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Legendary items

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There is a small RNG chance of looting rare and legendary items or crafting materials from mobs based on the level, status and type of mob. This also applies to harvesting resources with a gathering profession.[1]

At each stage from Gatherer to Processor to Crafter you are required to have certain prerequisites before those elite types of materials can be essentially gathered, processed, or crafted.[3]Steven Sharif

The amount of effort needed and interdependencies across the different types of players – between raiders and PvPers and crafters and even role players and the taverns and businesses: the processors and gatherers – all of those systems will likely have a component that lends toward creating or crafting that legendary item... We want to stay away from the highly RNGd system, and instead take our multiple progression paths that we are offering the players and put the construction components for achieving these legendary items within them so it encourages communities to work together because it's going to be difficult for just one person by themselves to gather everything. Not to say that they couldn't in an economic sense, by buying those components, that's possible. But achieving them from a time investment standpoint we want it to be considerably less RNG focussed.[4]Steven Sharif

Discovery of legendary items will unlock further chapters of the Lore.[7]

There are absolutely legendary items and they're not items that are attained easily nor are they granted out in a volume. There might even be items that are single items that will exist on the server at any given time.[8]

A legendary weapon is easily distinguished by its visual appearance.[4]

It will be a very ornate and detailed weapon, more so than any other weapon or piece of equipment in the game. It will also include some awesome looking effects that won't too gaudy, you know they won't be too bright and shiny so that it doesn't look good, but they will be subtle and people will notice it and know wow that guy has this weapon.[4]Steven Sharif

Legendary items are not intended to be temporary.[9]

The fact there is only one of them... or very very few of them depending on what it is. I think that in and of itself is a balance component right and you need to make sure that the players who are striving for those legendary things and who are devoting the time energy, resources in order to achieve them are accurately rewarded... We do not intend on having legendary items that are temporary.[9]Steven Sharif

List of legendary items

Item Icon Type Tier Set Rarity Level requirement Source Cost
Plate Belt of Dragons Protection PlateBeltIcon.png Belt Dragon's Protection Legendary 15 Crafted items
Plate Boots of Dragons Protection PlateBootsIcon.png Boots Dragon's Protection Legendary 15 Crafted items
Plate Cussies of Dragons Protection PlatePantsIcon.png Pants Dragon's Protection Legendary 15 Crafted items
Plate Gauntlets of Dragons Protection PlateGlovesIcon.png Gloves Dragon's Protection Legendary 15 Crafted items
Transcendent Plate Helm PlateHelmIcon.png Helmet Transcendent Legendary 15 Crafted items

Loot tables

Monsters drop hunting certificates, Items and crafting materials rather than gold.[12][13]

A wolf is not going to be carrying a sack of gold. It may instead drop "pelts" that can be traded for gold.[13]
  • Hunting certificates will also drop on a character's death.[12]
  • Hunting certificates can be traded with hunter NPCs within nodes.[12]
    • The level of the node and the distance of the node from the drop will determine the value of the certificate. Certificates redeemed from distant economic regions via the caravan system will provide higher returns (4 to 5 times greater in some cases) than certificates collected from the same region.[14][12]
    • The value of the certificates are also calculated (by the world manager algorithm) based on the volume of certificates being redeemed in each region.[14]
  • Hunting certificates can also be stored within node warehouses.[12]

Loot tables of world bosses or dungeon bosses have a small RNG chance of dropping gear (completed items).[2][15]

Loot tables are disabled for player controlled monsters.[17]

Experience debt decreases the drop rate percentages from monsters.[18]

Players drop hunting certificates and other items upon death, based on their applicable death penalties.[19][20][21][12]

Crafted items

Crafted items will be on par with best in slot items.[22]

That plays into our crafting system in and of itself right. The idea is for those stats to be variables that can be kind of dictated based on the mastery level of the particular crafter; and the higher they become a master of those professions, whether it be for armor or for weapons or for accessories, they're going to have some agency and put their mark on essentially what items they're introducing into the economy.[16]Steven Sharif

Crafters are able to influence what their crafted items will look like.[24][27]

We believe that every item that exists in the world should in some way reflect its creator. As such, there will be extreme versatility in our crafting system – giving crafters the ability to create unique items that represent their strengths and weaknesses.[30]

Crafting and World Bosses will be the main way to obtain high-level gear. There are some exceptions to this in the form of Legendary items (single server drops or discoveries), and other equipment that may drop wholesale, but we want Artisans and top tier raiding to produce the lion’s share of high level, high effectiveness equipment.[15]Sarah Flanagan


Reliquary concept art.[31]

Each city has what's called a reliquary and the reliquary begins to spawn unique items for the citizens to take advantage of based on the performance, progression and achievements that those citizens have within the world. So if your citizens are part of downing a world boss or completing a dungeon in a record time or crafting a legendary item or whatever: all of these different types of progression paths for the cities could result in the production of a relic that exists within the reliquary.[32]Steven Sharif

Relics are achievements for a node that unlock over time. They allow node citizens to craft certain legendary items and progress in certain legendary quest lines.[33][34]

