Mayors
Mayors are chosen through different election methods according to the node's type.[3][4][5]
- Only node citizens may be elected mayor.[6]
- Only one citizenship may be declared per account, per server realm.[6][7]
- Previous mayors won't have any special system driven bonuses to help them get reelected.[8]
- Kings and Queens can also become a mayors.[6]
- Mayoral leadership powers are granted via the use of mandates. These are designed to limit the ability for Mayors to grief their node.[9][2][10]
- Q: What stops a player from renouncing their node citizenship of an enemy node then bidding on your economic node mayorial election just to grief it after they get elected?
- A: That sounds like a strategy! There are obviously going to be certain mechanics that when a mayor engages with its node, requires buy-in from the citizenship. So, the mayor is going to have a certain amount of mandate energy and that mandate energy can be spent on promoting certain policies, electing certain buildings to be constructed, choosing, certain trade agreements and alliances; and many of those things require the citizenship to buy in, through either voting or engaging with those systems to determine whether or not the mayor can successfully do those things. So there's a bit of a relationship between what the citizenship wants and what the mayor wants.[9] – Steven Sharif
- Players will be able to view a historical listing of mayors of a node.[11]
Mayoral leadership powers
Mayoral leadership powers are granted to mayors via the use of mandates.[2][10]
- Initiate buy orders using gold from the node treasury.[13][14][15][16]
- Initiate mayoral commissions to aid node development.[13][17][15][2][18][12]
- Adjust node taxes.[13][2][19] This includes setting tax rates that apply to tavern games.[20][21]
- Tax money may only be used to fund node development.[22]
- Initiate service building construction and expansions.[13][2]
- Improving node defensive structures, such as stronger walls and gates, traps, and siege equipment.[18][23][24][25][12]
- Hiring mercenary NPCs to defend the node during sieges.[26][12]
- Declaring war on another node and rallying citizens to the cause.[27][18][28]
- Resources are required to declare a node war. These are able to be gathered through special mayoral commissions relating to war preparations.[27]
- We don't want mayors running around in Ashes of Creation just perma flagging the whole world into a state of PvP, well it's going to cost you some resources to do that.[27] – Chris Justo
- Set a message-of-the-day for the node.[29]
- Proposing node policies that are voted on by citizens.[30][31][18]
- Mayors won't have formal systems to carry out surveys/polls of node citizens, but they will be able to utilize node citizen chat or message-of-the-day services.[29]
- Mayors may have special color names in node chat channels.[29]
- Entering into trade agreements and defining routes between nodes.[32][13][30][28]
- Initiating Mayoral caravans to trade node commodities with other nodes in exchange for service building upgrades and bespoke buffs.[33][34][35][36][16]
- Mayors cannot denote players as enemies of the state.[38][39] Previously this was a potential option.[28][40]
- Nodes aren't meant to gatekeep other players who are not citizens of your node from interfacing with your node. Traffic to your node, fees that are associated with utilizing the node services that get applied to non-citizens are directly contributing and helping your node advance by filling your coffers.[38] – Steven Sharif
- Mayors are notified when their node is named on a siege declaration scroll.[41]
- The mayoral title unlocks special high-effect abilities and stats during sieges, wars, and events.[42][43][44]
- Mayors and lords of castles have spells they can use on the battlefield with high effect and long cooldowns for their teams.[43]
- Mayors gain new powers and responsibilities as their node advances.[5]
- Some leadership powers are specific to node type, biome, or dominant race, others are universal.[46]
- There definitely are differences... Some of the things that mayors can do are more universal, but then some systems have very specific if your node has a certain dominant race, or your node is a certain type, or it's in a certain biome. So there's even differences between where it is too.[46] – Chris Justo
- If a mayor does not make certain decisions within a set period of time then the system will make a decision for them.[48][49]
- Q: The idea behind all these nodes are awesome, but I wonder how it will actually play out in the live version. The problem is having player run or the problem with having player run towns is that people come and go in video games. So, will towns die out etc?
