Release schedule

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With the start of Phase 2, we have introduced early versions of our Freeholds and Marketplaces features, with 3 new nodes expanding the desert zone, the Befallen Forge, 2 new races with the Dunir and Vaelune, along with our treasure hunting system. These are just a few of the new content/features we have introduced at the start of Phase 2. They will be polished and fleshed out as we progress into Phase 2, along with new features and content that are planned for January. The full patch notes will be posted shortly for today's build. I'd like to express thanks to each of you on behalf of the team, for your hard work and dedication in helping us bring Ashes to life. During Phase 1, we learned much about our stability and performance. We went from death walls, to 250+ player battles with thousands of NPCs on the same workers. We went from dozens of worker crashes during our first weekends, to 0 the last few weekends. We saw Realm pop limits at 2k during our first weekends, to now supporting 5k+ per Realm. In recognition of the amazing effort that our testers have provided during Phase 1, I am pleased to announce that I have decided to keep the realms up from December 20th, until January 6th.[1]Steven Sharif

The Ashes of Creation release schedule is subject to change.[2][3]

Phase Release Estimated/Actual date
Pre‑alpha Alpha-0.[4] December 15, 2017.[5]
APOC Ashes of Creation Apocalypse battle royale stress test (NDA).[6] September 7, 2018.[7]
Ashes of Creation Apocalypse battle royale stress test (NDA lifted).[8] October 19, 2018.[8]
Ashes of Creation Apocalypse battle royale open beta.[9] December 18, 2018.[10]
Ashes of Creation Apocalypse battle royale early access.[11] September 24, 2019.[12]
Ashes of Creation Apocalypse castle siege mode PI closed testing.[13] December 19, 2019.[13]
Ashes of Creation Apocalypse battle royale testing ends.[14] March 10, 2020.[15]
Alpha Alpha-1 early preview livestream.[16] March 27, 2020.[17]
Alpha-1 limited QA testing (NDA).[18][19] May 28, 2020.[20][21]
Alpha-1 preview pre-test 1 (NDA).[22] Dec 18 - Dec 21 2020.[22]
Alpha-1 preview pre-test 2 (NDA).[22] Feb 19 - Feb 22 2021.[23][24]
Alpha-1 preview intermittent spot testing (NDA).[25][26] Mar 19 - Jul 9 2021.[25][26]
Alpha-1 preview weekend (no NDA).[25] July 9 - July 11 2021.[27][28][25]
Alpha-1 (no NDA).[25] July 14 - August 15 2021.[29][30]
Alpha-2 spot testing (NDA).[31][32][33][34] November 2023.[35]
Alpha-2 phase-1 (No NDA).[36][37] October 25, 2024.[38][36][37]
Alpha-2 phase-2 (No NDA).[36] December 20, 2024.[39][1][36]
Alpha-2 phase-3 (No NDA).[36] May 1, 2025.[36]
Beta Beta-1.[37] To be announced.[37]
Beta-2.[37] To be announced.[37]
Pre‑release Head start for crowdfunding backers at the Founder level and above.[40] 1-2 days before launch.[40][41]
Release Launch (live) release. To be announced.[30][42]
Post‑launch Major releases (DLC expansions). Quarterly or six-monthly.[43][44]
Minor releases. Monthly.[43][44]

Testing phases

Ashes of Creation testing phases.

Intrepid Studios utilises in-house QA teams as well as multiple contracted QA testing houses to test Ashes of Creation.[57]

We have two contracted QA testing houses that we work with: One in Europe and one in Mexico; and then we have our internal QA teams that are a dozen strong right now as well. So you know, there are many QA testers that we use on the project.[57]Steven Sharif
  • Bots are utilized to assist internal QA testing as required.[58]
We're finding issues that at scale become much easier to find; and even with real players more so than what we find with our bot testing and or with our QA testing, because QA works in conjunction with our bot testing as well.[58]Steven Sharif
  • The developers will not necessarily announce upcoming NDA testing periods.[32]

Ashes of Creation

Ashes of Creation.[60]

Ashes of Creation takes place within a medieval fantasy setting, blending imagination with cutting-edge graphics. We are putting the word massive back into massively multiplayer with unique and novel mechanics that will bring meaning to player action. Ashes of Creation will incorporate the best parts of traditional MMORPGs with innovative sandbox concepts. You will choose your fate at every opportunity. Questlines will open and close based on the interactions of the players with their world, because this is a world where choice is consequential. Monsters will roam and grow in ferocity as civilization disrupts the natural order of things. From the location of towns to the size of cities, you will determine the landscape of your world. It will be unique in culture, ecology, and economy.[61]

