The rogue is more physical disable oriented: Applying bleeds or snares or having precision damage that's situational. Being stealthy. That's how I view the rogue role... The rogue's like you don't see me, I'm coming in and boom I stab you in the back and I do extra damage because of it. Now you're bleeding and you're trying to snare away and walking away, and that's a rogue in my opinion. – Steven Sharif
- Rogues will have utility skills that enable them to discover hidden doors, traps and additional treasures.
- These will be randomly spawned throughout different times of the day to ensure that encounters are not the same each time.
If you're in a party and you have a Rogue that's available, they'll be able to use that utility skill to discover these random doors that might exist in a dungeon. Now the way we make it so that it's not essentially the same door every time and it's just a first time thing and every time thereafter where that door's at, is these locations are randomly spawned throughout different times of the day so they'll change essentially as you go into a dungeon at different times. So it'll be important and relevant for parties to make sure that they have a diversity of archetypes available to them. And in particular for the rogues case because they can find those hidden type doors and then have access to different types of loot tables based off of that. – Steven Sharif
|Skill||Icon||Rank 1||Rank 2||Rank 3|
|Stealth||This does not render a player completely invisible. Instead, there will be indicators that can help players "feel out" where stealthed individuals may be.||-||-|
- There may be quest related actions that involve some form of stealing, but not of actual items from a player's inventory, where the player is identified as the quest's target via a title or some other means.
That emergent gameplay is obviously the objective behind how can we accommodate a non-static quest-line; and the way you do that is you can apply a flag to a title and whoever holds that title becomes the target of that quest segment. And this can change too because that title can change- different people might rise up in the ranks of different societies and organizations. – Steven Sharif
- Players are not able to be robbed while occupying their player stall inside the limits of a node.
- Dual weapons are treated as single items that when equipped will occupy both main and off-hand gear slots.
- There is a limited selection of weapons that can be dual wielded.
- Shields cannot be dual wielded.
- Great swords probably can't be dual wielded.
- Q: How will animations work while dual wielding weapons of A) a different type, for example an axe and a dagger; or B) different weapon speeds?
- A: Dual weapons will have their own animation sets; and... there will be a limited selection of which weapons can be dual weapons. Players will make that selection. They'll create those dual weapons as as bespoke single items that when equipped will occupy both the main and offhand; and then how we handle the attack speeds is we offer animations at a particular speed and then we adjust that with a modifier based on whatever is influencing that: either increase or slow down in speed. – Steven Sharif
- Stealth augments from the Rogue secondary archetype will incorporate stealth modifiers into a class' primary skills.
- True stealth resides within the realm of the Rogue (primary) archetype.
- There will be counter-stealth mechanics for sure. That's just a natural balancing act of stealth. But additionally with regards to secondary classes, one of those aspects is augments represent the secondary class and some of the- one of the most fundamental aspects of a rogue is stealth whether it be actual invisibility or the ability to sneak around in the shadows or something. So you can almost certainly count on the fact that should you go a secondary class of rogue that there will be the ability to influence your action items from your primary class with the stealth modifier. – Steven Sharif
- This was previously targeted for Alpha-1.
- The Alpha-2 Mage archetype will be showcased before the rogue archetype.
- Livestream, May 17, 2017 (40:07).
- Livestream, May 17, 2017 (40:07).
- Archetype breakdown.
- Podcast, September 29, 2021 (28:30).
- Livestream, July 25, 2020 (42:49).
- Livestream, January 28, 2022 (1:12:27).
- Livestream, May 3, 2017 (49:39).
- Interview, February 7, 2021 (16:05).
- Podcast, May 5, 2017 (43:05).
- Interview, February 7, 2021 (19:00).
- Livestream, October 16, 2017 (59:39).
- Livestream, January 30, 2020 (35:12).
- Livestream, September 30, 2022 (1:13:23).
- Livestream, June 16, 2017 (40:06).
- Livestream, May 31, 2023 (1:12:58).
- Livestream, July 28, 2017 (33:36).
- Livestream, July 26, 2019 (1:08:16).
- Interview, July 9, 2023 (1:11:29).
- Interview, October 17, 2020 (53:50).
- Interview, July 29, 2020 (49:53).
- Group dynamics blog.