Relics are embodiments of certain types of achievements. You may have the scale of a dragon that's been defeated- the all-scale aspect of it- and from that every week a citizen might be able to derive one scale material component that can be used across a plethora of high-end types of crafting.[33]Steven Sharif
  • Relics automatically manifest in the node's reliquary when specific conditions are met by that node. For example, it may require a certain number of citizens to accomplish a particular achievement a number of times before the relic is granted to the node.[33][32]
Let's say for example there is a dragon nearby and this dragon is a large raid boss; and the number of citizens that the node has that participates in that raid the first time- if you have 30 citizens present you may not achieve the relic. And it's not a matter of capturing it at that location taking back to the city. It'll automatically manifest within the reliquary if a number of citizens accomplish a particular achievement a number of times necessary to create the relic. So if you only have 30 citizens present at that raid boss you may need to do that raid boss four or five six times in order to unlock the achievement which grants the relic in the reliquary. So it's essentially incentivizing the citizens to participate in the world events around the node.[33]Steven Sharif
The other component of relics that's important to note is that it's not just adventuring relics, these are accomplishments that span a lot of the different progression paths. So you could have accomplishments get unlocked by how many number of citizens achieve you know the creation of a particular type of item. You may have now an alchemical genius that is a citizen of your node and as a result there is an alchemical relic that's been granted to your reliquary in a similar fashion to the dragon.[33]Steven Sharif
  • Access to the material components of the relics stored in a node's reliquary is granted to registered attackers after successfully destroying that node in a node siege, even though they are not citizens of that node.[33][32]
When the node is destroyed, the reliquary's contents become available for spoil amongst the attackers; and now even though they weren't citizens might have access to what they wouldn't have access to before, because they weren't a citizen. They'll have access to grab a number of those instances of that material and that's going to be an important aspect because relics are going to be important as part of the whole crafting scheme. So this incentivizes- it acts as an incentive for players to want to engage and battle with these nodes and try to take what they have.[33]Steven Sharif

Ancient artifacts

A staff of the Ancients 3D render.[38]

This is not the Staff of the Ancients per-se, it's a staff... Here in the curvature and design of this staff you'll see that it has a very specific and unique looking type of mold so-to-speak. So there could be some relationship between these designs of the staves and/or weapons that you'll see, which are used to harness or focus the use of the Essence, or magic; and how perhaps those structures relate to the types of magic that those creatures are using.[38]Steven Sharif

The four Ancient artifacts of Verra were originally discovered by King Atrax in his pursuit of the power of The Essence.[35][36] These artifacts were in close alignment to The Essence on Verra due to their proximity to the ley lines of Essence spread across the world.[37] These artifacts were originally housed in the vault of Fallow's Hold, which is one of the great dungeons of Ashes of Creation, located near the capital city of the ancient Toren empire, Torall.[37]

  • The Golden Chalice was believed to bring everlasting life but was actually allowing the corruption of manipulating The Essence to enter the soul through the physical representation of drinking something.[35]
  • The Crown represented a direct link The Ancients had into the thought process of King Atrax that the Ancients were able to manipulate.[35]
  • The Sword brought unusual power through manipulation of the evil side of the Essence, which is how Atrax maintained his dominance over his people: through physical might, essentially striking down any foe that opposed him among his administration.[35]
  • The Staff enabled Atrax to project his magic across great distances, which enabled him to extend his power and manipulation throughout the lands of Verra and allowed him to maintain vigilance over his realm.[35]

Item rarities

Item rarities in Ashes of Creation.

See also


  1. 1.0 1.1 Interview, 18 July 2020 (1:00:15).
  2. 2.0 2.1 2.2 Interview, 19 July 2020 (8:43).
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Interview, 20 July 2020 (21:57).
  4. 4.0 4.1 4.2 4.3 4.4 Livestream, 8 April 2018 (PM) (55:49).
  5. 5.0 5.1 Livestream, 25 July 2020 (46:08).
  6. Livestream, 26 March 2021 (1:02:06).
  7. Livestream, 19 May 2017 (44:18).
  8. Livestream, 15 May 2017 (38:08).
  9. 9.0 9.1 Livestream, 9 July 2018 (25:34).
  10. Livestream, 8 April 2018 (PM) (51:49).
  11. dungeons-leak.png
  12. 12.0 12.1 12.2 12.3 12.4 12.5 Interview, 18 July 2020 (27:11).
  13. 13.0 13.1 Livestream, 24 May 2017 (44:14).
  14. 14.0 14.1 14.2 Interview, 19 July 2020 (1:08:22).
  15. 15.0 15.1 February 8, 2019 - Questions and Answers.
  16. 16.0 16.1 16.2 Livestream, 22 December 2020 (1:15:01).
  17. Livestream, 3 May 2017 (35:25).
  18. Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.
  19. Livestream, 26 March 2021 (1:07:33).
  20. a419c5398b542a713545e4f393d67215.png
  21. Podcast, 5 May 2017 (43:05).
  22. 22.0 22.1 Livestream, 5 May 2017 (14:45).
  23. craftedbossloot.png
  24. 24.0 24.1 24.2 Livestream, 30 November 2020 (1:05:22).
  25. Podcast, 4 August 2018 (59:58).
  26. steven-crafting-stats.png
  27. Livestream, 24 May 2017 (24:19).
  28. crafting-corruption.png
  29. craftersname.png
  30. About Ashes of Creation.
  31. reliquary-concept.png
  32. 32.0 32.1 32.2 Interview, 18 July 2020 (56:11).
  33. 33.0 33.1 33.2 33.3 33.4 33.5 33.6 33.7 Podcast, 29 September 2021 (10:49).
  34. Livestream, 9 February 2018 (29:26).
  35. 35.0 35.1 35.2 35.3 35.4 35.5 Livestream, 8 November 2020 (15:-1).
  36. 36.0 36.1 Livestream, 8 November 2020 (00:49).
  37. 37.0 37.1 37.2 37.3 Livestream, 8 November 2020 (07:58).
  38. 38.0 38.1 Livestream, 30 November 2020 (52:56).
  39. Alpha-1 screenshot.
  40. Alpha-1 screenshot.
  41. Alpha-1 screenshot.
  42. Alpha-1 screenshot.
  43. Alpha-1 screenshot.
  44. Alpha-1 screenshot.