Universal skills

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Universal skills, such as active blocking, sprinting, and active dodging, are able to be unlocked by all archetypes based on a universal skill progression tree (that will be revealed closer to Alpha-2).[1][2][3]

We are currently implementing, for the purposes of Alpha-2, a universal stamina system that all archetypes share. When it comes to active block, sprint, and dodge: those will be a part of a universal skill progression tree that players can choose to invest skill points into; and those skill points will share with their archetype active ability and passive ability skill points as well. So, if they're going to divest themselves of further progress within their archetype in lieu of investing in the Universal skill tree, they will have access to benefits that those universal skill tree progressions provide; and some of those benefits do include stat bonuses when utilizing those universal skills. Some of them include different types of effects that can only be granted the player through the universal skill tree as well, such as the ability to potentially parry an attack, or something along those lines. We'll be talking about the universal skill tree somewhere probably mids summerish timeframe, or late summerish timeframe, because it's still actively being developed; but the idea is to have that be an additional knob of customization that influences the way your character plays.[1]Steven Sharif
  • Universal skill progression is intended to provide synergy will all archetypes.[4]
Because it's a universal progression tree, the intent is to provide interactions with all the archetypes. So, it's not going to be specifically more beneficial for one archetype over the other. The intent is that each of the archetypes will have some synergy interaction benefit to their general kit identity through the universal skill tree.[4]Steven Sharif
  • Skill points can be used to unlock universal skills at the expense of unlocking class-specific skills.[1][2]
Q: Will each archetype be equally efficient with universal skills, like dodging and active blocking, or will each of them have their own versions and flavors, or will some people be more powerful than others?
A: We want to provide a progression path that's shared for those universal skills across all the archetypes. So when you spend skill points, you can choose to spend them within the universal skill set and unlock particular ability types for the universal skills as well, but you will be spending them from the skill points that you would normally spend within your class-specific skill tree; and this offers again a different wheel of customization that I think is interesting.[2]Steven Sharif

Universal resources

Universal resources are resources used by all archetypes when utilizing universal skills such as active blocking, active dodging, and sprinting.[1][5][6][7][8][9]

Archetype resource Icon Archetype
Mana Mana Regeneration.png Universal
Stamina StaminaIcon.png Universal

Active blocking

Tank active blocking with a Shield in Alpha-2.[10]

The shield version would probably be better but you'd still be able to parry or whatnot with a two-handed weapon, or even maybe a dual wield.[11]Tradd Thompson

Active blocking is a universal skill that is able to be unlocked by all archetypes.[1][13][14][15][16][11][3]

Q: How are you designing encounters around active blocking? Will it be situational use, or would I expect to be laying on my block keybind for most of the fight to prevent getting deleted by bosses?
A: It depends really on the type of adversary you're facing. Some of them are going to have indicators or tells that a big attack is coming. It's an animation wind up where you'll have an opportunity to use active block in very unique situations that are based on timing and additional mitigation for those incoming one-off attacks. In other occasions you'll be able to use it off of rotational cooldowns, or if you're waiting for a particular ability or you're during the use of your Aegis. There's different situations for when active block is a relevant use-case.[19]Steven Sharif
  • Some abilities may be able to overcome, surpass, or cancel active blocking.[14]
If a player is in a state, such as an active block, or an active tumble state, there will likely be some types of abilities that interact with reacting to those types of states and will either overcome surpass or cancel out those states, particularly as it relates to not just active blocking, but also potentially passive blocking as well; and that would be something probably related to physical penetration values as a stat, or even CC breaks that could be relevant as well for those types of things. I think that's on the radar for the combat team.[14]Steven Sharif
  • Previously the developers had not finalized designs for active blocking and were leaning toward using more traditional buff-oriented universal damage mitigation for the MMO, and were also considering interaction between action-based blocking and a passive block stat.[20][21]

Dodging

Dodging in Alpha-1 early combat.[23]

Another thing that's important about these action combats is the ability to dodge and moving out of the way of certain skill shots.[23]Steven Sharif

Active dodging is a universal skill that is able to be unlocked by all archetypes.[1][2][3]

So you see an animation windup that's a telegraph on what's coming; and then you have response actions that you can take as a result of that in order to dodge, weave, move, do whatever. It is both a combination of what your rotation is but also how you have reaction abilities ready to go that you save for certain circumstances that are important.[26]Steven Sharif

Passive skills

Passive skills are used to augment weapon usage, armor usage, health regeneration, and passive stats.[27]

