Mounts

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Mounts are obtained through an early quest that is available to players in starting areas.[2]

  • Mounts will be purchasable from players utilizing Animal husbandry and taming.[13]
  • Fall damage that occurs while mounted will be first applied to the mount; and if the mount dies as a result, then the remaining damage may overflow onto the player, but this will be determined based on testing.[15]
  • There may be emotes associated with mounts and pets, such as petting, hugging, or playing with them.[16]
  • The majority of mounts are based on animals, but there may be some mounts based on inanimate objects in the future.[17]

Mount skins

Mount skins can be applied to the appearance of mounts that were earned in-game.[19][20][2][21] These are applicable to specific classes (tiers) of mounts.[22]

Acquiring achievements like t3 mounts or t2 mounts to use cosmetics on will require varying degrees of effort, skill and strategy. Once achieved players can use those cosmetics.[23]Steven Sharif

Mount abilities and stats

Noble Warhorn Sprint mount ability.[24]

All mounts will have certain types of abilities: Whether those abilities are utility, or sprint, or some type of combat charge through that knocks down players or something. It just depends on the type of mount and the skills associated with that mount. That's also one component of the animal husbandry system is in creating these mounts you can have unique skill sets associated with them that obviously creates an economy for mount types and and puts some relevancy on the profession of animal husbandry to present unique mounts.[25]Steven Sharif

Mounts have different core abilities, utility skills and stats that are based on the rarity of the mount and the mount's tier.[8][14][25][26]

  • Mount abilities may provide either horizontal or vertical power gains.[8]
Tier one mounts will have certain type types of abilities that are unique to the tier ones and the tier twos will have certain abilities that are unique to the tier twos. In some cases those will be horizontal; in other cases they'll be vertical power gain. So it just depends on the situation. It's a situational element.[8]Steven Sharif
  • Based on skill choice, mounts can be used as initiation vehicles, escape vehicles, utility vehicles, and traversal vehicles.[27][28]
    • Jump abilities.[27]
      • Double-jumping may be possible for certain mounts.[29]
    • Terrain-specific capabilities.[27]
    • Gliding abilities.[27]
Mounts have obviously many different applications and that's also going to speak to its identity when it has a skill selection choice too. Like do you- are you more aggressive in initiation with your mount? Okay well you probably want the ones that are going to be able to charge through and do some type of CC effect on players in front of you. Are you more about using them out to dodge and avoid different types of things? Well then you probably want some type of invulnerability skills or some type of protective skills that you can activate at certain times. Are you going to be more traversal and focus on speed you use your mount just go around the world and you don't really care about the combat aspect? Well then you probably want some skill sets on your mount that reflect that.[28]Steven Sharif
  • Mounts will have varied speeds.[30]
There's definitely a difficulty from a balance perspective obviously on the design side when you're having to incorporate speeds that are so radically different from the normal player movement speeds; and mounts do have a obviously a significantly faster component there. But that's why you build into the to the skill sets that players have obviously those types of cc's which can either, as we spoke about previously, knock the player off of their mount, kill them with some massive damage, or stun the player. Those are components that are taken into account when balancing out these skill selections.[28]Steven Sharif
  • A player can dismount and have their mount follow them.[25][31]

Mounted combat

Certain mounts will have combat abilities.[32][33][13]

Mounts will have a variety of effective pvp abilities, some viable in larger scale encounters when organized correctly.[34]Steven Sharif
  • Mounts will have combat skills based on the breed and rarity. There will also be some RNG to the mount skills.[35]
    • Charging through opponents (to knock them down).[35]
    • Abilities to create a lance while mounted have been discussed as a potential design idea.[35]
    • Specific weapons systems may exist on different riding points on group mounts.[36]
There is danger to traversing areas with enemies nearby; and there are specific abilities that knock a rider off of their mount should they venture too close to enemies.[37]Steven Sharif
  • The intention is for players to gain knowledge about mount abilities through observation rather than having that information provided to them in advance.[38]
Q: How will it be evident to players in a PVP scenario what types of abilities they might anticipate from an enemy's mount if its owner has a skin of another breed applied to it?
A: Mount abilities are really meant to be a learned information source. This is not meant to be something that I can look at a mount and know without interacting with that individual- that player what that mount is capable of doing; and as such, when they have skins applied, whether it be through in-game earned or through cosmetic purchase, you will get a learning for what that mount does by observing its use-case and taking that knowledge that you have learned forward with you.[38]Steven Sharif