- A: We incorporate as part of those designs certain fail-safes, certain protections, certain automated progression that takes over when some of those decisions are lacking or are not made; and those decisions can be defaulted. Now, of course, that would have a deleterious effect on the direction that a particular node might want to go, because they're going to be doing default behaviors, or default actions, as opposed to something that might be in line with the strategic objective of that particular node, or the specialization that the node has previously been attempting to do. But that is why we have a regularly recurring election period where players can take the reins of power and can elect someone else to come in and participate and and re-right the ship, so to speak. So it is absolutely a component of having player-driven mechanics that there is an opportunity for things to be less than ideal, or less than strategic when certain bad-faith actors or people leave, but there are safeguards in place.[48] – Steven Sharif
- Mayors and node governments use city hall to visualize and control activities within their node. These capabilities will also be available via mobile/web interface.[10]
Mayoral abilities
Mayors are granted special high-effect abilities based on their node type that can be used during specific events, such as node sieges and wars.[55][42][43][44]
Skill | Icon | Description |
---|---|---|
Bolster Vitality | Applies Bolster Vitality to all citizens in a large radius.[56] | |
Invoke Power | Applies Invoke Power to all citizens in a large radius.[57] | |
Node Defense | Apply Hold The Line to all citizens in a large radius.[58][59] | |
Node Physical Power | Apply Rally Strength to all citizens in a large radius.[60][61] |
Node mandates
Node mandates are an energy system that enables Mayors to take actions within a node.[9][13][2] Mandates are designed to limit the ability for Mayors to "grief" their node.[9][2][10]
- Citizen participation in policy votes, construction, mayoral commissions, mayoral caravans, node wars, and node sieges generate mandates for the mayor.[13][2]
- Mayors can utilize their available mandates to adjust taxes, bypass policy votes, initiate construction, initiate expansions, and certain mayoral commissions.[13][2]
- A newly elected mayor may begin their term with "a couple" of default mandates.[62]
- Unused mandates at the end of a mayor's term will be lost.[62]
- We're concerned about limiting how much damage a bad faith mayor can do; and this is definitely one of those systems that if you're doing good things that the citizens are agreeing with- and this is part of your power as a citizen even if even if you think you don't have any power- this is one of your main things is agreeing with what the mayor is doing makes them able to do more actions; and that are hopefully are favorable for you.[2] – John Collins
- Q: Is there a cap on the energy for mandates?
- A: There is not currently a cap that's designed for mandates. However, mandates are an accrued energy through action and actions have cooldowns associated with them that you can do them over certain periods of time; and they also have certain weights that are applied by design. So naturally within a given period of time a mayor will only have the ability to do so many things that generate mandates; and as a result that is the soft cap. However, the system is built- or is being built- in such a way where that is a variable we can define through testing when we see if there should be, or should not be, we can add that at a later time.[63] – Steven Sharif
Buy orders
Buy orders are the primary way for a node to generate node commodities that can be spent on construction, upgrades, and maintenance of node service buildings.[13][14]
- Mayors initiate buy orders using gold from the node treasury.[13][14][15] The mayor can adjust the parameters of buy orders:
- How many commodities are being requested.[13][14]
- How long the buy order is active.[13][14]
- The raw materials or crafting materials required to complete the buy order.[67][13][14] Final goods are not used to complete buy orders.[67]
- How much players are rewarded.[13][14]
- When selecting specific types of buy orders that require certain material components in order to fulfill, you will have a wide array of material choices to make: either those that are relevant locale to your node placement or those that are across the world; and there is a variable in payment that the mayor has access to in setting and how they'll be rewarding players. So you need to make sure that you're incentivizing players who are making those large transits across the world to actually take that risk and bring those materials to you.[68] – Steven Sharif
- Players are rewarded with bound node currency and node reputation for fulfilling buy orders.[65][13][14]
- Once a material gets sunk into the buy order, the player receives the benefit of the node currency, which right now is a bound currency that's used to purchase a number of different types of vendorable items that exist within nodes.[65] – Steven Sharif
- If a mayor does not create buy orders, they will auto-populate after a set period of time based on node activities.[69]
- If the mayor is not making these decisions, buy orders will populate based off of activities that the node have available to them after a set period of time. So that the bad faith mayor is not depleting the node potentially of its resources that players can still interact with.[69] – Steven Sharif
- Node citizens participating in buy orders will generate mandates for their node.[70]
- Players will be able to view buy orders that are listed at nodes around the world.[71]
- Those of you who are traders and are interested in actually capitalizing on the supply and demand of nodes and their competing interests and what they're trying to accomplish will have an opportunity to move those goods around the world: Take that risk potentially, but receive a high reward as a result.[71] – Steven Sharif
- There are some safeguards and clamps that limit how much Mayors can manipulate the buy order system.[72]
- Q: What prevents a mayor from manipulating buy orders to offer very high rewards for very low returns?