All these passive abilities: mana regen, attack damage, critical hit damage, health regeneration, defense mitigation, maximum health: A lot of different changes from the passive side of things and these are based on what archetype you've chosen.[29]Steven Sharif
Skill Icon Origin Description
Act of War Art of War Skill Tree IconAlpha.png Fighter Switching forms no longer triggers cooldowns or costs Combat Momentum.[31]
Aftershock Chain Lightning Icon clean.png Mage Casting Chain Lightning on a primary target with Staggered causes the attack to trigger twice.[32]
Beam Amplifier Beam Amplifier IconAlpha.png Wand Wand Hit 6+ now deals 50% more damage if the previous wand combo hit was also a beam attack.[33]
Blade Twist Blade Twist IconAlpha.png Greatsword Adds Wound to Greatsword Combo finishers and Extended Finishers.[34]
Brutality Greater Brutality Skill Tree IconAlpha.png Fighter Weapon combo finishers and extended finishers apply 5 Wound stacks, plus an additional Wound for every 10 stacks already on the target. Each wound stack reduces target healing received by 0.5% and target damage mitigation by 0.15%, up to a maximum of 100 stacks.[35]
Burning Blade Burning Blade IconAlpha.png Greatsword Add Burning to Greatsword Combo finishers and Extended Finishers.[36]
Burning Projectiles Burning Projectiles IconAlpha.png Wand Every wand projectile and beam has a 10% chance to Burn the target.[37]
Caravan Trail Speed Bonus Trail Speed Bonus.png Caravan Minor speed boost for travelling on a simple trail.[38]
Catalytic Projectiles Catalytic Projectiles Icon.png Wand After a standard wand hit 5, your next hit 6 or hit 6+ has 15% increased damage and 10% increased chance to critically hit. These bonuses double against Burning, Conflagrating, and Shocked targets.[39]
Chilling Projectiles Chilling Projectiles IconAlpha.png Wand Every wand projectile and beam has a 10% chance to Chill the target.[40]
Consuming Lethal Blow Consuming Lethal Blow Skill Tree IconAlpha.png Fighter Lethal Blow returns 50% of overkill damage dealt as health and mana.[41]
Echo Echo IconAlpha.png Wand Adds a 25% chance to gain the Echo proc upon completion of Wand Combo Finishers & Extended Finishers. This rate increases to 100% upon beam finishers. Echo - When you strike a target with direct damage, it gets struck again for magical damage.[42]
Electrifying Projectiles Electrifying Projectiles IconAlpha.png Wand Every wand projectile and beam has a 10% chance to Electrify the target.[ citation needed ]
Elemental Attunement I Elemental Attunement 1 IconAlpha.png Wand Increases the trigger chance of Elemental status effect wand procs by 5%.[43]
Elemental Attunement II Elemental Attunement 2 IconAlpha.png Wand Increases the trigger chance of Elemental status effect wand procs by 5%.[44]
Elemental Attunement III Elemental Attunement 3 IconAlpha.png Wand Increases the trigger chance of Elemental status effect wand procs by 5%.[45]
Elemental Lure I Elemental Lure 1 IconAlpha.png Wand Wand damage is increased by 3% per application of Burning, Chilled, or Volatile on the target, up to 9%.[46]
Elemental Lure II Elemental Lure 2 IconAlpha.png Wand Wand damage is increased by 3% per application of Burning, Chilled, or Volatile on the target, up to 9%.[47]
Elemental Lure III Elemental Lure 2 IconAlpha.png Wand Wand damage is increased by 3% per application of Burning, Chilled, or Volatile on the target, up to 9%.[48]
Essence Harvest Essence Harvest IconAlpha.png Wand Every time you trigger a wand proc, you have a 50% chance to increase magical power by 3% by 10 seconds. Stacks up to 5 times.[49]
Extended Duration I Extended Duration IconAlpha.png Greatsword Extends the duration of the Second Strike and Perfect Timing proc effects by 2.5 seconds.[50]
Extended Duration I (Wand) Extended Duration 1 IconAlpha.png Wand Extends the duration of the Echo and Perfect Timing proc effects by 2.5 seconds.[51]
Extended Duration II Extended Duration IconAlpha.png Greatsword Extends the duration of the Second Strike and Perfect Timing proc effects by 2.5 seconds.[52]
Extended Duration II (Wand) Extended Duration 2 IconAlpha.png Wand Extends the duration of the Echo and Perfect Timing proc effects by 2.5 seconds.[53]
Extended Duration III Extended Duration IconAlpha.png Greatsword Extends the duration of the Second Strike and Perfect Timing proc effects by 2.5 seconds.[54]
Extended Duration III (Wand) Extended Duration 3 IconAlpha.png Wand Extends the duration of the Echo and Perfect Timing proc effects by 2.5 seconds.[55]
