- Players that are not in the same party, raid, alliance, or guild will not be able to see other player's health percentages or exact health bar values.
- A player's name plate will deteriorate to give an indication of how much damage they have taken.
With regards to seeing another player's health: As you know their name plate will deteriorate or give you an indication of like hey they've taken damage they're significantly injured, but you're not going to get a percentage. You're not gonna get an exact bar value, unless you're in their party or in their raid. – Steven Sharif
Most stats are contested, which means you're kind of testing your rating versus other people's ratings. So you kind of figure out what the end result is... but we're not going to go for like hard caps for sure. – Jeffrey Bard
|Skill||Icon||Rank 1||Rank 2||Rank 3|
|Cleansing Wave||Releases a wave of healing energy to a target ally restoring health and conferring a heal over time. The wave jumps to 1 additional ally within range for each stack of conviction the caster has and places a buff on each recipient. Whenever a target with this buff receives a healing effect, the buff is consumed and removes the most recent negative effect that the target received.|
|Communal Restoration||Restore health to all party members in range. For each point of Conviction the caster possesses, targets receive an additional 1% of their maximum health as temporary hit points for 10 seconds.|
|Devotion||Launch an orb of energy into the air that will fall upon your target, healing them.||The energy orb will travel faster and heal for more.||The target will be infused with a slow, long-lasting healing effect.|
|Divine Censure||Hurls a radiant spear at the target, dealing damage.||Further attacks upon the target have a chance to heal the attacker.||The target has a chance to deal damage to itself when it attacks.|
|Divine Light||Heals your target with a flash of light. Reduces the cooldown of Devotion and Radiant Burst.||Increased healing.||Reduced mana cost.|
|Drain Essence||Drain your target for damage over time, and gain return mana to yourself over the duration.||Heals you over the duration.||Reduced cooldown.|
|Hallowed Ground||Fills the surrounding area with radiant energy that damages enemies.||The area provides a healing aura for allies.||Allies within the area will receive boosted magical defense. Enemies within the area will deal less physical damage.|
|Judgment||Heals an ally, restoring life to the target. If cast on an enemy, it damages the target with radiant energy and has a chance to generate Conviction.|
|Radiant Burst||Heals allies around you in a wide area for a large amount. Stacks up to 3 times.||Heals for a greater amount.||Cooldown removed.|
|Regeneration||Bathe your target with restorative energy that heals them over time.||Reduced mana cost.||Applies a 5% healing received bonus to the target.|
- Although traditional roles are present, players should not feel branded by their primary archetype.
- Skill augments available through the class system allow characters to be personalized outside of their primary role.
- Players can also double down on their archetype choice to strengthen their primary role.
We have our eight base archetypes; and the trinity is a pretty strong influence with regards to the eight base classes. However the area in which we actually begin to play with that line between the trinity is in the secondary classes that you can pick. That's where we begin to blend those spaces and allow people a little bit of influence over their role and whether or not they fit perfectly within a particular category within the trinity. – Steven Sharif
- The design behind augments is to not just change the flavor so that it reflects the secondary archetype, but it also fundamentally changes the core components of a skill. – Steven Sharif
- Each secondary archetype offers four different schools of augmentation. Each augment school affects a primary archetype's skills in different ways.
- For example: A Mage offers Teleportation and elemental schools of augments. These augments will affect a Fighter's primary skills differently than a Cleric's.
- Each augmentation has a level requirement.
- There's going to be a certain threshold at which you can no longer augment your active abilities based on the decisions you've augmented previous abilities, so you'll have to pick and choose which ones you want to apply the augments towards. – Steven Sharif
- Augments to primary skills will fundamentally change the way the ability works: Adapting what the ability once did to incorporate the identity of the secondary archetype.
- Changing the augmentations on your skills will require you to go to a NPC in a Village node or higher.
- Some spell colors and general FX change based on augments.
- Active skills could look totally different after an augment gets applied.
- Outside of class-specific skills there may be a subset of universal skills, such as active block and dodge.
- Class skills are not affected by the type of weapon that is equipped.
- The ability list in Alpha One is nowhere near what the ability list will be, especially from like a level/progression standpoint. So you can expect it to be incredibly different. – Steven Sharif
- It will not be possible to max all skills in a skill tree.
- In terms of skill progression, players can choose to go "wide" and get a number of different abilities, or go "deep" into a few specific abilities.
- Players are able to reset and reallocate their skill points.
- Augments do not cost skill points. It was previously stated that certain augments will have more expense required on the skill point side.
- Making active skills capable of receiving additional skill point allocations and unlocking additional features so that from a player agency standpoint it's going to be up to you whether or not you want to be more diverse but less depth- wider and not taller, in some of these skill choices. Or if you want to be very very tall, that's going to be something that is up to the player in that regard. – Steven Sharif
- Livestream, July 25, 2020 (1:33:37).
- Livestream, January 30, 2020 (1:40:48).
- Livestream, July 30, 2021 (1:10:34).
- Livestream, January 30, 2020 (25:39).
- Livestream, February 9, 2018 (7:31).
- Livestream, August 28, 2020 (15:21).
- Livestream, May 30, 2017 (16:25).
- Livestream, March 26, 2021 (1:02:08).
- Video, December 2, 2022 (17:55).
- Video, December 2, 2022 (18:26).
- Video, November 1, 2020 (1:09).
- Video, November 1, 2020 (0:51).
- Alpha-1 screenshot.
- Video, December 23, 2020 (1:04).
- Blog: Blazing the way - Mage Alpha One Preview.
- Video, November 1, 2020 (0:45).
- Livestream, March 28, 2020 (1:22:45).
- Video, December 2, 2022 (10:14).
- Podcast, April 11, 2021 (13:30).
- Group dynamics blog.
- Livestream, May 22, 2017 (46:04).
- Interview, October 20, 2018 (2:40:16).
- Livestream, October 16, 2017 (1:00:44).
- Interview, August 8, 2018 (22:27).
- Interview, July 18, 2020 (1:05:04).
- Livestream, July 25, 2020 (1:47:55).
- Podcast, September 29, 2021 (30:04).
- Livestream, June 25, 2021 (1:05:01).
- Livestream, February 9, 2018 (41:56).
- Livestream, December 17, 2019 (1:13:14).
- Interview, July 18, 2020 (1:07:06).
- Forums - Livestream Q&A 2022-08-26.
- February 8, 2019 - Questions and Answers.
- Livestream, July 26, 2019 (1:09:22).
- Livestream, 2018-04-8 (PM) (20:45).
- Interview, May 11, 2018 (53:15).
- Livestream, November 19, 2021 (50:38).
- Video, September 30, 2022 (17:00).
- Livestream, September 24, 2021 (1:18:06).
- Livestream, June 25, 2021 (23:08).
- Livestream, August 28, 2020 (1:12:50).
- Interview, July 29, 2020 (55:44).
- Interview, July 19, 2020 (53:59).
- Interview, July 18, 2020 (1:07:51).
- Livestream, July 28, 2017 (19:05).
- Livestream, November 16, 2017 (30:02).
- Interview, July 29, 2020 (54:44).
- Livestream, August 28, 2020 (1:19:24).