- A: The mayor does have the ability to influence what those purchase prices and buy order types are. That's a power that comes with being elected or winning the the election result. Now, what you do is going to determine if you stay in office, probably depending of course on the election type. But there are some safeguards with regards to how much the player can manipulate options- and there are also clamps on setting purchase prices and whatnot.[72] – Steven Sharif
- Buy orders are distinct from mayoral commissions.[73]
- A buy order is strictly material-based and you don't accept a buy order and then go do it. It is something that you can just check your node UI or you can check the nodes around you to see what they have active and you can just go do it and come back; and participate or fulfill these buy orders. Whereas, a commission is- a mayoral commission is more like a quest. It's something you pick up and then it tracks your activity while you have it.[73] – Chris Justo
Mayoral commissions
Mayoral commissions are simple types of quests with singular objectives that are able to be initiated by mayors.[77][13][17][15]
- There are a limited number of commission slots available to be set by the mayor at any one time.[77][78][17]
- The list of commissions available to the Mayor resets daily. Completed commissions will go on cooldown and won't be able to be selected again until the cooldown period has ended.[79]
- More mayoral commissions will become available as the node progresses; and the commissions that are available will change based on how the node is built.[77]
- Access to commissions is based on node type, location, building choices, and predominant node race.[13][17]
- There will be a cap to the number of commissions that can be accepted by a single player.[78]
- Completing mayoral commissions will reward the node with node commodities, node-to-node reputation, mandates, and temporary buffs to buildings or zones.[77][13][17]
- Players will receive experience, node reputation, node currency, and other miscellaneous rewards.[13][17][15]
- Important commissions, such as War Preparations, will require large numbers of dedicated players to successfully complete.[80]
- It has not yet been confirmed by the developers if these will be restricted to node citizens.[81]
- My inclination is that for certain types of node actions that grant the mayor certain node powers that we will expect only citizen participation at a certain threshold, but it's something that obviously we're going to be testing in A2.[81] – Steven Sharif
- Mayoral commissions can be conducted by both citizens and non-citizens, but only citizen contribution will generate mandates for the node.[78][17]
- Mayoral commissions are selected by the Mayor, whereas regular commissions are system-generated.[82][78]
- Q: Is participation always going to be greater for larger nodes by default, or can a small node with close to 100 participation still greatly benefit from them?