Mounts can be killed by players, but can be resurrected after a certain cooldown period.[8][31][39]

  • Potions obtained from the Alchemy profession can be used to reduce the cooldown.[8][40][31]
  • Mounts that die a certain number of times within a set period might gain a debuff that requires a different material component to assist with their resurrection.[40]
  • Fall damage that occurs while mounted will be first applied to the mount; and if the mount dies as a result, then the remaining damage may overflow onto the player, but this will be determined based on testing.[15]

Mounts can be targeted separately from the player while mounted.[31]

  • If a player dies there will be a period of time before their mule despawns. Other players must kill that player's mule to be able to loot it.[41]
  • If a player's mule dies its corpse will contain the same percentage of lootable items as the player.[41][42]

Dragon abilities

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Dragons are flying mounts with strong battle abilities, such as AoE breath attacks, swooping flyby attacks, and others.[43][21]

The dragon will have a lot of capability in PvP. It's primarily its purpose, because as it relates to Castles and the sieges they're in, or Nodes and the sieges they're in. We want dragons to have large scale ramifications against player raids.[21]Steven Sharif

Summoning mounts

Summoning a mount in Alpha-1.[44]

We want to make sure that it's not cumbersome to quickly mount a steed and start moving... Steeds play a very important role in mobility.[44]Steven Sharif

Mounts are items that players carry then activate to summon the mount nearby.[13]

  • Mounts are generally able to be summoned during combat in the open-world.[28]
    • There may be exceptions to this in certain dungeons, instances or other spaces where summoning mounts may not be permitted.[28]

A mount can be an initiation vehicle; it can be an escape vehicle; it can be utility vehicle; it can be traversal.[28]Steven Sharif

Mounts are going to be items that you will be able to carry on your character and activate to summon the mount in front of you or near you; where you can then ride the mount.[13]Steven Sharif

  • A player can dismount and have their mount follow them.[25][46]
    • In current Alpha-1 testing mounts are not separate from the player, but in future mounts will be.[25]

Right now we don't have it where the mount is separate from the player per-se. You automatically mount the mount when you summon it in the in the alpha. But in the future you'll be able to summon it and you won't have to automatically mount it. It'll just be standing next to you. It'll follow you around and then you'll be able to mount it.[25]Steven Sharif

  • De-summoning the mount returns the item back to the player's inventory.[45]

Land mounts

Land mounts (Ground mounts) are tier 1[5] mounts that are obtained through an early quest that is available to players in starting areas.[2]

Gliding mounts

Alpha-2 Thundering Bolt Beast gliding in-game footage.[48]

This is the gliding distance that you can develop a little bit with these gliding mounts. So there's some some good amount of distance traveled.[48]Steven Sharif

Gliding mounts are tier 2[5] winged mounts that jump/glide/hover close to the ground.[49] Unlike royal (tier 3) mounts, gliding mounts are not capable of true flight by default.[50]

Flying mounts (Royal mounts)

Royal mounts are a tier 3[5] class of flying mounts available to Mayors of metropolis nodes and Kings and Queens of Guild castles. Royal mounts can also be dropped from legendary world bosses.[52][21]

Generally flying is not something that we're going to be doing in this game and there's a lot of reasons for that: Some of it is economic, some of it is ... you create this really great looking world and we don't want you flying over all the time.[50]Jeffrey Bard

At any given point in time you're gonna see anywhere from 10 to maybe at max I would say around 20 based off of the legendary world boss timers. Probably 20 people who have flying abilities.[54]Steven Sharif

