- Summoners can shift their roles easily to fill gaps in a group's composition based on the role of the summon they are utilizing coupled with their choice of secondary archetype, which influences the role the summons perform best at.
- Q: Summoner has been said to fill in the gaps in a party's role composition. What exactly does that mean in practice? Are they capable of speccing to be pure DPS, pure heals, or pure tank? Or instead are they supposed to be doing all three at a lesser level as needed?
- A: It depends on the summon that they bring out. They will have a variety of summon options and they will have supporting abilities that enhance the role of that particular summon, or that can hybridize the role of that summon based on the ability they cast on the summon or support by attacking- by casting on the target either. So is something that is flexible based on the summoner; and then when you choose a secondary archetype as your total class, that- as a primary summoner- that will influence which category your summons perform best as a role. So if you go with a secondary archetype for your class selection that's more DPS oriented this summons from a role category perspective will be a DPS summons. You'll still have the flexibility, but it won't be as strong as if you had chosen a support or a tank roll and the summon benefits you would have as a result of those secondary choices. – Steven Sharif
- You gain your summons from your summoner class as an active skill and then skills can be further developed with points. – Steven Sharif
- Summoners can summon up to three Summons.
- Abilities from the summon appear on the summoner's hotbar.
- Summoner has control over their summon, unless the summon is under ancillary effects.
- Summons adhere to the owner’s commands, unless otherwise under ancillary effects. – Steven Sharif
- Summoners can summon Tank, DPS or Support summons.
- Summoner summons are not the same as combat pets.
- The Summoner archetype does not have that portion of power taken away when they summon their pet. That's part of their... power is their summon. – Steven Sharif
- Summons will exist until another summon is cast, the summon is killed, or the summoner logs off.
- Summoners will likely not be able to fuse with their summons (eidolons).
- Summons can be leveled through the application of skill points to their active skill.
- Summons will be able to use crowd control (CC).
- Summoners may be able to name their summons, but will not be able to change their creature type, which is part of the nameplate above the summon.
- Summons follow the same PvP flagging rules as players and share the player's flag status.
- Summons follow the same flagging rules as players, if your summon pks someone, you gain corruption – Steven Sharif
- Zombies, skeletons and other undead creatures.
- Corpses (potentially).
- Some summoners may summon multiple things.
- Other summoners may only summon one powerful thing.
- Certain summoners may only be able to summon effects and/or temporary energies.
- For example: If your summon had a sweeping attack with a claw, or had the ability to bite an opponent, or rush an opponent; and you took teleportation, you could rush them similar to how I've given an example with the tank: Teleporting to a target instead. Or, its claws could combust on impact on a target dealing some burn damage that persists. Or... let's say your summon traditionally was some type of bear or bear cat, you could apply an elemental augment and now it could be a transparent flaming bioluminescent cat; and its damage would be fire based. So, that's how we want to influence the active skills with how augments apply; and that's how it would apply with Summoners. – Steven Sharif
These are the types of systems that we want to put in place where groups of a single primary archetype can come together to summon these types of effects that play off of what the identity of that archetype is. – Steven Sharif
- A siege summon will have an incremental size based on the number of summoners participating in that summon activity, with a maximum of eight.
- The number of summoners participating in the summon will determine its overall size.
- All summoners must be in the same party and the party leader must be a summoner.
- The party leader initiates the summon and then takes control of it.
- Once summoned, the party leader cannot be changed.
- If the party disbands, the summon ends. There will be a grace period to handle disconnects.
- The party may also contain non-Summoners.
- Classes with a Summoner secondary may grant augmented skills that summon weapons. These summoned weapons are not able to be equipped.
- The word "equip" only applies to items. There are currently no plans to include summoning items into a player's inventory or character slots. It may however be possible to change the appearance and damage type/data of a weapon through the use of a spell.
- There are summoned weapons that appear as a spell VFX to damage opponents for a period of time. These will not be able to be wielded, since weilding implies an item in a character equipment slot.
- Class specific appearance.
- Race specific appearance.
- Through in-game items.
- Through cosmetics that will be offered.
- Potentially through a summon creation suite, based on the Animal husbandry system.
The other cool thing about the you know summoner that we want to implement is kind of a summon creation suite where you can customize the appearance potentially based on what you found in the world. Something that's already going to be implemented with the animal husbandry system; and there's no reason why we can't take that technology- that you know system and apply it elsewhere such as with the Summoner. – Steven Sharif
The other classes, particularly the Summoner and Bard, take a considerable amount of additional feature development in order for many of their skills to be the target skills that we have for those classes. – Steven Sharif
- Archetype breakdown.
- Livestream, September 30, 2022 (1:14:20).
- Livestream, January 18, 2018 (45:52).
- Livestream, May 19, 2017 (10:06).
- Interview, August 8, 2018 (22:27).
- Interview, June 13, 2021 (13:11).
- Livestream, July 25, 2020 (1:41:46).
- Livestream, October 30, 2020 (1:21:14).
- Interview, January 14, 2022 (42:18).
- Livestream, May 26, 2017 (43:20).
- Livestream, January 29, 2021 (1:21:01).
- Livestream, 2018-04-8 (AM) (0:58).
- Livestream, 2018-04-8 (PM) (11:27).
- Livestream, 2018-04-8 (PM) (24:11).
- Livestream, November 22, 2019 (41:02).
- Podcast, May 11, 2018 (49:20).
- Livestream, 2018-04-8 (AM) (28:01).
- Interview, August 17, 2018 (14:59).
- Livestream, May 17, 2017 (1:07:55).
- Livestream, January 30, 2020 (1:26:09).
- Interview, October 17, 2020 (53:50).
- Interview, July 29, 2020 (49:53).
- Group dynamics blog.