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  • There are currently five Castles in the game[1]
  • These Castles will have a predetermined location and terrian [2]
  • 3 Military Nodes that the Controlling Guild can Develop and Use.[3]
    • Enhance the Castle's Defenses [3]
    • Cannot Develop Past Stage 4 (Town) [3]
  • Castles have dedicated nodes around the castle which they exert some economic control over, can tax those areas and allocate them towards defense of the node.[1]
    • Those taxed funds cannot be pocketed. [4]
  • Castles can activate events and abilities, and unlock certain types of buildings[1]
  • Citizenship to a castle is automatically granted to those in the occupying guild and only those in the guild.[5]
  • Citizenship to the castle does not affect your citizenship to nodes. [5]
  • A portion of the taxes earned by the guild will be allocated to certain types of guild related expenses [6]
  • Guild leaders will be the lords of occupied castles. [7]
  • There is a dominant castle that exerts some influence over the other castles. [8]


  • Castle Siege's happen once every month.[3]
  • If Multiple guilds are attacking a castle, the guild leader or appointed Lieutenant to finish the cast on the final object in the throne room will capture the castle [9]
  • Attackers can try to destroy what the guild has built in each node to try and weaken the defenses of the castle when it's siege comes later in the month.[3]
  • Being a member of the guild will automatically make you a garrison of the caslte nodes and castle itself. [3]
  • Castle Siege's are intended for guilds.[10]
  • Backing out of a Siege will lose all the resources you put in to start the siege[11]
  • Each node tied to the castle experiences a siege prior to the castle siege, with one node under siege for a week for the three weeks leading up to the castle siege.[3]
  • The amount of successfully held nodes before the castle seige will influences the defense capabilities of the castle.[5]
  • Seige Cycle [5]
    • Week One - Node One
    • Week Two - Node Two
    • Week Three - Node Three
    • Week Four - Castle


  1. 1.0 1.1 1.2 The_Dungeon_Crawler_Network_Q&A_2017-05-03#.5B52:34.5D_Castles:
  2. Ashes_of_Creation_Livestream_2017-06-16#.5B26:00.5D_What_is_the_relationship_between_guild_halls_and_castles.3F
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6
  4. Ashes_of_Creation_Livestream_2017-08-23#.5B35:42.5D_At_Peter_.2F_Steven.2C_Regarding_guild_and_castles.2C
  5. 5.0 5.1 5.2 5.3 Ashes_of_Creation_Livestream_2017-08-23#.5B23:00.5D_If_your_guild_owns_a_castle_and_you_develope_the_region_around_that.2C_Can_you_still_be_a_citizen_of_another_nodes_metropolis_or_vise_versa.3F
  6. Ashes_of_Creation_Livestream_2017-08-23#.5B35:42.5D_At_Peter_.2F_Steven.2C_Regarding_guild_and_castles.2C_you_mentioned_guilds_will_be_able_to_tax_nodes_to_build_defenses.2C_are_guilds_able_to_pocket_those_funds_or_are_they_forced_to_spend_them_on_the_node.3F

  7.    1qVDm1L.png

  8.    O56ORXl.png
  10. 19ARZsN.png
  11. The_Dungeon_Crawler_Network_Q&A_2017-05-03#.5B53:43.5D_Backing_out_of_a_siege.3F_Self_declaring.3F