There are different types of royal mounts.[21]

Dragons are a class of these royal mounts. You can get different types of royal mounts. They don't have to be dragons. They could be some other type of legendary mythical creature... It will be an epic looking large-scale creature and people will notice you and it while you are approaching.[21]Steven Sharif

Undermounts

The guild leader of a castle can grant the use of flying undermounts (such as wyrmlings) to guild officers during a castle siege.[31][60][61][62]

  • These may only be granted if the castle nodes are successfully established prior to the siege.[62]
    • Node A grants 1 undermount, Node B grants 2 undermounts, and Node C grants 2 undermounts.[63]
  • This system is subject to change during testing.[63]

Little wyrmlings that you can grant to officers if you're a castle owner, and they can fly around too.[60]Steven Sharif

Aquatic mounts

Aquatic mounts are Tier A mounts[6] that may be obtained from taming underwater creatures.[7]

  • Aquatic mounts are faster in water and slower on land.[12]
  • Aquatic mounts will be able to fully traverse naval areas and water areas.[66]
An intrepid explorer could choose to traverse on his tide snapper alone.[66]Sarah Flanagan
Mounts will have skills that relate to fishing in some way shape or form, least the water mounts. Whether that be getting out to a particular area, whether it be like some type of fish finding or chumming the area. There could even be benefits while fishing in the water while mounted, like, you're on the back of your turtle out there just sitting in the water casting your rod, or your line.[67]Steven Sharif

Crowdfunding mounts

Kickstarter/Summer crowdfunding mount rewards are obtained and utilized by applicable backers in the following way:[2]

  1. Basic mounts are obtained through an early quest that is available to all players in starting areas.
  2. Players assign cosmetic skins to a character on their account from the account management page.
  3. The skin can then be applied to change the appearance of the mount that was earned in game.
    • This does not remove the skin itself. It can be applied again to any other applicable mount in the future.
    • Players may remove the skin from a character and assign it to another character on their account.
    • Skins can only ever be active on one character and one mount.

The Dawnbreaker mount skin is used in a similar fashion as described, but is only applicable to a certain class of mounts. Aquatic mount skins, like the Tidesnapper, are also used in a similar fashion, but are only applicable to the aquatic class of mounts.[2]

Animal husbandry

Screenshot of Dawnbreaker variant achievable through the Animal husbandry profession. 3D model by Jessica Jennings.[69]

Those variations that were present with the Dawnbreaker: those are examples of how Animal Husbandry surfaces subtle changes- from subtle to extreme. Those were more subtle; those are wing variations, those were fur variations, color variations, eye color variations. All of that stuff gets represented as part of the Animal husbandry system and it's cool to see what's available for players to experiment with.[70]

Rare Flailrunner[71] mount that can only be obtained via breeding two tamable creatures through the animal husbandry profession.[72]

Animal husbandry is meant to be a pretty diverse profession: One that has a significant importance because players in MMOs love their mounts and we wanted to do something unique in that regard.[73]Steven Sharif

Animal husbandry is a profession within the processing artisan class.[74][75][76]

Many animals that can be tamed and bred through the animal husbandry profession can be found in herds across the lands of Verra. These herds represent a gatherable resource, of sorts, that masters of the animal husbandry profession may then use to discover lesser-known species variants with untold powers and abilities. Mounts play a large role in Ashes of Creation, and animals like the horse are an early gateway into the unlimited possibilities that await those skilled in the arts of husbandry.[78]

Animal husbandry mounts

Mounts are breedable in-game via the Animal husbandry profession.[78]

Mount barding

Mount barding cosmetic reward for backing at the Leader of Men level.[84]

Mount barding (also referred to as Saddles) is armor for mounts in Ashes of Creation. Mount barding is similar in concept to player armor.[85]