Extra Stacks I Second Strike IconAlpha.png Greatsword Second Strike and Perfect Timing now stack up to 2 times.[56]
Extra Stacks I (Wand) Extra Stacks 1 IconAlpha.png Wand Second Strike and Perfect Timing now stack up to 2 times.[57]
Extra Stacks II (Wand) Extra Stacks 2 IconAlpha.png Wand Second Strike and Perfect Timing now stack up to 3 times.[58]
Extra Stacks III (Wand) Extra Stacks 3 IconAlpha.png Wand Second Strike and Perfect Timing now stack up to 4 times.[59]
Fuse Fuse IconAlpha.png Mage Your applied Burning statuses are 50% more powerful when applied to targets with Shocked.[60]
Greater Brutality Greater Brutality Skill Tree IconAlpha.png Fighter Overpower and Brutal Cleave apply 10 Wound stacks to enemies hit.[61]
Greatsword Hit 3+ Greatsword Hit 3+ IconAlpha.png Greatsword Weapon Combo Finisher. Greatsword Hit 3+ Unlocked. Has 25% chance to proc. Increased damage.[62]
Greatsword Hit 3+: Extra Damage I Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 3+ by 10%.[63]
Greatsword Hit 3+: Extra Damage II Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 3+ by 10%.[64]
Greatsword Hit 3+: Extra Damage III Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 3+ by 10%.[65]
Greatsword Hit 4 Greatsword Hit 4 IconAlpha.png Greatsword Weapon Combo Extended Finisher. Greatsword Hit 4 Unlocked. Increased damage.[66]
Greatsword Hit 4+ Greatsword Hit 4 IconAlpha.png Greatsword Weapon Combo Extended Finisher. Greatsword Hit 4+ Unlocked. 25% chance to proc. Increased damage.[67]
Greatsword Hit 4+: Extra Damage I Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[68]
Greatsword Hit 4+: Extra Damage II Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[69]
Greatsword Hit 4+: Extra Damage III Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[70]
Greatsword Hit 4: Extra Damage I Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[71]
Greatsword Hit 4: Extra Damage II Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[72]
Greatsword Hit 4: Extra Damage III Extra Damage IconAlpha.png Greatsword Increases the damage of Greatsword Hit 4 by 10%.[73]
Guard (Greatsword) Guard IconAlpha.png Greatsword Your abilities have a 30% chance to proc Guard. Guard: Your next weapon combo finisher grants 6 seconds of temporary health equal to 1-3% of your maximum health.[74]
Guard (Wand) Guard Icon.png Wand Your abilities have a 30% chance to proc Guard. Guard: Your next weapon combo finisher grants 6 seconds of temporary health equal to 1-3% of your maximum health.[74]
Hit 5+ Proc Chance I Wand Hit 5+-6+ Proc Chance 1 IconAlpha.png Wand Increases the base trigger chance of Hit 5+ to 50%.[75]
Hit 5+ Proc Chance II Wand Hit 5+-6+ Proc Chance 2 IconAlpha.png Wand Increases the base trigger chance of Hit 5+ to 75%.[76]
Hit 5+ Proc Chance III Wand Hit 5+-6+ Proc Chance 3 IconAlpha.png Wand Increases the base trigger chance of Hit 5+ to 100%.[77]
Hit 6+ Proc Chance I Wand Hit 5+-6+ Proc Chance 1 IconAlpha.png Wand Increases the base trigger chance of Hit 6+ to 50%.[78]
Hit 6+ Proc Chance II Wand Hit 5+-6+ Proc Chance 2 IconAlpha.png Wand Increases the base trigger chance of Hit 6+ to 75%.[79]
Hit 6+ Proc Chance III Wand Hit 5+-6+ Proc Chance 3 IconAlpha.png Wand Increases the base trigger chance of Hit 6+ to 100%.[80]
Keen Edge (Greatsword) Keen Edge IconAlpha.png Greatsword Your abilities have a 30% chance to proc Keen Edge. Keen Edge: Your next weapon combo finisher has +100% chance to critically hit.[81]
Keen Edge (Wand) Keen Edge Icon.png Wand Your abilities have a 30% chance to proc Keen Edge. Keen Edge: Your next weapon combo finisher has +100% chance to critically hit.[81]
Meditative Form of the River Meditative Form of the River Skill Tree IconAlpha.png Fighter Form of the River increases your mana regeneration by 0.01% of your maximum mana per point of Combat Momentum you have.[82]
Overdrive Climactic Whirlwind Skill Tree IconAlpha.png Fighter After completing the final spin, you may continue spinning at maximum speed while rapidly depleting your Momentum. Ends after Momentum is fully depleted or after stopping the channel.[83]
Perfect Timing (Greatsword) Perfect Timing IconAlpha.png Greatsword Adds the Perfect Timing proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: Perfect Timing Reduces the Cooldown of the next ability you cast by 5 seconds.[84]
Perfect Timing (Wand) Wand Perfect Timing IconAlpha.png Wand Adds a 25% chance to gain the Perfect Timing proc upon completion of Weapon Combo Finishers & Extended Finishers. This rate increases to 100% upon beam finishers. Perfect Timing - Reduces the Cooldown of the next ability you cast by 5 seconds.[85]
