Nameplate

There have been some updates to a little bit of the nameplates that Colby and the UI team have implemented, as well as some of the targeting plates as well.[1] – Steven Sharif
Nameplates are displayed above the head of player characters and NPCs. These are currently undergoing rework by the UI engineering team.[4][5]
- The size and priority of nameplates will be relate to their distance (away from the camera).[6]
- Default nameplate visibility is set around 75-100m, but this is subject to change.[4]
- Nameplates can be obscured by in-game objects, such as trees; by utility skills, such as Camouflage or Stealth; or through the use of disguises.[4][7][8]
- UI settings will enable nameplates to be hidden, resized, and customized.[9][10][11]
- You can set nameplates to always appear. You can set it to only appear on targets. You can set it to only appear on targets that have taken damage. You can set it to only appear on targets that are aggroing you or your party members. You can set it for your allies, for yourself, for whatever: There's a lot of highly customizable options that are currently in the game.[10] – Steven Sharif
- Player character nameplates
- The name of the character's guild is displayed next to their name.[12]
- Party frames may show a character's guild crest.[13]
- An icon will identify the character's class.[14]
- Hovering over a player nameplate will show information such as level, class name, and archetype combo.[14]
- A buff icon will indicate the character's gear and grade.[14][15][16]
- Players that are not in the same party, raid, alliance, or guild will not be able to see other player's exact health bar values or percentages.[9][17][18][19][20][21] This information will instead be displayed in quarters. A player may be able to progress to see sixths or eighths.[17]
- Nameplates in the party UI indicate the player's choice of secondary archetype.[3]
- A padlock icon indicates that the secondary archetype is not yet unlocked.[3]
- Nameplates of the drivers of vehicles, such as caravans, will be visible while they are driving the vehicle.[22]
- Summons nameplates
- Summoner summons' creature type appears in the nameplate above the summon. This cannot be changed by the player.[23]
- Mob nameplates
- Mob nameplates will have indicators that identify resistances, buffs, end elite status.[24]
- Player character nameplates will have first, and optionally last name (surname).[5]
Nameplate UI settings
- Visibility Settings.[25]
- Player Nameplate Colors.[25]
- Corrupt, Combatant, Group Member, Neutral.[25]
Threat assessment
You can target a player. You're going to see what type of armor they have based on a buff they have available to them because obviously cosmetics can change appearance. You might have different silhouettes as a result of that.[26] – Steven Sharif
Players will have a buff on their nameplate that indicates the gear set they are wearing. Other players will be able to see this buff by targeting that player at a distance.[27][14][15][16]
- This will indicate the type of armor (cloth, leather, plate) that they are predominantly wearing, but will not reveal the exact gear items.[27][15] The developers believe that inspecting gear to obtain an exact equipment list or gear score may lead to "unwelcome behavior".[28]
- I think that players tend to look at transmog as an additional layer of obfuscation for you, as a player in PvP, to understand who and what you're going up against. And that is why, from a design perspective, I've included this concept of essentially [a] gear composition buff that players, when selecting a target can see they're wearing three pieces of light and five pieces of heavy. That gives you an indicator of at least their kind of damage mitigation stat against what types of incoming damage power. So, I think that to a degree counters the concern around transmog, but still allows for players to leverage that cosmetic flare and customization option.[27] – Steven Sharif
- The border will indicate the level and quality of the tier set.[14][15][29]