Ashes of Creation is an upcoming MMORPG set in a world of high fantasy where player’s choices will shape and define the world around them.[62]

Ashes of Creation is a unique take on the MMO experience. Our world structure is dynamic and built to react to the actions of our players. Cities will rise and fall, their populations based on the history of the world as the players create it. Quests will unlock as these populations gather, their needs grow, and secrets are unlocked. As the world’s NPC structure is established in real time, players will have the ability to destroy what they’ve created, paving the way for new development, new populations, and real change. Political strife and intrigue will play a very real role in the structure of your world. Gone are the days of static worlds, change is here to stay.[61]
  • The developers are hoping for over a million concurrent users at launch.[63][64]
When we are ready to launch, and I've said this in the past, I believe we are going to be one of the largest MMOs to launch.[63]Steven Sharif
Q: When it comes to feedback, which systems in Ashes of Creation will never change?
A: A game like Ashes is very direct about what it's trying to be. We are telling you what we're trying to build. Now, the results of building that we may not always hit the mark, and that's where we come back and we iterate on something and we take the player's feedback. But what we're trying to do will stay consistent and that is really a dynamic world that is fraught with danger, both player and environment: and that's at the crux of what Ashes is. And on the dynamic world side, things that aren't going to change ever is that a lot of our systems are predicated on player activity; and those predicates are usually surfaced through the node system, are usually surfaced through the world spawn systems; and seeing a world that changes day to day is also the intent. So those are the things that really aren't going to change the dynamism that we predicate world activity off of, as well as the player versus X approach.[66]Steven Sharif

Alpha-2

Guide to Alpha-2.[67]

Alpha-2 is an alpha. This is an actual Alpha. We are not a game where we're just porting over, or translating to another region. This is a proper Alpha. So, as Steven has stated many times, it's not a game. We are here to test and get things moving along.[68]Margaret Krohn

Alpha-2 Node wars PI spot test #6 finale. Alpha-2 screenshot. Image credit: User:Lex

Alpha-2 is really the testing grounds for a lot of the more minute details of how a particular system works; and you can change a lot of those details without actually needing to change the feature that's been developed. These are variables that exist within the code that we have control over so that when we want to iterate upon it it's easy to do iterations: and some of those iterations can feel very impactful to the system overall. So Alpha-2 really is meant to gauge this initial approach and then we're afforded the ability to change that drastically by tuning and changing some of the aspects of the specifics of the system.[69]Steven Sharif

Non-NDA Alpha-2 testing will occur in three phases:[36]

The focus of Alpha-2 testing is on core gameplay loops rather than quality-of-life.[70]

Quality-of-life features and how they relate, I think this is probably the biggest disparity between our player audience right now, our testing audience, and what the purpose of Alpha phase one and two are. It's not to deliver on those quality-of-life issues. That's just the reality. It is truly an alpha, which means that our focus needs to remain on the base gameplay loops- the core gameplay layers that people are interacting on a minute-to-minute basis.[70]Steven Sharif

The cadence of Alpha-2 updates will vary based on the type of update: Hotfixes will be deployed as needed. Minor updates will occur approximately every 3 weeks. Major updates will occur approximately every 6 weeks.[71]

By the end of Alpha-2, the game is expected to be feature complete, but will not be content complete until launch.[72][73][74]

In-game support is expected to be present during Alpha-2 to handle a limited range of support issues. Game masters are expected to be in-game at live launch.[75]

We will have people who will have access to being in-game and helping support if needs be, but our goal for Alpha-2 is we are not going to be assisting at the same capacity that we would be for launch. At launch we do want to have in-game GMS.[75]Margaret Krohn

The intention of Alpha-2 is to be as persistent as possible, but there may be necessary wipes during testing.[76][77][78][79][73][80][81][82] There will be downtime for upgrades and patches.[79][73][74]