Potency I Potency IconAlpha.png Greatsword Second Strike - Increases the damage of the Second Strike Proc by 25%. Perfect Timing - Increases the cooldown reset by 1 second.[86]
Potency III Potency IconAlpha.png Greatsword Second Strike - Increases the damage of the Second Strike Proc by 25%. Perfect Timing - Increases the cooldown reset by 1 second.[87]
Prism Prism Icon.png Wand After proccing a hit 5+ beam, your chance to proc a hit 6+ beam is increased by 10%, and the base damage of your next hit 6 or hit 6+ beam is increased by an additional 10%.[88]
Pyromania Pyromania IconAlpha.png Mage Upon cast completion, an additional Magma Field spawns under your character. But you also become afflicted by Burning at (500%πŸ’†) fire damage power.[89]
Raging Blitz Raging Blitz Skill Tree IconAlpha.png Fighter Blitz generates 20 Combat Momentum.[90]
Recharging Lunging Assault Recharging Lunging Assault Skill Tree IconAlpha.png Fighter Lunging Assault gains an additional charge and generates 5 additional Combat Momentum when dealing damage to one or more enemies.[91]
Refreshing Followthrough (Greatsword) Refreshing Followthrough IconAlpha.png Greatsword Your abilities have a 30% chance to proc Refreshing Followthrough. Refreshing Followthrough: Your next weapon combo finisher restores 3-5% of your maximum mana.[92]
Refreshing Followthrough (Wand) Refreshing Followthrough Icon.png Wand Your abilities have a 30% chance to proc Refreshing Followthrough. Refreshing Followthrough: Your next weapon combo finisher restores 3-5% of your maximum mana.[92]
Reinvigorating Exert Reinvigorating Exert Skill Tree IconAlpha.png Fighter Exert additionally refreshes all ability cooldowns by 1% per point of Combat Momentum the caster has upon activation.[93]
Reinvigorating Lethal Blow Raging Blitz Skill Tree IconAlpha.png Fighter Killing an enemy with Lethal Blow resets the cooldown of Blitz.[94]
Relentless Form of the Avalanche Relentless Form of the Avalanche Skill Tree IconAlpha.png Fighter Form of the Avalanche causes your weapon combo attacks to apply 3 stacks of Staggered to enemies hit, plus 1 additional stack per 30 Combat Momentum you have. Staggered reduces physical accuracy by 0.1% per stack and physical disable reduction by 1% per stack.[95]
Second Strike (Greatsword) Second Strike IconAlpha.png Greatsword Adds Second Strike proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: Second Strike When you strike a target for physical damage with an ability, it gets struck again.[96]
Second Strike (Wand) Second Strike IconAlpha.png Wand Adds Second Strike proc to Wand Combo Finisher Procs & Extended Finisher Procs: Second Strike When you strike a target for physical damage with an ability, it gets struck again.[ citation needed ]
Swordmaster: Consistent I Extended Duration IconAlpha.png Greatsword Adds Swordmaster: Swiftness - Increases effect duration by 0.5s. Swordmaster: Endurance - Increases minimum possible health restored by 0.5% Max HP.[97]
Swordmaster: Consistent II Extended Duration IconAlpha.png Greatsword Adds Swordmaster: Swiftness - Increases effect duration by 0.5s. Swordmaster: Endurance - Increases minimum health restored by 0.5% Max HP.[98]
Swordmaster: Endurance (Greatsword) Swordmaster Endurance IconAlpha.png Greatsword Adds Swordmaster: Endurance proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: 25% chance to recover 2-4% of your maximum health.[99]
Swordmaster: Potential I Swordmaster Potential IconAlpha.png Greatsword Adds Swordmaster: Swiftness - +5% Attack speed from effect. Swordmaster: Endurance - Increases maximum possible health restored by 1% Max HP.[100]
Swordmaster: Proc Rate I Swordmaster Proc Rate IconAlpha.png Greatsword Increases all Swordmaster effect proc rates by 25%.[101]
Swordmaster: Proc Rate II Swordmaster Proc Rate IconAlpha.png Greatsword Increases all Swordmaster effect proc rates by 25%.[102]
Swordmaster: Proc Rate III Swordmaster Proc Rate IconAlpha.png Greatsword Increases all Swordmaster effect proc rates by 25%.[103]
Swordmaster: Swiftness (Greatsword) Swordmaster Swiftness IconAlpha.png Greatsword Adds Swordmaster: Swiftness proc to Greatsword Combo Finisher Procs & Extended Finisher Procs: 25% chance to gain 25% attack speed for 1.5 seconds. Stack up to 2 times.[104]
Unstoppable Exert Reinvigorating Exert Skill Tree IconAlpha.png Fighter Exert additionally breaks all hard control effects on the caster, and may be used any time while under a hard controlling effect.[105]
