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Health is a stat in Ashes of Creation.[1][2]

  • Players that are not in the same party, raid, alliance, or guild will not be able to see other player's health percentages or exact health bar values.[3][1][2]
  • A player's name plate will deteriorate to give an indication of how much damage they have taken.[1][2][4]

With regards to seeing another player's health: As you know their name plate will deteriorate or give you an indication of like hey they've taken damage they're significantly injured, but you're not going to get a percentage. You're not gonna get an exact bar value, unless you're in their party or in their raid.[2]Steven Sharif


info-orange.pngThis section contains information from Alpha-1 testing. It will be updated when new information is made available.
Character stats and attributes.[5][6]
Stat Base stat Level 1 Cleric Level 1 Mage Level 1 Tank
Health.[7][2] Health 224
Mana.[7] Mana 293
Power.[7][5][6] Power 10
Dexterity.[7][5][6] Dexterity 10
Constitution.[7][5][6] Constitution 10
Will.[7] Will 12
Wisdom.[7][5][6] Wisdom 14
Mentality.[7][5][6] Mentality 13
Physical Damage Bonus.[7] Power 13
Physical Disable Modifier.[7] Power 12
Physical Critical Damage Bonus.[7] Power 12
Physical Skill Cooldown.[7] Dexterity 6
Physical Critical Rate Bonus.[7] Dexterity 6
Physical Evasion Bonus.[7] Dexterity 7
Physical Accuracy.[7] Dexterity 192
HP Regeneration.[7] Constitution 3
Physical Defense Mitigation.[7] Constitution 7
Physical Disable Defense Constitution 7
Physical Block Chance.[5][6][8] Constitution 17
Magical Attack Damage.[5][6] Will 24
Magical Critical Damage Will 23
Magical Disable Chance Will 13
Magical Casting Speed Wisdom 6
Magical Cooldown Modifier Wisdom 7
Magical Critical Rate.[8] Wisdom 7
Magical Accuracy Wisdom 8
Mana Regeneration Mentality 3
Magical Defense Mitigation Mentality 8
Magical Disable Defense Mentality 8
Magical Block Chance.[5][6][8] Mentality 18

Players will have significant agency over the allocation of their stat progression.[9]

You will have significant agency over the allocation of your stat progression. Yes, some of that will be baked-in based on the archetype selection, but a large portion of that will come down to your itemization selection, your selection of tattoos, and other ancillary types of augments and benefits you can apply to specific items, such as socketing.[9]Steven Sharif
  • There will be diminishing returns on certain stats, but there won't be hard caps.[10]

Healing skills

info-orange.pngThis section contains information from Alpha-1 testing. It will be updated when new information is made available.
Skill Icon Rank 1 Rank 2 Rank 3
Cleansing Wave CleansingWaveIcon.png Releases a wave of healing energy to a target ally restoring health and conferring a heal over time. The wave jumps to 1 additional ally within range for each stack of conviction the caster has and places a buff on each recipient. Whenever a target with this buff receives a healing effect, the buff is consumed and removes the most recent negative effect that the target received.[11][12]
Communal Restoration CommunalRestorationIcon2.png Restore health to all party members in range. For each point of Conviction the caster possesses, targets receive an additional 1% of their maximum health as temporary hit points for 10 seconds.[13][14]
Devotion DevotionIcon.jpg Launch an orb of energy into the air that will fall upon your target, healing them.[15][16][17][18] The energy orb will travel faster and heal for more.[15] The target will be infused with a slow, long-lasting healing effect.[15]
Divine Censure DivineCensureIcon.jpg Hurls a radiant spear at the target, dealing damage.[19][16][20][18] Further attacks upon the target have a chance to heal the attacker.[19] The target has a chance to deal damage to itself when it attacks.[19]
Divine Light DivineLightIcon.jpg Heals your target with a flash of light. Reduces the cooldown of Devotion and Radiant Burst.[21][16] Increased healing.[21] Reduced mana cost.[21]
Drain Essence Drain Essence Icon.jpg Drain your target for damage over time, and gain return mana to yourself over the duration.[22][16][23] Heals you over the duration.[22][24] Reduced cooldown.[22][24]
Hallowed Ground HallowedGroundIcon.jpg Fills the surrounding area with radiant energy that damages enemies.[25][16][26][18][27] The area provides a healing aura for allies.[25] Allies within the area will receive boosted magical defense. Enemies within the area will deal less physical damage.[25]
Judgment GXrHhS1o 2x.png Heals an ally, restoring life to the target. If cast on an enemy, it damages the target with radiant energy and has a chance to generate Conviction.[28][29]
Radiant Burst RadiantBurstIcon.jpg Heals allies around you in a wide area for a large amount.[30] Stacks up to 3 times.[16] Heals for a greater amount.[30] Cooldown removed.[30]
Regeneration RegenerationIcon.jpg Bathe your target with restorative energy that heals them over time.[31][16] Reduced mana cost.[31] Applies a 5% healing received bonus to the target.[31]