- A: That's gonna come down to what commissions the mayor is initiating. Level three nodes aren't going to be initiating mayoral commissions that require thousands of players to participate, because they don't have access to those; where Metropolises that have a huge citizenship base will get access to those kinds of commissions. So the rewards will be proportionate to the node level and the expected amount of citizens.[83] – Chris Justo
List of mayoral commissions
Buy orders
Buy orders are the primary way for a node to generate node commodities that can be spent on construction, upgrades, and maintenance of node service buildings.[13][14]
- Mayors initiate buy orders using gold from the node treasury.[13][14][15] The mayor can adjust the parameters of buy orders:
- How many commodities are being requested.[13][14]
- How long the buy order is active.[13][14]
- The raw materials or crafting materials required to complete the buy order.[67][13][14] Final goods are not used to complete buy orders.[67]
- How much players are rewarded.[13][14]
- When selecting specific types of buy orders that require certain material components in order to fulfill, you will have a wide array of material choices to make: either those that are relevant locale to your node placement or those that are across the world; and there is a variable in payment that the mayor has access to in setting and how they'll be rewarding players. So you need to make sure that you're incentivizing players who are making those large transits across the world to actually take that risk and bring those materials to you.[68] – Steven Sharif
- Players are rewarded with bound node currency and node reputation for fulfilling buy orders.[65][13][14]
- Once a material gets sunk into the buy order, the player receives the benefit of the node currency, which right now is a bound currency that's used to purchase a number of different types of vendorable items that exist within nodes.[65] – Steven Sharif
- If a mayor does not create buy orders, they will auto-populate after a set period of time based on node activities.[69]
- If the mayor is not making these decisions, buy orders will populate based off of activities that the node have available to them after a set period of time. So that the bad faith mayor is not depleting the node potentially of its resources that players can still interact with.[69] – Steven Sharif
- Node citizens participating in buy orders will generate mandates for their node.[70]
- Players will be able to view buy orders that are listed at nodes around the world.[71]
- Those of you who are traders and are interested in actually capitalizing on the supply and demand of nodes and their competing interests and what they're trying to accomplish will have an opportunity to move those goods around the world: Take that risk potentially, but receive a high reward as a result.[71] – Steven Sharif
- There are some safeguards and clamps that limit how much Mayors can manipulate the buy order system.[72]
- Q: What prevents a mayor from manipulating buy orders to offer very high rewards for very low returns?
- A: The mayor does have the ability to influence what those purchase prices and buy order types are. That's a power that comes with being elected or winning the the election result. Now, what you do is going to determine if you stay in office, probably depending of course on the election type. But there are some safeguards with regards to how much the player can manipulate options- and there are also clamps on setting purchase prices and whatnot.[72] – Steven Sharif
- Buy orders are distinct from mayoral commissions.[73]
- A buy order is strictly material-based and you don't accept a buy order and then go do it. It is something that you can just check your node UI or you can check the nodes around you to see what they have active and you can just go do it and come back; and participate or fulfill these buy orders. Whereas, a commission is- a mayoral commission is more like a quest. It's something you pick up and then it tracks your activity while you have it.[73] – Chris Justo
Node policies
Node policies affect a variety of node functions, such as taxes and fees, building and zone buffs, and node-to-node reputation activities, such as trade agreements, and node wars.[84][13][30]
- The intent is that there are varying degrees of influence that are very powerful depending on the policy that we're talking about, depending on the mandates that the Mayors exert in order to utilize those policies.[84] – Steven Sharif
- Mayors propose node policies that are voted on by citizens within a 24-hour or shorter time period.[13][30][31][18]
- Policies are voted in if the majority of voters approve of them.[85]
- Mayors can utilize their available mandates to bypass policy votes.[13][30][2]
- Mayors may also be able to take emergency actions depending on certain predicates that get met. This might allow them to reduce the voting threshold or voting time for policies.[85][31]
- There are a limited number of policy slots available to be proposed.[13][30] Some policies occupy multiple slots.[31]
- Node policies that are deployed will provide benefits to various aspects of the node, its citizens, its ZOI, its vassals (in some cases), specific buildings, and to its mayor.[85][31]
- Certain policies may affect the visual appearance of the node.[86]
- Some of the benefits you can receive by being a vassal of a certain parent is access to a policy that your node not might not normally have access to; and in fact you can also unlock an additional policy slot based on certain conditions that the parent or Sovereign node may have access to in their reliquary, or in their achievement systems, or in policies that they've elected. Some policies occupy multiple slots and it's almost like a card structure. You have each of these policies that live on a card and you get to select that card- throw it into the slot it goes out to the citizens to vote on within the 24-hour or sometimes shorter period. The mayor has emergency actions they can take right depending on certain predicates that get met and if an emergency action occurs they may be able to spend their influence as mayor within their term to set up a policy for a vote within an hour's period of time; and citizens in that way they can sneak it through a bit.[31] – Steven Sharif