Wand Damage Focus I Wand Damage Focus 1 IconAlpha.png Wand Increases the damage of all wand projectiles and beams by 5%.[106]
Wand Damage Focus II Wand Damage Focus 2 IconAlpha.png Wand Increases the damage of all wand projectiles and beams by 5%.[107]
Wand Damage Focus III Wand Damage Focus 3 IconAlpha.png Wand Increases the damage of all wand projectiles and beams by 5%.[108]
Wand Hit 5 Extra Damage I Wand Hit 5-6 Extra Damage 1 IconAlpha.png Wand Wand Hit 5 deals 15% more base damage.[109]
Wand Hit 5 Extra Damage II Wand Hit 5-6 Extra Damage 2 IconAlpha.png Wand Wand Hit 5 deals 15% more base damage.[110]
Wand Hit 5 Extra Damage III Wand Hit 5-6 Extra Damage 3 IconAlpha.png Wand Wand Hit 5 deals 15% more base damage.[111]
Wand Hit 5+ Wand Hit IconAlpha.png Wand Wand Hit 5+ Unlocked. You have a 25% chance on the 5th hit to instead fire a beam at the target that triggers proc efffects. Triggers Weapon Finisher Effects.[112]
Wand Hit 5+ Extra Damage I Wand Hit 5+-6+ Extra Damage 1 IconAlpha.png Wand Wand Hit 5+ deals 15% more base damage.[113]
Wand Hit 5+ Extra Damage II Wand Hit 5+-6+ Extra Damage 2 IconAlpha.png Wand Wand Hit 5+ deals 15% more base damage.[114]
Wand Hit 5+ Extra Damage III Wand Hit 5+-6+ Extra Damage 3 IconAlpha.png Wand Wand Hit 5+ deals 15% more base damage.[115]
Wand Hit 6 Wand Hit 6 IconAlpha.png Wand Wand Hit 6 Unlocked. Triggers Weapon Finisher Effects.[116]
Wand Hit 6 Extra Damage I Wand Hit 5-6 Extra Damage 1 IconAlpha.png Wand Wand Hit 6 deals 15% more base damage.[117]
Wand Hit 6 Extra Damage II Wand Hit 5-6 Extra Damage 2 IconAlpha.png Wand Wand Hit 6 deals 15% more base damage.[118]
Wand Hit 6 Extra Damage III Wand Hit 5-6 Extra Damage 3 IconAlpha.png Wand Wand Hit 6 deals 15% more base damage.[119]
Wand Hit 6+ Wand Hit IconAlpha.png Wand Wand Hit 6+ Unlocked. Wand Hit 6+ Unlocked. You have a 25% chance on the 6th hit to instead fire a beam at the target that triggers proc effects. Deals 50% more damage if the previous wand combo hit was also a beam attack. Triggers Weapon Finisher Effects.[120]
Wand Hit 6+ Extra Damage I Wand Hit 5+-6+ Extra Damage 1 IconAlpha.png Wand Wand Hit 6+ deals 15% more base damage.[121]
Wand Hit 6+ Extra Damage II Wand Hit 5+-6+ Extra Damage 2 IconAlpha.png Wand Wand Hit 6+ deals 15% more base damage.[122]
Wand Hit 6+ Extra Damage III Wand Hit 5+-6+ Extra Damage 3 IconAlpha.png Wand Wand Hit 6+ deals 15% more base damage.[123]
Wand Projectile Damage I Wand Projectile Damage 1 IconAlpha.png Wand Increases the damage of all wand projectiles by 8%.[124]
Wand Projectile Damage II Wand Projectile Damage 2 IconAlpha.png Wand Increases the damage of all wand projectiles by 8%.[125]
Wand Projectile Damage III Wand Projectile Damage 3 IconAlpha.png Wand Increases the damage of all wand projectiles by 8%.[126]
Weapon Mastery: Bows Weapon Mastery Bows Skill Tree IconAlpha.png Bow Lowers the Cooldown of Barrage and Scatter Shot by 3s upon: Completion of a bow weapon combo; Firing a fully charged Longbow.[127]
Weapon Proficiency I (Wand) Weapon Proficiency 1 IconAlpha.png Wand Increased Accuracy by 0.5%.[128]
Weapon Proficiency II (Wand) Weapon Proficiency 2 IconAlpha.png Wand Increased Accuracy by 0.5%.[129]
Weapon Proficiency III (Wand) Weapon Proficiency 3 IconAlpha.png Wand Increased Accuracy by 0.5%.[130]
Weapon Proficiency IV (Wand) Weapon Proficiency 4 IconAlpha.png Wand Increased Accuracy by 0.5%.[131]
Weapon Proficiency IX (Greatsword) Swordmaster Potential IconAlpha.png Greatsword Increased Attack Speed by 1%.[132]
Weapon Proficiency V (Wand) Weapon Proficiency 5 IconAlpha.png Wand Increased Accuracy by 0.5%.[133]
Weapon Training: Deflection (Greatsword) Weapon Training Deflection IconAlpha.png Greatsword Increases your Evasion by 0.5%.[134]
Weapon Training: Deflection (Wand) Weapon Training Deflection Icon.png Wand Increases your Evasion by 2%.[135]
Weapon Training: Followthrough (Greatsword) Weapon Training Followthrough IconAlpha.png Greatsword Increases your Mitigation Penetration by 0.5%.[136]
Weapon Training: Followthrough (Wand) Weapon Training Followthrough Icon.png Wand Increases your Mitigation Penetration by 2%.[137]
Weapon Training: Power (Greatsword) Weapon Training Power IconAlpha.png Greatsword Increases your Critical Damage by 0.5%.[138]
Weapon Training: Power (Wand) Weapon Training Power Icon.png Wand Increases your Critical Damage by 2%.[139]
Weapon Training: Precision (Greatsword) Weapon Training Precision IconAlpha.png Greatsword Increases your Accuracy by 0.5%.[140]
Weapon Training: Precision (Wand) Weapon Training Precision Icon.png Wand Increases your Accuracy by 2%.[141]

