Recipes

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Alpha-2 Nightblade recipe.[1]

When players are looking to create different items in the game they're going to need to go out and either purchase, or get drops of recipes, or trade with other players; and when they acquire that recipe, like I have here: it says Nightblade. I can use the recipe and I will learn a Weaponsmithing recipe for the Nightblade. So, I have a recipe book that I get to keep. Essentially I learn these recipes once.[2]Steven Sharif

Crafting in Ashes of Creation is recipe (blueprint, schematic) based, not RNG based.[3][2][4][5][6]

  • Recipes that are obtained must be committed to a player's recipe book (by right-clicking on the recipe item). This "consumes" the recipe item and unlocks the ability to craft the item in question.[2][7]
    • Artisans must have the required artisan certification to learn recipes at that level (or lower).[8]
    • Recipes can be traded or sold prior to them being committed into a player's recipe book.[7]
    • In most cases learned recipes are permanently added to a character's recipe book, but in certain unique cases there will be a "charge count" where learned recipes will disappear from the recipe book after a number of uses.[2]
    • Once a recipe is learned, it cannot be shared with other characters, including alts.[9]
These are the things we want to explore on [the] crafting side, where we introduce maybe new stat lines, or a different proportion or ratios of stats at certain tiers; and when you craft these items using better materials, the rarity of the item increases. For demonstration purposes we're using legendary, but basically when you use a higher tier than the recipe is intended for- so we could technically build this item with common copper and zinc fragments, then that would produce an uncommon item. But, since we're showcasing this at legendary tier, you can move up the tiers and have the stats increase.[12]Mike Han
  • Recipes have differing rarities and may be locationally dependent.[16]
  • Recipes may have an XP component, where crafting that recipe multiple times can level up the recipe and unlock better results.[10][17]
Something unique in our crafting system [is] where we want to have recipe XP of some sort; and then those sub-recipes could [be] earned by leveling up your recipe, which means that you have to craft the Nightblade multiple times to level it up to have a better result. The sub-recipe could be from a vendor recipe or world drops like we said earlier, but the idea is one type of item can have potential to be multiple different outcomes.[17]Mike Han
  • While selectable materials offer a wide degree of customization, crafting results must lie broadly within the realms of the recipe's definition; and so cannot be arbitrarily customized.[18][16][19]
Q: Will players have the ability to innovate within the crafting system creating unique items or designs? If so, how much customization can players expect when it comes to crafting their own gear or items?
A: There are statically defined an array of results that can come out of a particular recipe; and your ability to unlock those results is predicated on what composition of resources you contribute to crafting that particular weapon type; and so in that sense, yes crafters will have the ability to uniquely create certain types of the recipes results, based on how they're contributing resources to it. The result has to have a corresponding recipe definition; and so in that sense it isn't completely customizable to the point where the player gets to uniquely create these particular items, but rather they are discovering what creations are possible with each recipe type.[18]Steven Sharif

