Legendary items

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There is a small RNG chance of looting rare and legendary items or crafting materials from mobs based on the level, status and type of mob. This also applies to harvesting resources with a gathering profession.[1]

At each stage from Gatherer to Processor to Crafter you are required to have certain prerequisites before those elite types of materials can be essentially gathered, processed, or crafted.[3]Steven Sharif

The amount of effort needed and interdependencies across the different types of players – between raiders and PvPers and crafters and even role players and the taverns and businesses: the processors and gatherers – all of those systems will likely have a component that lends toward creating or crafting that legendary item... We want to stay away from the highly RNGd system, and instead take our multiple progression paths that we are offering the players and put the construction components for achieving these legendary items within them so it encourages communities to work together because it's going to be difficult for just one person by themselves to gather everything. Not to say that they couldn't in an economic sense, by buying those components, that's possible. But achieving them from a time investment standpoint we want it to be considerably less RNG focussed.[4]Steven Sharif

Certain legendary items may be limited to one per server at any given time.[7][8]

  • If the player character leaves the server then the item will become available for acquisition through whatever means it was acquired previously.[7]

There are absolutely legendary items and they're not items that are attained easily nor are they granted out in a volume. There might even be items that are single items that will exist on the server at any given time.[8]

A legendary weapon is easily distinguished by its visual appearance.[4]

It will be a very ornate and detailed weapon, more so than any other weapon or piece of equipment in the game. It will also include some awesome looking effects that won't too gaudy, they won't be too bright and shiny so that it doesn't look good, but they will be subtle and people will notice it and know wow that guy has this weapon.[4]Steven Sharif

Legendary items are not intended to be temporary.[9]

The fact there is only one of them... or very very few of them depending on what it is. I think that in and of itself is a balance component right and you need to make sure that the players who are striving for those legendary things and who are devoting the time energy, resources in order to achieve them are accurately rewarded... We do not intend on having legendary items that are temporary.[9]Steven Sharif

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Discovery of legendary items will unlock further chapters of the Lore.[11]

List of legendary items

info-orange.pngThis section contains information from Alpha-1 testing. It will be updated when new information is made available.
Item Icon Type Tier Set Rarity Level requirement Source Cost
Plate Belt of Dragons Protection PlateBeltIcon.png Belt Dragon's Protection Legendary 15 Crafted items
Plate Boots of Dragons Protection PlateBootsIcon.png Boots Dragon's Protection Legendary 15 Crafted items
Plate Cussies of Dragons Protection PlatePantsIcon.png Pants Dragon's Protection Legendary 15 Crafted items
Plate Gauntlets of Dragons Protection PlateGlovesIcon.png Gloves Dragon's Protection Legendary 15 Crafted items
Radiant Glint Glint Legendary
Transcendent Plate Helm PlateHelmIcon.png Helmet Transcendent Legendary 15 Crafted items

Loot tables

Loot tables (drop tables) of world bosses or dungeon bosses have a small RNG chance of dropping gear (completed items).[2][13]

Q: Can only one gathering artisan harvest resources from a single boss, or can multiple different artisans harvest different parts from a boss for different resources? For example, a lumberjack gets a special wood from Tumock's tree weapon, while a herbalist gathers the flowers from that same tree.
A: We don't have the concept of harvesting from bosses. NPCs follow a reward table format, where those reward tables are global. They're not unique to particular players. So, once the NPC is vanquished, you have access to the loot container that is its corpse; and it has a static value of either materials or items that get dropped; and whatever the party loot settings are that you might be a part of, or if you're a solo player you will be able to recover those things.[28]

Crafted items

Crafting UI. Alpha-1 screenshot. Image credit: Guild:Overlord

Crafted items (also referred to as Completed items, Finished goods, or Final products) are items produced by crafter artisans using crafting stations.[30][31][32][22][33][34]

Crafted gear in the game is the best gear... One thing that I'm not a fan of is that you develop a crafting system in a game and you've spent a lot of time making this from a material and resource perspective. All the tables that you can receive, all the connectivity in the economy and how crafting is associated with the game; and then you undermine the crafting entirely by presenting a separate route of gear acquisition that is on-par with the crafting efforts. So here you have these people who are acquiring all of the resources getting, all the recipes, leveling up their professions and then everything they make is less or equal to anything you could just have chosen the easier path of and gone down the questing and received the best gear. So what we do focus on is that crafters make the best shit. Excuse me, the best things.[22]Steven Sharif
That plays into our crafting system in and of itself. The idea is for those stats to be variables that can be dictated based on the mastery level of the particular crafter; and the higher they become a master of those professions, whether it be for armor or for weapons or for accessories, they're going to have some agency and put their mark on essentially what items they're introducing into the economy.[23]Steven Sharif
We believe that every item that exists in the world should in some way reflect its creator. As such, there will be extreme versatility in our crafting system – giving crafters the ability to create unique items that represent their strengths and weaknesses.[46]

Relics

Reliquary concept art.[47]

Each city has what's called a reliquary and the reliquary begins to spawn unique items for the citizens to take advantage of based on the performance, progression and achievements that those citizens have within the world. So if your citizens are part of downing a world boss or completing a dungeon in a record time or crafting a legendary item or whatever: all of these different types of progression paths for the cities could result in the production of a relic that exists within the reliquary.[48]Steven Sharif

Relics are achievements for a node that unlock over time. They allow node citizens to craft certain legendary items and progress in certain legendary quest lines.[49][50]