- This also indicates if the gear is enchanted, along with visual effects associated with enchanted items.[15][30][29]
- When you see a player approaching you and they're wearing a transmog you don't know if that person is a high damage mitigation against physical damage or against magical damage and essentially the way we overcome that is through you being able to target a player at a distance and they will have a buff that's present on them that you will see, which indicates that essentially the piece set that they are wearing. It is important for players to be able to ascertain from a threat assessment standpoint what they're going up against if they're actively checking that, and that will be available.[16] – Steven Sharif
Health

During PvP, detailed information about your opponent's HP is obscured. This means you will not know the exact HP percentage an opponent has.[31]
Players that are not in the same party, raid, alliance, or guild will not be able to see other player's exact health bar values or percentages.[9][17][31][19][20][21] This information will instead be displayed in quarters. A player may be able to progress to see sixths or eighths.[17]
- NPCs will always show exact health values.[9]
- Previously it was stated that a player's name plate would deteriorate to give an indication of how much damage they have taken.[20][21][32]
- If you are targeting another player specifically, another player not an NPC. If you're targeting another player and that player is not a member of your guild, alliance, raid, or party- those are the four affiliation factors. If they're not a part of those four groups you will not have specific information of their HP level. You will have quarters of information to their [HP] level and you may progress to get that a bit more granular, perhaps to sixths or eighths. You're not going to have exact information about what amount of hit points they have available to them. That level of obfuscation protects a bit of that engagement, that TTK interaction. So you might overshoot a target if you don't know exactly if they're down to their last 20% or 25%. That I think is a very healthy thing to have in PvP, but it is not a normal game design mechanic.[17] – Steven Sharif
Target markers
Players have the ability to set target marker symbols above players or mobs that are visible to other party members.[34][35][36]
Visuals
See also
References
- ↑ 1.0 1.1 Video, May 31, 2023 (11:13).
- ↑ Video, March 31, 2023 (10:09).
- ↑ 3.0 3.1 3.2 Livestream, March 31, 2023 (56:44).
- ↑ 4.0 4.1 4.2 Interview, October 14, 2024 (22:10).
- ↑ 5.0 5.1 Interview, May 11, 2018 (2:45).
- ↑ Livestream, January 27, 2023 (1:08:45).
- ↑ Livestream, October 14, 2022 (48:45).
- ↑ Livestream, September 30, 2022 (1:23:28).
- ↑ 9.0 9.1 9.2 9.3 Livestream, May 31, 2024 (1:59:02).
- ↑ 10.0 10.1 Livestream, March 29, 2024 (2:06:06).
- ↑ Livestream, December 2, 2022 (1:03:28).
- ↑ Livestream, May 22, 2017 (51:00).
- ↑ Interview, January 19, 2025 (1:03:18).
- ↑ 14.0 14.1 14.2 14.3 14.4 Livestream, August 28, 2020 (2:07:26).
- ↑ 15.0 15.1 15.2 15.3 15.4 Livestream, July 25, 2020 (53:08).
- ↑ 16.0 16.1 16.2 Livestream, June 26, 2020 (1:28:10).
- ↑ 17.0 17.1 17.2 17.3 17.4 Livestream, January 31, 2024 (59:45).
- ↑ X.com - Hidden HP Values.
- ↑ 19.0 19.1 Livestream, July 30, 2021 (1:10:34).
- ↑ 20.0 20.1 20.2 20.3 Livestream, July 25, 2020 (1:33:37).
- ↑ 21.0 21.1 21.2 21.3 Livestream, January 30, 2020 (1:40:48).
- ↑ Interview, January 19, 2025 (18:13).
- ↑ Livestream, January 29, 2021 (1:21:01).
- ↑ Livestream, January 27, 2023 (1:09:36).
- ↑ 25.00 25.01 25.02 25.03 25.04 25.05 25.06 25.07 25.08 25.09 25.10 25.11 25.12 25.13 Video, August 30, 2024 (44:58).
- ↑ Podcast, September 29, 2021 (52:58).
- ↑ 27.0 27.1 27.2 Interview, November 10, 2024 (56:29).
- ↑ Livestream, July 28, 2017 (23:20).
- ↑ 29.0 29.1 Livestream, July 28, 2017 (1:34:55).
- ↑ Official Livestream - May 4th @ 3 PM PST - Q&A
- ↑ 31.0 31.1 [X.com - Hidden HP Values. X.com - Hidden HP Values.]
- ↑
- ↑
- ↑ 34.0 34.1 Video, July 31, 2024 (1:44:46).
- ↑ Livestream, July 3, 2024 (2:00:15).
- ↑ Livestream, May 27, 2022 (2:33).