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Scalerunner may refer to:

You see your enemies, your Scalerunner sees a meal.[2]

Numerous settlements scattered throughout Verra are places of daily hardship, and a powerful protective instinct often takes root in the hearts of their peoples. Many souls having grown up within the vast reaches of Verra’s lands will have heard the tale of the Scalerunner in their youth. Though embellished somewhat through countless retellings, the core of the tale remains intact. Within a tainted crevasse in a forgotten corner of Verra is said to be a lair of a truly vile creature. A beast of sickly green slithers forth from its hollow, its jaws glinting with venom in the moonlight.[1]

The elders instruct villagers to never set out at night alone or undefended, or for children to misbehave; else the Maw will find you. It prefers to isolate its prey, and has a particular taste for children. If it comes, be thankful that death will be swift, as the snapping of one’s own bones will be the last thing one will ever hear. A thoroughly nightmarish beast, it was often used to terrorize the minds of unruly children, or those too inquisitive for their own safety. While the beasts are not nearly as dangerous outright as many storytellers would have one believe, there are more than enough threats prowling the lands, and a chance to minimize unnecessary threats is gladly taken.[1]

While a wild Scalerunner is not largely a cause for alarm for a trained soldier, a Scalerunner bred from birth to kill is a far different story. Speed is its greatest asset, and it closes the distance to a target with seemingly preternatural agility. Its low profile also helps to make it a difficult target to strike, and its venom ensures no prey can hope to escape. A Scalerunner whose instincts have been honed for battle makes for a terrifying opponent, and luckily for those who must face them, they are a rare sight. The product of this rigorous conditioning is a disciplined but calculating beast with a taste for the blood of its enemies. However, the process is arduous and it takes many months to ready a cadre of Scalerunners for war. The riders themselves undergo extensive training to be able to cope with the chaotic speed of their war mounts in the midst of battle. Tales circulate through many a soldier’s war camp of how the outcome of a battle hinged upon the efforts of the reptiles and their riders - if left unimpeded, the Scalerunner can easily outflank any groundborn force.[1]

Riders marching through towns on campaign are an inspiring sight to would-be tamers of this savage creature. However, those who have witnessed them in battle know that both beast and rider are monsters in their own right.[1]

Bundled in


Level Health XP given Drops Tags
1 156 50 Lesser Essence Shard
2 168 55 Lesser Essence Shard
3 65 Lesser Essence Shard
4 214 80


  • Melee attack
    • 9-34 damage (depending on level)
  • Tail Swipe
    • Swipes tail in a small AOE hit that does 24-82 (depending on level


Related quests




Rime and Regal‎ pre-order pack cosmetics.[4]

We are very transparent in the business model of subscription with cosmetic only marketplace... I respect and understand the opinion of rather having a box price in-place of cosmetics, but that is not the direction I’ve decided to take. After weighing the benefits to the game and its population, I believe a lower barrier to entry is healthier in the long run, and the steady content release and quality of the product will sustain the retention for subscription and in-turn provide a healthier content release strategy for Ashes.[5]Steven Sharif

Cosmetics provide a wide array of customization in Ashes of Creation.[6]

All skin cosmetic items are cosmetic items only and do not grant the user any other benefit. The lore text is flavor text, and background of the creatures and items in the world of Verra.[4]
  • Equitable cosmetics, both from a quantity and quality standpoint, are achievable through in-game means.[8] Cosmetics achievable in-game will be on-par, and in the case of legendary skins, even more elaborate than shop items.[9][10][5]
I want to make sure that equitable cosmetics both from a quantity and quality standpoint are achievable through in-game achievements. Time, effort should let you be happy with what you can accomplish.[8]Steven Sharif
In my opinion quality of cash shop cosmetics should be equal to in game achievable cosmetics, but offer a diverse selection of unique looks.[11]Steven Sharif
The most grand looking cosmetics will be from in-game achievment only.[12]Steven Sharif
From an armor standpoint, we cut armor sets up into many different pieces. These pieces can sometimes be used as part of other sets, that may include helmets, wrists, gloves etc. So while you will not see an achievable white version of the corvid castigator set in the game for example, you may see its shoulder piece used in another set, or its leggings, or wrist piece used in another set (not every piece as to form the whole set, but perhaps a couple pieces). This would be difficult to notice at first glance, due to the material, texture and color variation used, but this modular approach to content creation makes achieving a wide variety of looks achievable for an MMORPG of our size.[9]Steven Sharif
  • Different variants of store purchased cosmetic creatures (Pets and Mounts) may exist in the wild.[14][15]
While the exact same skin will not be available again in the future once it's gone from the Shop, these skins are all variants of creatures that you can expect to see across Verra - so perhaps you will find one with a similar style in-game![14]Sarah Flanagan
  • Cosmetics can be used by all races but there may be slight variations to make them work with the body builds of each race.[16][17]
  • There will not be mascot looking/furry cosmetics.[18]
It's important to remember, Ashes is a NO-BOX COST subscription only game, with an optional cosmetic marketplace. This achieves a few things from a monetization model. Having a lower barrier to entry for players to try the game when they don't have to fork out $60 for the box price is good, our box price is 0$. This also places an emphasis on the game's retention and our continual updates and content creation to keep players playing and staying subscribed (a put your money where your mouth is sort of philosophy for us as a company). It also means players don't have to spend $60 everytime there is an expansion.[9]Steven Sharif
Is there an answer that satisfies everyone? Nope. And that's ok. We are open and transparent with our philosophies and business model. You know what you are getting with Ashes and to me, given my experiences in other games, it is a nice breath of fresh air.[9]Steven Sharif

Cosmetic store

Ashes of Creation cosmetic store.[22]

There is going to be legendary cosmetics that can be earned and achieved in the game through the game systems, but that's going to take a significant amount of effort and work; and those cosmetics are going to be on-par with the cosmetics offered in the marketplace... What that does is it provides additional revenue to the company so that we can continue to fund the development of content as well and bridge the divide that not having a box cost would have and not having any pay-to-win mechanics whatsoever.[10]Steven Sharif

The Cosmetic store enables players to purchase Cosmetics for use in Ashes of Creation.[23] The cosmetic store offers limited time, limited quantity items to help sustain game development.[8]

  • Equitable cosmetics, both from a quantity and quality standpoint, are achievable through in-game means.[8]
  • Nothing in the cosmetic store will be pay to win.[7]

Nothing in our shop will ever be pay to win as we believe this practice greatly hurts the MMORPG genre.[7]

  • Cash shop cosmetics will offer a diverse selection of unique looks.[11]

I want to incentivize purchase in the cosmetic shop for sustainability of what expansions we have intended, since we are not a box cost. I want to incentivize purchase by offering limited items: limited time, limited quantity, so you have confidence that when you purchase them, they won't be offered later on in some other way.[8]Steven Sharif

  • All cosmetic store items will be non-tradeable.[21] There will be no gifting mechanism for cosmetic items.[24]

I don't want cosmetic items that can be purchased from the market to be transferable... because it is in a way a transfer of money for potentially something in-game.[24]Steven Sharif


Cinderhorn Steer pre-order pack cosmetic mount skin.[25]

Providing these limited options that collectors out there like when it comes to achieving and/or purchasing cosmetics. It means something I think when players make that decision to purchase or they go through the rigorous portion of achieving those things in game that it is not just everywhere around them and becomes meaningless at that point.[26]Steven Sharif

Pets, Mounts, Costumes, Armor, Buildings and Accessories sold in the cosmetic store are skins.[27]

The best skins will be in-game achievable (obviously “best” is subjective, so I’d say the most ornate and detailed/unique).[33]Steven Sharif

See also