Warehouses

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Warehouses are default service buildings that come pre-built with nodes. Their function is to provide storage points within nodes.[2][3][4][5][6][7]

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Storage

Storage points exist at warehouses within nodes and in chests (storage containers) that can be placed in freeholds and static in-node housing.[23][4][24]

Player housing storage

Chests are a type of furniture that provides localized storage within a specific house.[27][28][29]

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Requisition agents

Buy order fulfillment work-in-progress UI.[1]

Requisition agents are NPCs that enable players to fulfill buy orders.[1]

Banking

Nodes advance to the first stage quickly. This enables NPC services such as vending or banking items.[34]

Mailing items

CDL-1920.png
From an item standpoint obviously we can't allow mailing to include any type of resource material or raw gatherable because those are central to the gameplay and transiting through the caravan system and economic regions. But it may be possible to send completed crafted items like gear, equipment, stuff like that. But it's something we're still discussing.[35]Steven Sharif

Player inventory

Resource bag with spatial ("Tetris" style) slots.[40][41]

Inventory for A2 will exist in two categories, spatial and non-spatial. The spatial inventory system will only exist for materials and gatherables. The non-spatial system will be the normal single slot inventory that is used for all completed items IE gear, consumables etc.. The spatial system is intended to provide limitation and progression when everything in the open world is gatherable, requiring players to strategize which things they choose to gather or not. These spatial inventories will be shaped in various ways that make the bag types more d conducive for certain types of gatherables allowing players to specialize their capacity. Auto sort is a feature[40]Steven Sharif

Personal inventory limits[42][43] are tied to a backpack.[44] Material and gatherable items are subject to quantity rather than weight limits.[45] Caravans and Mules are intended to be the primary mode of transportation of goods beyond these limits.[46][47]

  • Mules can carry roughly 10 times more than backpacks. Caravans can carry roughly 10 times more than mules.[48]
  • Caravans will have carrying capacity limits and customizable stats, such as defensive points, speed and number of hired NPC guards.[49]
    • In addition to expanded inventory capacity, caravans also provide ancillary benefits relating to successfully completing trade routes and other quests.[50]
    • Items transported by caravan must be stored in crates.[51]
In my opinion, and this is of course subjective, but weight management is not a compelling mechanic for players to have to deal with in an MMO setting.[45]Steven Sharif

Inventory capacity has quantity (stacking) limits based on the type of item.[45][46] For example: The stacking limit of potions might be one hundred. The stacking limit of food items might be 999 or 1000.[46]

Inventory is split into two separate management systems. The first is your non-material, non-gatherable slots. Those are your standard single slot, not-space-constrained system that's a standard inventory: you just have a single slot, and you can pull completed items and/or consumables and quest items or whatever into that slot. And then, when you're talking about materials, specifically processed goods and gatherables: those exist within the Tetris type uh inventory system.[53]Steven Sharif
We want to have very unique progression when it comes to the construction of resource bags; and those resource bags will have certain benefits, like increasing stack size count of particular types of resources; or of having a additional delay time necessary to interface with with your corpse, should a player try to take the resources you might have dropped in PvP; or having passive benefits and unique structures of spacing that makes it more a better bag for wood gathering because woods are three-by-one; or a better bag for mining because mining is always two-by-two. The idea is to make your intent as a gatherer when you go out into the wild specific right not just that you're going out into the wild and gathering everything you can because it's there; and that's what we don't have like a labor system that limits it. We have a space constraint system so when you leave your node and you go out into the wild you need to be conscientious of what you're choosing to interact with and take resources for, because you have a limited space constraint to that degree.[53]Steven Sharif
We want you to know where the things are; and then the meaningful aspect of that thing is traveling to those locations to access some of those things, particularly as it relates to materials and raw gatherables.[58]Steven Sharif
  • Inventories will be able to be sorted.[40]
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

See also

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Video, August 31, 2023 (25:00).
  2. Blog: Development Update with Village Node.
  3. Livestream, August 31, 2023 (50:25).
  4. 4.0 4.1 Interview, December 6, 2018 (20:30).
  5. 5.0 5.1 5.2 Livestream, 2018-04-8 (AM) (23:18).
  6. 6.0 6.1 6.2 Interview, July 8, 2020 (57:46).
  7. 7.0 7.1 7.2 7.3 Livestream, April 30, 2020 (1:14:44).
  8. steven-completed-items2.png
  9. steven-completed-items.png
  10. 10.0 10.1 10.2 10.3 Interview, September 10, 2023 (47:13).
  11. 11.0 11.1 steven-siege-warehouses.png
  12. Livestream, October 30, 2020 (1:03:52).
  13. Interview, July 19, 2020 (41:32).
  14. Interview, July 9, 2023 (1:36:24).
  15. Livestream, October 14, 2022 (52:31).
  16. Podcast, September 29, 2021 (14:21).
  17. siege spoils.png
  18. 18.0 18.1 Livestream, October 30, 2020 (1:04:59).
  19. 19.0 19.1 Livestream, February 24, 2023 (1:12:24).
  20. 20.0 20.1 Livestream, October 28, 2022 (24:28).
  21. 21.0 21.1 Livestream, April 30, 2021 (1:14:49).
  22. 22.0 22.1 personal caravan launch points.png
  23. 23.0 23.1 Video, June 30, 2023 (19:20).
  24. Video, May 31, 2020 (47:32).
  25. Livestream, June 30, 2023 (18:45).
  26. 26.0 26.1 Livestream, June 25, 2021 (22:34).
  27. 27.0 27.1 27.2 Livestream, July 30, 2021 (1:14:33).
  28. 28.0 28.1 28.2 28.3 Video, May 31, 2020 (47:32).
  29. Livestream, August 17, 2018 (10:54).
  30. Livestream, April 30, 2021 (1:12:33).
  31. 31.0 31.1 Livestream, June 26, 2020 (51:58).
  32. 32.0 32.1 Livestream, June 28, 2019 (1:23:31).
  33. steven-personal-storage-access.png
  34. Npc vending.jpg
  35. 35.0 35.1 35.2 35.3 Livestream, January 29, 2021 (1:14:53).
  36. Video, September 6, 2018 (3:53).
  37. Livestream, July 9, 2018 (50:16).
  38. steven-ah-purchases.png
  39. Video, January 27, 2023 (9:43).
  40. 40.0 40.1 40.2 40.3 Twitter - Steven Sharif - Spatial inventory slots.
  41. 41.0 41.1 Video, June 30, 2023 (8:54).
  42. Livestream, May 15, 2017 (45:19).
  43. Livestream, April 27, 2017 (6:11).
  44. inventory backpack.png
  45. 45.0 45.1 45.2 45.3 Livestream, February 24, 2023 (54:55).
  46. 46.0 46.1 46.2 Livestream, May 29, 2020 (1:27:18).
  47. carrying capacity.png
  48. Livestream, July 18, 2017 (44:57).
  49. Livestream, May 22, 2017 (40:41).
  50. 50.0 50.1 50.2 50.3 Livestream, July 25, 2020 (1:14:13).
  51. Livestream, February 25, 2022 (1:10:00).
  52. Livestream, February 24, 2023 (22:57).
  53. 53.0 53.1 53.2 53.3 53.4 Livestream, June 30, 2023 (1:24:42).
  54. Livestream, June 30, 2023 (46:17).
  55. Podcast, July 15, 2023 (22:57).
  56. Livestream, February 24, 2023 (46:15).
  57. Livestream, November 19, 2021 (40:53).
  58. 58.0 58.1 Livestream, July 29, 2022 (1:17:33).
  59. Know Your Nodes: Economic Node Type.