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Pets are available in game from level 1.[2]

  • Pets are usually small creatures, but there may be scaled-up variants of them in-game.[3]

There is going to be cool, cute, interesting pets that are available; and some may feel very fae-like.[4]Steven Sharif

There are three types of pets in Ashes of Creation.[5][6]

The intention is to make each pet slot unique, so having 1 cosmetic slot, 1 item pet and 1 class skill pet.[6]Steven Sharif

Cosmetic pets

Cosmetic pets are available for purchase from the cosmetic store.[8]

Combat pets

Combat pets (also referred to as Item pets or Universal combat pets) may be tamed from certain creatures in the world.[9]

  • Combat pets will not increase a player's power and will require a sacrifice from the player.[10]
  • Combat pets have a horizontal progression, not a vertical one.[10]
  • Combat pets are categorized by class and will adhere to a simple trinity structure (Tank/DPS/Support).[7]
  • Combat pets will also be categorized into different rarities.[7]
  • Combat pets may not be able to be summoned in certain dungeons, instances or other spaces.[11]

It will participate in combat. It will allow you different options sometimes, but it won't necessarily increase your power and... you'll be sacrificing something for it.[10]Jeffrey Bard

Combat pets are not the same as Summoner summons.[7]

Summoner summons

The summoner uses many abilities that channel through their summon (also referred to as class skill pets). The summoner is essentially playing through their summon.[12]

  • Summoners can summon up to three Summons.[13]
  • Abilities from the summon appear on the summoner's hotbar.[12]
  • Summoner has control over their summon.[12]
  • Summoners can summon Tank, DPS or Support summons.[14]
  • Summons will exist until another summon is cast, the summon is killed, or the summoner logs off.[14]
  • Summoners will likely not be able to fuse with their summons (eidolons).[15]
  • Summons can be leveled through the application of skill points to their active skill.[16]
  • Summons will be able to use crowd control (CC).[17]
  • Summoners may be able to name their summons, but will not be able to change their creature type, which is part of the nameplate above the summon.[18]

You gain your summons from your summoner class as an active skill and then skills can be further developed with points.[16]Steven Sharif

Summoners summon different summons, depending on the class and augments they choose.[19]

  • Animals.[19]
  • Spirits.[19][20]
  • Zombies, skeletons and other undead creatures.[14][20]
  • Corpses (potentially).[19]
  • Some summoners may summon multiple things.[19]
  • Other summoners may only summon one powerful thing.[19]
  • Certain summoners may only be able to summon effects and/or temporary energies.[19]

Augments from a secondary archetype can be applied to a summons.[21]

For example: If your summon had a sweeping attack with a claw, or had the ability to bite an opponent, or rush an opponent; and you took teleportation, you could rush them similar to how I've given an example with the tank: Teleporting to a target instead. Or, its claws could combust on impact on a target dealing some burn damage that persists. Or... let's say your summon traditionally was some type of bear or bear cat, you could apply an elemental augment and now it could be a transparent flaming bioluminescent cat; and its damage would be fire based. So, that's how we want to influence the active skills with how augments apply; and that's how it would apply with Summoners.[21]Steven Sharif

Summoner summons are not the same as combat pets.[7]

Summon appearance

A summon's appearance is determined by in-game choices.[22]

Summoners can change the appearance of their summons.[19]

The other cool thing about the you know summoner that we want to implement is kind of a summon creation suite where you can customize the appearance potentially based on what you found in the world. Something that's already going to be implemented with the animal husbandry system; and there's no reason why we can't take that technology- that you know system and apply it elsewhere such as with the Summoner.[24]Steven Sharif

Pet progression

Combat pets will be levelable and will have gear available to them.[25][26]

Pet drops

Mounts and pets are dropped by world bosses on a very rare basis.[27]

Naming pets

Mounts and pets are able to be named by players.[28]

  • Summoners may be able to name their summons, but will not be able to change their creature type, which is part of the nameplate above the summon.[18]

Breeding mechanics

Gryphon concept art.[29]

These are some concept iterations of exactly how the animal husbandry profession's going to work as you create the offspring of different combinations of animals and you find and discover types of mounts. For example this Gryphon: You will have the ability to open up an in-game character customization screen for the animals; and you'll be able to use certain dials to touch different aesthetic aspects of the actual animal's features: On its wings, on its head, its beak, its armor that's going to be present; the claws and talons. You will be able to actually make a unique representation of this mount, so you're just not a cookie cutter like everybody else.[30]Steven Sharif

Animal husbandry will have discoverable blends of breeding.[31]

Animal husbandry and taming create unique mounts with unique abilities and stats.[36][37]

There is a compendium of acceptable parameters for breeding, which isn't going to be known until players discover it.[35][38] This discovery may be different for different players.[38]

  • Animals have a unique ID that is tied to the husbandry chart (compendium) that takes into account possible combinations between animals.[35] There will be odd combinations, but there will be limits to what is possible.[38]
  • Discovery of certain breeding habits and different quests may grant access to slots in the compendium.[38]
  • Players will be able to discover all possible combinations of genetic traits for breeding eventually, but there is an element of RNG associated with genetic parings.[39]