Ashes of Creation has the traditional trinity of Tank, DPS (damage dealers) and Support (healer or non-healer) roles.[32][33][34]

We have our eight base archetypes; and the trinity is a pretty strong influence with regards to the eight base classes. However the area in which we actually begin to play with that line between the trinity is in the secondary classes that you can pick. That's where we begin to blend those spaces and allow people a little bit of influence over their role and whether or not they fit perfectly within a particular category within the trinity.[35]Steven Sharif

Class abilities

Alpha-1 preview primary skills.[16]

If from the eight archetypes whatever you choose as your secondary, you're going to receive a choice of augments that relate to some core ideal of that class. You know like a tank is about controlling the battlefield, is about surviving. The mage is about dealing damage and elements and ability in AoEs. The rogue is going to be about stealth and critical damage. So those augments are going to to play towards those identities.[36]Steven Sharif

The idea behind the system is that you're kind of skirting the line through these augmentations of your role, right. We have the traditional holy trinity that's present in class designs for MMOs and it's often that those either are not deviated at all or completely deviated from entirely. The augment is to kind of offer a balance between that where you still maintain the semblance of that trinity system while offering the opportunity to customize your play experience towards one of the other angles in the triangle.[37]Steven Sharif

Primary skills (class abilities) are based on a player's archetype.[38] Players can personalize their primary skills with augmentation from a secondary archetype.[39][38][40]

The design behind augments is to not just change the flavor so that it reflects the secondary archetype, but it also fundamentally changes the core components of a skill.[41]Steven Sharif
There's going to be a certain threshold at which you can no longer augment your active abilities based on the decisions you've augmented previous abilities, so you'll have to pick and choose which ones you want to apply the augments towards.[46]Steven Sharif
  • Choosing the same primary and secondary archetype increases focus on that archetype.[48]
  • Augments to primary skills will fundamentally change the way the ability works: Adapting what the ability once did to incorporate the identity of the secondary archetype.[49]
  • Changing the augmentations on your skills will require you to go to a NPC in a Village node or higher.[51]
  • Some spell colors and general FX change based on augments.[52]
    • Active skills could look totally different after an augment gets applied.[53]

Primary skills in Alpha-2 are expected to be very different to those in Alpha-1.[56]

The ability list in Alpha One is nowhere near what the ability list will be, especially from like a level/progression standpoint. So you can expect it to be incredibly different.[56]Steven Sharif

Skill points

Alpha-1 preview skills user interface.[57]

This is where players allocate skill points into either their active skills, their passive abilities- which can augment their usage of weapons and armors and health regeneration and passive stats and stuff like that-- but on the weapons side of things, that's where you will spec into certain types of procs based off of weapon groupings. So we've talked a little bit about this in the past: If you have a dagger, daggers might have a chance to proc a bleed on your weapon attack and that would synergize with an active skills' ability like let's say Backstab that does additional damage if the target is under a bleed effect. Now we have said in the past that players will be able to allocate skill points into their active skills that are more geared towards either action combat or tab targeting.[58]Steven Sharif

Players receive skill points as they level. These can be used to level up skills (increase their rank) within their active, passive or combat/weapon skill trees.[59][60][61][62]

  • It will not be possible to max all skills in a skill tree.[62]
  • In terms of skill progression, players can choose to go "wide" and get a number of different abilities, or go "deep" into a few specific abilities.[63]
  • Players are able to reset and reallocate their skill points.[64]
  • Augments do not cost skill points.[47] It was previously stated that certain augments will have more expense required on the skill point side.[46]
Making active skills capable of receiving additional skill point allocations and unlocking additional features so that from a player agency standpoint it's going to be up to you whether or not you want to be more diverse but less depth- wider and not taller, in some of these skill choices. Or if you want to be very very tall, that's going to be something that is up to the player in that regard.[65]Steven Sharif

