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Storage

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Storage points exist at warehouses within nodes and in chests (storage containers) that can be placed in freeholds and static in-node housing.[2][3]

Warehouses

Warehouses are storage points within a node.[2][4][5][6]

Player housing storage

Chests are a type of furniture that provides localized storage within a specific house.[14][3][15]

Household security

A permissions system will enable an owner to grant access to specific parts of their housing.[19][16][20]

A property has a single owner.[19]

It'll be a single owner based system for those types of properties- for properties in general, but it doesn't prevent players obviously from you know collaborating and pooling resources in order to achieve certain achievements in the game.[19]Steven Sharif

Economy

Currency concept art.[25]

The economy is usually something that happens in the background of other games. From day one we knew that the economy was going to be something really important to us.[26]Jeffrey Bard

Markets in Ashes of Creation are regional, which means that each market has its own character. Because resources will shift locations as they’re exhausted, this will keep people moving about the world, seeking out the best resources for their crafting builds, and the best markets for their goods.[27]

One major feature in our economy that differs from most fantasy style MMOs is that we're not approaching it from a global scale. Rather, we're trying to carve the world up into regions and make each one focus independently, while of course at the same time working together.[33]Peter Pilone

The economy present in Alpha-1 is not reflective of the final state of the game.[34]

Banking

Nodes advance to the first stage quickly. This enables NPC services such as vending or banking items.[35]

Player inventory

Personal inventory limits[37][38] are tied to a backpack.[39] Material and gatherable items are subject to quantity rather than weight limits. Caravans and Mules are intended to be the primary mode of transportation of goods beyond these limits.[40][41]

  • Mules can carry roughly 10 times more than backpacks. Caravans can carry roughly 10 times more than mules.[42]
  • Caravans will have carrying capacity limits and customizable stats, such as defensive points, speed and number of hired NPC guards.[43]
    • In addition to expanded inventory capacity, caravans also provide ancillary benefits relating to successfully completing trade routes and other quests.[44]

Inventory capacity will be relatively limited for new characters.[44]

  • Inventory expansion and weight management training certificates are available in the Galleria at City stage economic nodes.[44][45]
  • A player's inventory has sections for different types of items. Quest items for example will not fill a player's regular inventory capacity.[44]

Item stacks will in general have quantity limits based on the type of item.[40]

  • The stacking limit of potions might be one hundred. The stacking limit of food items might be 999 or 1000.[40]

Backpacks

A backpack is an item crafted by artisans that provides personal inventory space.[39]

In order to roleplay you need to be able to represent kind of what your character is doing in that world and you know part of what animation is doing is creating these sockets on the let's say the belt or the backpack that you know can plug in certain types of props or items that are created by the character team.[46]Steven Sharif

Mules

Mules are mounts that assist in the transport of goods, resources, and gatherables to increase a player's carrying capacity.[47] Mules transport goods on a much smaller scale than the caravan system.[48]

Caravans

Caravans facilitate the transfer of goods for players wishing to turn a profit.[50]

The caravan system is an open world PvP system that revolves around opportunity and risk. Caravans facilitate the transfer of goods for players wishing to turn a profit.[50]

  • Caravans can transport goods for more than one player.[54]

Death penalties do not apply to objective-based events (such as caravans, guild wars, and node sieges).[56]

Mailing items

Social messages sent via mail will be received instantly.[57]

From an item standpoint obviously we can't allow mailing to include any type of resource material or raw gatherable because those are central to the gameplay and transiting through the caravan system and economic regions. But it may be possible to send completed crafted items like you know gear, equipment, stuff like that. But it's something we're still discussing.[57]Steven Sharif

Purchases of anything other than materials and gatherables from integrated auction houses will be mailed to the purchaser.[60]

See also

References

  1. Livestream, 29 May 2020 (41:45).
  2. 2.0 2.1 Interview, 6 December 2018 (20:30).
  3. 3.0 3.1 3.2 3.3 3.4 Video, 31 May 2020 (47:32).
  4. 4.0 4.1 4.2 Livestream, 8 April 2018 (AM) (23:18).
  5. 5.0 5.1 5.2 Interview, 8 July 2020 (57:46).
  6. 6.0 6.1 6.2 6.3 Livestream, 30 April 2020 (1:14:44).
  7. Livestream, 30 October 2020 (1:03:52).
  8. Interview, 19 July 2020 (41:32).
  9. 9.0 9.1 Livestream, 30 October 2020 (1:04:59).
  10. siege spoils.png
  11. 11.0 11.1 personal caravan launch points.png
  12. 12.0 12.1 Livestream, 30 April 2021 (1:14:49).
  13. 13.0 13.1 Livestream, 25 June 2021 (22:34).
  14. 14.0 14.1 Livestream, 30 July 2021 (1:14:33).
  15. Livestream, 17 August 2018 (10:54).
  16. 16.0 16.1 16.2 16.3 16.4 16.5 Livestream, 26 June 2020 (51:58).
  17. 17.0 17.1 17.2 Livestream, 28 June 2019 (1:23:31).
  18. 18.0 18.1 steven-personal-storage-access.png
  19. 19.0 19.1 19.2 Livestream, 26 June 2020 (58:32).
  20. 20.0 20.1 20.2 Livestream, 19 May 2017 (26:40).
  21. 21.0 21.1 21.2 Livestream, 30 April 2021 (1:12:33).
  22. Livestream, 29 January 2021 (1:13:04).
  23. Livestream, 9 February 2018 (51:57).
  24. Livestream, 26 June 2020 (59:11).
  25. Ashes of Creation Press Kit.
  26. Video, 30 April 2017 (8:02).
  27. 27.0 27.1 Unreal Engine Interview, 23 May 2017.
  28. economic-metro-linking.png
  29. 29.0 29.1 Podcast, 11 April 2021 (31:02).
  30. Livestream, 5 May 2017 (10:47).
  31. Livestream, 15 May 2017 (10:32).
  32. Livestream, 18 January 2018 (46:56).
  33. Video, 30 April 2017 (6:54).
  34. Livestream, 26 March 2021 (43:55).
  35. Npc vending.jpg
  36. Livestream, 31 July 2020 (1:17:45).
  37. Livestream, 15 May 2017 (45:19).
  38. Livestream, 27 April 2017 (6:11).
  39. 39.0 39.1 39.2 39.3 39.4 39.5 inventory backpack.png
  40. 40.0 40.1 40.2 Livestream, 29 May 2020 (1:27:18).
  41. carrying capacity.png
  42. Livestream, 18 July 2017 (44:57).
  43. Livestream, 22 May 2017 (40:41).
  44. 44.0 44.1 44.2 44.3 Livestream, 25 July 2020 (1:14:13).
  45. Know Your Nodes: Economic Node Type.
  46. 46.0 46.1 Livestream, 30 May 2019 (1:09:17).
  47. mule.png
  48. Ashes of Creation Kickstarter - Mounts, Tigers and Bears!
  49. Livestream, 29 May 2020 (1:03:35).
  50. 50.0 50.1 About Ashes of Creation.
  51. Video, 16 July 2019 (0:00s).
  52. Livestream, 15 May 2017 (45:20).
  53. Interview, 20 January 2017 (4:19).
  54. Interview, 11 May 2018 (28:21).
  55. flagging.jpg
  56. Livestream, 22 December 2020 (1:13:51).
  57. 57.0 57.1 57.2 57.3 Livestream, 29 January 2021 (1:14:53).
  58. Video, 6 September 2018 (3:53).
  59. Livestream, 9 July 2018 (50:16).
  60. steven-ah-purchases.png