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Mounts
Mounts are a type of Item in Ashes of Creation.
Mounts are obtained through The Sweat of Your Brow quest, which is an early quest available to players in starting areas.[2]
- Mounts can also be found in the wild and tamed.[3][4]
- There are three different tiers of mount.[5]
- Aquatic/swimming mounts are classified as tier A.[6][7]
- Different tier mounts have different abilities that are unique to that tier. These may provide horizontal or vertical power gains.[8]
- Mounts can have up to four abilities, including speed boosts, offensive and defensive abilities.[9][10]
- Mount abilities are unlocked via the animal husbandry profession.[9]
- Mount speeds are determined by the base mount that skins are applied to.[11]
- Aquatic mounts are faster in water and slower on land. Land mounts are faster on land and slower in water.[12]
- Mounts will be purchasable from players utilizing Animal Husbandry and taming.[13]
- Mounts will have rarities that they are either bred or acquired. These rarities may influence mount skills and visual effects, such as seasonal variations.[14]
- Fall damage that occurs while mounted will be first applied to the mount; and if the mount dies as a result, then the remaining damage may overflow onto the player, but this will be determined based on testing.[15]
- Mounts that are killed may be revived.[16]
- There may be emotes associated with mounts and pets, such as petting, hugging, or playing with them.[17]
- The majority of mounts are based on animals, but there may be some mounts based on inanimate objects in the future.[18]
- Mounts can be killed by players, but can be resurrected after a certain cooldown period.[16][8][19][20]
- Mounts that die a certain number of times within a set period might gain a debuff that requires a different material component to assist with their resurrection.[21]
- Q: Are mounts and the animal husbandry profession intended to have the same scarcity or resource sinks that other in-game items and professions may have?
- A: Mounts themselves are not- unless we're talking about flying mounts- and then animal husbandry: absolutely there's a lot of sinks in the animal husbandry. But, when you create a mount and that mount exists, that mount is not going to disappear at the end of a lifespan or be killed. You will be able to revive it.[16] – Steven Sharif
Mount skins
Mount skins are cosmetic only skins can be applied to the appearance of mounts that were earned in-game.[23][24][25][2][26]
- Q: Are the mounts that you buy from the store going to be faster? Is it going to be a skin for mounts? How does this work?
- A: You must acquire your mount in-game first, and then you can apply a visual skin to it from the store. So it doesn't affect the stats. You can't buy a skin and then summon the skin. You have to first acquire the mount. The mount stats that you acquire are in-game based off of either Animal Husbandry system or Vendor, or if you're a mayor; and then, if you own a skin that you purchased, then you can apply that visual appearance to the mount that you've acquired in-game.[23] – Steven Sharif
- Mount skins are applicable to specific classes (tiers) of mounts. For example, the Ramstrider skin will only be applicable to the class of land mounts (tier 1), and the Nighthunter Gryphon skin is only applicable to the class of royal mounts (tier 3).[5][27]
- Certain tier 2 mount skins (such as the Emberstorm Dragon) can be upgraded to tier 3 skins if they also apply to royal mounts.[5]
- Acquiring achievements like T3 mounts or T2 mounts to use cosmetics on will require varying degrees of effort, skill and strategy. Once achieved, players can use those cosmetics.[28] – Steven Sharif
Mount abilities and stats
Mounts have different core abilities, utility skills and stats that are based on the rarity of the mount and the mount's tier.[32][8][14][31][33]
- Is it intended that mount abilities are providing a matrix of choices options or strategy to the player? The answer would be yes. Because we have these abilities and different stat blocks that are governed through the Animal Husbandry system, the desire is to make sure, like any other piece of equipment or itemization choice, that strategy is carefully considered when determining the appropriate mount choice.[32] – Steven Sharif