I do want to be clear that our goal is to not have server wipes in Alpha-2. We want to have persistence. That is the point of the persistence. We may have times where we come down for updates and things like that, but the goal is to not wipe if we don't have to.[79]Margaret Krohn
We were trying not to wipe during phase one. I think we're going to be good on that front. We saw some database issues over this weekend that was probably affecting anywhere from one to two percent of users, so we didn't feel it was necessary to try to correct that at this stage, given the level of frequency. When it comes to wiping, our intent is for December 20th to be a full wipe day.[76]Steven Sharif
Q: Will Alpha-2 run alongside with Beta-1 and Beta-2?
A: That's correct. So, when Alpha-2 ends, Beta-1 will start; and then you'll see that those realms will change to be more of a test realm that you can see content that's coming up the line. We may even ask people to join that to test things before it goes to the Beta.[85]Steven Sharif
Q: Is Alpha-2 access going to result in PTR access?
A: Alpha 2 is still intended to morph into the PTR. And if you have Alpha 2 access, for any of the phases, you will have access to all subsequent Alpha-2 testing phages, which includes when it becomes the PTR.[72]Steven Sharif

Beta testing

The Beta-1 and Beta-2 testing phases of Ashes of Creation will be short and will run in parallel with Alpha-2.[84][88]

Content wise, beta will have nearly everything release will have.[89]Steven Sharif
  • After the betas are launched, Alpha-2 realms will become testing realms for upcoming Beta content, some of which may be covered by NDA.[72][56][73][81]

Head start

Head start grants early access one or two days prior to the live launch of Ashes of Creation for crowdfunding backers at the Founder level and above.[96]

  • Head start is a means to gradually ramp up the population to avoid player concurrency issues at launch.[97]
  • Head start will also be a way to address any last-minute launch or deployment issues.[98]

The point of head start is twofold: One for testing, making sure that the live launch servers pre-wipe are good; and then Two, it's a way to stagger the population move into the game. Because if you have servers with 10,000 concurrent player capability and you have everyone logging in at the exact same time, that is a problem I've never seen an MMO tackle successfully, ever.[97]Steven Sharif

Headstart servers

The number of head start server realms is estimated to be three. This is subject to change.[99]

  • There will be an OCE headstart server.[100]

Headstart limitations

The game functionality is limited during the head start period so that players cannot decide the world-scape earlier than others.[101]

  • During the head start, the node system will be deactivated.[101]
  • Head start specific servers are also planned.[101]
  • It will not be possible to secure player housing during the headstart period due to the deactivation of the node system.[101]

Head start was not a mistake, I tend to listen to my development team with regards to their vast past experiences in mmo launches and development. Advice from engineering on head starts was they are extremely desired in order to test any last minute launch/deployment issues that “always” happen. So I did as much as possible to mitigate the potential p2w elements/issues while still adhering to sound development principles. Including designating which servers are head start servers. So wanna make sure we don’t “chop” this one as a mistake or misstep. Everything done is done to ensure a quality launch/product.[98]Steven Sharif

NDA

Alpha-1, Alpha-2, Beta-1, Beta-2 releases are not covered by NDA (non-disclosure agreement).[102]

  • The developers will not necessarily announce when NDA testing starts.[32]
We may not always announce when the NDA testing is, because we're not definitive how that testing is going to influence the future testing schedule; and we don't want to set the wrong expectation from a broader audience perspective on what they should be expecting with regards to testing.[32]Steven Sharif

Participation

  • Alpha-0 had over 2,500 participants.[109]
  • Alpha-1 testing had approximately 9,600 participants as of August, 2018.[110][111] There were slightly over 13k participants as of May 31, 2021.[110] There were 5,300 unique logins during the 3 day weekend test of May 27, 2021.[110]
Eventually that 3k CCU will grow to 5k, to 6k, to 8k until it lands somewhere between 8 to 10,000 per realm.[113]Steven Sharif
info-orange.png
This section will be updated as soon as information is made available by the developers.

Server wipes

Alpha and Beta server realms will be wiped prior to launch.[59]

To be clear; The goal from this day forward with Alpha Two will be not to wipe. For phase 3, the goal is to have fresh start servers. This of course may change depending on what issues we find throughout testing.[119]Steven Sharif
Q: How often do we think we'll wipe in Alpha-2?
A: As little as necessary. That is the goal.[77]Steven Sharif

