Mounted combat

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Certain mounts will have combat abilities.[1][2][3]

Mounts will have a variety of effective pvp abilities, some viable in larger scale encounters when organized correctly.[4]Steven Sharif
  • Mounts will have combat skills based on the breed and rarity. There will also be some RNG to the mount skills.[5]
    • Charging through opponents (to knock them down).[5]
    • Abilities to create a lance while mounted have been discussed as a potential design idea.[5]
    • Specific weapons systems may exist on different riding points on group mounts.[6]
There is danger to traversing areas with enemies nearby; and there are specific abilities that knock a rider off of their mount should they venture too close to enemies.[7]Steven Sharif
  • The intention is for players to gain knowledge about mount abilities through observation rather than having that information provided to them in advance.[9]
Q: How will it be evident to players in a PVP scenario what types of abilities they might anticipate from an enemy's mount if its owner has a skin of another breed applied to it?
A: Mount abilities are really meant to be a learned information source. This is not meant to be something that I can look at a mount and know without interacting with that individual- that player what that mount is capable of doing; and as such, when they have skins applied, whether it be through in-game earned or through cosmetic purchase, you will get a learning for what that mount does by observing its use-case and taking that knowledge that you have learned forward with you.[9]Steven Sharif

Mounts can be killed by players, but can be resurrected after a certain cooldown period.[10][11][12]

  • Potions obtained from the Alchemy profession can be used to reduce the cooldown.[10][13][11]
  • Mounts that die a certain number of times within a set period might gain a debuff that requires a different material component to assist with their resurrection.[13]
  • Fall damage that occurs while mounted will be first applied to the mount; and if the mount dies as a result, then the remaining damage may overflow onto the player, but this will be determined based on testing.[14]

Mounts can be targeted separately from the player while mounted.[11]

  • If a player dies there will be a period of time before their mule despawns. Other players must kill that player's mule to be able to loot it.[15]
  • If a player's mule dies its corpse will contain the same percentage of lootable items as the player.[15][16]

Mount abilities and stats

Noble Warhorn Sprint mount ability.[17]

All mounts will have certain types of abilities: Whether those abilities are utility, or sprint, or some type of combat charge through that knocks down players or something. It just depends on the type of mount and the skills associated with that mount. That's also one component of the animal husbandry system is in creating these mounts you can have unique skill sets associated with them that obviously creates an economy for mount types and and puts some relevancy on the profession of animal husbandry to present unique mounts.[8]Steven Sharif

Mounts have different core abilities, utility skills and stats that are based on the rarity of the mount and the mount's tier.[10][18][8][19]

  • Mount abilities may provide either horizontal or vertical power gains.[10]
Tier one mounts will have certain type types of abilities that are unique to the tier ones and the tier twos will have certain abilities that are unique to the tier twos. In some cases those will be horizontal; in other cases they'll be vertical power gain. So it just depends on the situation. It's a situational element.[10]Steven Sharif
  • Based on skill choice, mounts can be used as initiation vehicles, escape vehicles, utility vehicles, and traversal vehicles.[22][23]
    • Jump abilities.[22]
      • Double-jumping may be possible for certain mounts.[24]
    • Terrain-specific capabilities.[22]
    • Gliding abilities.[22]
Mounts have obviously many different applications and that's also going to speak to its identity when it has a skill selection choice too. Like do you- are you more aggressive in initiation with your mount? Okay well you probably want the ones that are going to be able to charge through and do some type of CC effect on players in front of you. Are you more about using them out to dodge and avoid different types of things? Well then you probably want some type of invulnerability skills or some type of protective skills that you can activate at certain times. Are you going to be more traversal and focus on speed you use your mount just go around the world and you don't really care about the combat aspect? Well then you probably want some skill sets on your mount that reflect that.[23]Steven Sharif
  • Mounts will have varied speeds.[25]
There's definitely a difficulty from a balance perspective obviously on the design side when you're having to incorporate speeds that are so radically different from the normal player movement speeds; and mounts do have a obviously a significantly faster component there. But that's why you build into the to the skill sets that players have obviously those types of cc's which can either, as we spoke about previously, knock the player off of their mount, kill them with some massive damage, or stun the player. Those are components that are taken into account when balancing out these skill selections.[23]Steven Sharif
  • A player can dismount and have their mount follow them.[8][11]

Mount barding

Mount barding cosmetic reward for backing at the Leader of Men level.[26]

Mount barding (also referred to as Saddles) is armor for mounts in Ashes of Creation. Mount barding is similar in concept to player armor.[27]

  • The higher the level of barding, the better looking it will be.[27]
  • Barding will have multiple components that can be equipped. Each component will increase the stats of the mount, such as hit points and speed.[28][27]
  • Barding cosmetics can only be applied to mounts with barding cosmetic slots.[29]
  • Cosmetic skins may only be applied to barding/saddle items that are earned in-game.[30]
    • Barding skins can not be applied over a mount skin.[31]
    The mount skins are applied to the mount, and barding (think of it like an accessory appearance) can not be applied over the mount skin.[31]Cody Peterson
    • Barding skins' appearance may differ depending on the type of mount.[29]

See also

References