Mobility

Revamped Alpha-1 Mage Fireball ability.[142][143]

The general approach that we're taking based on a lot of feedback and just good combat design in general. You know philosophy is that we want to give more agency in the hands of the player and the antithesis of that is locking the player down for really long amounts of time. The sort of concept behind that is like you could make an animation effects as glorious looking as possible but if it's taking away control of the player, none of that really matters. Especially the 100th or thousandth time you're using the spell you're tired of that happening you don't feel powerful: You feel the opposite of powerful. So we're trying to like give a lot of control back to the player while they're using these abilities so they can still control their movements, they can react simultaneously while they're taking actions; and we just want to get overall more of a fluid flow, I guess, of combat. And that's the general design philosophy we're using to approach the overhaul.[142]Tradd Thompson

A lot of abilities you have the capability of moving while casting. It's going to decrease your movement speed significantly or depending on the type of ability. We do reserve the cost- and that's really what it is when you tie ability usage to mobility- we do reserve the cost of requiring the character to remain stationary on some big effect type abilities.[144]Steven Sharif
  • Most abilities in Ashes of Creation are capable of being cast while moving. Some abilities may slow the caster down during the cast, but only rarely will the player be rooted in place.[144][149]
Most abilities you'll find in Ashes of Creation are capable of being cast while moving. Some of those abilities might slow your movement during the cast, but you can continue to move. Very rarely, and depending on obviously the importance of the ability or the power level of that ability, you might be rooted in place. So, for example, the AoE ability [Chains of Restraint] has a lot going on. It has damage ticking over time, it is an area of effect, it also has a status condition application; and in those instances the player character gets rooted.[149]Steven Sharif
That's the cat-and-mouse of these abilities. Like we've seen with the Ranger, they have a backflip, they have their Airdrop [sic] ability. The Mage has teleportation. There are going to be abilities that are tit-for-tat; and managing the resource of those abilities and the timing of when you use them to either correlate to your opponent's use of those things, or to save them for yourself when you want to get away, that's part of what makes the engagements dynamic and different each time.[152]Steven Sharif
  • The ability to prone is not be in the game.[155][156]
There's a balance in the game design between your movement speed on attack and the movement speed of your opponent. When you have a game that is both PvE centric as well as PvP centric, you have to make sure that combat is blended for both approaches; and we can always run into problems where, if you're significantly hampered in your movement speed, that has an effect on how we expect player versus player engagements to interact; and we don't want to restrict a player's ability to be mobile if they're the target of an attack. And as a result of that we need to make sure that we don't restrict the movement abilities of the player who is doing the attacking as well. So we want it to be relatively free for you to stay with each other. Your opponents move around the battlefield together and if we're hampering you on the attack action, we have to then implement some type of snare, or slow, or cc effect essentially on your opposing target; and that's not the approach we want to take for for PvP.[158]Steven Sharif
If we're talking about Fighter, they're going to have a lot of heavy gap closers. They can probably be a little bit more liberal in the use of their gap closers because they have so many of them, versus let's say a Ranger that needs to choose when to use their escape abilities, because they have fewer of them. The same would be true for a melee character like a rogue. Their approach vector is going to be more stealth-driven than it would be perhaps let's say from a gap-closer perspective.[159]Steven Sharif
Q: If a ranger is super mobile, what are the melee's options in order to catch them?
A: Different class kits will provide different gap closers. They'll provide different mobility skills. They'll have lockdowns. They'll have chains to pull back. They'll have a lot of different things in the rotation. That's part of what an MMORPG experience is. You're not just restricted to three or six skills, you have a rotational suite; and depending on the type of challenges you face is going to help determine which of those rotations you spec into from your skill tree.[160]Steven Sharif
Skill Icon Origin Description
Air Strike Air Strike New.png Ranger Leap a great distance forward and into the air while firing three projectiles in a line along the path, each dealing area damage and rooting targets hit for 3 seconds. Rotation control is enabled during cast.[161] The root effect is nature based.[162]
Blink Blink.png Mage Instantly teleport 20 meters in the direction you are moving.[163][164]
Blitz Blitz.png Fighter Charge directly toward target enemy, dealing Physical damage to the target on arrival.[165]
Call of the Wild Call of the Wild Icon.png Ranger Remove all movement impairing effects and increase movement speed by 20% for 8 seconds. Snares and Roots effects applied to the caster are ignored.[166]
Caravan Trail Speed Bonus Trail Speed Bonus.png Caravan Minor speed boost for travelling on a simple trail.[38]
Dash (Ranger) Ranger speed Icon.png Ranger Dash a short distance in your movement direction. Available for 1s after completing a projectile attack.[ citation needed ]
Exert Exert.png Fighter Consume your Combat Momentum rapidly, gaining 20% increased attack and movement speed and immunity to disabling effects while active. Must have at least 20 Combat Momentum to activate, and the effect ends when all Combat Momentum is fully depleted.[167]
Form Of Celerity Form of Celerity.png Fighter While in this form, the caster receives +2% Movement Speed per 10 Combat Momentum, up to a maximum of +20%. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms.[168]
Form Of Fluidity Form of Fluidity.png Fighter While in this form, the caster receives +4% Disable Resistance Chance per 10 Combat Momentum, up to a maximum of +40%. Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms.[169]
Leap Strike Leap Strike.png Fighter Leap to target location and deal damage around you, snaring targets hit for 3 seconds.[170]
Lunging Assault Lunging Assault.png Fighter Spend 15 Combat Momentum to lunge in a direction a short distance and perform an upward swing upon arrival, dealing damage to enemies in front of you. You are immune to hard crowd control effects while performing this ability.[171]
Recharging Lunging Assault Recharging Lunging Assault Skill Tree IconAlpha.png Fighter Lunging Assault gains an additional charge and generates 5 additional Combat Momentum when dealing damage to one or more enemies.[91]
Shield Assault ShieldAssaultIcon.png Tank Bashes the target with your shield, dealing damage and applying the shaken condition. If the target is already suffering from the shaken condition, stun the target instead.[172]
Speed Boost Speed Boost.png Caravan Gives the caravan a temporary speed boost.[173]
Unstoppable Exert Reinvigorating Exert Skill Tree IconAlpha.png Fighter Exert additionally breaks all hard control effects on the caster, and may be used any time while under a hard controlling effect.[105]
Whirlwind Whirlwind.png Fighter Channeled Ability: Deal physical damage to all enemies around the caster with each spin while channeled, increasing the spin rate the longer it is channeled. The caster is immune to hard disabling effects while spinning. Activate the ability again to end channeling early.[174]
Wings of Salvation Wings of Salvation.png Cleric Sprout phoenix-like wings and leap to target ally, then grant a small amount of temporary health to that target on arrival.[175][176] An ally is defined as any non-combatant player or non-mob NPC.[177]

Player movement

  • There is a toggleable walk/run (autorun) capability.[179]
  • There is not going to be any "go to waypoint" (auto-pathing) mechanics.[180]

Weapon weights

Weapon weight refers to how the mass of a weapon affects its performance during combat.[145]

There is a balance between player motion and agency as we call it and weapon weightedness- that almost locked-in-place rooted position- the heavier the weapon is, the more restrictions you want to place on that player agency to showcase the rooted effect: That weight- that heavyweight aspect; and so what we've done by presenting you guys with both the dual daggers and the two-handed weapon is we've shown the range between that complete player agency: a player agency in the light weapon attacks that's the dual daggers, and the maximum range of of rootedness or weightedness that's present on the two-handed weapon; and that's the spectrum in which our basic melee combat will exist within. So if there are medium weapon groups that exist in-between there, it's going to be somewhere in between that spectrum.[185]Steven Sharif