Policies are unlocked by various conditions within a node.[13][30][31][18]
- Node level.[13][30]
- Node type.[13][30]
- Dominant node race.[13][30][31]
- Building choices.[13][30][31]
- Location of the node.[13][30]
- Events, such as node wars and node sieges.[85][13][30]
- Node happiness.[13][30][87][88]
- Achievements based on the completion of story arcs.[31]
- World bosses that are defeated.[31]
- Node citizens gained (or lost).[31]
- Node housing foreclosed upon.[31]
- There's a lot of different things that policies can influence; and policies exist within certain denominations. You have some policies that might be reflective of the culture that the node is representing; and you get access to those cultural policies. You have some policies that might become available because you've constructed a certain building type and now you've attracted a guild of NPCs that are weapons smiths. You might have some policies that are social organizations representative- you only get to build one social organization or Temple: which religion does the node follow. All of these are customization points that the city gets to choose and now you as a citizen get to identify the city that best aligns with your progression within the game and your game style and gameplay.[31] – Steven Sharif
Node elections
Once a node has reached Village (stage 3) there will be a one week cooldown period before node elections begin.[90]
- This cooldown period allows players to establish citizenship at the village; which may require them to relinquish previous citizenship at another node.[90]
- Following the initial cooldown, there will be a one week election process, then from that point on, elections will follow a monthly cadence.[90]
- Node sieges may not be declared for 21 days following a node advancing to any stage.[91]
Node elections occur on a monthly basis.[90][93]
- Election notices will be mailed to the accounts of citizens.[94]
- Only citizens of a node may participate in its elections.[12]
- Only node citizens may be elected mayor.[9][6]
- Only one citizenship may be declared per account, per server realm.[6][7]
- A king or queen can also become a mayor.[6]
Node election types
Mayors are chosen through different methods according to the node's type.[3][4][5]
- Academic node mayors are elected via ranked choice popular vote.[3][13][95]
- This was previously a single popular vote system.[96][4] Records of who voted for who are not published.[94]
- Divine node mayors are elected based on the citizen who earns the most PvE favor by completing religious quests.[3][13][95][96][4]
- Most of the devotion-oriented tasks are going to be on an individual basis and won't utilize outside support.[97]
- Economic node mayors are elected via a blind-bid auction where the citizen bidding the most money wins.[3][13][95][96][4] This is a gold sink.[98]
- Military node mayors are elected based on trial by combat. During the election week the node will enter an open-PvP battleground state for hour-long periods where candidates (and their citizen supporters) compete to gain points by killing opposing supporters and securing objectives. The highest point winner at the end of the week will win.[3][13][95]
Node taxes
Mayors are able to set a generalized node tax rate as well as overrides for different activities within their node. Mayors gain additional taxation controls as their node advances.[104][19]
- Amenities tax override.[104]
- Artisanship tax override.[104]
- Commerce tax override.[104]
- This may include taxes that apply to tavern games.[20][21]
- Property tax override.[104]
- Freehold property taxes scale according to the number of freehold building permits issued for that freehold.[105][106][22]
- Citizenship dues and property taxes scale based on the stage of the node when a player became a citizen.[13][107][108][109][110]
- The goal is to exert financial pressure on node populations by making taxes increasingly expensive as nodes advance, rather than putting in place hard population caps.[108][109]
- Node tax rates will be visible on the world map by hovering over a node location.[111]
- Tax revenue only goes toward funding node development. This cannot be withdrawn by the mayor or any other player.[112][22]
Regent nodes take a cut of taxes from various activities that occur within their vassal node structure.[112][113]
- This tax doesn't necessarily impact the individual citizen, because citizen's tax levels are determined by their node, but the node's finances are affected by the taxation levied by its parent nodes.[113]
When a node reaches stage 3 (Village) and a player run government has formed, all player housing will pay taxes.[114]
- A player's tax charge will be determined by the number of structures built on their plot.[106][22]
- Freehold taxes are calculated based on the number of permits issued for buildings on a freehold.[115][116][105][106][22]
- Buildings that require permits will have additional upkeep costs.[115]
- Maintaining businesses requires licensing and payments to the node your Freehold is associated with. This permitting system allows for a certain number of buildings to be constructed on a Freehold. Permits can be obtained from the same node the Freehold was certified from, and buildings that require permits will have an additional upkeep cost.[115]
- Housing foreclosures result from failing to pay property taxes or other fees.[115]
Trade agreements
Trade agreements are established by Mayors to trade node commodities between nodes via mayoral caravans.[33][34][35][117][36][16][28]
- There are a limited number of trade agreements that a node can have.[35]
- Mayoral caravans may only be initiated between nodes with trade agreements or alliances.[35][36]
- Trade agreements affect reputation between the nodes.[13][30]
- Guilds may enter into trade agreements within a guild alliance.[118]
- Mercenary guilds will be a viable way forward for different organizations. I think there will be a lot of business to be had with that; and one of the systems in our trade agreements is creating an escrow for those particular type of arrangements that we're looking into.[119] – Steven Sharif
Trade routes
Trade routes in Ashes of Creation refer to.
