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Exploration in Alpha-1.[1]

We want to put things in the world that are dynamic, so there are reasons to keep going out and keep exploring.[2]Akil Hooper

Players will be rewarded for exploring.[4][5][6]

Exploration is a huge part of the game and there are a lot of systems that are dedicated to rewarding exploration..[5]Steven Sharif
  • Utility skills exist that can help players discover hidden paths and entrances and may lead to discovering hidden quests.[5]
  • Certain relics can only be discovered through exploration.[5]
  • Constellations may only be seen at certain times at specific locations.[5]
It's widespread how exploration can affect many different progression paths within the game; and it's not just about visiting an area once and never coming back, because timing matters as well.[5]Steven Sharif
It'll be easy for you to get lost in AoC. That is our goal from an exploration standpoint.[7]Steven Sharif
Q: Since travel times are important, what is there to discover that will distract you from going straight to your initial destination? What makes traveling adventurous in Verra?
A: Aside from threat and opportunity, which are probably the two biggest distractions that you can encounter while traveling through Verra- those come in different forms: Threat. in the form of monsters and events. Opportunities, in the forms of resources and POIs. There's also achievements that are based around exploration. There's treasure maps that can be found. There's a lot of different things that intersect with travel: The movement of resources. The storage of those resources. In which locations, what are available to be sold and purchased at different locations. They might make you detour for. All of those things contribute to why I would go somewhere and instead change my direction.[4]Steven Sharif

Treasure hunting

Treasure hunting is not exactly "cartography", but it does involve maps that help to pinpoint the location of hidden treasures throughout the world.[4][5][11][12][13]

  • Treasures (and treasure maps) will enable players to reap economic gains from exploration.[5]
  • The more treasure a player finds the better maps they can create.[13]
  • Hints are given through rumor mills, interaction with different NPCs, and gaining access to potential dig sites.[13]
  • Treasure hunting will be a "way of life" rather than a profession.[12]

Treasures may also be obtained through fishing and by exploring naval content.[14][15]


Verran map scroll.[16]

Verra was created to house four separate... divine races and they're called divine races because the remaining seven gods imbued their characteristics within each of these different races. They didn't put all of them into one and make the same mistake. They had focuses really that these races took essentially.[17]Steven Sharif

The name of the Ashes of Creation world is Verra.[18]


200 foot tall Pyrian statues in Alpha-1.[22]

Landmarks are scattered throughout the world, allowing players to judge their position on the map.[22]

From a lore perspective these statues have been around for a long time; and they are representative of the civilizations that existed once on this world before.[22]Steven Sharif

Major visual landmarks. You can look all the way across the horizon have an idea where you're going or where to meet friends or where to meet just based on these huge landmarks in the world.[22]Mat Broome

Travel times

So why is travel important? We've talked about this in the past, the reasons why. We've all existed in games where teleportation is very easy to use and sometimes that can be a detriment because you may have activities like a caravan run that's happening and one person sees you from a certain guild and they do the raid callout to their guild "everyone open your portals and come here within a split second and we're going to just mob this group". No, well instead that opportunity doesn't exist. If you want to provoke or to gank an operation of another guild, you need to have foreknowledge. You need to prepare. You need to place your forces around that area; and that is an important aspect. In addition, it makes that travel meaningful. If you are having to spend time to move to a location, you're going to think about what can I do along the way? Why am I moving to that location? How is it more beneficial for me to be in that location versus where I am now? This is also in association with the fact that you are a citizen of a particular node and that node needs your assistance within its vicinity; and if you want to move outside of that vicinity there should be a really good reason for that and there's lots of great reasons for it.[23]Steven Sharif

Travel objective Running.[24] Mounted.[24]
From one end of a Metropolis (stage 6) node to the other 2.83 minutes 1.67 minutes
From the center of a node to the center of its direct neighbor 5 minutes 3.5 minutes
From the northernmost to southernmost points of a continent 75 minutes 50 minutes

