Mage

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Alpha-1 preview Mage.[1]

Mages tend to have the most direct relationship with essence compared to others, and they manage that bond with a singular will. Passive essence is converted into useful forms and patterns under their direction, which can then take the shape of nearly anything imaginable! Mages can bend space, summon light, or set the very air ablaze – applying force in all its rawness, or in any shade of their elemental fury.[1]

Mage is an archetype in Ashes of Creation.[1][2]

  • Mages tend to have the most direct relationship with The Essence compared to others.[1]

Imagination. Destruction. Power. Mages cause devastation across large areas, and can apply elemental energies to break through any defense. While masters of mass chaos, Mages are also adept at focusing in on the foes at hand.[1]

As Verra brims with high magic, no party would be complete without a Mage. These masters of the arcane bring terrible elements to bear in devastating spells. If reality needs changing in some fashion, ask a Mage to help.[1]

As a Mage’s connection to essence develops further, their power will continue to grow, unfold, and take shape.[1]

Mage classes

Class Primary Secondary
Acolyte Mage Cleric
Archwizard Mage Mage
Battle Mage Mage Fighter
Shadow Caster Mage Rogue
Sorcerer Mage Bard
Spellhunter Mage Ranger
Spellstone Mage Tank
Warlock Mage Summoner

Skills/abilities

Mage combat abilities

info-orange.pngThis section contains information from Alpha-1 testing. It will be updated when new information is made available.
Skill Icon Rank 1 Rank 2 Rank 3
Black Hole Black Hole Icon.jpg Summon a black hole at the target location that reduces movement speed of enemies in the area.[3][4][5] Increased duration.[3][6] Explodes for area damage upon expiration.[3][6]
Blink Blink Icon.jpg Blinks forward in the direction you are traveling.[7][4][8][9] Now deals damage to enemies surrounding your departure location.[10][9] Reduced cooldown.[7][10][9]
Drain Essence Drain Essence Icon.jpg Drain your target for damage over time, and gain return mana to yourself over the duration.[11][4][12] Heals you over the duration.[11][1] Reduced cooldown.[11][1]
Fireball Fireball Icon.jpg Hurl a ball of fire toward your target, dealing direct damage upon impact.[13][4][14] Increased damage.[13][1][15][16] Burns the target for additional damage over time.[13][1][15]
Gift of the Magi Gift of the Magi Icon.jpg Restores mana upfront, plus an additional amount over time, to you and a friendly target.[17][4][18][19] Increased duration.[17][18][1] Increased initial amount restored.[17][18][1]
Lava Storm Lava Storm Icon.jpg Creates a field of lava at the selected location. Deals area damage over time.[4][20][21] Increased damage. Increased duration.[20][1] Increased damage. Increased duration.[20][1]
Meteor Storm Meteor Storm Icon.jpg Summons forth a Meteor Storm, dropping 3 meteors in the target location.[22][4][23] Adds an extra meteor.[22][1] Adds an extra meteor.[22][1]
Prismatic Beam Prismatic Beam Icon.jpg Spawns a giant prismatic beam of energy that can be aimed around you. Deals large damage to enemy targets.[24][4][25] Increased damage.[24][26] Snares hit targets.[24][27][26]
Thundershock Lightning Bolt Icon.jpg Shoots forward a beam of lightning that damages enemies in a line in front of you.[28][4][29] Increased damage.[28][30] Now knocks down hit targets.[28][30]

Mage passive abilities

info-orange.pngThis section contains information from Alpha-1 testing. It will be updated when new information is made available.
Skill Icon Rank 1 Rank 2 Rank 3
Attack Damage Attack Damage.png Increases attack damage by 5.[31]
Cooldown Reduction Cooldown Reduction.png Reduce all ability cooldowns by 5%.[31]
Critical Hit Damage Critical Hit Damage.png Increase the damage and healing bonus from critical hits by 20%.[31]
Critical Hit Rate Critical Hit Rate.png Increase the chance for damage and healing abilities to critically hit by 5%.[31]
Defense Mitigation Defense Mitigation.png Increase defense mitigation by 4.[31]
Disable Chance Disable Chance.png Increase chance to disable by 15%.[31]
Health Regeneration Health Regeneration.png Generate an additional 1.5% of your maximum health per second.[31]
Mana Regeneration Mana Regeneration.png Generate an additional 1% of your maximum mana per second.[31]
Maximum Health Maximum Health.png Increase maximum health by 75.[31]
Movement Speed Movement Speed.png Increase movement speed by 5%.[31]

Elements

There will be elements (such as Air, Fire, Water, Lightning) in Ashes of Creation each with their own resistances.[32][33][34]

  • Other elemental influences may include Darkness, Light and Planar.[34] The Air Strike ability has a nature based root.[35]
  • Elements may have more influence in certain seasons and climates. For example, frost abilities may be stronger in winter. This affects both PvE and PvP.[36][37]
  • There may be ley lines and strong magical places in the world that change or alter the way spells work.[38]

We've discussed a little bit about how the seasons and biomes will react with different types of skills. Like if you have a fireball and it's summer it might be a little bit different. If it's winter and you have a frost ability it might be different.[37]Steven Sharif