- Mount abilities may provide either horizontal or vertical power gains.[8]
- Mounts can have up to four abilities, including speed boosts, offensive and defensive abilities.[9][10]
- Mount combat abilities are unlocked through breeding via the animal husbandry profession.[34][32][9][35][13][36]
- Tier one mounts will have certain type types of abilities that are unique to the tier ones and the tier twos will have certain abilities that are unique to the tier twos. In some cases those will be horizontal; in other cases they'll be vertical power gain. So it just depends on the situation. It's a situational element.[8] – Steven Sharif
- Based on skill choice, mounts can be used as initiation vehicles, escape vehicles, utility vehicles, and traversal vehicles.[37][38]
- Mounts have obviously many different applications and that's also going to speak to its identity when it has a skill selection choice too. Like do you- are you more aggressive in initiation with your mount? Okay well you probably want the ones that are going to be able to charge through and do some type of CC effect on players in front of you. Are you more about using them out to dodge and avoid different types of things? Well then you probably want some type of invulnerability skills or some type of protective skills that you can activate at certain times. Are you going to be more traversal and focus on speed you use your mount just go around the world and you don't really care about the combat aspect? Well then you probably want some skill sets on your mount that reflect that.[38] – Steven Sharif
- Mounts will have resistances.[10]
- Mounts will have varied speeds.[40]
- With some exceptions, mounts are able to be summoned during combat in the open-world.[38]
- There's definitely a difficulty from a balance perspective obviously on the design side when you're having to incorporate speeds that are so radically different from the normal player movement speeds; and mounts do have a obviously a significantly faster component there. But that's why you build into the to the skill sets that players have obviously those types of cc's which can either, as we spoke about previously, knock the player off of their mount, kill them with some massive damage, or stun the player. Those are components that are taken into account when balancing out these skill selections.[38] – Steven Sharif
- Stealth/camouflage abilities are planned for mounts.[41]
List of mount skills
Skill | Icon | Mount | Description |
---|---|---|---|
Battle Roar | Dragon | The mount rears up in a stance of dominance, emitting a thunderous roar whilst flapping its wings forward twice. The first wing flap applies a 25% mitigation buff on allies, and the second applies a 25% power buff on allies, each buff lasting for 15 seconds.[42] | |
Charge (Mount) | Land mount | Mount charges forward.[ citation needed ] | |
Divebomb | Dragon | Launch into the air and then dive toward target location, dealing (100%メ) physical damage and applying Tripped to enemies around you upon landing.[43] |
Mounted combat
Mount combat abilities are unlocked through breeding via the animal husbandry profession.[34][32][9][35][13][36]
- Mounts will have a variety of effective pvp abilities, some viable in larger scale encounters when organized correctly.[44] – Steven Sharif
- Mounts will have combat skills based on the breed and rarity. There will also be some RNG to the mount skills.[45]
- Charging through opponents (to knock them down).[45]
- Abilities to create a lance while mounted have been discussed as a potential design idea.[45]
- Specific weapons systems may exist on different riding points on group mounts.[46]
- Some crowd-control abilities can dismount a mounted player.[47] In that case the mount would persist with its own health pool and other stats.[31]
- There is danger to traversing areas with enemies nearby; and there are specific abilities that knock a rider off of their mount should they venture too close to enemies.[47] – Steven Sharif
- The intention is for players to gain knowledge about mount abilities through observation rather than having that information provided to them in advance.[48]
- Q: How will it be evident to players in a PVP scenario what types of abilities they might anticipate from an enemy's mount if its owner has a skin of another breed applied to it?