  • The higher the level of barding, the better looking it will be.[85]
  • Barding will have multiple components that can be equipped. Each component will increase the stats of the mount, such as hit points and speed.[86][85]
  • Barding cosmetics can only be applied to mounts with barding cosmetic slots.[87]
  • Cosmetic skins may only be applied to barding/saddle items that are earned in-game.[88]
    • Barding skins can not be applied over a mount skin.[89]
    The mount skins are applied to the mount, and barding (think of it like an accessory appearance) can not be applied over the mount skin.[89]Cody Peterson
    • Barding skins' appearance may differ depending on the type of mount.[87]

Racial mounts

Characters are able to obtain racial mounts via a quest in that race's starting area.[90][3]

Each starting area will have a different quest line that will yield a different type of starting mount. But by default you don't just choose human and here you get a horse, so to speak. Because you can be a human in our game and choose to start in a different racial area- at a different Divine Gateway- and as such then you could follow the quest line that gives you the Orc mount.[90]Steven Sharif

Mount seasonal variations

Timeless Terrapin seasonal variations.[91]

Mounts being one of those things that you own will interact with the seasons and the time of day.[91]Steven Sharif

We're just using this example, but we could use this type of tech for a lot of things not just mounts.[92]Margaret Krohn

Seasonal variations or time of day may affect certain objects in the world, such as mobs and mounts.[94][95][14][92]

  • Different creatures will spawn based on the season.[94]
This alcove might now have a bunch of new types of monsters that are AoE focused and you might want to bring your AoE team there during winter because you can get that spot in this hunting ground; and you can pull really easily all the creatures into that little spot. But in summer maybe that population isn't as close and it's no longer a viable hunting ground.[94]Steven Sharif
Mounts will have rarities and those rarities will be, I think, respective not only of their skill selection that they were either bred with or acquired with, but also as it scales in rarity you're going to see effects like these come online: The ability for that mount to represent. But as Margaret said, this is not just on the mount front, this is something that I think allows us to integrate both the visual component of an environment that you see but also incorporate effects as part of that environment and that change accordingly to other things that are going on in the world.[14]Steven Sharif
  • It is unlikely that seasonal variations will affect player armor.[97]

Group mounts

Multi-passenger group mounts were unlocked during the Kickstarter crowdfunding campaign.[99][98]

  • These mounts will be elephant sized or larger.[100]
  • Group mounts will be rarer and more difficult to obtain than regular mounts.[36]
  • There will be a limit on the number of passengers (for each type of group mount).[36]
  • Specific weapons systems may exist on different riding points on group mounts.[36]

The group mount is gonna be a very difficult mount to achieve, but once achieved it's gonna be very fun and and pivotal in gameplay. So the idea there is to have them grand.[100]Steven Sharif

Mount drops

Mounts and pets are dropped by world bosses on a very rare basis.[101]

Temporary mounts

Temporary mounts that drop from bosses will age and eventually die.[102]

Naming mounts

Mounts and pets are able to be named by players.[103]

  • Summoners may be able to name their summons, but will not be able to change their creature type, which is part of the nameplate above the summon.[104]

Stables

Alpha-1 early example of the first tier of animal husbandry stables on a freehold plot.[105]

Players will be able to place the animals they are trying to focus on from a Husbandry perspective within the stable area and then over the course of time are going to be able to yield some type of results out of those parings.[105]Steven Sharif

Stables in Ashes of Creation refer to:

  • A system that stores active mounts in slots that can be used local to the stable.[8]
The active mounts are determined based on you having that active mount as part of a slot within the stable that you're within the area of. And what that means is that mounts are relevant in battle; and if you lose your mount in battle it is a detriment. There are ways for you to bring that mount back. There are active potions that you can have available to you to do fast resurrections to reduce that cooldown potentially; and you can also interface with the stable itself if you want to swap that mount out with a different mount.[8]Steven Sharif
Q: Will you be able to keep your mounts that you've unlocked on your freeholds plot to move freely about as they please like in a stable or in a little fenced area?
A: There are a number of different types of ways that creatures can be acquired: some of them in a mount format; and can be utilized in animal husbandry/livestock placements on the freehold. But from a cosmetic perspective, we don't quite have a system in place for that yet. I'm not going to rule that out for the future of post-launch, but right now it's delegated specifically to hunting, taming, livestock, and animal husbandry.[106]Steven Sharif

