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Node types

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Pre-alpha Metropolis node.[1]

Nodes exist all throughout the world and the location of said node will determine its type; but this type will be... seen at the first stage of development when the first stage when a node propagates real-time assets in the world; is basically these NPCs, these merchants that come into an area and they offer services and/or of stores or whatever the deal may be. You will see the flavor of the node from those merchants. So if it's a military node you'll see military people. If it's... an economic node you'll see merchants. If it's a scientific one you'll see scholars; and if it's a divine one you'll see priests and clerics. So players will have a very firm understanding of which node is which type in order to know how they want to progress.[2]Steven Sharif

Nodes are assigned one of four (4) node types, each of which contain unique specializations.[3]

  • Players will be able to identify the type of a node at its first stage of development (Expedition) based on its NPC population.[2]
Node type.[3] Specialization.[3] NPCs.[3] Currency.[4][5]
Divine nodes Faith and skill/equipment augment focuses Priests Favor
Economic nodes Trade and merchant focuses Merchants -
Military nodes Combat and class training focuses Guards Honor
Academic nodes Artisan and construction focuses Scholars -

Ashes of Creation allows you, the player, to decide the fate of the world around you. With each Node Type, you can change the flow of resources and goods in the world. Will you grow the largest Economic Metropolis and help guide the riches of Verra, or will you choose another path unlocking new stories filled with allies and enemies?[6]

Node types are predetermined and are the same across all server realms.[3]

For example, if a level 4 Scientific Node is destroyed, it will become a Level 0 Scientific Node. It will never be any other Node Type other than a Scientific Node. The location of these Types relates to the influences of the area around the Node.[3]Margaret Krohn

Node types affect various services and systems at each level of node advancement.[3]

Node types will be definitive during the Beta testing stages.[7]

Beta testing will require that the node types be definitive; and that's because of how node types are integrated into the relating and corresponding neighboring points of interest and those quest lines. So it's not something we can swap very easily.[7]Steven Sharif

Node benefits

Each node type has a superpower (ultimate ability) that becomes unlocked when the node reaches Metropolis (stage 6).[6]

Divine node benefits

Divine nodes at Metropolis (stage 6) may unlock a procedurally built "mega catacomb" dungeon beneath it that connects to its divine vassal nodes. These may house unique bosses with unique drop tables.[9]

Economic node benefits

Economic nodes that have reached the metropolis stage unlock the linked economy superpower. Economic nodes with this superpower share their Auction house listings with all others.[6]

Economic Nodes that have reached the Metropolis Stage unlock the Superpower “Linked Economy”. Any Economic Node with this Superpower unlocked shares Auction House listings with all the others, meaning that the items listed in one Linked Economy Node can be bid on from any other Linked Economy Node. Linked Economies also connect a Metropolis and any Vassal Economic Nodes belonging to that Metropolis.[6]

The Linked Economy Superpower has the potential to create a massive market that spans the world. This will allow players to attain and sell goods with ease, providing those who have access to these Economic Nodes a faster path to fortune in the lands of Ashes of Creation.[6]

Military node benefits

Military nodes enable Bounty hunters and (potentially) reduced duration of corruption.[11][12]

Academic node benefits

Academic nodes that have reached Metropolis (stage 6) unlock teleportation within their vassal network, which can extend across seas, and also include islands.[13][1][14]

  • If there are multiple scientific metropolises, then an airship will provide faster travel between those scientific metropolises for citizens of those nodes and their vassal nodes, so long as the metropolises are not at war.[15]
  • Previously this was stated to be limited to citizens of metropolis academic nodes regardless of the stage of the vassal node, so long as the vassal node is not at war.[15]
This will allow Citizens and Vassals of Scientific Metropolises to do things more quickly than others, as fast travel is limited in the world of Ashes of Creation. They’ll be able to exchange goods and information with ease and get to locations in the world at a quicker speed in order to gather crafting materials to create recipes, as well as participate in limited-time events.[15]

Node election types

Mayors are chosen through different methods according to the node's type.[1][3]

Unique node buildings

Each node type has a unique service building associated with it that can be activated at Village (stage 3) of node advancement.[28] The unique building plays a central role in the progress of civilization for a server realm.[6]

See also

References