Warehouses

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Warehouses are storage points within a node.[1][2][3][4]

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Storage

Storage points exist at warehouses within nodes and in chests (storage containers) that can be placed in freeholds and static in-node housing.[1][12]

Player housing storage

Chests are a type of furniture that provides localized storage within a specific house.[14][15][16]

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Economy

Currency concept art.[20]

The economy is usually something that happens in the background of other games. From day one we knew that the economy was going to be something really important to us.[21]Jeffrey Bard

Markets in Ashes of Creation are regional, which means that each market has its own character. Because resources will shift locations as they’re exhausted, this will keep people moving about the world, seeking out the best resources for their crafting builds, and the best markets for their goods.[22]

One major feature in our economy that differs from most fantasy style MMOs is that we're not approaching it from a global scale. Rather, we're trying to carve the world up into regions and make each one focus independently, while of course at the same time working together.[28]Peter Pilone

The economy present in Alpha-1 is not reflective of the final state of the game.[29]

Banking

Nodes advance to the first stage quickly. This enables NPC services such as vending or banking items.[30]

Mailing items

CDL-1920.png
From an item standpoint obviously we can't allow mailing to include any type of resource material or raw gatherable because those are central to the gameplay and transiting through the caravan system and economic regions. But it may be possible to send completed crafted items like you know gear, equipment, stuff like that. But it's something we're still discussing.[31]Steven Sharif

Player inventory

Personal inventory limits[36][37] are tied to a backpack.[38] Material and gatherable items are subject to quantity rather than weight limits. Caravans and Mules are intended to be the primary mode of transportation of goods beyond these limits.[39][40]

  • Mules can carry roughly 10 times more than backpacks. Caravans can carry roughly 10 times more than mules.[41]
  • Caravans will have carrying capacity limits and customizable stats, such as defensive points, speed and number of hired NPC guards.[42]
    • In addition to expanded inventory capacity, caravans also provide ancillary benefits relating to successfully completing trade routes and other quests.[43]

Inventory capacity will be relatively limited for new characters.[43]

  • Inventory expansion and weight management training certificates are available in the Galleria at City stage economic nodes.[43][44]
  • A player's inventory has sections for different types of items. Quest items for example will not fill a player's regular inventory capacity.[43]

Players will have the ability to locate items that they have stored in various locations (such as personal storage and node warehouses).[45]

We want you to know where the things are; and then the meaningful aspect of that thing is traveling to those locations to access some of those things, particularly as it relates to materials and raw gatherables.[45]Steven Sharif

Item stacks will in general have quantity limits based on the type of item.[39]

  • The stacking limit of potions might be one hundred. The stacking limit of food items might be 999 or 1000.[39]

Items transported by caravan must be stored in crates.[46]

  • The higher quality the crate, the greater its capacity.[46]
  • Crates will be required to transfer supplies between caravans and storage points.[46]
  • Crates are a potential design idea that will undergo testing and iteration during Alpha-2.[46]
Transported goods by caravan require crate capacity first and then can translate into storage capacity within a warehouse inventory management system or a personal inventory bag management system.[46]Steven Sharif

Backpacks

A backpack is an item crafted by artisans that provides personal inventory space.[38]

In order to roleplay you need to be able to represent kind of what your character is doing in that world and you know part of what animation is doing is creating these sockets on the let's say the belt or the backpack that you know can plug in certain types of props or items that are created by the character team.[47]Steven Sharif

Mules

Mules are mounts that assist in the transport of goods, resources, and gatherables to increase a player's carrying capacity.[49] Mules transport goods on a much smaller scale than the caravan system.[50]

Caravans

Caravans facilitate the transfer of goods for players wishing to turn a profit.[52]

The caravan system is an open world PvP system that revolves around opportunity and risk. Caravans facilitate the transfer of goods for players wishing to turn a profit.[52]

See also

References

  1. 1.0 1.1 Interview, December 6, 2018 (20:30).
  2. 2.0 2.1 2.2 Livestream, 2018-04-8 (AM) (23:18).
  3. 3.0 3.1 3.2 Interview, July 8, 2020 (57:46).
  4. 4.0 4.1 4.2 4.3 Livestream, April 30, 2020 (1:14:44).
  5. Livestream, October 30, 2020 (1:03:52).
  6. Interview, July 19, 2020 (41:32).
  7. 7.0 7.1 Livestream, October 30, 2020 (1:04:59).
  8. siege spoils.png
  9. 9.0 9.1 Livestream, April 30, 2021 (1:14:49).
  10. 10.0 10.1 personal caravan launch points.png
  11. Livestream, May 29, 2020 (41:45).
  12. Video, May 31, 2020 (47:32).
  13. 13.0 13.1 Livestream, June 25, 2021 (22:34).
  14. 14.0 14.1 Livestream, July 30, 2021 (1:14:33).
  15. 15.0 15.1 15.2 15.3 Video, May 31, 2020 (47:32).
  16. Livestream, August 17, 2018 (10:54).
  17. 17.0 17.1 Livestream, June 26, 2020 (51:58).
  18. 18.0 18.1 Livestream, June 28, 2019 (1:23:31).
  19. steven-personal-storage-access.png
  20. Ashes of Creation Press Kit.
  21. Video, April 30, 2017 (8:02).
  22. 22.0 22.1 Unreal Engine Interview, 2017-05-23.
  23. economic-metro-linking.png
  24. 24.0 24.1 Podcast, April 11, 2021 (31:02).
  25. Livestream, May 5, 2017 (10:47).
  26. Livestream, May 15, 2017 (10:32).
  27. Livestream, January 18, 2018 (46:56).
  28. Video, April 30, 2017 (6:54).
  29. Livestream, March 26, 2021 (43:55).
  30. Npc vending.jpg
  31. 31.0 31.1 31.2 31.3 Livestream, January 29, 2021 (1:14:53).
  32. Video, September 6, 2018 (3:53).
  33. Livestream, July 9, 2018 (50:16).
  34. steven-ah-purchases.png
  35. Livestream, July 31, 2020 (1:17:45).
  36. Livestream, May 15, 2017 (45:19).
  37. Livestream, April 27, 2017 (6:11).
  38. 38.0 38.1 38.2 38.3 38.4 38.5 inventory backpack.png
  39. 39.0 39.1 39.2 Livestream, May 29, 2020 (1:27:18).
  40. carrying capacity.png
  41. Livestream, July 18, 2017 (44:57).
  42. Livestream, May 22, 2017 (40:41).
  43. 43.0 43.1 43.2 43.3 Livestream, July 25, 2020 (1:14:13).
  44. Know Your Nodes: Economic Node Type.
  45. 45.0 45.1 Livestream, July 29, 2022 (1:17:33).
  46. 46.0 46.1 46.2 46.3 46.4 Livestream, February 25, 2022 (1:10:00).
  47. 47.0 47.1 Livestream, May 30, 2019 (1:09:17).
  48. Blog: The Hungry Quadruped.
  49. mule.png
  50. Ashes of Creation Kickstarter - Mounts, Tigers and Bears!
  51. Livestream, May 29, 2020 (1:03:35).
  52. 52.0 52.1 About Ashes of Creation.
  53. Video, July 16, 2019 (0:00).
  54. Livestream, May 15, 2017 (45:20).
  55. 55.0 55.1 Livestream, August 26, 2022 (1:20:17).
  56. 56.0 56.1 Livestream, July 29, 2022 (3:21).
  57. Interview, May 11, 2018 (28:21).
  58. Interview, January 20, 2017 (4:19).