Relics are embodiments of certain types of achievements. You may have the scale of a dragon that's been defeated- the all-scale aspect of it- and from that every week a citizen might be able to derive one scale material component that can be used across a plethora of high-end types of crafting.[49]Steven Sharif
  • Relics automatically manifest in the node's reliquary when specific conditions are met by that node. For example, it may require a certain number of citizens to accomplish a particular achievement a number of times before the relic is granted to the node.[49][48]
Let's say for example there is a dragon nearby and this dragon is a large raid boss; and the number of citizens that the node has that participates in that raid the first time- if you have 30 citizens present you may not achieve the relic. And it's not a matter of capturing it at that location taking back to the city. It'll automatically manifest within the reliquary if a number of citizens accomplish a particular achievement a number of times necessary to create the relic. So if you only have 30 citizens present at that raid boss you may need to do that raid boss four or five six times in order to unlock the achievement which grants the relic in the reliquary. So it's essentially incentivizing the citizens to participate in the world events around the node.[49]Steven Sharif
The other component of relics that's important to note is that it's not just adventuring relics, these are accomplishments that span a lot of the different progression paths. So you could have accomplishments get unlocked by how many number of citizens achieve the creation of a particular type of item. You may have now an alchemical genius that is a citizen of your node and as a result there is an alchemical relic that's been granted to your reliquary in a similar fashion to the dragon.[49]Steven Sharif

Ancient artifacts

A staff of the Ancients 3D render.[66]

This is not the Staff of the Ancients per-se, it's a staff... Here in the curvature and design of this staff you'll see that it has a very specific and unique looking type of mold so-to-speak. So there could be some relationship between these designs of the staves and/or weapons that you'll see, which are used to harness or focus the use of the Essence, or magic; and how perhaps those structures relate to the types of magic that those creatures are using.[66]Steven Sharif

The four Ancient artifacts of Verra were originally discovered by King Atrax in his pursuit of the power of The Essence.[61][62] These artifacts were in close alignment to The Essence on Verra due to their proximity to the ley lines of Essence spread across the world.[63] These artifacts were originally housed in the vault of Fallow's Hold, which is one of the great dungeons of Ashes of Creation, located near the capital city of the ancient Toren empire, Torall.[63] They are now considered relics that can be acquired by nodes and housed in their reliquary.[61][62]

  • The Golden Chalice was believed to bring everlasting life but was actually allowing the corruption of manipulating The Essence to enter the soul through the physical representation of drinking something.[61]
  • The Crown represented a direct link The Ancients had into the thought process of King Atrax that the Ancients were able to manipulate.[61]
  • The Sword brought unusual power through manipulation of the evil side of the Essence, which is how Atrax maintained his dominance over his people: through physical might, essentially striking down any foe that opposed him among his administration.[61]
  • The Staff enabled Atrax to project his magic across great distances, which enabled him to extend his power and manipulation throughout the lands of Verra and allowed him to maintain vigilance over his realm.[61]

Item rarities

Item rarities in Ashes of Creation.

See also

References

  1. 1.0 1.1 Interview, July 18, 2020 (1:00:15).
  2. 2.0 2.1 2.2 Interview, July 19, 2020 (8:43).
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Interview, July 20, 2020 (21:57).
  4. 4.0 4.1 4.2 4.3 4.4 Livestream, 2018-04-8 (PM) (55:49).
  5. 5.0 5.1 Livestream, July 25, 2020 (46:08).
  6. Livestream, March 26, 2021 (1:02:06).
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  8. 8.0 8.1 Livestream, May 15, 2017 (38:08).
  9. 9.0 9.1 Livestream, July 9, 2018 (25:34).
  10. Livestream, 2018-04-8 (PM) (51:49).
  11. Livestream, May 19, 2017 (44:18).
  12. Video, January 27, 2023 (16:44).
  13. 13.0 13.1 February 8, 2019 - Questions and Answers.
  14. 14.0 14.1 Interview, July 18, 2020 (27:11).
  15. Livestream, May 24, 2017 (44:14).
  16. steven-glint.png
  17. Interview, September 10, 2023 (53:47).
  18. Livestream, March 26, 2021 (1:07:33).
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  20. Podcast, May 5, 2017 (43:05).
  21. steven-glint-rarity-level.png
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  23. 23.0 23.1 23.2 Livestream, December 22, 2020 (1:15:01).
  24. Livestream, May 3, 2017 (35:25).
  25. Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.
  26. Livestream, May 27, 2022 (1:14:46).
  27. Video, May 27, 2022 (2:21).
  28. 28.0 28.1 Livestream, February 29, 2024 (1:22:09).
  29. Podcast, August 4, 2018 (1:44:54).
  30. 30.0 30.1 steven-completed-items.png
  31. steven-workstations.png
  32. Livestream, April 7, 2023 (31:49).
  33. Livestream, January 30, 2020 (1:38:26).
  34. Livestream, May 12, 2017 (1:00:18).
  35. steven-completed-items2.png
  36. Interview, September 10, 2023 (47:13).
  37. craftedbossloot.png
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  43. Livestream, May 24, 2017 (24:19).
  44. crafting-corruption.png
  45. craftersname.png
  46. About Ashes of Creation.
  47. reliquary-concept.png
  48. 48.0 48.1 48.2 Interview, July 18, 2020 (56:11).
  49. 49.0 49.1 49.2 49.3 49.4 49.5 49.6 Podcast, September 29, 2021 (10:49).
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  58. siege spoils.png
  59. steven-looting-relics.png
  60. steven-relic-trading.png
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  64. Video, December 2, 2022 (11:11).
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  67. Alpha-1 screenshot.
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  71. Alpha-1 screenshot.
  72. Alpha-2 screenshot.
  73. Alpha-1 screenshot.
  74. Alpha-1 screenshot.