- A: Mount abilities are really meant to be a learned information source. This is not meant to be something that I can look at a mount and know without interacting with that individual- that player what that mount is capable of doing; and as such, when they have skins applied, whether it be through in-game earned or through cosmetic purchase, you will get a learning for what that mount does by observing its use-case and taking that knowledge that you have learned forward with you.[48] – Steven Sharif
Mounts can be killed by players, but can be resurrected after a certain cooldown period.[16][8][19][20]
- Potions obtained from the Alchemy profession can be used to reduce the cooldown.[8][21][19]
- Mounts that die a certain number of times within a set period might gain a debuff that requires a different material component to assist with their resurrection.[21]
- Fall damage that occurs while mounted will be first applied to the mount; and if the mount dies as a result, then the remaining damage may overflow onto the player, but this will be determined based on testing.[15]
- Royal mounts that are killed during an event, such as a siege or war, will incur an additional cost to use the mount when the cooldown period has expired.[49]
Mounts can be targeted separately from the player while mounted.[19]
- If a player dies there will be a period of time before their mule despawns. Other players must kill that player's mule to be able to loot it.[50]
- If a player's mule dies its corpse will contain the same percentage of lootable items as the player.[50][51]
Summoning mounts
Mounts are items that players carry then activate to summon the mount nearby.[13]
- Mounts are generally able to be summoned during combat in the open-world.[38]
A mount can be an initiation vehicle; it can be an escape vehicle; it can be utility vehicle; it can be traversal.[38] – Steven Sharif
- Animal Husbandry mounts are summoned via an item that is obtainable from a stable (husbandry stall).[53]
Mounts are going to be items that you will be able to carry on your character and activate to summon the mount in front of you or near you; where you can then ride the mount.[13] – Steven Sharif
Right now we don't have it where the mount is separate from the player per-se. You automatically mount the mount when you summon it in the in the alpha. But in the future you'll be able to summon it and you won't have to automatically mount it. It'll just be standing next to you. It'll follow you around and then you'll be able to mount it.[31] – Steven Sharif
Land mounts
Land mounts (Ground mounts) are tier 1[5] mounts that are obtained through The Sweat of Your Brow quest, which is an early quest available to players in starting areas.[2]
List of land mounts
Land mount skins
Gliding mounts
Gliding mounts are tier 2[5] winged mounts that jump/glide/hover close to the ground.[57] Unlike royal (tier 3) mounts, gliding mounts are not capable of true flight by default.[58]
- The higher the level of the mount, the further it can glide.[59]
- Gliding mounts gain the ability to fly for mayors of Metropolis (stage 6) nodes or Kings and Queens of guild castles.[59]
- Certain tier 2 mount skins can be upgraded to tier 3 skins if they also apply to royal mounts.[5]
- Gliding will require some level of player skill in relation to gauging the speed and distance needed to successfully glide to the desired location.[9]
List of gliding mounts
Gliding mount skins
Flying mounts (Royal mounts)
- Royal mounts are a tier 3[5] class of flying mounts available to Mayors of metropolis nodes and Kings and Queens of Guild castles. Royal mounts can also be dropped from legendary world bosses.[60][26]
- Royal mounts are capable of true flight when utilized by Mayors of metropolis nodes or Kings and Queens of Guild castles.[26][58]
- Flight capable royal mounts are also dropped from World bosses as eggs. These mounts will have a life-span likely between 15 to 30 days (online and offline time)[60] after which the mounts will pass away.[26][61]
- Royal mounts are dropped as eggs that can be cultivated through the Animal Husbandry profession for artisans with a high enough stable upgrade on their freehold.[60] The eggs themselves also have a lifetime.[62]
- Royal mount eggs are able to be sold to other players.[63]
- Royal mounts are not breedable.[64]
- Each server realm may have between 10 to 20 royal mounts based on the legendary world boss timers.[62][65]
- Royal mounts are 3 or 4 times larger than gliding mounts (tier 2 mounts).[5]
- Certain tier 2 mount skins can be upgraded to tier 3 skins to accommodate the size difference.[5]
- At any given point in time you're gonna see anywhere from 10 to maybe at max I would say around 20 based off of the legendary world boss timers. Probably 20 people who have flying abilities.[62] – Steven Sharif
- Utilizing a royal mount during an event, such as a siege or war, will incur an upfront cost. If the mount dies during that event there will be a cooldown period before the mount can be used. The cost to use the mount must also be paid again.[49]
There are different types of royal mounts.[26]
- Dragons.[26]
- Royal horses will be able to fly.[66]
- Other types of legendary, mythical creatures.[26]