See also


  1. 1.0 1.1 1.2 Livestream, July 25, 2020 (1:33:37).
  2. 2.0 2.1 2.2 2.3 2.4 Livestream, January 30, 2020 (1:40:48).
  3. 3.0 3.1 Livestream, July 30, 2021 (1:10:34).
  4. steven-health-nameplate.png
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 5.8 Livestream, January 30, 2020 (25:39).
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 Livestream, February 9, 2018 (7:31).
  7. 7.00 7.01 7.02 7.03 7.04 7.05 7.06 7.07 7.08 7.09 7.10 7.11 7.12 7.13 7.14 7.15 7.16 Livestream, August 28, 2020 (15:21).
  8. 8.0 8.1 8.2 Livestream, May 30, 2017 (16:25).
  9. 9.0 9.1 9.2 Livestream, January 27, 2023 (1:27:42).
  10. Livestream, March 26, 2021 (1:02:08).
  11. Cleansing Wave.png
  12. Video, December 2, 2022 (17:55).
  13. Communal Restoration.png
  14. Video, December 2, 2022 (18:26).
  15. 15.0 15.1 15.2 a1devotion.png
  16. 16.0 16.1 16.2 16.3 16.4 16.5 16.6 16.7 toast-keybinds-skills.png
  17. Video, November 1, 2020 (1:09).
  18. 18.0 18.1 18.2 alpha-1-cleric-spells.png
  19. 19.0 19.1 19.2 a1divinecensure.png
  20. Video, November 1, 2020 (0:51).
  21. 21.0 21.1 21.2 a1divinelight.png
  22. 22.0 22.1 22.2 Alpha-1 screenshot.
  23. Video, December 23, 2020 (1:04).
  24. 24.0 24.1 Blog: Blazing the way - Mage Alpha One Preview.
  25. 25.0 25.1 25.2 a1hallowedground.png
  26. Video, November 1, 2020 (0:45).
  27. Livestream, March 28, 2020 (1:22:45).
  28. Cleric-Judgement-desc.png
  29. Video, December 2, 2022 (10:14).
  30. 30.0 30.1 30.2 a1radiantburst.png
  31. 31.0 31.1 31.2 a1regeneration.png
  32. Podcast, April 11, 2021 (13:30).
  33. 33.0 33.1 33.2 33.3 Group dynamics blog.
  34. 34.0 34.1 34.2 34.3 Livestream, May 22, 2017 (46:04).
  35. 35.0 35.1 Interview, October 20, 2018 (2:40:16).
  36. Livestream, October 16, 2017 (1:00:44).
  37. Interview, August 8, 2018 (22:27).
  38. 38.0 38.1 progression.png
  39. 39.0 39.1 39.2 Interview, July 18, 2020 (1:05:04).
  40. class secondary.png
  41. Livestream, July 25, 2020 (1:47:55).
  42. Podcast, September 29, 2021 (30:04).
  43. Livestream, June 25, 2021 (1:05:01).
  44. Livestream, February 9, 2018 (41:56).
  45. 45.0 45.1 Livestream, December 17, 2019 (1:13:14).
  46. 46.0 46.1 46.2 46.3 Interview, July 18, 2020 (1:07:06).
  47. 47.0 47.1 Forums - Livestream Q&A 2022-08-26.
  48. class same.png
  49. February 8, 2019 - Questions and Answers.
  50. Livestream, July 26, 2019 (1:09:22).
  51. Livestream, 2018-04-8 (PM) (20:45).
  52. augmentcolors.png
  53. Interview, May 11, 2018 (53:15).
  54. Livestream, November 19, 2021 (50:38).
  55. Video, September 30, 2022 (17:00).
  56. 56.0 56.1 Livestream, September 24, 2021 (1:18:06).
  57. Livestream, June 25, 2021 (23:08).
  58. Livestream, August 28, 2020 (1:12:50).
  59. Interview, July 29, 2020 (55:44).
  60. Interview, July 19, 2020 (53:59).
  61. Interview, July 18, 2020 (1:07:51).
  62. 62.0 62.1 Livestream, July 28, 2017 (19:05).
  63. Livestream, November 16, 2017 (30:02).
  64. Interview, July 29, 2020 (54:44).
  65. Livestream, August 28, 2020 (1:19:24).