Ship classes

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Ships are divided into classes of vessel, which relate to their size and capabilities in battle and in transportation.[2][3][4]

Size Type Usage.[4] Crew.[5]
Small Personal vessels.[6] Solo/personal content.[2] 1-3
Medium Frigates.[7] Group content.[2] Group size (8)
Large Galleons.[8][9] Raid content.[2] Raid size (40)

The amount of crew required in order for a ship to be effective depends on the ship's class.[10]

  • All ship classes minimally require a captain to drive the ship.[10]
  • Certain ship classes will have the ability to render Crowd control (CC) effects on other ships, such as a harpoon effects.[11]
Ships have their own class of vessel and the class that is related to the vessel has a certain purpose both in battle, in PvE raids, in transportation.[3]Steven Sharif

Galleons

Galleons (also called Capital or Raid ships.[2]) a class of ship in Ashes of Creation.[2][8][9][4]

  • These are targeted at naval raid content.[4]
  • Galleons have a crew size of 40 players.[5]

Naval caravans

Alpha-1 Niküa naval caravan 3D render.[13]

Caravans are capable of transitioning from land to naval caravans. So if you start out as a land-based Caravan and you move to the coast and you want to move into the water there's gonna be a little transition period there; it's gonna be a little construction kind of site: You're not gonna have to do anything it's just gonna be a timer right so that you can't quickly move between land and water. It's gonna be probably in the matter of you know a minute to two minutes. There's a little bit of vulnerability in that regard.[14]Steven Sharif

Naval caravans (also referred to as raft caravans)[15] allow the transportation of trading goods.[16]

Fishing boats

Fishing boats in Ashes of Creation are utilized in deep sea fishing.[19][20][21][22][23][24][25]

Ship building

Naval concept art.[26]

Ships are going to also have classes. Those classes are going to dictate the type of of attachments that can be applied and in what quantity. A military vessel type may have more capacity for weapon based attachments. A transport ship might have more capacity for defensive based attachments. And then you'll have more versatile ships that can share across those types. So in that sense you are constructing a componentized ship for the types of activities you intend to do: Are you a raider? Are you a mover of goods? Are you an adventurer? These types of things are going to inform your decision of what the attachments you're going to have in those three categories.[27]Steven Sharif

Ship building can be carried out by any player in possession of the right components, recipes, and an advanced enough node with a harbor.[28][29]

  • Various professions can craft ship components.[28] These components can be sold to other players.[30]
    • Previously it was stated that players utilize the ship components that are crafted by ship builders.[30][8][31][32]
Ships are built in adherence to a recipe. That recipe requires components. Those components adhere to different crafting professions that require a player to intersect and/or craft or purchase those components from the different professions and then once they have those accumulated they can do the construction process through the recipe system at a harbor.[28]
There are absolutely attachments that can apply to the ship and some of those are decorative in nature. There are also slots that have utility aspects to them as well but are also decorative.[37]Steven Sharif
  • Ships will likely not have closed spaces or internal compartments such as Captain's quarters.[38]
We are trying to stay away from internal compartments within the ships because that presents a whole different type of user interface and flow that can be a bit cumbersome and problematic, especially in combat and in closed spaces. So we're trying to stay away from that under deck aspect and keep things all on deck for better readability on the player side.[39]Steven Sharif

Mariner classes

Mariner classes (also referred to as boatsmanship classes, boatsman skills or seamanship) contain different skill trees arranged in a similar manner to Artisan classes. As a player gains experience in these different skills they become more adept at using them.[40][41]

The benefits of having Mariner expertise is not just related to activities you can do on the ships, but will also incorporate skills that become available when you're piloting ships as well. There's a few things that Mariner classes provide: interaction with attachments on the ship, driving the ship itself, utilizing the ship's components—like furling the sails or not—as well as repairing ships when damage is taken—the speed at which you can do it, the health you regenerate when you do it.[40]Steven Sharif

Naval content

Naval content refers to content above and below the sea.[7][45]

Enhanced naval content was unlocked as part of the $1,500,000 Kickstarter stretch goal.[48]

There will not initially be naval content (such as a Dark Lake) in the Underrealm, but this may be something that gets added in future expansions.[49]

There won't be class abilities that are specific to naval content, but some utility skills (such as underwater breathing) may be of some benefit.[50]

See also

References

  1. Livestream, September 30, 2020 (40:45).
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Podcast, September 29, 2021 (59:29).
  3. 3.0 3.1 Interview, May 11, 2018 (11:51).
  4. 4.0 4.1 4.2 4.3 Livestream, July 28, 2017 (47:53).
  5. 5.0 5.1 Livestream, June 28, 2019 (1:12:08).
  6. Livestream, July 30, 2021 (1:14:04).
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 7.8 7.9 Podcast, April 11, 2021 (36:43).
  8. 8.0 8.1 8.2 8.3 Interview, July 19, 2020 (48:05).
  9. 9.0 9.1 Cygnus.png
  10. 10.0 10.1 Livestream, July 29, 2022 (1:10:22).
  11. shipclasses.png
  12. Ashes of Creation Store: The Wonderwisp.
  13. Livestream, April 30, 2020 (56:58).
  14. 14.0 14.1 14.2 14.3 Livestream, April 30, 2020 (58:05).
  15. 15.0 15.1 Livestream, August 26, 2022 (1:20:17).
  16. 16.0 16.1 Livestream, 2018-04-8 (AM) (15:46).
  17. Livestream, May 29, 2020 (1:28:38).
  18. Livestream, October 29, 2021 (43:44).
  19. fishing-boat.png
  20. Livestream, July 30, 2021 (1:11:58).
  21. Interview, October 20, 2018 (3:17).
  22. steven-fishing-4.png
  23. steven-fishing-1.png
  24. DeepSeaFishing.png
  25. Livestream, May 24, 2017 (30:09).
  26. steven-twitter-background.png
  27. 27.0 27.1 27.2 Livestream, February 25, 2022 (1:15:50).
  28. 28.0 28.1 28.2 Livestream, October 28, 2022 (1:39:25).
  29. steven-ships-1.png
  30. 30.0 30.1 30.2 30.3 30.4 Livestream, July 25, 2020 (1:59:09).
  31. 31.0 31.1 31.2 Livestream, July 9, 2018 (30:35).
  32. 32.0 32.1 32.2 Livestream, May 19, 2017 (50:45).
  33. steven-ships-2.png
  34. Livestream, October 29, 2021 (1:15:57).
  35. Interview, August 17, 2018 (36:29).
  36. 36.0 36.1 Podcast, November 15, 2020 (23:30).
  37. 37.0 37.1 Livestream, September 30, 2022 (1:19:27).
  38. Livestream, September 30, 2022 (1:19:59).
  39. Livestream, September 30, 2022 (1:20:06).
  40. 40.0 40.1 40.2 40.3 40.4 40.5 40.6 Livestream, September 30, 2022 (1:24:54).
  41. 41.0 41.1 41.2 41.3 41.4 41.5 41.6 Livestream, July 9, 2018 (36:05).
  42. Livestream, July 9, 2018 (36:05).
  43. Livestream, September 30, 2020 (40:52).
  44. Video, November 9, 2017 (0:01).
  45. 45.0 45.1 45.2 45.3 45.4 45.5 Livestream, May 17, 2017 (30:53).
  46. Livestream, 2018-04-8 (PM) (1:01:28).
  47. 47.0 47.1 47.2 47.3 Livestream, August 23, 2017 (28:22).
  48. Kickstarter - We Just Broke $1,500,000!
  49. Livestream, January 28, 2022 (1:09:00).
  50. Livestream, February 25, 2022 (1:04:29).