- Dragons are a class of these royal mounts. You can get different types of royal mounts. They don't have to be dragons. They could be some other type of legendary mythical creature... It will be an epic looking large-scale creature and people will notice you and it while you are approaching.[26] – Steven Sharif
List of flying mounts
Flying mount skins
Undermounts
The guild leader of a castle can grant the use of flying undermounts (such as wyrmlings) to guild officers during a castle siege.[19][68][69][70]
- These may only be granted if the castle nodes are successfully established prior to the siege.[70]
- Node A grants 1 undermount, Node B grants 2 undermounts, and Node C grants 2 undermounts.[71]
- This system is subject to change during testing.[71]
Little wyrmlings that you can grant to officers if you're a castle owner, and they can fly around too.[68] – Steven Sharif
Aquatic mounts
- Aquatic mounts are Tier A mounts[6] that may be obtained from taming underwater creatures.[7]
- Aquatic mounts are faster in water and slower on land.[12]
- An intrepid explorer could choose to traverse on his tide snapper alone.[74] – Sarah Flanagan
- Aquatic mounts will have utility skills that are useful in fishing, such as fish finding.[74]
- Mounts will have skills that relate to fishing in some way shape or form, least the water mounts. Whether that be getting out to a particular area, whether it be like some type of fish finding or chumming the area. There could even be benefits while fishing in the water while mounted, like, you're on the back of your turtle out there just sitting in the water casting your rod, or your line.[75] – Steven Sharif
- Animal Husbandry will affect aquatic mounts.[76]
List of aquatic mounts
Item | Icon | Type | Profession | Rarity | Level requirement |
---|---|---|---|---|---|
Maelstrom's Crown | Ground mount | Common−Legendary | |||
Shoalskipper | WildCreature | Common−Legendary | |||
Tidesnapper | WildCreature | Common−Legendary |
Aquatic mount skins
Crowdfunding mounts
Kickstarter/Summer crowdfunding mount rewards are obtained and utilized by applicable backers in the following way:[2]
- Basic mounts are obtained through an early quest that is available to all players in starting areas.
- Players assign cosmetic skins to a character on their account from the account management page.
- The skin can then be applied to change the appearance of the mount that was earned in game.
- This does not remove the skin itself. It can be applied again to any other applicable mount in the future.
- Players may remove the skin from a character and assign it to another character on their account.
- Skins can only ever be active on one character and one mount.
The Dawnbreaker mount skin is used in a similar fashion as described, but is only applicable to a certain class of mounts. Aquatic mount skins, like the Tidesnapper, are also used in a similar fashion, but are only applicable to the aquatic class of mounts.[2]
Animal Husbandry
Animal Husbandry is a profession within the processing artisan class.[82][83][84]
- Pets, Mounts, Livestock, and Beasts of burden can be captured and tamed to breed animals with specific genetic traits.[85][83][86][87]
- Stables are freehold buildings used for breeding animals within the animal husbandry profession.[88][53]
- Public spaces in nodes allow lower-tier animal husbandry and farming activities.[89]
- Mounts, such as horses are an early gateway into the Animal Husbandry profession.[86]
- Animal Husbandry will affect aquatic mounts.[76]
- Animal Husbandry mounts will not degrade over time.[90]
- Animal Husbandry will be an exploritative profession.[91]
- Many animals that can be tamed and bred through the animal husbandry profession can be found in herds across the lands of Verra. These herds represent a gatherable resource, of sorts, that masters of the animal husbandry profession may then use to discover lesser-known species variants with untold powers and abilities. Mounts play a large role in Ashes of Creation, and animals like the horse are an early gateway into the unlimited possibilities that await those skilled in the arts of husbandry.[86]
Animal Husbandry mounts
Mounts are breedable in-game via the Animal husbandry profession.[86]
- Animal husbandry mounts will not degrade (or die) over time.[90]
Mount barding
Mount barding (also referred to as Saddles) is armor for mounts in Ashes of Creation. Mount barding is similar in concept to player armor.[93]
- The higher the level of barding, the better looking it will be.[93]
- Barding will have multiple components that can be equipped. Each component will increase the stats of the mount, such as hit points and speed.[94][93]
- Barding cosmetics can only be applied to mounts with barding cosmetic slots.[95]
- Cosmetic skins may only be applied to barding/saddle items that are earned in-game.[96]
- Barding skins can not be applied over a mount skin.[97]
- The mount skins are applied to the mount, and barding (think of it like an accessory appearance) can not be applied over the mount skin.[97] – Cody Peterson
- Barding skins' appearance may differ depending on the type of mount.[95]
Racial mounts
Characters are able to obtain racial mounts via a quest in that race's starting area.[98][3]
Each starting area will have a different quest line that will yield a different type of starting mount. But by default you don't just choose human and here you get a horse, so to speak. Because you can be a human in our game and choose to start in a different racial area- at a different Divine Gateway- and as such then you could follow the quest line that gives you the Orc mount.[98] – Steven Sharif
