Mage

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Alpha-2 Mage Chain Lightning arcing around an environmental obstacle.[2]

You saw there that I ice bolted to apply stacks of chill. I Then followed up with my Elemental Empowerment attacks that added additional chill stacks, which created the frozen condition on the target they couldn't move; and then before that frozen conditions subsided I used my Arc Lightning in order to cause the Shattered effect.[3]Steven Sharif

Mage.png Mage is an archetype in Ashes of Creation.[4][5]

Mages are the unparalleled masters of arcane might, harnessing the boundless energy of Verra's raw essence to affect reality itself. Their command over the mystical arts allows them to unleash devastating attacks with an arsenal of powerful "area of effect" spells, a vast array of elemental attacks, and curses that can debilitate their foes. These powers, along with other useful utility magic that can bestow powerful enhancements on allies make mages an indispensable member of any adventuring party.[1]
  • Mages are able to combine skills from different elements, along with non-elemental spells and weapon attacks to produce powerful synergies and combos.[3]
    • Players can focus exclusively on a single element, but this will reduce their ability to benefit from synergies and combos between different elements.[6]
  • Mages tend to have the most direct relationship with The Essence compared to others.[4]
Mages tend to have the most direct relationship with essence compared to others, and they manage that bond with a singular will... As a Mage’s connection to essence develops further, their power will continue to grow, unfold, and take shape.[4]

Mage classes

Class Primary Secondary
Acolyte Mage Cleric
Archwizard Mage Mage
Battle Mage Mage Fighter
Shadow Caster Mage Rogue
Sorcerer Mage Bard
Spellhunter Mage Ranger
Spellstone Mage Tank
Warlock Mage Summoner

Skills/abilities

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Skill Icon Description
Arcane Circle Icon.Arcane Circle.png Place a powerful rune of magic upon the ground beneath you that grants you Arcane Might while standing within. Lasts 15 seconds.
Arcane Eye Icon.Arcane Eye.png Conjure a magical eye above you, that reveals any camouflaged enemies within a 20 meter radius to you and your party. Lasts 10 seconds.
Arcane Volley Icon.Arcane Volley.png Fire a volley of 7 arcane missiles at your target, dealing (35%🢆) Arcane damage each.
Ball Lightning Icon.Ball Lightning.png Create a large ball of charged electricity that travels slowly forward, rapidly dealing (50%🢆) Lightning damage and applying Volatile to enemies it overlaps with.
Blink Icon.Blink.png Instantly teleport 20 meters in the direction you are moving. Breaks all rooting effects.
Blizzard Icon.Blizzard.png Channel a massive blizzard around you, raining a barrage of hail shards upon your enemies while channeling. Periodically pulses Chilled to targets within the area. Each shard impact deals (50%🢆) Ice damage in a small area around it and applies Frozen to targets with Chilled.
Chain Lightning Icon.Chain Lightning.png Release a powerful streak of lightning that hits your primary target and then chains outward to up to 5 nearby enemies from that target, dealing (175%🢆) Lightning damage to each and applies 10 stacks of Shocked to targets with Volatile. Aftershock
Combust Icon.Combust.png Instantly combust your target, dealing (125%🢆) Fire damage and applying Conflagrating if they are Burning.
Cone of Cold Icon.Cone of Cold.png Blast a vortex of freezing wind in a cone in front of you, dealing (125%🢆) Ice damage and applying Frozen to targets with Chilled.
Enchant Weapon Icon.Enchant Weapon.png Enchant up to one ally's weapon to match your current set of elemental empowerments. The enchantment will favor the greater of their magical or physical power stat. The enchantment will last one hour with a single empowerment or 30 seconds if multiple are applied.
Fireball FireballIcon.png Hurl a ball of fire toward your target, dealing (250%🢆) fire damage and applying Burning for (100%🢆) fire damage.[7][8]
Firebolt Fireball (Active).png Hurl a bolt of fire toward your target, dealing (125%🢆) fire damage and applying Burning for (75%🢆) fire damage. 3 charges.[7][9]
Frostbolt Icon.Frostbolt.png Launch a bolt of frost towards your target, dealing (250%🢆) Ice damage and applying Chilled. Shattering Shards
Hoarfrost Icon.Hoarfrost.png Unleash a blast of icy wind at target location, dealing (125%🢆) Ice damage and applying Chilled.
Illuminate Icon.Illuminate.png Conjure a circle of light around you that lights up your surroundings.
Lightning Strike Icon.Lightning Strike.png Held ability: Charge up a bolt of lightning to unleash upon your target, dealing (100%🢆) Lightning damage based on how long it was charged. Applies 15 stacks of Shocked to target. Amplified Lightning Strike
Magma Field Icon.Magma Field.png Erupts the earth at target location, forming a boiling pool of lava that deals (50%🢆) Fire damage and applies Burning at (50%🢆) Fire damage power every second to enemies within the area. Lasts 7 seconds. Pyromania
Prismatic Beam Icon.Prismatic Beam.png Channel a powerful beam in front of you that periodically deals (50%🢆) Magical damage and has additional effects based on your Elemental Empowerment: Fire: 33% chance to apply Burning for (100%🢆) Fire damage. Ice: 33% chance to apply Chilled. Lightning: 33% chance to trigger an arcing bolt that bounces up to 2 times, dealing (35%🢆) Lightning damage and applying Volatile to each hit target. Arcane (no empowerment): Each hit drains 1 Mana per target, returning up to 5 Mana to the caster.
Shell Icon.Shell.png Apply Shell
Slumber Icon.Slumber.png Applies Incapacitated to targets in a small area around the primary target. Lasts 10 seconds.
Thermal Equalibrium ThermalEqualibriumNewIcon.png Whenever you apply Frozen to a target, refresh the duration of your applied Conflagrating statuses on that target.[7]