We want to get a nice spread of abilities that that are influenced by what's going on your zone.[37]Jeffrey Bard

Mage augments

Mages will offer four Elemental schools of augmentation, such as Teleportation, Fire, Frost and Lightning (electrical).[32][39][34]

Say for instance, I am a Ranger that has a Charge bolt ability as my primary active skill and I've chosen Mage as my secondary and applied the elemental to it. I now have a Frost charge bolt, and if I fire that frostbolt and hit a target, they may be freezing for a period of time as a debuff and that might slow their speed. If a wizard applies a nuke on a target and that nuke is a frost-based nuke, those two stacking elements might then either further snare (slow the target) or paralyze and freeze the target. So, there are combination out effects that build up: A primary, secondary and some ancillary effect occurs when those are combined.[34]Steven Sharif

There's going to be four schools of augmentation for each archetype. One of the schools for the mage is the teleport school. You can take that teleport augment, apply it to your charge skill: now instead of charging x distance over time you're going to immediately teleport to the target dealing x damage and a condition modifier. If you were to apply the elemental school to your class ability you would then instead you would charge x distance; upon reaching target you would set the target ablaze if it's fire or you would electrocute them and deal with damage over time.[32]Steven Sharif

Spellbooks

Spellbooks are a type of ranged weapon in Ashes of Creation.[41]

When we were creating the book we have for Alpha-0, one the ideas floating around was to have a large tome with a chain that held the tome; and you could swing the tome to hit your targets as a melee book. Whether or not that comes to fruition we will see, but it was an idea on the sketchboard.[42]Steven Sharif

Orbs

Orbs are a type of ranged weapon in Ashes of Creation.[44]

Mage timeline

The Mage archetype was released in Alpha-1.[45][46]

Visuals

Archetype list

Icon Archetype Type.[48] Role.[49]
bard symbol.jpg Bard Arcane Support
Cleric symbol.png Cleric Arcane Support
fighter icon.png Fighter Martial Damage
Mage symbol.png Mage Arcane Damage
ranger thumb.png Ranger Martial Damage
rogue icon.png Rogue Martial Damage
Summoner Class.jpg Summoner Arcane -
Tank symbol.png Tank Martial Tank

See also

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 Blog: Blazing the way - Mage Alpha One Preview.
  2. Archetype breakdown.
  3. 3.0 3.1 3.2 Alpha-1 screenshot.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 toast-keybinds-skills.png
  5. Video, December 23, 2020 (0:51).
  6. 6.0 6.1 Livestream, October 16, 2017 (42:20).
  7. Video, December 23, 2020 (1:17).
  8. 9.0 9.1 9.2 Livestream, July 31, 2020 (57:33).
  9. 10.0 10.1 Video, December 22, 2020 (7:35).
  10. 11.0 11.1 11.2 Alpha-1 screenshot.
  11. Video, December 23, 2020 (1:04).
  12. 13.0 13.1 13.2 Alpha-1 screenshot.
  13. Video, December 23, 2020 (0:31).
  14. 15.0 15.1 Livestream, October 16, 2017 (38:35).
  15. PAX West 2017 Mage poster.
  16. 17.0 17.1 17.2 Alpha-1 screenshot.
  17. 18.0 18.1 18.2 Video, December 22, 2020 (7:37).
  18. Livestream, July 31, 2020 (1:00:44).
  19. 20.0 20.1 20.2 Video, December 22, 2020 (7:36).
  20. Video, December 23, 2020 (1:29).
  21. 22.0 22.1 22.2 Alpha-1 screenshot.
  22. Video, December 23, 2020 (1:46).
  23. 24.0 24.1 24.2 Alpha-1 screenshot.
  24. Video, December 23, 2020 (1:53).
  25. 26.0 26.1 Livestream, October 16, 2017 (42:42).
  26. Livestream, July 31, 2020 (1:02:59).
  27. 28.0 28.1 28.2 Alpha-1 screenshot.
  28. Video, December 23, 2020 (0:40).
  29. 30.0 30.1 Livestream, October 16, 2017 (39:15).
  30. 31.0 31.1 31.2 31.3 31.4 31.5 31.6 31.7 31.8 31.9 Livestream, June 25, 2021 (23:08).
  31. 32.0 32.1 32.2 32.3 Interview, July 18, 2020 (1:05:04).
  32. Livestream, May 24, 2017 (27:47).
  33. 34.0 34.1 34.2 34.3 Livestream, 2018-04-8 (PM) (26:19).
  34. Video, September 30, 2022 (15:28).
  35. Livestream, September 30, 2020 (1:04:56).
  36. 37.0 37.1 37.2 Livestream, June 1, 2017 (20:23).
  37. Livestream, June 26, 2020 (1:32:16).
  38. Interview, July 19, 2020 (58:18).
  39. Livestream, May 30, 2019 (58:28).
  40. Livestream, May 24, 2017 (14:15).
  41. Livestream, 2018-04-8 (PM) (17:38).
  42. Ashes of Creation - The visuals.
  43. Livestream, May 24, 2017 (14:15).
  44. Interview, October 17, 2020 (53:50).
  45. Newsletter, 2018-08-7
  46. steven-mage-rogue.png
  47. Interview, July 29, 2020 (49:53).
  48. Group dynamics blog.