Mount seasonal variations
Seasonal variations or time of day may affect certain objects in the world, such as mobs and mounts.[102][103][14][100]
- Different creatures will spawn based on the season.[102]
- This alcove might now have a bunch of new types of monsters that are AoE focused and you might want to bring your AoE team there during winter because you can get that spot in this hunting ground; and you can pull really easily all the creatures into that little spot. But in summer maybe that population isn't as close and it's no longer a viable hunting ground.[102] – Steven Sharif
- Mobs and Mounts of a certain rarity are visually affected by seasonal and time-of-day changes.[103][14][100]
- Mounts will have rarities and those rarities will be, I think, respective not only of their skill selection that they were either bred with or acquired with, but also as it scales in rarity you're going to see effects like these come online: The ability for that mount to represent. But as Margaret said, this is not just on the mount front, this is something that I think allows us to integrate both the visual component of an environment that you see but also incorporate effects as part of that environment and that change accordingly to other things that are going on in the world.[14] – Steven Sharif
- Different seasons may unmask different types of vegetation.[104]
Group mounts
Multi-passenger group mounts were unlocked during the Kickstarter crowdfunding campaign.[107][106]
- These mounts will be elephant sized or larger.[108]
- Group mounts will be rarer and more difficult to obtain than regular mounts.[46]
- There will be a limit on the number of passengers (for each type of group mount).[46]
- Specific weapons systems may exist on different riding points on group mounts.[46]
The group mount is gonna be a very difficult mount to achieve, but once achieved it's gonna be very fun and and pivotal in gameplay. So the idea there is to have them grand.[108] – Steven Sharif
Mount drops
Mounts and pets are dropped by world bosses on a very rare basis.[109]
Temporary mounts
Temporary mounts that drop from bosses will age and eventually die.[110]
Naming mounts
Mounts and pets are able to be named by players.[111]
- Summoners may be able to name their summons, but will not be able to change their creature type, which is part of the nameplate above the summon.[112]
Stables
Stables in Ashes of Creation refer to:
- A workstation used to breed animals within the Animal Husbandry profession.[113][53]
- A system that stores active mounts in slots that can be used local to the stable.[8]
- The active mounts are determined based on you having that active mount as part of a slot within the stable that you're within the area of. And what that means is that mounts are relevant in battle; and if you lose your mount in battle it is a detriment. There are ways for you to bring that mount back. There are active potions that you can have available to you to do fast resurrections to reduce that cooldown potentially; and you can also interface with the stable itself if you want to swap that mount out with a different mount.[8] – Steven Sharif
- Q: Will you be able to keep your mounts that you've unlocked on your freeholds plot to move freely about as they please like in a stable or in a little fenced area?
- A: There are a number of different types of ways that creatures can be acquired: some of them in a mount format; and can be utilized in animal husbandry/livestock placements on the freehold. But from a cosmetic perspective, we don't quite have a system in place for that yet. I'm not going to rule that out for the future of post-launch, but right now it's delegated specifically to hunting, taming, livestock, and animal husbandry.[114] – Steven Sharif
Royal stables
Royal stables are a type of building in Ashes of Creation.[26]
- Castles come with a royal stables.[26]
- Mayors can choose to build royal stables within their node. Once chosen, the community will need to build the stables through quests.[26]
- Royal mounts must be mounted in a royal stables in order to fly.[26]
- The royal mounts will be the only class of mounts that can fully fly in the world; and they are will be needed to be mounted while in a royal stables. Royal stables are a building that can be built in a node if elected to be built by the mayor and supported by the community building it up through the quests to do so; and castles come with a royal stable as well. So once you have a royal stable and you become that Mayor or King or Queen, you may then mount the creature there and then take it wherever you wish.[26] – Steven Sharif
Faster travel
Faster travel in Ashes of Creation refers to the use of player ridden mounts and automated creatures that connect certain nodes.[116][37][117][118]
- Public transportation via system driven land mounts or flying mounts.[116][119][117][120][118]
- There is not going to be any "go to waypoint" (auto-pathing) mechanics (outside of these mechanics).[121]
- There will be connection points between certain nodes via the use of like flying automated creatures that you can use.[118] – Steven Sharif
See also
References
- ↑ Livestream, October 29, 2021 (1:01:28).