- Economic relationships between nodes established by Mayors.[117][36]
- Trade agreements are established to trade node commodities between nodes via mayoral caravans.[33][34][35][117][36][16][28]
- From a diplomatic standpoint the ability for the mayor or citizens to set up NPC routed trade routes between nodes as a trade agreement or as a diplomatic process.[117] – Steven Sharif
- Roads for the transit goods via the caravan system.[120]
- You might have a mountain pass and during winter that mountain pass is always closed and so the trade routes on land change with caravans and that's something that can not only exist on a cyclical level but also dynamically based on player activity.[120]
Mayoral caravans
Mayoral caravans (also referred to as Trade caravans, or Node-to-node trade caravans) are launched by Mayors to trade node commodities with other nodes in exchange for service building upgrades and bespoke buffs.[33][34][35][117][36][16]
- Just wait until the node-to-node trade system becomes available for Mayors, where you can now use your treasury to purchase node-specific commodities that can be traded on the node-to-node trade network and in return give you necessary resources from successful trade completions, where you can then spend those resources on bespoke buffs and upgrades for the buildings you have. So there's going to be a need to utilize that treasury of yours that you've accumulated to purchase these commodities that then can be traded on the node-to-node trade house.[33] – Steven Sharif
- Nodes answering node-to-node trade requests must have a trade agreement or alliance with the requesting node.[33][34][35][117][36][16][28]
- Once the mayor initiates a node-to-node trade order with another node, a system driven caravan is spawned to transit the goods. These caravans will have a unique appearance specific to the node (of origin) and may appear on the map when they are launched (as a world event).[33][34][35][36]
- Those caravans that... are taking those trades will be very unique looking to the node; and we are considering the idea of showing the trade caravan on the map when it's launched from the node, if it's a part of that node-to-node trade. So, just thinking thinking about how many people are going to try to destroy that caravan to take the goods inside.[33] – Steven Sharif
Visuals
2024-07-18 2023-09-19 2023-09-13 2023-09-04
See also
References
- ↑
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 Livestream, August 31, 2023 (31:44).
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Interview, November 10, 2024 (29:18).
- ↑ 4.0 4.1 4.2 4.3 4.4 Node series part II – the Metropolis.
- ↑ 5.0 5.1 5.2 Blog - Know Your Nodes - The Basics.
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5
- ↑ 7.0 7.1 Interview, May 11, 2018 (50:05).
- ↑ Livestream, August 31, 2023 (37:35).
- ↑ 9.0 9.1 9.2 9.3 9.4 Livestream, April 30, 2024 (1:06:36).
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 Livestream, November 17, 2017 (9:49).
- ↑ Livestream, September 29, 2023 (1:05:44).
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6 12.7 MMOGames interview, January 2017
- ↑ 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 13.11 13.12 13.13 13.14 13.15 13.16 13.17 13.18 13.19 13.20 13.21 13.22 13.23 13.24 13.25 13.26 13.27 13.28 13.29 13.30 13.31 13.32 13.33 13.34 13.35 13.36 13.37 13.38 13.39 13.40 13.41 13.42 13.43 13.44 13.45 13.46 13.47 13.48 13.49 Blog: Development Update with Village Node.
- ↑ 14.00 14.01 14.02 14.03 14.04 14.05 14.06 14.07 14.08 14.09 14.10 14.11 14.12 14.13 14.14 Livestream, August 31, 2023 (59:43).
