- This will indicate the type of armor (cloth, leather, plate) that they are predominantly wearing.
- You can target a player. You're going to see what type of armor they have based on a buff they have available to them because obviously cosmetics can change appearance. You might have different silhouettes as a result of that. – Steven Sharif
- The border will indicate the level and quality of the tier set.
- The developers believe that inspecting gear to obtain an exact equipment list or gear score may lead to "unwelcome behavior".
- When you see a player approaching you and they're wearing a transmog you don't know if that person is a high damage mitigation against physical damage or against magical damage and essentially the way we overcome that is through you being able to target a player at a distance and they will have a buff that's present on them that you will see, which indicates that essentially the piece set that they are wearing. It is important for players to be able to ascertain from a threat assessment standpoint what they're going up against if they're actively checking that, and that will be available. – Steven Sharif
- Players that are not in the same party, raid, alliance, or guild will not be able to see other player's health percentages or exact health bar values.
- A player's name plate will deteriorate to give an indication of how much damage they have taken.
With regards to seeing another player's health: As you know their name plate will deteriorate or give you an indication of like hey they've taken damage they're significantly injured, but you're not going to get a percentage. You're not gonna get an exact bar value, unless you're in their party or in their raid. – Steven Sharif
- Player character nameplates will have first, and optionally last name (surname).
- The name of the character's guild is displayed next to their name.
- The character's nameplate will deteriorate to give an indication of how much damage they have taken.
- An icon will identify the character's class.
- Hovering over a player nameplate will show information such as level, class name, and archetype combo.
- A buff icon will indicate the character's gear and grade.
- The size and priority of nameplates will be relate to their distance (away from the camera).
- The visibility of nameplates can be obscured by in-game objects, such as trees; by utility skills, such as Camouflage or Stealth; or through the use of disguises.
- UI settings will enable nameplates to be hidden, resized, and customized.
- Summoner summons' creature type appears in the nameplate above the summon. This cannot be changed by the player.
- Mob nameplates will have indicators that identify resistances, buffs, end elite status.
- A star format may be utilized to indicate hit point allocation.
- A padlock icon indicates that the secondary archetype is not yet unlocked.
- Q: How often will armor be part of an entire armor set with other cosmetically matching pieces versus unique armor pieces that don't match or go along with anything else in the game?
- A: There is a balance of both set pieces and non-set pieces and usually you're going to see at higher grades within a tier are going to be more predominantly set driven; and the lower interstitial power levels of the gear for that tier are the potentially bespoke pieces; and obviously those pieces are catered around a number of different interactions, such as ones you get from quests, ones that you get from drops, ones that you can craft, ones that you get from legendary bosses, ones that you get from guild-oriented tasks, or in-game favor and unique currencies. So there's different types of acquisition models and each of them has a spattering of either bespoke pieces or set-oriented pieces; and there are even varying levels of set pieces as well. So you might have a full eight piece set, or a three-piece set, or a five piece set, depending on where it lives within the tier. – Steven Sharif
- Players gain bonuses depending on the number and tier of pieces they have equipped.
- It will be possible to store and swap gear loadouts with a single button press when out of combat.
- Approximately 49 unique gear sets were obtainable in Alpha-1 from crafting, quests, drops and exploration. These were unique sets with different stats, but some may be similar in appearance.
- Certain set bonuses may trade off core gear stats.
- There are passive abilities that can be chosen to become more adept with certain set types.
- There will be viable non-set builds.
- Twitter - Better luck next time.
- Livestream, August 28, 2020 (2:07:26).
- Livestream, July 25, 2020 (53:08).
- Livestream, June 26, 2020 (1:28:10).
- Podcast, September 29, 2021 (52:58).
- Livestream, July 28, 2017 (1:34:55).
- Official Livestream - May 4th @ 3 PM PST - Q&A
- Livestream, July 28, 2017 (23:20).
- Livestream, July 25, 2020 (1:33:37).
- Livestream, January 30, 2020 (1:40:48).
- Livestream, July 30, 2021 (1:10:34).
- Video, March 31, 2023 (10:09).
- Livestream, March 31, 2023 (56:44).
- Video, May 31, 2023 (11:13).
- Interview, May 11, 2018 (2:45).
- Livestream, May 22, 2017 (51:00).
- Livestream, January 27, 2023 (1:08:45).
- Livestream, October 14, 2022 (48:45).
- Livestream, September 30, 2022 (1:23:28).
- Livestream, December 2, 2022 (1:03:28).
- Livestream, January 29, 2021 (1:21:01).
- Livestream, January 27, 2023 (1:09:36).
- Livestream, June 30, 2023 (1:30:40).
- Video, January 27, 2023 (45:46).
- Livestream, November 30, 2020 (54:29).
- Livestream, July 28, 2023 (1:22:48).
- Livestream, November 17, 2017 (22:33).
- Interview, July 18, 2020 (1:02:08).
- Podcast, August 4, 2018 (55:17).
- Interview, September 10, 2023 (47:13).
- Livestream, February 24, 2023 (46:15).
- Livestream, November 19, 2021 (40:53).
- Livestream, April 30, 2021 (41:18).
- Livestream, November 17, 2017 (56:07).