Server history

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

The history of each server will be tracked and visible to players in a node's library.[26][27]

  • This design may have changed.[28]
We're gonna keep track of the history of the world so that we can tell people the story up to the current day. A player who's brand new, who's come in at the six-month mark can take a look at each server, what each server has done, how each server has tackled the storyline; and they can decide for themselves what community they want to join; what version of the world that they want to take part in.[27]Jeffrey Bard
  • Scribes may be able to collect and record information about the events of the world as they see it from their point of view.[29]


At Village (stage 3) the academic node's unique building is the Library.[26]

In the past we talked about having a library that was capable of facilitating players exchanging information for map data like that, but we've moved a little bit more in a direction of just presenting that information up front to the player, because travel is such a meaningful portion of the game and we don't have fast travel. So, I think that for Alpha-2 what's planned is that we're going to be showcasing the intricate details of services offered at these node locations from just a UI presentation standpoint within the map.[28]Steven Sharif
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Players can use the Library to access information, including (but not limited to) the following:[26]

Easter eggs

Alpha-2 easter eggs

Alpha-1 easter eggs

Alpha-0 easter eggs

There may or may not be a pair of sandals; if found will grant you some major boon or benefit... You might need a utility skill to find them.[38][39]

Ashes of Creation Apocalypse easter eggs

There is a sandal out there. We will also have prizes and achievements for finding the sandal.[40]Steven Sharif


See also


  1. steven-a1-exploration.png
  2. Livestream, November 17, 2017 (36:22).
  3. Ashes of Creation wallpapers - April 2022.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Livestream, May 31, 2023 (1:09:04).
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 Livestream, February 24, 2023 (6:51).
  6. exploration.jpg
  7. 7.0 7.1 Livestream, July 9, 2018 (1:00:00).
  8. Livestream, October 28, 2022 (24:28).
  9. pvp meaningful.png
  10. Newsletter - April 2024.
  11. Livestream, July 18, 2017 (53:52).
  12. 12.0 12.1 Livestream, May 4, 2018 (39:05).
  13. 13.0 13.1 13.2 Livestream, December 6, 2018 (40:46).
  14. Podcast, April 11, 2021 (36:43).
  15. fishing.jpg
  16. Livestream, August 26, 2022 (50:40).
  17. 17.0 17.1 Livestream, November 8, 2020 (0:00:00).
  18. Video, September 4, 2017 (1:16).
  19. Video, December 2, 2022 (11:11).
  20. Livestream, February 25, 2022 (1:15:50).
  21. Livestream, December 2, 2022 (1:16:19).
  22. 22.0 22.1 22.2 22.3 Livestream, August 17, 2018 (10:01).
  23. Livestream, August 26, 2022 (57:28).
  24. 24.0 24.1 Livestream, August 26, 2022 (53:26).
  25. Kickstarter packages.
  26. 26.0 26.1 26.2 26.3 26.4 26.5 26.6 Blog: Know Your Nodes - Scientific Node Type
  27. 27.0 27.1 Interview, April 20, 2018 (9:20).
  28. 28.0 28.1 28.2 Livestream, September 29, 2023 (1:14:29).
  29. Livestream, May 26, 2017 (51:37).
  30. Video, March 31, 2023 (21:51).
  31. Video, December 19, 2023 (36:29).
  32. 32.0 32.1 32.2 32.3 32.4 Ashes of Creation Twitter, April 4,2021.
  33. 33.0 33.1 33.2 Livestream, May 29, 2020 (36:18).
  34. Video, June 30, 2023 (19:56).
  35. Video, August 31, 2023 (20:24).
  36. 36.0 36.1 Video, February 26, 2021 (11:03).
  37. Livestream, March 26, 2021 (17:46).
  38. Livestream, November 17, 2017 (17:34).
  39. Livestream, December 15, 2017 (1:34:41).
  40. Livestream, October 31, 2018 (45:01).