- ↑ 15.0 15.1 15.2 15.3 15.4 15.5 Interview, July 8, 2020 (1:04:05).
- ↑ 16.0 16.1 16.2 16.3 16.4 16.5 Livestream, June 30, 2017 (53:57).
- ↑ 17.0 17.1 17.2 17.3 17.4 17.5 17.6 17.7 Livestream, August 31, 2023 (39:17).
- ↑ 18.0 18.1 18.2 18.3 18.4 18.5 Livestream, April 29, 2022 (27:42).
- ↑ 19.0 19.1 Livestream, March 28, 2020 (1:03:38).
- ↑ 20.0 20.1
- ↑ 21.0 21.1
- ↑ 22.0 22.1 22.2 22.3 22.4
- ↑ Livestream, July 25, 2020 (1:22:40).
- ↑ Livestream, January 18, 2018 (37:05).
- ↑
- ↑ Livestream, June 26, 2020 (59:11).
- ↑ 27.0 27.1 27.2 Video, May 31, 2024 (4:24).
- ↑ 28.0 28.1 28.2 28.3 28.4 28.5 City hall.
- ↑ 29.0 29.1 29.2 Livestream, August 31, 2023 (35:23).
- ↑ 30.00 30.01 30.02 30.03 30.04 30.05 30.06 30.07 30.08 30.09 30.10 30.11 30.12 30.13 30.14 30.15 Livestream, August 31, 2023 (44:21).
- ↑ 31.00 31.01 31.02 31.03 31.04 31.05 31.06 31.07 31.08 31.09 31.10 31.11 31.12 31.13 31.14 31.15 Livestream, August 26, 2022 (1:12:40).
- ↑ Livestream, May 31, 2024 (2:20:34).
- ↑ 33.0 33.1 33.2 33.3 33.4 33.5 33.6 33.7 33.8 Interview, January 19, 2025 (43:43).
- ↑ 34.0 34.1 34.2 34.3 34.4 34.5 Video, September 29, 2023 (2:59).
- ↑ 35.0 35.1 35.2 35.3 35.4 35.5 35.6 35.7 35.8 Livestream, August 31, 2023 (2:10:23).
- ↑ 36.0 36.1 36.2 36.3 36.4 36.5 36.6 36.7 36.8 36.9 Video, July 15, 2019 (2:12).
- ↑ Livestream, August 31, 2023 (29:04).
- ↑ 38.0 38.1 Interview, October 14, 2024 (12:25).
- ↑ Livestream, August 31, 2023 (30:41).
- ↑
- ↑ Livestream, December 23, 2021 (1:30:34).
- ↑ 42.0 42.1 Video, May 31, 2024 (57:56).
- ↑ 43.0 43.1 43.2
- ↑ 44.0 44.1 Livestream, July 25, 2020 (1:52:45).
- ↑ Livestream, August 31, 2023 (41:15).
- ↑ 46.0 46.1 Livestream, August 31, 2023 (28:30).
- ↑
- ↑ 48.0 48.1 Video, September 29, 2023 (1:52).
- ↑ Livestream, August 31, 2023 (29:33).
- ↑ Livestream, May 31, 2024 (2:09:43).
- ↑
- ↑ Livestream, May 19, 2017 (36:05).
- ↑ Livestream, May 19, 2017 (36:09).
- ↑
- ↑ 55.0 55.1 55.2 Video, May 31, 2024 (35:56).
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑ 62.0 62.1 Livestream, August 31, 2023 (38:00).
- ↑ Livestream, August 31, 2023 (34:09).
- ↑ 64.0 64.1 Livestream, August 31, 2023 (50:25).
- ↑ 65.0 65.1 65.2 65.3 65.4 65.5 Livestream, August 31, 2023 (1:01:10).
- ↑ 66.0 66.1 66.2 66.3 Video, August 31, 2023 (5:04).
- ↑ 67.0 67.1 67.2 67.3 Livestream, August 31, 2023 (1:06:01).
- ↑ 68.0 68.1 Livestream, August 31, 2023 (1:02:35).
