Threat assessment

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You decide to gank the player, but find out that you have been ambushed![1]

Players will have a buff on their nameplate that indicates the gear set they are wearing. Other players will be able to see this buff by targeting that player at a distance.[2][3][4]

You can target a player. You're going to see what type of armor they have based on a buff they have available to them because obviously cosmetics can change appearance. You might have different silhouettes as a result of that.[5]Steven Sharif
  • The border will indicate the level and quality of the tier set.[2][3][6]
    • This also indicates if the gear is enchanted, along with visual effects associated with enchanted items.[3][7][6]
  • The developers believe that inspecting gear to obtain an exact equipment list or gear score may lead to "unwelcome behavior".[8]
When you see a player approaching you and they're wearing a transmog you don't know if that person is a high damage mitigation against physical damage or against magical damage and essentially the way we overcome that is through you being able to target a player at a distance and they will have a buff that's present on them that you will see, which indicates that essentially the piece set that they are wearing. It is important for players to be able to ascertain from a threat assessment standpoint what they're going up against if they're actively checking that, and that will be available.[4]Steven Sharif

Health

During PvP, detailed information about your opponent's HP is obscured. This means you will not know the exact HP percentage an opponent has.[9]

Health is a stat in Ashes of Creation.[10][11]

If you are targeting another player specifically, another player not an NPC. If you're targeting another player and that player is not a member of your guild, alliance, raid, or party- those are the four affiliation factors. If they're not a part of those four groups you will not have specific information of their HP level. You will have quarters of information to their [HP] level and you may progress to get that a bit more granular, perhaps to sixths or eighths. You're not going to have exact information about what amount of hit points they have available to them. That level of obfuscation protects a bit of that engagement, that TTK interaction. So you might overshoot a target if you don't know exactly if they're down to their last 20% or 25%. That I think is a very healthy thing to have in PvP, but it is not a normal game design mechanic.[12]Steven Sharif

Nameplate

Nameplate in the Alpha-2 party UI.[15]

The icon in the corner next to Steven's nameplate: that little icon is actually his secondary archetype that he hasn't unlocked.[16]Margaret Krohn

Alpha-2 nameplates, targeting plates, and raid frame UI.[17]

There have been some updates to a little bit of the nameplates that Colby and the UI team have implemented, as well as some of the targeting plates as well.[17]Steven Sharif

Nameplates are displayed above the head.[18]

  • Player character nameplates will have first, and optionally last name (surname).[18]
    • The name of the character's guild is displayed next to their name.[19]
    • The character's nameplate will deteriorate to give an indication of how much damage they have taken.[10][11][14]
    • An icon will identify the character's class.[2]
    • Hovering over a player nameplate will show information such as level, class name, and archetype combo.[2]
    • A buff icon will indicate the character's gear and grade.[2][3][4]
  • The size and priority of nameplates will be relate to their distance (away from the camera).[20]
  • The visibility of nameplates can be obscured by in-game objects, such as trees; by utility skills, such as Camouflage or Stealth; or through the use of disguises.[21][22]
  • UI settings will enable nameplates to be hidden, resized, and customized.[23]
  • Summoner summons' creature type appears in the nameplate above the summon. This cannot be changed by the player.[24]
  • Mob nameplates will have indicators that identify resistances, buffs, end elite status.[25]
    • A star format may be utilized to indicate hit point allocation.[25]

Nameplates in the party UI indicate the player's choice of secondary archetype.[16]

  • A padlock icon indicates that the secondary archetype is not yet unlocked.[16]

Gear sets

Equipping the Titanbark gear set in Alpha-2.[27]

We're going relatively traditional in the gear access points by being driven by level tier that players will have access to. So as you advance in your adventuring class you will begin to unlock the ability to equip gear of a higher level.[28]Steven Sharif

Gear sets (also known as tier sets) are a part of Ashes of Creation.[29][28][30]

