Glorious Wiki readers. We appreciate your patience as we process the info from the September Livestream and the Guide To Alpha-2. |
Recipes
Jump to navigation
Jump to search
Crafting in Ashes of Creation is recipe-based, but there may be RNG when crafting "risky items".[3][4][2] Previously it was stated that there was no RNG in crafting.[4][2][5][6][7]
- Recipes that are obtained must be committed to a player's recipe book (by right-clicking on the recipe item). This "consumes" the recipe item and unlocks the ability to craft the item in question.[2][8]
- Artisans must have the required artisan certification to learn recipes at that level (or lower).[9]
- Recipes can be traded or sold prior to them being committed into a player's recipe book.[10][8]
- In most cases learned recipes are permanently added to a character's recipe book, but in certain unique cases there will be a "charge count" where learned recipes will disappear from the recipe book after a number of uses.[2]
- Once a recipe is learned, it cannot be shared with other characters, including alts.[11]
- Recipes have slots for required and selectable crafting materials. Adding higher rarity selectable materials increases the rarity of the crafted item.[4][12][13][14][15] Choosing different selectable materials can also result in crafted items with different statblocks and unique properties.[16][17]
- These are the things we want to explore on [the] crafting side, where we introduce maybe new stat lines, or a different proportion or ratios of stats at certain tiers; and when you craft these items using better materials, the rarity of the item increases. For demonstration purposes we're using legendary, but basically when you use a higher tier than the recipe is intended for- so we could technically build this item with common copper and zinc fragments, then that would produce an uncommon item. But, since we're showcasing this at legendary tier, you can move up the tiers and have the stats increase.[14] – Mike Han
- Recipes may have an XP component, where crafting that recipe multiple times can level up the recipe and unlock better results.[12][19]
- Something unique in our crafting system [is] where we want to have recipe XP of some sort; and then those sub-recipes could [be] earned by leveling up your recipe, which means that you have to craft the Nightblade multiple times to level it up to have a better result. The sub-recipe could be from a vendor recipe or world drops like we said earlier, but the idea is one type of item can have potential to be multiple different outcomes.[19] – Mike Han
- While selectable materials offer a wide degree of customization, crafting results must lie broadly within the realms of the recipe's definition; and so cannot be arbitrarily customized.[20][18][21]
- Q: Will players have the ability to innovate within the crafting system creating unique items or designs? If so, how much customization can players expect when it comes to crafting their own gear or items?
- A: There are statically defined an array of results that can come out of a particular recipe; and your ability to unlock those results is predicated on what composition of resources you contribute to crafting that particular weapon type; and so in that sense, yes crafters will have the ability to uniquely create certain types of the recipes results, based on how they're contributing resources to it. The result has to have a corresponding recipe definition; and so in that sense it isn't completely customizable to the point where the player gets to uniquely create these particular items, but rather they are discovering what creations are possible with each recipe type.[20] – Steven Sharif
List of recipes
This section contains potentially outdated information from Alpha-1 testing. |
Obtaining recipes
Crafting recipes in Ashes of Creation can be obtained in different ways.[2][18][22][23]
- From profession NPCs.[24]
- Purchasing from vendors.[25][24][2]
- Trading/buying from other players.[2][18]
- Drops from mobs and bosses.[25][24][2][18][22]
- Reputation rewards.[24]
- Deconstructing/disassembling rare item drops from bosses can yield recipes that can be used to replicate that item.[18][23]
- Through treasure hunting.[25][18]
- Through repetition of specific activities.[18]
- Progression within a social organization, such as the Thieves' guild or Scholar's academy.[25][22]
- Based on status within a religious organization/church.[25][22]
- Recipes have differing rarities and may be locationally dependent.[18]
- We're definitely going to have rare recipes. We're going to have a very active recipe market that how players find them and how they discover them is going to be very diverse. It's not just going to be drop oriented. It's going to be discovery, adventurism, treasures, repetition of a particular activity that might yield something, deconstruction that might learn how to create a recipe. There's a lot of different functionality that's present that's going to be utilized.[18] – Steven Sharif
- Completing questlines.[22]
- Becoming Mayor may unlock specific node-related recipes.[22]
- Gaining a title.[22]
- By constructing certain buildings on a freehold.[22]
- A royalty system where players can license recipes to other players for a certain amount of time and collect royalties was discussed as a possibility.[23]
Crafting stations
Crafting stations (also referred to as Crafting benches) are workstations located on freeholds or within nodes.[27][28][29][30][31]
- Recipes have slots for required and selectable crafting materials. Adding higher rarity selectable materials increases the rarity of the crafted item.[13][14][15] Choosing different selectable items can also result in crafted items with different statblocks and unique properties.[16]
- Different tiers of crafting stations represent the quality of the items that can be crafted.[30]
- Higher tier crafting stations are unlocked with node progression.[32]
- City (stage 5) nodes may have one Grandmaster crafting station.[33]
- Metropolis (stage 6) nodes may have two Grandmaster crafting stations.[33]
- Players can only craft up to journeyman level on freeholds.[34]
- Upper-tier crafting benches within a node are accessible by its citizens.[35]
- Top tier crafting stations are present at all node types, however Academic nodes offer additional bonuses to crafting performed there.[36]
- Higher tier crafting stations are unlocked with node progression.[32]
- Crafting stations can pull inventory from a player's personal storage and warehouse storage from the node that the crafting station is in.[37]
- There is no limit to the number of players that can use a crafting station at the same time.[38]
- Crafting stations are distinct from processing stations, which are used to process raw materials into processed goods (crafting materials) at nodes or on freeholds.[28][29][39][40]
- Q: Can crafting stations be mobilized / moved and can they be placed anywhere in the world?