- ↑ 2.0 2.1 2.2 2.3 2.4
- ↑ 3.0 3.1
- ↑ Livestream, January 18, 2018 (34:08).
- ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 Livestream, September 30, 2019 (1:39:01).
- ↑ 6.0 6.1
- ↑ 7.0 7.1
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 Livestream, April 29, 2022 (1:11:24).
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 Livestream, April 28, 2023 (1:25:36).
- ↑ 10.0 10.1 10.2
- ↑
- ↑ 12.0 12.1 Video, September 30, 2020 (6:38).
- ↑ 13.0 13.1 13.2 13.3 13.4 Livestream, 2018-04-8 (AM) (12:34).
- ↑ 14.0 14.1 14.2 14.3 14.4 Livestream, October 29, 2021 (51:48:).
- ↑ 15.0 15.1 Livestream, February 25, 2022 (1:06:45).
- ↑ 16.0 16.1 16.2 16.3 Livestream, April 30, 2024 (1:13:50).
- ↑ Livestream, April 29, 2022 (1:04:52).
- ↑ 18.0 18.1 Livestream, March 31, 2023 (1:17:42).
- ↑ 19.0 19.1 19.2 19.3 19.4 19.5 Interview, July 19, 2020 (1:05:41).
- ↑ 20.0 20.1 Livestream, May 10, 2017 (38:27).
- ↑ 21.0 21.1 21.2 Podcast, September 29, 2021 (32:35).
- ↑ Livestream, December 23, 2021 (1:21:32).
- ↑ 23.0 23.1 Interview, November 10, 2024 (7:30).
- ↑
- ↑ Livestream, November 30, 2020 (57:50).
- ↑ 26.00 26.01 26.02 26.03 26.04 26.05 26.06 26.07 26.08 26.09 26.10 26.11 26.12 Livestream, 2018-04-8 (PM) (51:49).
- ↑ 27.0 27.1 Livestream, December 6, 2018 (41:43).
- ↑
- ↑ Livestream, May 31, 2024 (1:56:49).
- ↑ Video, February 26, 2021 (20:25).
- ↑ 31.0 31.1 31.2 31.3 31.4 31.5 31.6 Livestream, April 30, 2021 (1:08:10).
- ↑ 32.0 32.1 32.2 32.3 Livestream, March 29, 2024 (2:39:07).
- ↑
- ↑ 34.0 34.1 Interview, October 16, 2024 (1:12:41).
- ↑ 35.0 35.1 Livestream, January 28, 2022 (1:16:02).
- ↑ 36.0 36.1 36.2 Livestream, May 5, 2017 (22:44).
- ↑ 37.0 37.1 37.2 37.3 37.4 Livestream, February 25, 2022 (1:14:21).
- ↑ 38.0 38.1 38.2 38.3 38.4 38.5 38.6 Livestream, April 30, 2021 (1:10:04).
- ↑ Livestream, May 31, 2023 (1:10:08).
- ↑
- ↑ Livestream, October 25, 2024 (1:04:56).
- ↑
- ↑
- ↑
- ↑ 45.0 45.1 45.2 Livestream, January 28, 2022 (1:15:30).
- ↑ 46.0 46.1 46.2 46.3 Livestream, January 28, 2022 (1:11:40).
- ↑ 47.0 47.1 Livestream, July 29, 2022 (1:01:02).
- ↑ 48.0 48.1 Livestream, August 31, 2023 (2:21:08).
- ↑ 49.0 49.1 49.2 Livestream, May 31, 2024 (1:54:00).
- ↑ 50.0 50.1 Livestream, January 29, 2021 (1:24:27).
- ↑ Livestream, September 27, 2018 (47:46).
- ↑ 52.0 52.1 Livestream, April 30, 2020 (56:16).
- ↑ 53.0 53.1 53.2 53.3 Livestream, November 17, 2017 (33:17).
