Backs
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Back slots include.[2]
- Ranged slot.[3][4][5][2]
- Cloak/Cape.[3][5][2]
- Accessory (backpack etc).[3][2]
- Shields.[5][2]
- Shields have likely been moved to an offhand slot.[6]
Ranged weapons
A character may equip up to two hand weapons and also wear a ranged weapon on their back.[8][9][2]
- Characters performing ranged abilities will switch to the ranged weapon, then can switch back to the melee weapon and shield or two-handed melee weapon.[8][9]
- There will be a setting to determine if the ranged weapon or main/offhand is the primary weapon to use for Q or left-mouse-button basic attacks.[8][9]
- Rangers do not have a minimum distance requirement for using their ranged weapons.[10] Previously rangers were intended to have a minimum distance requirement.[11]
- Instead of a minimum range requirement, certain Ranger skills, such as Thundering Shot, currently have variable effects conferred at different ranges.[12]
- Some Ranger skills require a bow to be equipped.[13]
Cloaks
Cloaks (capes/coats/backs) are a type of back armor in Ashes of Creation.[17][18]
- There will be one shoulder capes, full body capes and cloaks. These attach to the player's back slot.[19]
- Players may choose to show or hide items in their back slot.[19]
- There will be capes (cloaks) with hoods.[20]
- Cloak cosmetic skins can not be applied over costumes.[22]
Backpacks
Backpacks (also referred to as a Bags) are craftable items that provide personal inventory space.[25][26][27][28][29]
- Backpacks offer varying stack sizes and/or spatial inventory shapes that are optimized for carrying different items.[23][28]
- Gatherer's backpacks are intended to carry gatherable resources in spatial inventory slots relating to specific gathering professions.[23][28]
- Adventurer's backpacks are intended to carry consumables and items in non-spatial inventory slots.[28]
- These bags have specifically curated benefits for stack sizes of the type of resources they relate to and that's the specific profession of gathering and the resources you would gain from those those different unique professions.[23] – Steven Sharif
- Profession NPCs sell lower level backpacks.[30] Higher level backpacks are crafted by players.[25][26][27][28]
- There's item progression as it relates to quality of bags, types of bags, and the materials they're most used for. Some of them are more PvP oriented that can reduce significantly drop rates for PvP as a result of that progression.[27] – Steven Sharif
- Artisans must meet the required artisan certification to equip backpacks of that level (or lower).[31]
- A character currently may equip up to 3 artisan backpacks, but is subject to change.[32]
- Backpacks are equippable (visually) in a character's back slot.[3][2]
- Backpacks are only able to be equipped by player characters.[35]
- Some backpack types may have additional stats on them.[36]
- Some of those bags might have increased times to interact with a player corpse and you can choose to perhaps have less capacity, less stack size, less slot availability for the certain types of gatherables you may want to acquire in exchange for an increased interaction time for other players that might try to loot that bag, giving you time to reach it and take back your belongings. Or, if in the middle of a fight they see a corpse on the ground and they're like wait a minute, I want to grab that. Well, if I got to spend 10 seconds to interact with that corpse and there's combat going on, this is an opportunity strategically for you to recapture the grounds- for you to recapture the battlefield. You want to think about those types of interactions. How do you add layers of strategy to engagements and and there's ways to do that through inventory management as well.[37] – Steven Sharif
Gear appearance priority
Players can set the appearance priority for the items they wish to show in their Back and Belt slots.[5][38][39]
- Only one item can show at a time, and that is determined by player choice.[2]
- Some ranged or melee abilities require a specific weapon to be equipped. Weapons that are equipped in the character's ranged or offhand slots will automatically swap in and out as required by the skill.[40][41][8][9]
- Players may toggle back and forth between using their ranged and melee slot for basic weapon attacks.[40]
- Idle animations will be selectible by players in the character creator.[43]
Visuals
2023-05-05 2023-01-30 2023-01-30 2023-01-30 2022-10-02 2018-11-30
See also
References
- ↑ 1.0 1.1 Livestream, May 30, 2019 (1:09:13).
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8
- ↑ 3.0 3.1 3.2 3.3 3.4 Livestream, April 28, 2023 (1:08:55).
- ↑ Livestream, February 24, 2023 (46:15).
- ↑ 5.0 5.1 5.2 5.3
- ↑ Livestream, May 31, 2023 (48:11).
- ↑ Livestream, December 19, 2023 (1:40:53).
- ↑ 8.0 8.1 8.2 8.3 Podcast, September 29, 2021 (40:50).
- ↑ 9.0 9.1 9.2 9.3 Interview, May 11, 2018 (16:32).
- ↑
- ↑ Livestream, June 30, 2017 (47:14).
- ↑ Livestream, December 19, 2023 (1:53:41L5DeC8wIcuM).
- ↑ Livestream, December 19, 2023 (1:20:41).
- ↑
- ↑
- ↑
- ↑
- ↑ Livestream, July 28, 2017 (31:30).
- ↑ 19.0 19.1 Livestream, September 30, 2020 (49:51).
- ↑
- ↑
- ↑
- ↑ 23.0 23.1 23.2 23.3 23.4 Video, November 30, 2023 (13:38).
- ↑ Livestream, May 30, 2019 (1:09:17).
- ↑ 25.0 25.1 Livestream, November 30, 2023 (1:34:08).
- ↑ 26.0 26.1 Livestream, June 30, 2023 (1:24:42).
- ↑ 27.0 27.1 27.2 27.3 27.4 Livestream, April 28, 2023 (1:18:48).
- ↑ 28.0 28.1 28.2 28.3 28.4 28.5
- ↑ Livestream, February 24, 2023 (54:55).
- ↑ Video, November 30, 2023 (12:05).
- ↑ Podcast, December 3, 2023 (13:00).
- ↑ Podcast, December 3, 2023 (3:11).
- ↑ Livestream, November 30, 2023 (1:43:53).
- ↑ Podcast, December 3, 2023 (14:12).
- ↑ Livestream, November 30, 2023 (1:44:04).
- ↑ Podcast, December 3, 2023 (14:18).
- ↑ 37.0 37.1 Podcast, July 15, 2023 (26:31).
- ↑
- ↑ Livestream, June 4, 2018 (19:48).
- ↑ 40.0 40.1 Livestream, March 29, 2024 (1:55:14).
- ↑ Livestream, September 30, 2022 (49:16).
- ↑ Livestream, September 3, 2017 (48:56).
- ↑ Livestream, January 28, 2022 (39:30).