See also

References

  1. ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Podcast, May 10, 2024 (26:25).
  2. ↑ 2.0 2.1 2.2 2.3 2.4 Livestream, December 19, 2023 (1:49:56).
  3. ↑ 3.0 3.1 3.2 3.3 Livestream, November 19, 2021 (50:38).
  4. ↑ 4.0 4.1 Podcast, May 10, 2024 (28:05).
  5. ↑ Livestream, April 28, 2023 (1:02:04).
  6. ↑ Video, December 2, 2022 (10:12).
  7. ↑ steven-class-resources.png
  8. ↑ steven-mana-1.png
  9. ↑ Livestream, August 28, 2020 (1:14:54).
  10. ↑ Video, January 27, 2023 (35:51).
  11. ↑ 11.0 11.1 11.2 Video, December 2, 2022 (34:41).
  12. ↑ 12.0 12.1 12.2 Video, December 2, 2022 (16:55).
  13. ↑ 13.0 13.1 13.2 Livestream, March 29, 2024 (2:38:15).
  14. ↑ 14.0 14.1 14.2 14.3 14.4 Livestream, September 29, 2023 (1:12:16).
  15. ↑ 15.0 15.1 15.2 15.3 Livestream, January 27, 2023 (1:06:02).
  16. ↑ 16.0 16.1 16.2 Video, January 27, 2023 (40:24).
  17. ↑ 17.0 17.1 Livestream, January 27, 2023 (15:22).
  18. ↑ 18.0 18.1 Livestream, December 2, 2022 (1:05:08).
  19. ↑ Livestream, January 27, 2023 (1:13:29).
  20. ↑ Livestream, September 24, 2021 (1:22:46).
  21. ↑ Livestream, June 26, 2020 (1:19:50).
  22. ↑ shieldactiveblockA1.png
  23. ↑ 23.0 23.1 23.2 Livestream, August 28, 2020 (1:19:24).
  24. ↑ Livestream, June 26, 2020 (1:24:06).
  25. ↑ 25.0 25.1 Livestream, January 30, 2020 (1:34:12).
  26. ↑ 26.0 26.1 Livestream, June 30, 2022 (51:17).
  27. ↑ 27.0 27.1 Livestream, August 28, 2020 (1:12:50).
  28. ↑ February 8, 2019 - Questions and Answers.
  29. ↑ 29.0 29.1 Livestream, June 25, 2021 (23:08).
  30. ↑ Livestream, March 31, 2023 (1:30:07).
  31. ↑ Art of War Skill Tree Description.png
  32. ↑ Aftershock effect Description.png
  33. ↑ Beam Amplifier Description.png
  34. ↑ Blade Twist Weapon Tree Description.png
  35. ↑ Brutality Description.png
  36. ↑ Burning Blade Weapon Tree Description.png
  37. ↑ Burning Projectiles Description.png
  38. ↑ 38.0 38.1 Trail Speed Bonus Description.png
  39. ↑ CatalyticProjectilesDescription.png
  40. ↑ Chilling Projectiles Description.png
  41. ↑ Consuming Lethal Blow Description.png
  42. ↑ Echo Description.png
  43. ↑ Elemental Attunement 1 Description.png
  44. ↑ Elemental Attunement 2 Description.png
  45. ↑ Elemental Attunement 3 Description.png
  46. ↑ Elemental Lure 1 Description.png
  47. ↑ Elemental Lure 2 Description.png
  48. ↑ Elemental Lure 3 Description.png
  49. ↑ Essence Harvest Description.png
  50. ↑ Extended Duration 1 Weapon Tree Description.png
  51. ↑ Extended Duration 1 Description.png
  52. ↑ Extended Duration 2 Weapon Tree Description.png
  53. ↑ Extended Duration 2 Description.png
  54. ↑ Extended Duration 3 Weapon Tree Description.png
  55. ↑ Extended Duration 3 Description.png
  56. ↑ Extra Stacks 1 Weapon Tree Description.png
  57. ↑ Extra Stacks 1 Description.png
  58. ↑ Extra Stacks 2 Description.png
  59. ↑ Extra Stacks 3 Description.png
  60. ↑ Fuse Skill Tree Description.png
  61. ↑ Greater Brutality Description.png
  62. ↑ Greatsword Hit 3+ Weapon Tree Description.png
  63. ↑ Greatsword Hit 3+ Extra Damage 1 Weapon Tree Description.png
  64. ↑ Greatsword Hit 3 Extra Damage 2 Weapon Tree Description.png
  65. ↑ Greatsword Hit 3 Extra Damage 3 Weapon Tree Description.png
  66. ↑ Greatsword Hit 4 Weapon Tree Description.png
  67. ↑ Greatsword Hit 4+ Weapon Tree Description.png
  68. ↑ Greatsword Hit 4+ Extra Damage 1 Weapon Tree Description.png
  69. ↑ Greatsword Hit 4+ Extra Damage 2 Weapon Tree Description.png
  70. ↑ Greatsword Hit 4+ Extra Damage 3 Weapon Tree Description.png
  71. ↑ Greatsword Hit 4 Extra Damage 1 Weapon Tree Description.png
  72. ↑ Greatsword Hit 4 Extra Damage 2 Weapon Tree Description.png
  73. ↑ Greatsword Hit 4 Extra Damage 3 Weapon Tree Description.png
  74. ↑ 74.0 74.1 Guard Weapon Tree Description.png
  75. ↑ Hit 5+ Proc Chance 1 Description.png
  76. ↑ Hit 5+ Proc Chance 2 Description.png
  77. ↑ Hit 5+ Proc Chance 3 Description.png
  78. ↑ Hit 6+ Proc Chance 1 Description.png
  79. ↑ Hit 6+ Proc Chance 2 Description.png
  80. ↑ Hit 6+ Proce Chance 3 Description.png
  81. ↑ 81.0 81.1 Keen Edge Weapon Tree Description.png
  82. ↑ Meditative Form of the River Skill Tree Description.png
  83. ↑ Whirlwind Overdrive Skill Tree Description.png
  84. ↑ Perfect Timing Weapon Tree Description.png
  85. ↑ Perfect Timing Description.png
  86. ↑ Potency 1 Weapon Tree Description.png
  87. ↑ Potency 3 Weapon Tree Description.png
  88. ↑ PrismDescription.png
  89. ↑ Pyromania Skill Tree Description.png
  90. ↑ Raging Blitz Skill Tree Description.png
  91. ↑ 91.0 91.1 Recharging Lunging Assault Description.png