- A: It depends on the crafting station. There are going to be different tiers of crafting stations that represent the quality of item you're looking to create within that specific profession. There's going to be crafting stations that can be utilized by players within their freeholds and then crafting stations that are resigned only to the development of particular nodes, within particular areas, or particular buildings... There's a wide variety of those things to make it a more dynamic experience and something that caveat how players decide to build the world and what the value of those things are.[30] – Steven Sharif
- Legendary crafting benches are present in the Academy unique building of Metropolis (stage 6) Academic nodes.[41]
Crafting mechanics
The developers will be seeking testing feedback on the addition of a gameplay layer to crafting that determines the outcome based on the player's performance.[43]
- For example, if you're creating a sword, and you are crafting that sword, you will have an interface- a gameplay layer that you will see and you will begin to hammer actually that sword into an appropriate outline. And your performance there can help influence the outcome of that craft.[43] – Steven Sharif
- It is likely that Star Wars Galaxies inspired crafting mechanics will be present in Ashes of Creation.[44]
- Without getting into too much detail I will say that it's likely that you will see some inspiration surface itself in that regard.[44] – Steven Sharif
- Previously it was stated that repetitive skill-based crafting mechanics, such as mini-games, are not an intended part of the crafting experience.[44][45]
- We did discuss that type of a feature where the skill of the crafter would grant a greater window of skill-based type crafting. So the higher master level you have of crafting a certain item, the greater your potential to impact the quality of that item might be... The concern obviously that we have when going into developing this type of system is that we don't want what is a fun - for lack of a better term - mini-game to be something that becomes repetitive and makes it monotonous... If when we start to flesh out the crafting system and we take a look at that interaction of melding crafting, the actual activity of making something, there is room in the design sheet for different iterations of that particular action; and we may see something come about that can be skill oriented, but that's something that's going to require a lot of testing and different iterations from a design standpoint.[45] – Steven Sharif
Visuals
See also
References
- ↑ Video, November 30, 2023 (3:15).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Video, November 30, 2023 (3:49).
- ↑ Livestream, April 30, 2024 (1:03:57).
- ↑ 4.0 4.1 4.2 Livestream, November 30, 2023 (1:58:55).
- ↑ Interview, March 27, 2020 (9:00).
- ↑ Livestream, May 5, 2017 (20:41).
- ↑
- ↑ 8.0 8.1 Interview, February 7, 2021 (37:26).
- ↑ Podcast, December 3, 2023 (17:10).
- ↑ Livestream, July 3, 2024 (2:05:03).
- ↑ Livestream, November 30, 2023 (1:57:38).
- ↑ 12.0 12.1 Livestream, November 30, 2023 (1:54:37).
- ↑ 13.0 13.1 Livestream, November 30, 2023 (1:38:47).
- ↑ 14.0 14.1 14.2 14.3 Video, November 30, 2023 (59:21).
- ↑ 15.0 15.1 Interview, October 20, 2018 (17:31).
- ↑ 16.0 16.1 16.2 Video, November 30, 2023 (1:01:04).
- ↑ Livestream, May 26, 2017 (5:25).
- ↑ 18.0 18.1 18.2 18.3 18.4 18.5 18.6 18.7 18.8 18.9 Livestream, January 28, 2022 (1:19:48).
- ↑ 19.0 19.1 Video, November 30, 2023 (1:02:15).
- ↑ 20.0 20.1 Livestream, November 30, 2023 (1:56:01).
- ↑ Interview, February 7, 2021 (38:15).
- ↑ 22.0 22.1 22.2 22.3 22.4 22.5 22.6 22.7 Livestream, 2018-04-8 (PM) (28:38).
- ↑ 23.0 23.1 23.2 Livestream, May 26, 2017 (26:00).
- ↑ 24.0 24.1 24.2 24.3 Podcast, December 3, 2023 (4:44).
- ↑ 25.0 25.1 25.2 25.3 25.4 Livestream, December 19, 2023 (1:48:18).
- ↑ Video, August 31, 2023 (45:06).
- ↑ Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑ 28.0 28.1
- ↑ 29.0 29.1 Livestream, April 7, 2023 (31:49).
- ↑ 30.0 30.1 30.2 Livestream, January 30, 2020 (1:38:26).
- ↑ Livestream, May 12, 2017 (1:00:18).
- ↑ Interview, July 19, 2020 (6:38).
- ↑ 33.0 33.1 Livestream, December 19, 2023 (1:49:28).
- ↑ Development Update with Freehold Preview.
- ↑ Podcast, September 29, 2021 (4:43).
- ↑ Livestream, December 19, 2023 (1:50:51).
- ↑ Livestream, July 29, 2022 (1:17:33).
- ↑ Livestream, November 30, 2023 (1:26:16).
- ↑ Livestream, June 30, 2022 (1:08:02).
- ↑ Podcast, April 11, 2021 (40:20).
- ↑ Blog: Know Your Nodes - Scientific Node Type
- ↑ 42.0 42.1 Livestream, February 24, 2023 (39:43).
- ↑ 43.0 43.1 Livestream, October 14, 2022 (35:22).
- ↑ 44.0 44.1 44.2 Interview, February 7, 2021 (45:41).
- ↑ 45.0 45.1 Podcast, May 11, 2018 (27:20).
- ↑ Livestream, May 10, 2017 (6:12).