- ↑ 69.0 69.1 69.2 69.3 Livestream, August 31, 2023 (1:02:23).
- ↑ 70.0 70.1 Livestream, August 31, 2023 (1:04:00).
- ↑ 71.0 71.1 71.2 71.3 Video, August 31, 2023 (12:55).
- ↑ 72.0 72.1 72.2 72.3 Livestream, April 30, 2024 (1:05:09).
- ↑ 73.0 73.1 73.2 73.3 Livestream, August 31, 2023 (1:04:14).
- ↑ Video, May 31, 2024 (10:02).
- ↑ Livestream, August 31, 2023 (43:07).
- ↑ Video, May 31, 2024 (0:46).
- ↑ 77.0 77.1 77.2 77.3 77.4 Video, May 31, 2024 (5:42).
- ↑ 78.0 78.1 78.2 78.3 Livestream, August 31, 2023 (42:05).
- ↑ Video, May 31, 2024 (12:16).
- ↑ Video, May 31, 2024 (11:13).
- ↑ 81.0 81.1 Livestream, July 3, 2024 (1:57:57).
- ↑
- ↑ Livestream, August 31, 2023 (43:27).
- ↑ 84.0 84.1 Podcast, October 12, 2024 (19:59).
- ↑ 85.0 85.1 85.2 85.3 Livestream, August 31, 2023 (47:43).
- ↑ Livestream, August 31, 2023 (49:13).
- ↑ 87.0 87.1 Livestream, April 7, 2023 (1:19:41).
- ↑ 88.0 88.1 Livestream, August 26, 2022 (1:17:04).
- ↑ Livestream, March 28, 2020 (1:01:34).
- ↑ 90.0 90.1 90.2 90.3 90.4 Interview, March 27, 2020 (6:03).
- ↑
- ↑
- ↑
- ↑ 94.0 94.1 Livestream, October 30, 2020 (1:01:00).
- ↑ 95.0 95.1 95.2 95.3 95.4 Livestream, August 31, 2023 (24:54).
- ↑ 96.0 96.1 96.2 96.3 Interview, July 19, 2020 (26:54).
- ↑ Livestream, March 26, 2021 (1:18:26).
- ↑ Livestream, October 31, 2023 (1:35:22).
- ↑ Livestream, November 19, 2021 (51:56).
- ↑
- ↑ Interview, March 27, 2020 (09:05).
- ↑ Livestream, March 26, 2021 (1:17:20).
- ↑ Podcast, May 11, 2018 (52:20).
- ↑ 104.0 104.1 104.2 104.3 104.4 104.5 104.6 Video, August 31, 2023 (28:04).
- ↑ 105.0 105.1 Interview, July 9, 2023 (54:46).
- ↑ 106.0 106.1 106.2 Livestream, June 30, 2023 (1:45:22).
- ↑ Livestream, August 31, 2023 (15:51).
- ↑ 108.0 108.1 Interview, July 9, 2023 (38:14).
- ↑ 109.0 109.1 Interview, March 27, 2020 (0:30).
- ↑ Video, April 5, 2018 (41:48).
- ↑ Livestream, September 29, 2023 (1:11:22).
- ↑ 112.0 112.1 Livestream, August 26, 2022 (1:10:16).
- ↑ 113.0 113.1 Interview, May 11, 2018 (57:02).
- ↑
- ↑ 115.0 115.1 115.2 115.3 Blog: Exploring the Boundless Opportunities of Freeholds.
- ↑
- ↑ 117.0 117.1 117.2 117.3 117.4 117.5 117.6 Podcast, September 29, 2021 (8:38).
- ↑ Livestream, January 11, 2019 (1:04:32).
- ↑ Livestream, 2018-04-8 (AM) (18:59).
- ↑ 120.0 120.1 Video, May 27, 2022 (17:15).
- ↑ Livestream, August 26, 2022 (1:26:58).
- ↑ Livestream, 2018-04-8 (PM) (1:20:03).
- ↑ Livestream, August 23, 2017 (28:22).
- ↑ Livestream, May 17, 2017 (30:53).
- ↑ Kickstarter - We Just Broke $1,500,000!