Milestones

December 2015 First team members were hired.[123]
February 2016 Ashes of Creation design documentation and prototyping.[124][123]
December 10, 2016 Official website was launched and project announced.[123]
January 18, 2017 Official discord was launched.[125]
May 2, 2017 Kickstarter crowdfunding campaign launched with $750,000 funding goal.[126]
June 3, 2017 Kickstarter crowdfunding campaign completed with 19,576 backers raising $3,271,809.[126]
June 2017 Game production began with a team size of 15-20.[124]
June 21, 2017 Summer crowdfunding campaign launched.[127]
July 22, 2017 Summer crowdfunding campaign completed with 2,485 backers.[128]
September 1, 2017 PAX West 2017.[129][130]
November 4, 2017 Raised $16,500 for Extra Life children's hospitals.[131]
December 15, 2017 Alpha-0 released on schedule.[5]
March 19-23, 2018 Game Developers Conference (GDC) 2018.[132]
April 5, 2018 PAX East 2018.[133]
August 15, 2018 Last day for purchases of Alpha-1 through Intrepid pre-order packs.[134]
August 20, 2018 At Gamescom with My.com.[135]
August 27, 2018 100 developers working on Ashes of Creation.[136]
September 1, 2018 PAX West 2018 panel.[137]
October 19, 2018 Ashes of Creation Apocalypse battle royale (previously called Alpha-1 phase 1 battlegrounds).[8]
November 4, 2018 Raised $20,518 for Rady Children's hospital with Extra Life.[138]
April 15, 2019 60 developers working on Ashes of Creation at San Diego offices (following disengagement with Malaysian art team).[139]
November 3, 2019 Raised $20,901 for Rady Children's hospital with Extra Life.[140]
August 21, 2020 Announced a mutual parting of ways with publisher My.games.[141]
October 17, 2020 Almost 3,000,000 registered accounts for Ashes of Creation.[142]
October 17, 2020 ~87 developers working on Ashes of Creation.[143]
November 8, 2020 Raised $88,546 for Rady Children's hospital with Extra Life.[144]
February 26, 2021 Official ashesofcreation.com website redesign.[145]
May 5, 2021 Alpha-1 sales resumed with the announcement of the Adventurer pre-order pack.[146]
May 17, 2021 Verbal NDA was lifted from Alpha-1 testing.[147]
July 9, 2021 Alpha-1 no-NDA preview weekend began on schedule.[28]
July 11, 2021 Alpha-1 no-NDA preview weekend completed on schedule.[27]
July 14, 2021 Alpha-1 no-NDA month long test began on schedule.[148][149]
August 15, 2021 Alpha-1 no-NDA month long test completed on schedule.[29]
November 7, 2021 Raised $34,485 for Rady Children's hospital with Extra Life.[150]
December 23, 2021 Announced that Ashes of Creation is moving to Unreal Engine 5.[151][152]
January 14, 2022 Over 120 people working on Ashes of Creation.[153]
November 5, 2022 Raised $77,939 for Rady Children's hospital with Extra Life.[154]
August 31, 2023 Over 150 people working on Ashes of Creation.[155]
November 5, 2023 Raised $76,964 for Rady Children's hospital with Extra Life.[156]
December 19, 2023 Over 170 people working full-time on Ashes of Creation.[157][158]
March 1, 2024 188 employees working on Ashes of Creation.[159]
April 30, 2024 Nearly 200 employees working on Ashes of Creation.[160]
August 16, 2024 Alpha-2 roadmap and release dates announced.[161]
October 12, 2024 Over 200 employees working on Ashes of Creation.[162][163]
October 25, 2024 Alpha-2 phase 1 no-NDA testing began on schedule.[38]
November 2, 2024 220 employees working on Ashes of Creation.[164]
December 20, 2024 Alpha-2 phase 2 no-NDA testing began on schedule.[39][1]
January 5, 2025 Over 230 employees working on Ashes of Creation.[165][166]
January 24, 2025 2.6 million Ashes of Creation view hours on Twitch over the prior 30 days.[167]

Accomplishments

  • Kickstarter's most funded MMORPG.[168]
  • Kickstarter's #7 most funded video game.[169]
  • Most anticipated MMO – MMORPG.com's Best of 2017 Awards.[170]
  • Most anticipated early access hands-on MMORPG – MMOs World.[171]
  • Gamescom 2018: Best Independent game.[172]
  • Gamescom 2018: Best Online game.[172]
  • Best indie MMO of 2020 – massivelyop.com reader's poll.[173]
  • Most anticipated MMO of 2021 and beyond – massivelyop.com reader's poll.[174]
  • Top 10 Best Upcoming New MMORPGs For 2021 And Beyond – Forbes.[175]
  • 2022 Best MMO Studio – MMOGames.[176]
  • 2024 MMORPG Players’ Choice Winner for Most Anticipated Game.[177]

See also

References

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