Royal stables

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Royal stables are a type of building in Ashes of Creation.[21]

  • Castles come with a royal stables.[21]
  • Mayors can choose to build royal stables within their node. Once chosen, the community will need to build the stables through quests.[21]
  • Royal mounts must be mounted in a royal stables in order to fly.[21]

The royal mounts will be the only class of mounts that can fully fly in the world; and they are will be needed to be mounted while in a royal stables. Royal stables are a building that can be built in a node if elected to be built by the mayor and supported by the community building it up through the quests to do so; and castles come with a royal stable as well. So once you have a royal stable and you become that Mayor or King or Queen, you may then mount the creature there and then take it wherever you wish.[21]Steven Sharif

Faster travel

Faster travel in Ashes of Creation refers to the use of player ridden mounts and automated creatures that connect certain nodes.[108][27][109][110]

There will be connection points between certain nodes via the use of like flying automated creatures that you can use.[110]Steven Sharif

Skins

Cinderhorn Steer pre-order pack cosmetic mount skin.[114]

Providing these limited options that collectors out there like when it comes to achieving and/or purchasing cosmetics. It means something I think when players make that decision to purchase or they go through the rigorous portion of achieving those things in game that it is not just everywhere around them and becomes meaningless at that point.[115]Steven Sharif

Accessories/armor, Buildings, Caravans, Mounts, Pets, and Ships sold in the cosmetic store are skins.[116][117][118]

Owning cosmetics does not guarantee the acquisition of the item the cosmetic can be used on. Players must still achieve the corresponding item/building.[120]Steven Sharif
  • The lore on store cosmetics is flavor text.[119]
  • The best skins will be in-game achievable.[125]
The best skins will be in-game achievable (obviously “best” is subjective, so I’d say the most ornate and detailed/unique).[125]Steven Sharif

Cosmetic store

Ashes of Creation cosmetic store.[126]

There is going to be legendary cosmetics that can be earned and achieved in the game through the game systems, but that's going to take a significant amount of effort and work; and those cosmetics are going to be on-par with the cosmetics offered in the marketplace... What that does is it provides additional revenue to the company so that we can continue to fund the development of content as well and bridge the divide that not having a box cost would have and not having any pay-to-win mechanics whatsoever.[127]Steven Sharif

The Cosmetic store enables players to purchase Cosmetics for use in Ashes of Creation.[128] The cosmetic store offers limited time, limited quantity items to help sustain game development.[129]

Nothing in our shop will ever be pay to win as we believe this practice greatly hurts the MMORPG genre.[130]

  • Cash shop cosmetics will offer a diverse selection of unique looks.[131]

I want to incentivize purchase in the cosmetic shop for sustainability of what expansions we have intended, since we are not a box cost. I want to incentivize purchase by offering limited items: limited time, limited quantity, so you have confidence that when you purchase them, they won't be offered later on in some other way.[129]Steven Sharif

I don't want cosmetic items that can be purchased from the market to be transferable... because it is in a way a transfer of money for potentially something in-game.[133]Steven Sharif

Community guides

See also

References

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  122. Livestream, August 28, 2020 (2:14:06).
  123. 123.0 123.1 toast-caravan-skins.png
  124. 124.0 124.1 margaret-caravan-skins.png
  125. 125.0 125.1 steven-best-skins.png
  126. Ashes of Creation cosmetic store.
  127. Livestream, July 25, 2020 (1:53:46).
  128. cosmetics obtaining.png
  129. 129.0 129.1 129.2 Livestream, 2018-04-8 (PM) (58:29).
  130. 130.0 130.1 kickstarter microtransactions.png
  131. equitable-cosmetics-quote.png
  132. cash shop non tradable.jpg
  133. 133.0 133.1 Interview, May 11, 2018 (32:36).