is a small RNG chance of looting rare and legendary items or crafting materials from mobs based on the level, status and type of mob. This also applies to harvesting resources with a gathering profession.[97]

At each stage from Gatherer to Processor to Crafter you are required to have certain prerequisites before those elite types of materials can be essentially gathered, processed, or crafted.[99]Steven Sharif

The amount of effort needed and interdependencies across the different types of players – between raiders and PvPers and crafters and even role players and the taverns and businesses: the processors and gatherers – all of those systems will likely have a component that lends toward creating or crafting that legendary item... We want to stay away from the highly RNGd system, and instead take our multiple progression paths that we are offering the players and put the construction components for achieving these legendary items within them so it encourages communities to work together because it's going to be difficult for just one person by themselves to gather everything. Not to say that they couldn't in an economic sense, by buying those components, that's possible. But achieving them from a time investment standpoint we want it to be considerably less RNG focussed.[100]Steven Sharif

Discovery of legendary items will unlock further chapters of the Lore.[102]

There are absolutely legendary items and they're not items that are attained easily nor are they granted out in a volume. There might even be items that are single items that will exist on the server at any given time.[103]

A legendary weapon is easily distinguished by its visual appearance.[100]

It will be a very ornate and detailed weapon, more so than any other weapon or piece of equipment in the game. It will also include some awesome looking effects that won't too gaudy, you know they won't be too bright and shiny so that it doesn't look good, but they will be subtle and people will notice it and know wow that guy has this weapon.[100]Steven Sharif

Legendary items are not intended to be temporary.[104]

The fact there is only one of them... or very very few of them depending on what it is. I think that in and of itself is a balance component right and you need to make sure that the players who are striving for those legendary things and who are devoting the time energy, resources in order to achieve them are accurately rewarded... We do not intend on having legendary items that are temporary.[104]Steven Sharif

Ashes of Creation Apocalypse armor

Ashes of Creation Apocalypse armor comes with associated skills/abilities.[106] There are two types of armor: Upper and lower body.[107]

Armor grants damage mitigation.[106]

What you're seeing currently in the Battle Royale feature of Apocalypse is you find armor and that gives you an armor pool and then you can regenerate your armor. What we're going to be experiencing in the castle siege form is each class will have a set amount of armor that they join the match with that's already full and a set amount of health that's already full. Upon losing armor you can either have your armor replenished by an Engineer or there there may be ability for you to find items that are in the world or there could be objectives that replenish armor for the entire team, such as one of the buffs for taking a control point.[108]Steven Sharif

Weapons and Armor are tied to skills in Ashes of Creation Apocalypse.[109]

  • Swapping between weapons will allow players to access the different skills on their hotbar.[109]
  • Certain armor pieces have utility and defensive skills, such as like Camouflage, Polymorph and Battlefield wall.[109]
  • Weapons are tied to one specific skill in early testing, but this may change.[110]

Weapons will have skills associated with them and they'll will rest on a hot bar and you can swap between the weapons on the hot bar and that'll allow you to access the different skills. Additionally the breastplate, the leggings: Those also have skills associated with them those are more utility and defensive abilities, such as like camouflage, polymorph, battlefield wall; that kind of stuff. Those are on the armor pieces and then they are associated with right now the VC hotkeys for their abilities.[109]Steven Sharif

Right now weapons are tied to one specific skill; and you know that's just again because we're so early in alpha 1; but well probably be changing that as we continue to iterate and test.[109]Steven Sharif