Animal husbandry involves a tree of its own that players get to discover via what pairings they choose... That's going to be a pretty fun aspect of creating rare mounts that haven't been seen in the world.[40]Steven Sharif

Genetic lines are based on the type of mount or creature that has been captured or tamed.[41]

  • The genetic system will involve trial and error to determine what yields or combinations are possible. This will incorporate an element of RNG.[35][38]
    • This may grant access to specific types of mounts.[38]
    • A dominant genetic trait might be discovered with a pairing or there may be a much smaller chance to unlock a specific breed of species.[35]
    • These chances are improved based on the player's advancement within the Animal husbandry profession.[35]

Each of these animals have a unique ID. There's going to be essentially this husbandry chart that takes into account potential combinations between animals that you have. So there's gonna be a little bit of obviously trial and error as players begin to explore this genetic system to determine what yields are possible; and those yields are obviously going to have an element of RNG to them as well. So you know you may pick up on a more dominant genetic trait within the pairing, or you may have a much smaller chance to unlock a specific breed of species; and then those chances obviously get augmented by your advancement within the Animal Husbandry profession. So a person who's more experienced in pairing of certain animals, and even the specific types of pairings, will increase their likelihood- their RNG chances of essentially birthing a unique mount; and being able then to sell those on an open auction. They can also be applied as certificates toward the construction of particular caravans as well.[35]Steven Sharif

There are stages of development within breeding.[42]

  • Youngling stage: For mammals this relates to baby animals. For lizards (reptiles) this is an egg stage.[42]

A modified character creation system allows customization of Summoner pets and Animal husbandry.[30][42]

  • Changes at the Youngling stage affect the appearance of the animal at adulthood.[42]
  • During the Youngling stage there may also be quests for specific types of cosmetic features.[42]

There's definitely going to be odd combinations, whether it's a butterflyger, giraffealope I don't know, but there will be definitely caps that are present.[38]Steven Sharif

List of cosmetic pets

See also


  1. Blog: A Fell Venture.
  2. mounts.png
  3. Ashes of Creation Forums - From the Undergrowth.
  4. Livestream, 18 January 2018 (25:58).
  5. 5.0 5.1 5.2 Livestream, 16 June 2017 (40:45).
  6. 6.0 6.1 6.2 6.3 6.4 pet slots.png
  7. 7.0 7.1 7.2 7.3 7.4 Livestream, 30 October 2020 (1:21:14).
  8. cosmetic skins.png
  9. Livestream, 18 January 2018 (33:09).
  10. 10.0 10.1 10.2 10.3 Livestream, 28 June 2019 (1:24:27).
  11. Livestream, 30 April 2021 (1:10:04).
  12. 12.0 12.1 12.2 Livestream, 19 May 2017 (10:06).
  13. steven-summoners.png
  14. 14.0 14.1 14.2 Livestream, 25 July 2020 (1:41:46).
  15. Livestream, 26 May 2017 (43:20).
  16. 16.0 16.1 Interview, 8 August 2018 (22:27).
  17. summons-ccs.png
  18. 18.0 18.1 Livestream, 29 January 2021 (1:21:01).
  19. 19.0 19.1 19.2 19.3 19.4 19.5 19.6 19.7 19.8 19.9 Livestream, 8 April 2018 (AM) (0:58).
  20. 20.0 20.1 Livestream, 8 April 2018 (PM) (11:27).
  21. 21.0 21.1 Livestream, 8 April 2018 (PM) (24:11).
  22. 22.0 22.1 22.2 Livestream, 17 May 2017 (1:07:55).
  23. summoner summon.png
  24. 24.0 24.1 Livestream, 30 January 2020 (1:26:09).
  25. 25.0 25.1 Livestream, 30 November 2020 (1:26:00).
  26. Pets.jpg
  27. mountpetdrops.png
  28. namingmountspets.png
  29. stevengryphon.png
  30. 30.0 30.1 Livestream, 17 August 2018 (12:27).
  31. husbandry discoverable.png
  32. Livestream, 17 May 2017 (1:04:12).
  33. Interview, 18 July 2020 (49:46).
  34. Livestream, 26 May 2017 (46:43).
  35. 35.0 35.1 35.2 35.3 35.4 35.5 35.6 35.7 Livestream, 29 May 2020 (43:19).
  36. 36.0 36.1 36.2 36.3 36.4 Livestream, 8 April 2018 (AM) (12:34).
  37. Livestream, 9 February 2018 (39:42).
  38. 38.0 38.1 38.2 38.3 38.4 38.5 38.6 Podcast, 11 May 2018 (1:02:02).
  39. Interview, 7 February 2021 (39:30).
  40. Livestream, 22 May 2017 (53:39).
  41. Livestream, 1 June 2017 (28:42).
  42. 42.0 42.1 42.2 42.3 42.4 Podcast, 4 August 2018 (1:22:24).