Q: How often will armor be part of an entire armor set with other cosmetically matching pieces versus unique armor pieces that don't match or go along with anything else in the game?
A: There is a balance of both set pieces and non-set pieces and usually you're going to see at higher grades within a tier are going to be more predominantly set driven; and the lower interstitial power levels of the gear for that tier are the potentially bespoke pieces; and obviously those pieces are catered around a number of different interactions, such as ones you get from quests, ones that you get from drops, ones that you can craft, ones that you get from legendary bosses, ones that you get from guild-oriented tasks, or in-game favor and unique currencies. So there's different types of acquisition models and each of them has a spattering of either bespoke pieces or set-oriented pieces; and there are even varying levels of set pieces as well. So you might have a full eight piece set, or a three-piece set, or a five piece set, depending on where it lives within the tier.[29]Steven Sharif
  • Players gain bonuses depending on the number and tier of pieces they have equipped.[29][28][30]
    • An overarching set effect is granted to wearers of exclusively one "type" of armor, for example: all cloth, or all plate.[31]
    • There may be set bonuses that members of certain communities will obtain based on gear set type.[29][30]
    • Set bonuses will not provide new abilities, but certain higher-end weapons and armor will have active abilities, but the intention is that these abilities will not radically redefine the way an archetype is played.[32]
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
  • Certain set bonuses may trade off core gear stats.[38]
  • There are passive abilities that can be chosen to become more adept with certain set types.[30]
  • There will be viable non-set builds.[38]

See also

References

  1. Twitter - Better luck next time.
  2. 2.0 2.1 2.2 2.3 2.4 Livestream, August 28, 2020 (2:07:26).
  3. 3.0 3.1 3.2 3.3 3.4 Livestream, July 25, 2020 (53:08).
  4. 4.0 4.1 4.2 Livestream, June 26, 2020 (1:28:10).
  5. 5.0 5.1 Podcast, September 29, 2021 (52:58).
  6. 6.0 6.1 Livestream, July 28, 2017 (1:34:55).
  7. Official Livestream - May 4th @ 3 PM PST - Q&A
  8. Livestream, July 28, 2017 (23:20).
  9. 9.0 9.1 [X.com - Hidden HP Values. X.com - Hidden HP Values.]
  10. 10.0 10.1 10.2 10.3 Livestream, July 25, 2020 (1:33:37).
  11. 11.0 11.1 11.2 11.3 Livestream, January 30, 2020 (1:40:48).
  12. 12.0 12.1 12.2 Livestream, January 31, 2024 (59:45).
  13. Livestream, July 30, 2021 (1:10:34).
  14. 14.0 14.1 steven-health-nameplate.png
  15. Video, March 31, 2023 (10:09).
  16. 16.0 16.1 16.2 Livestream, March 31, 2023 (56:44).
  17. 17.0 17.1 Video, May 31, 2023 (11:13).
  18. 18.0 18.1 Interview, May 11, 2018 (2:45).
  19. Livestream, May 22, 2017 (51:00).
  20. Livestream, January 27, 2023 (1:08:45).
  21. Livestream, October 14, 2022 (48:45).
  22. Livestream, September 30, 2022 (1:23:28).
  23. Livestream, December 2, 2022 (1:03:28).
  24. Livestream, January 29, 2021 (1:21:01).
  25. 25.0 25.1 Livestream, January 27, 2023 (1:09:36).
  26. Livestream, June 30, 2023 (1:30:40).
  27. Video, January 27, 2023 (45:46).
  28. 28.0 28.1 28.2 Livestream, November 30, 2020 (54:29).
  29. 29.0 29.1 29.2 29.3 29.4 Livestream, July 28, 2023 (1:22:48).
  30. 30.0 30.1 30.2 30.3 Livestream, November 17, 2017 (22:33).
  31. Interview, July 18, 2020 (1:02:08).
  32. Livestream, September 29, 2023 (1:15:47).
  33. Podcast, August 4, 2018 (55:17).
  34. Interview, September 10, 2023 (47:13).
  35. Livestream, February 24, 2023 (46:15).
  36. Livestream, November 19, 2021 (40:53).
  37. 37.0 37.1 Livestream, April 30, 2021 (41:18).
  38. 38.0 38.1 Livestream, November 17, 2017 (56:07).