Ashes of Creation Apocalypse armor skills
Skill Icon Rank 1 Rank 2 Rank 3
Apocalypse:Arcanic Power Arcanic Power Icon.png Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[111]
  • Duration: 1 sec
  • Cooldown: 10 sec
Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[112]
  • Duration: 1 sec
  • Cooldown: 9 sec
Channel raw arcane energies to instantly knock nearby foes back, deal damage, and give yourself some breathing room.[113]
  • Duration: 1 sec
  • Cooldown: 8 sec
Apocalypse:Blink Blink Icon.png Activate to instantly teleport yourself a short distance forward.[114]
  • Duration: 1 sec
  • Cooldown: 30 sec
Activate to instantly teleport yourself a short distance forward.[115]
  • Duration: 1 sec
  • Cooldown: 25 sec
Activate to instantly teleport yourself a short distance forward.[116]
  • Duration: 1 sec
  • Cooldown: 20 sec
Apocalypse:Bulwark Bulwark Icon.png This spell will instantly summon a wall a short distance in front of the caster. Perfect for deploying as a cover![117]
  • Duration: 15 Sec.
  • Cooldown: 20 Sec.
This spell will instantly summon a wall a short distance in front of the caster. Perfect for deploying as a cover![118]
  • Duration: 17 Sec.
  • Cooldown: 15 Sec.
This spell will instantly summon a wall a short distance in front of the caster. Perfect for deploying as a cover![119]
  • Duration: 20 Sec.
  • Cooldown: 10 Sec.
Apocalypse:Catfall Catfall Icon.png Activate to grant yourself exceptional jumping abilities, silent moving, and protection from falling damage for the duration.[120]
  • Duration: 10 sec
  • Cooldown: 30 sec
Activate to grant yourself exceptional jumping abilities, silent moving, and protection from falling damage for the duration.[121]
  • Duration: 13 sec
  • Cooldown: 25 sec
Activate to grant yourself exceptional jumping abilities, silent moving, and protection from falling damage for the duration.[122]
  • Duration: 16 sec
  • Cooldown: 20 sec
Apocalypse:Dark Pact Dark Pact Icon.png For the duration of this spell, you will be immune to the effects of the corruption storm.[123]
  • Duration: 10 sec
  • Cooldown: 45 sec
For the duration of this spell, you will be immune to the effects of the corruption storm.[124]
  • Duration: 11 sec
  • Cooldown: 45 sec
For the duration of this spell, you will be immune to the effects of the corruption storm.[125]
  • Duration: 12 sec
  • Cooldown: 45 sec
Apocalypse:Icy Steps Icy Steps Icon.png With this spell you will leave icy trails behind you, which will snare and slow your enemies.[126]
  • Duration: 10 sec
  • Cooldown: 15 sec
With this spell you will leave icy trails behind you, which will snare and slow your enemies.[127]
  • Duration: 13 sec
  • Cooldown: 12 sec
With this spell you will leave icy trails behind you, which will snare and slow your enemies.[128]
  • Duration: 16 sec
  • Cooldown: 10 sec
Apocalypse:Invisibility Invisibility Icon.png This spell turns you invisible for the duration, though it will cancel upon attacking, or through the use of any other spells.[129]
  • Duration: 20 sec
  • Cooldown: 60 sec
This spell turns you invisible for the duration, though it will cancel upon attacking, or through the use of any other spells.[130]
  • Duration: 25 sec
  • Cooldown: 50 sec
This spell turns you invisible for the duration, though it will cancel upon attacking, or through the use of any other spells.[131]
  • Duration: 30 sec
  • Cooldown: 40 sec
Apocalypse:Polymorph Polymorph Icon.png Transform yourself into a harmless inanimate object, and disappear into the local terrain. Will cancel on movement or attack.[132]
  • Duration: 30 sec
  • Cooldown: 45 sec
Transform yourself into a harmless inanimate object, and disappear into the local terrain. Will cancel on movement or attack.[133]
  • Duration: 40 sec
  • Cooldown: 20 sec
Transform yourself into a harmless inanimate object, and disappear into the local terrain. Will cancel on movement or attack.[134]
  • Duration: 50 sec
  • Cooldown: 15 sec

Ashes of Creation Apocalypse armor appearances

Ashes of Creation Apocalypse item rarities

Ashes of Creation Apocalypse weapons and abilities get better with each tier.[135]

  1. Blue – uncommon.[136]
  2. Yellow – rare.[136]
  3. Red – legendary.[136]

Artwork

See also

References

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  111. Arcanic Power rank 1
  112. Arcanic Power rank 2
  113. Arcanic Power rank 3
  114. Blink rank 1.
  115. Blink rank 2.
  116. Blink rank 3.
  117. Bulwark rank 1.
  118. Bulwark rank 2.
  119. Bulwark rank 3.
  120. Catfall rank 1.
  121. Catfall rank 2.
  122. Catfall rank 3.
  123. Dark Pact rank 1.
  124. Dark Pact rank 2.
  125. Dark Pact rank 3.
  126. Icy Steps rank 1.
  127. Icy Steps rank 2.
  128. Icy Steps rank 3.
  129. Invisibility rank 1.
  130. Invisibility rank 2.
  131. Invisibility rank 3.
  132. Polymorph rank 1.
  133. Polymorph rank 2.
  134. Polymorph rank 3.
  135. Livestream, 27 September 2018 (22:02).
  136. 136.0 136.1 136.2 Interview, 20 October 2018 (2:24:21).