- ↑ Interview, July 19, 2020 (1:05:50).
- ↑ Ashes of Creation Store: Prowler of Perdition.
- ↑ 56.0 56.1 Video, April 28, 2023 (22:39).
- ↑
- ↑ 58.0 58.1 Livestream, May 26, 2017 (37:17).
- ↑ 59.0 59.1 Twitter - t’s a chicken! It’s a bird! It’s the Thundering Bolt Beast!
- ↑ 60.0 60.1 60.2 Interview, July 18, 2020 (49:46).
- ↑
- ↑ 62.0 62.1 62.2 Interview, July 18, 2020 (52:28).
- ↑ Interview, July 18, 2020 (52:57).
- ↑ Livestream, May 26, 2017 (46:43).
- ↑
- ↑
- ↑ Livestream, September 27, 2019 (39:09).
- ↑ 68.0 68.1 Livestream, July 26, 2019 (56:06).
- ↑
- ↑ 70.0 70.1
- ↑ 71.0 71.1
- ↑ Video, September 30, 2020 (8:32).
- ↑ Ashes of Creation Twitter: Travel with an aquatic mount.
- ↑ 74.0 74.1 74.2 Livestream, September 30, 2020 (16:31).
- ↑ Livestream, March 31, 2022 (1:22:01).
- ↑ 76.0 76.1 Twitter - The animal husbandry system will affect aquatic animals as well!
- ↑ Livestream, October 29, 2021 (30:34).
- ↑ Livestream, October 29, 2021 (37:34).
- ↑ Livestream, April 30, 2021 (56:43).
- ↑ Steven Sharif Twitter, April 17, 2021.
- ↑ Podcast, November 15, 2020 (35:42).
- ↑ Livestream, October 14, 2022 (32:38).
- ↑ 83.0 83.1 Livestream, February 25, 2022 (25:24).
- ↑ Livestream, June 16, 2017 (28:07).
- ↑ Video, June 30, 2023 (7:37).
- ↑ 86.0 86.1 86.2 86.3 Blog: A noble steed
- ↑ Livestream, May 17, 2017 (1:04:12).
- ↑ Livestream, May 29, 2020 (39:02).
- ↑ Interview, July 9, 2023 (51:26).
- ↑ 90.0 90.1 Interview, July 9, 2023 (56:37).
- ↑ Livestream, June 1, 2017 (28:42).
- ↑ Leader of Men
- ↑ 93.0 93.1 93.2 Livestream, May 29, 2020 (58:31).
- ↑ Livestream, September 30, 2020 (45:37).
- ↑ 95.0 95.1
- ↑ Livestream, September 30, 2020 (45:26).
- ↑ 97.0 97.1
- ↑ 98.0 98.1 Livestream, December 22, 2020 (1:16:22).
- ↑ 99.0 99.1 Livestream, October 29, 2021 (48:36).
- ↑ 100.0 100.1 100.2 Livestream, October 29, 2021 (51:22).
- ↑ Livestream, May 27, 2022 (1:05:08).
- ↑ 102.0 102.1 102.2 Livestream, May 27, 2022 (58:04).
- ↑ 103.0 103.1 Video, May 27, 2022 (10:17).
- ↑ Livestream, May 27, 2022 (54:49).
- ↑ Livestream, May 27, 2022 (1:02:41).
- ↑ 106.0 106.1
- ↑
- ↑ 108.0 108.1 Livestream, April 30, 2020 (1:22:26).
- ↑
- ↑
- ↑
- ↑ Livestream, January 29, 2021 (1:21:01).
- ↑ 113.0 113.1 113.2 Livestream, May 29, 2020 (39:02).
- ↑ 114.0 114.1 Livestream, June 30, 2023 (1:38:39).
- ↑ Node series part II – the Metropolis.
- ↑ 116.0 116.1 Livestream, October 14, 2022 (45:31).
- ↑ 117.0 117.1 Livestream, August 28, 2020 (2:06:42).
- ↑ 118.0 118.1 118.2 Interview, August 17, 2018 (24:48).
- ↑
- ↑ Livestream, June 4, 2018 (45:30).
- ↑ Livestream, May 4, 2018 (51:57).