  92. ↑ 92.0 92.1 Refreshing Followthrough Weapon Tree Description.png
  93. ↑ Reinvigorating Exert Skill Tree Description.png
  94. ↑ Reinvigorating Lethal Blow Skill Tree Description.png
  95. ↑ Relentless Form of the Avalanche Skill Tree Description.png
  96. ↑ Second Strike Weapon Tree Description.png
  97. ↑ Swordmaster Consistent 1 Weapon Tree Description.png
  98. ↑ Swordmaster Consistent 2 Weapon Tree Description.png
  99. ↑ Swordmaster Endurance Weapon Tree Descriptions.png
  100. ↑ Swordmaster Potential 1 Weapon Tree Description.png
  101. ↑ Swordmaster Proc Rate 1 Weapon Tree Description.png
  102. ↑ Swordmaster Proc Rate 2 Weapon Tree Description.png
  103. ↑ Swordmaster Proc Rate 3 Weapon Tree Description.png
  104. ↑ Swordmaster Swiftness Weapon Tree Description.png
  105. ↑ 105.0 105.1 Unstoppable Exert Skill Tree Description.png
  106. ↑ Wand Damage Focus 1 Description.png
  107. ↑ Wand Damage Focus 2 Description.png
  108. ↑ Wand Damage Focus 3 Description.png
  109. ↑ Wand Hit 5 Extra Damage 1 Description.png
  110. ↑ Wand Hit 5 Extra Damage 2 Description.png
  111. ↑ Wand Hit 5 Extra Damage 3 Description.png
  112. ↑ Wand Hit 5+ Description.png
  113. ↑ Wand Hit 5+ Extra Damage 1 Description.png
  114. ↑ Wand Hit 5+ Extra Damage 2 Description.png
  115. ↑ Wand Hit 5+ Extra Damage 3 Description.png
  116. ↑ Wand Hit 6 Description.png
  117. ↑ Wand Hit 6 Extra Damage 1 Description.png
  118. ↑ Wand Hit 6 Extra Damage 2 Description.png
  119. ↑ Wand Hit 6 Extra Damage 3 Description.png
  120. ↑ Wand Hit 6+ Description.png
  121. ↑ Wand Hit 6+ Extra Damage 1 Description.png
  122. ↑ Wand Hit 6+ Extra Damage 2.png
  123. ↑ Wand Hit 6+ Extra Damage 3 Description.png
  124. ↑ Wand Projectile Damage 1 Description.png
  125. ↑ Wand Projectile Damage 2 Description.png
  126. ↑ Wand Projectile Damage 3 Description.png
  127. ↑ Weapon Mastery Bows Skill Tree Description.png
  128. ↑ Weapon Proficiency 1 Description.png
  129. ↑ Weapon Proficiency 2 Description.png
  130. ↑ Weapon Proficiency 3 Description.png
  131. ↑ Weapon Proficiency 4 Description.png
  132. ↑ Weapon Proficiency 9 Weapon Tree Description.png
  133. ↑ Weapon Proficiency 5 Description.png
  134. ↑ Weapon Training Deflection Weapon Tree Description.png
  135. ↑ Weapon Training Deflection Description.png
  136. ↑ Weapon Training Followthrough Weapon Tree Description.png
  137. ↑ Weapon Training Followthrough Description.png
  138. ↑ Weapon Training Power Weapon Tree Description.png
  139. ↑ Weapon Training Power Description.png
  140. ↑ Weapon Training Precision Weapon Tree Description.png
  141. ↑ Weapon Training Precision Description 2.png
  142. ↑ 142.0 142.1 Livestream, February 26, 2021 (27:41).
  143. ↑ Video, February 26, 2021 (6:17).
  144. ↑ 144.0 144.1 144.2 144.3 144.4 Livestream, July 28, 2023 (1:02:23).
  145. ↑ 145.0 145.1 145.2 Livestream, June 30, 2022 (46:30).
  146. ↑ Livestream, July 30, 2021 (31:22).
  147. ↑ Interview, June 13, 2021 (4:12).
  148. ↑ Livestream, May 28, 2021 (1:13:05).
  149. ↑ 149.0 149.1 149.2 Livestream, December 2, 2022 (59:47).
  150. ↑ Livestream, April 30, 2020 (1:17:13).
  151. ↑ Livestream, May 8, 2017 (43:30).
  152. ↑ 152.0 152.1 Livestream, March 29, 2024 (2:01:57).
  153. ↑ 153.0 153.1 Livestream, December 23, 2021 (55:32).
  154. ↑ Video, December 23, 2021 (23:53).
  155. ↑ 155.0 155.1 Livestream, October 14, 2022 (48:45).
  156. ↑ 156.0 156.1 stevenclarification.png
  157. ↑ Livestream, June 26, 2020 (1:30:40).
  158. ↑ 158.0 158.1 Livestream, June 30, 2022 (49:42).
  159. ↑ 159.0 159.1 Livestream, December 19, 2023 (1:16:19).
  160. ↑ 160.0 160.1 Livestream, September 30, 2022 (51:28).
  161. ↑ Air Strike New Description.png
  162. ↑ Video, September 30, 2022 (15:28).
  163. ↑ Video, April 28, 2023 (4:40).
  164. ↑ Blitz Description.png
  165. ↑ Call of the Wild Description.png
  166. ↑ Exert Description.png
  167. ↑ Form of Celerity Description.png
  168. ↑ Form of Fluidity Skill Tree Description.png
  169. ↑ Leap Strike Description.png
  170. ↑ Lunging Assault Description.png
  171. ↑ Video, January 27, 2023 (5:07).
  172. ↑ Speed Boost Description New.png
  173. ↑ Whirlwind Description.png
  174. ↑ Video, July 28, 2023 (24:03).
  175. ↑ Wings of Salvation Info Panel.png
  176. ↑ Video, July 28, 2023 (24:16).
  177. ↑ Video, May 25, 2017 (0:02).
  178. ↑ autorun.jpg
  179. ↑ Livestream, May 4, 2018 (51:57).
  180. ↑ Livestream, December 15, 2017 (1:35:38).
  181. ↑ Livestream, May 31, 2023 (1:10:08).
  182. ↑ Video, December 23, 2021 (7:05).
  183. ↑ Livestream, October 28, 2022 (1:29:48).
  184. ↑ 185.0 185.1 185.2 185.3 Livestream, June 30, 2022 (42:29).