Skill upgrades

Skill upgrade Icon Upgrade to Description
Accelerative Blink Icon.Accelerative Blink.png Blink After casting Blink, your next Fireball, Frostbolt, or Lightning Strike cast within 3 seconds casts instantly.
Aftershock Icon.Aftershock.png Chain Lightning Casting Chain Lightning on a primary target with Staggered causes the attack to trigger twice.
Amplified Lightning Strike Icon.Amplified Lightning Strike.png Lightning Strike Lightning Strike applies up to 10 additional stacks of Shocked based on its charge level when cast. Additionally, if cast at full charge, lightning strike will also hit other nearby targets at base power.
Bombardment Icon.Bombardment.png Fireball Fireball and Firebolt now also apply Staggered. Firebolt gains bonus 25% direct damage. Fireball gains bonus 100% Burning damage.
Elemental Empowerment Icon.Elemental Empowerment.png You become empowered by the element of your last cast elemental ability, gaining an empowerment buff: Elemental Empowerment: Fire Elemental Empowerment: Ice Elemental Empowerment: Lightning
Fuse Fuse IconAlpha.png Your applied Burning statuses are 50% more powerful when applied to targets with Shocked.
Pyromania Icon.Pyromania.png Magma Field Magma Field casts faster and ticks two additional times.
Shatter Icon.Shatter.png When you deal lightning damage to a recently Frozen target, they are dealt a bonus (300%🢆) Ice damage. Shattered can only be triggered once every 4 seconds per caster against the same target.
Shattering Shards Icon.Shattering Shards.png Frost Bolt If Frostbolt hits a Shocked target, frost shards will splinter off, hitting the original target and up to 3 additional nearby enemies for (150%🢆) Ice damage.
Tempestuous Cone Of Cold Icon.Tempestuous Cone Of Cold.png Cone Of Cold Cone of Cold pushes back enemies.
Thermal Equilibrium Icon.Thermal Equilibrium.png Whenever you apply Frozen to a target, refresh the duration of your applied Conflagrating statuses on that target.
Unyielding Blink Icon.Unyielding Blink.png Blink Blink breaks all disabling effects on the caster.

Elements

There are elements (such as Air, Earth, Fire, Water, Electrical) in Ashes of Creation each with their own resistances.[10][11][11][12][13][14]

  • There may be ley lines and strong magical places in the world that change or alter the way spells work.[19]
We've discussed a little bit about how the seasons and biomes will react with different types of skills. Like if you have a fireball and it's summer it might be a little bit different. If it's winter and you have a frost ability it might be different.[18]Steven Sharif

Mage augments

Mages will offer four magical schools of augmentation, such as teleportation, fire, frost, and lightning (electrical).[12][20][14]

Say for instance, I am a Ranger that has a Charge bolt ability as my primary active skill and I've chosen Mage as my secondary and applied the elemental to it. I now have a Frost charge bolt, and if I fire that frostbolt and hit a target, they may be freezing for a period of time as a debuff and that might slow their speed. If a wizard applies a nuke on a target and that nuke is a frost-based nuke, those two stacking elements might then either further snare (slow the target) or paralyze and freeze the target. So, there are combination out effects that build up: A primary, secondary and some ancillary effect occurs when those are combined.[14]Steven Sharif
There's going to be four schools of augmentation for each archetype. One of the schools for the mage is the teleport school. You can take that teleport augment, apply it to your charge skill: now instead of charging x distance over time you're going to immediately teleport to the target dealing x damage and a condition modifier. If you were to apply the elemental school to your class ability you would then instead you would charge x distance; upon reaching target you would set the target ablaze if it's fire or you would electrocute them and deal with damage over time.[12]Steven Sharif

Mage timeline

Visuals

Archetype list

Icon Archetype Type.[26] Role.[27] Resource.[28][29]
Bard.png Bard Arcane Support Themes
Cleric.png Cleric Arcane Support Divine Power
Fighter.png Fighter Martial Damage Momentum
Mage.png Mage Arcane Damage Spell charges
Ranger.png Ranger Martial Damage -
Rogue.png Rogue Martial Damage Advantage
Summoner.png Summoner Arcane - -
Tank.png Tank Martial Tank Courage

See also

References