List of recipes

info-orange.pngThis section contains information from Alpha-1 testing. It will be updated when new information is made available.
Item Icon Item type Rarity Level requirement Set
Apprentice Herbalism Sickle Novice Herbalism Sickel Icon.png Tool Common Apprentice
Apprentice Lumberjacking Axe Novice Lumberjacking Axe Icon.png Tool Common Apprentice
Arcane Tome SpellbookIcon.png Spellbook Rare 12
Bludgeonbane MaceIcon.png Mace Epic 15
Cloth Belt of Dark Fortunes EpicClothBeltIcon.png Belt Epic 15 Dark Fortunes
Cloth Boots of Dark Fortunes EpicClothBootsIcon.png Boots Epic 15 Dark Fortunes
Cloth Epaulettes of Dark Fortunes EpicClothShouldersIcon.png Shoulders Epic 15 Dark Fortunes
Cloth Gloves of Dark Fortunes EpicClothGlovesIcon.png Gloves Epic 15 Dark Fortunes
Cloth Hood of Dark Fortunes EpicClothHelmIcon.png Helmet Epic 15 Dark Fortunes
Cloth Leggings of Dark Fortunes EpicClothLegsIcon.png Pants Epic 15 Dark Fortunes
Cloth Robes of Dark Fortune EpicClothChestIcon.png Chest armor Epic 15 Dark Fortunes
Cloth Sleeves of Dark Fortune EpicClothBracersIcon.png Wrists Epic 15 Dark Fortunes
Crude Herbalism Sickle CrudeHerbalismSickleIcon.png Tool Common
Crystalized Blood Hammer Hammer Crystalized Blood
Crystalized Blood Sword CrystalizedBloodSwordIcon.png Sword Rare Crystalized Blood
Demonic Offering Aegis ShieldIcon.png Shield Epic 15
Eldritch Executioner GreatswordIcon.png Sword Epic 15 Eldritch
Eldritch Lightguard ShieldIcon.png Shield Rare Eldritch
Equilibrium GreatmaceIcon.png Mace Epic 15
Glacius OneHandedSwordIcon.png Sword Epic 15
Greatsword of Briarhome Greatsword Briarhome
Headlopper HalberdIcon.png Halberd Epic 15
Imposing Plate Belt PlateBeltIcon.png Belt Rare 9 Imposing
Iron Longsword GreatswordIcon.png Sword Common 1 Iron
Iron Wand 45180dea-dd3e-497e-94ae-93af57b2e6b7-0.png Wand Common 1 Iron
Journeyman Lumberjacking Axe Novice Lumberjacking Axe Icon.png Tool Common Journeyman
Lava Forged Defender LavaForgedDefenderIcon.png Shield Rare Lava Forged
Mace of Briarhome HeroicMaceIcon.png Mace Heroic Briarhome
Master Lumberjacking Axe Novice Lumberjacking Axe Icon.png Tool Common Master
Nightblade Heroic Nightblade Icon.png Sword Heroic
Novice Herbalism Sickle Novice Herbalism Sickel Icon.png Tool Common Novice
Novice Lumberjacking Axe Novice Lumberjacking Axe Icon.png Tool Common Novice
Novice Mining Axe Novice Mining Axe Icon.png Tool Common Novice
Plate Belt of Dragons Protection PlateBeltIcon.png Belt Legendary 15 Dragon's Protection
Plate Boots of Dragons Protection PlateBootsIcon.png Boots Legendary 15 Dragon's Protection
Plate Cussies of Dragons Protection PlatePantsIcon.png Pants Legendary 15 Dragon's Protection
Plate Gauntlets of Dragons Protection PlateGlovesIcon.png Gloves Legendary 15 Dragon's Protection
Quill Of The Tundra WandIcon.png Wand Epic 15
Ranseur Of Malice LongspearIcon.png Spear Epic 15
Replica Of Dignitas GreataxeIcon.png Axe Epic 15
Scepter of Briarhome Scepter Briarhome
Sharpened Greatsword SharpenedGreatswordIcon.png Sword Rare Sharpened
Shield of Briarhome Shield Briarhome
Spire Of Illusion StaffIcon.png Staff Epic 15
Stormcaller's Axe Stormcaller's Axe Icon.png Axe Rare
Transcendent Plate Helm PlateHelmIcon.png Helmet Legendary 15 Transcendent
Tundra's Torment HalberdIcon.png Halberd Epic 15

Obtaining recipes

Crafting recipes in Ashes of Creation can be obtained in different ways.[2][16][20][21]

We're definitely going to have rare recipes. We're going to have a very active recipe market that how players find them and how they discover them is going to be very diverse. It's not just going to be drop oriented. It's going to be discovery, adventurism, treasures, repetition of a particular activity that might yield something, deconstruction that might learn how to create a recipe. There's a lot of different functionality that's present that's going to be utilized.[16]Steven Sharif
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
  • Completing questlines.[20]
  • Becoming Mayor may unlock specific node-related recipes.[20]
  • Gaining a title.[20]
  • By constructing certain buildings on a freehold.[20]
  • A royalty system where players can license recipes to other players for a certain amount of time and collect royalties was discussed as a possibility.[21]

Crafting stations

Crafting a Nightblade weapon at a weaponsmithing station in the Winstead node in Alpha-2.[12]

There's going to be a number of different types of selectables that you can incorporate as part of the crafting process; each of them having unique results as part of the stat block for the weapon, but also increasing the quality, predicated on the quality of the selectable that you're contributing.[14]Steven Sharif

Crafting stations (also referred to as Crafting benches) are workstations located on freeholds or within nodes.[25][26][27][28][29]

  • There is no limit to the number of players that can use a crafting station at the same time.[36]
Q: Can crafting stations be mobilized / moved and can they be placed anywhere in the world?
A: It depends on the crafting station. There are going to be different tiers of crafting stations that represent the quality of item you're looking to create within that specific profession. There's going to be crafting stations that can be utilized by players within their freeholds and then crafting stations that are resigned only to the development of particular nodes, within particular areas, or particular buildings... There's a wide variety of those things to make it a more dynamic experience and something that caveat how players decide to build the world and what the value of those things are.[28]Steven Sharif
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Crafting mechanics

First look at the work-in-progress Alpha-2 crafting UI by Colby Marchi.[40]

This one is showing the base needs that we were establishing to get this system in-game and usable as soon as possible. So right now, our crafting does work in game and it's all functional and we're building out the functionality as we go to expand; and based on what we test.[40]Colby Marchi

The developers will be seeking testing feedback on the addition of a gameplay layer to crafting that determines the outcome based on the player's performance.[41]

For example, if you're creating a sword, and you are crafting that sword, you will have an interface- a gameplay layer that you will see and you will begin to hammer actually that sword into an appropriate outline. And your performance there can help influence the outcome of that craft.[41]Steven Sharif
Without getting into too much detail I will say that it's likely that you will see some inspiration surface itself in that regard.[42]Steven Sharif
  • Previously it was stated that repetitive skill-based crafting mechanics, such as mini-games, are not an intended part of the crafting experience.[42][43]
We did discuss that type of a feature where the skill of the crafter would grant a greater window of skill-based type crafting. So the higher master level you have of crafting a certain item, the greater your potential to impact the quality of that item might be... The concern obviously that we have when going into developing this type of system is that we don't want what is a fun - for lack of a better term - mini-game to be something that becomes repetitive and makes it monotonous... If when we start to flesh out the crafting system and we take a look at that interaction of melding crafting, the actual activity of making something, there is room in the design sheet for different iterations of that particular action; and we may see something come about that can be skill oriented, but that's something that's going to require a lot of testing and different iterations from a design standpoint.[43]Steven Sharif
  • Players are able to specialize in focused crafting branches.[44]

Visuals

See also

References

  1. Video, November 30, 2023 (3:15).
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Video, November 30, 2023 (3:49).
  3. 3.0 3.1 Livestream, November 30, 2023 (1:58:55).
  4. Interview, March 27, 2020 (9:00).
  5. Livestream, May 5, 2017 (20:41).
  6. Rng crafting.jpg
  7. 7.0 7.1 Interview, February 7, 2021 (37:26).
  8. Podcast, December 3, 2023 (17:10).
  9. Livestream, November 30, 2023 (1:57:38).
  10. 10.0 10.1 Livestream, November 30, 2023 (1:54:37).
  11. 11.0 11.1 Livestream, November 30, 2023 (1:38:47).
  12. 12.0 12.1 12.2 12.3 Video, November 30, 2023 (59:21).
  13. 13.0 13.1 Interview, October 20, 2018 (17:31).
  14. 14.0 14.1 14.2 Video, November 30, 2023 (1:01:04).
  15. Livestream, May 26, 2017 (5:25).
  16. 16.0 16.1 16.2 16.3 16.4 16.5 16.6 16.7 16.8 16.9 Livestream, January 28, 2022 (1:19:48).
  17. 17.0 17.1 Video, November 30, 2023 (1:02:15).
  18. 18.0 18.1 Livestream, November 30, 2023 (1:56:01).
  19. Interview, February 7, 2021 (38:15).
  20. 20.0 20.1 20.2 20.3 20.4 20.5 20.6 20.7 Livestream, 2018-04-8 (PM) (28:38).
  21. 21.0 21.1 21.2 Livestream, May 26, 2017 (26:00).
  22. 22.0 22.1 22.2 22.3 Podcast, December 3, 2023 (4:44).
  23. 23.0 23.1 23.2 23.3 23.4 Livestream, December 19, 2023 (1:48:18).
  24. Video, August 31, 2023 (45:06).
  25. Blog: Exploring the Boundless Opportunities of Freeholds.
  26. 26.0 26.1 steven-workstations.png
  27. 27.0 27.1 Livestream, April 7, 2023 (31:49).
  28. 28.0 28.1 28.2 Livestream, January 30, 2020 (1:38:26).
  29. Livestream, May 12, 2017 (1:00:18).
  30. Interview, July 19, 2020 (6:38).
  31. 31.0 31.1 Livestream, December 19, 2023 (1:49:28).
  32. Development Update with Freehold Preview.
  33. Podcast, September 29, 2021 (4:43).
  34. Livestream, December 19, 2023 (1:50:51).
  35. Livestream, July 29, 2022 (1:17:33).
  36. Livestream, November 30, 2023 (1:26:16).
  37. Livestream, June 30, 2022 (1:08:02).
  38. Podcast, April 11, 2021 (40:20).
  39. Blog: Know Your Nodes - Scientific Node Type
  40. 40.0 40.1 Livestream, February 24, 2023 (39:43).
  41. 41.0 41.1 Livestream, October 14, 2022 (35:22).
  42. 42.0 42.1 42.2 Interview, February 7, 2021 (45:41).
  43. 43.0 43.1 Podcast, May 11, 2018 (27:20).
  44. Livestream, May 10, 2017 (6:12).