Cleric

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Alpha-2 Cleric montage.[1]

Bards are versatile virtuosos that inspire allies, and dishearten enemies with an extraordinary repertoire of abilities, encompassing the arts of music, song, dance, and storytelling. These efficacious entertainers excel at amplifying strengths, and exploiting weaknesses. This makes them a rock-solid, but flexible pillar of support for any adventuring party. With their mesmerizing melodies, peerless pantomime skills, and wondrous weaving of souls-stirring tales, bards leave a lasting impression on friend, and foe alike.[2]

Cleric.png Cleric is an archetype in Ashes of Creation.[4]

Clerics channel mana to convert magical essence into radiant energy, which they can wield to heal their allies, or smite their foes. They also excel at providing defensive support by shielding their comrades-at-arms, cleansing negative status ailments, restoring mana to themselves and others, or even bringing a fallen soldier back to life. Because of their vital contributions to the welfare of an adventuring party, enemies consider clerics to be high priority targets. Hence, their survival also depends greatly upon their mastery of the skill of self-preservation.[1]
  • In Ashes of Creation a Cleric's powers are not directly imbued by the gods. Instead, their powers are tied intrinsically to the use of manipulation of The Essence as a as a source of magic.[5]
One of the probably biggest delineations from your standard trope in MMORPGs is that the Cleric does not receive their powers from a divine source. At least not in the sense that is standard. It is still something that is tied intrinsically to the use of manipulation of the Essence as a source of magic. Now, the source of that Essence is up to question: There are some claims about it that might apply a divine interaction, but generally it's not as though you're being imbued by these powers from the gods and that the gods can take them away should you step out of line in your alignment.[5]Steven Sharif
Overhealing indicated by a blue temporary health bar overlay on a player's health bar.[6][7]
No one is going to fill the role of a primary healer other than the healer archetype; but there will be secondary class options that you can select, which will provide you with some level of sustainability under restoration, most of that will be centralized to yourself, especially in the case of a Paladin.[8]Steven Sharif
  • Bards offer lighter healing over time, as well as skills that buff healing received from the Cleric.[13][14] Smaller groups may be able to rely on Bard healing alone if they have a Tank. Larger groups facing stronger enemies will likely require a Cleric healer.[15]
If you're a small group, you might be able to get away with Bard as your only support/ healing, if you have a Tank. But then maybe if you don't have a Tank, you'll want to bring a Cleric. So, composition, strength, enemies: these all things that matter.[15]Douglas Miller
Q: Will AoE and action heals also heal raid and alliance members?
A: Depending on the type, if it's a templated AoE, yes it would heal any non-combatants essentially.[16]Steven Sharif
You cannot heal enemy mobs. There's just really not a a relevant use-case for that when it comes to the design mechanics of such a thing, other than its primary use, which would be to grief other players.[17]Steven Sharif
  • Certain healing abilities, such as Communal Restoration, can overheal. This is indicated by a blue temporary health bar overlay on top of a player's health bar.[6][7] If the temporary health points expire without being consumed they do not count as effective heals.[6]
Q: Do you plan to add any sort of counters for healing? For example, a debuff that applies a reduced healing effect or maybe even cause damage upon healing?
A: Ashes aims to be a more difficult leveling experience than perhaps we have been accustomed to over the past decade of MMO gameplay. And with that in mind, when it comes to balancing during Alpha-2 and thereafter, there is not going to be an overage of healing that's available. We will tune those things. We'll have an opportunity to balance those things... Some of the debuff options that the fighter class has within their class kit are debuffs that can reduce received healing on the target.[18]Steven Sharif

Cleric classes

Class Primary Secondary
Apostle Cleric Tank
High Priest Cleric Cleric
Oracle Cleric Mage
Protector Cleric Ranger
Scryer Cleric Bard
Shadow Disciple Cleric Rogue
Shaman Cleric Summoner
Templar Cleric Fighter

Skills/abilities

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Restoration. Enhancement. Debilitation. Clerics keep their team in the fight by bolstering their combat abilities and cursing their enemies. Far from simply supporting their allies through healing, a Cleric is also capable of wielding destructive force in the face of danger.[19]
  • There will be a healthy combination of healing and offensive spells available to allow a Cleric to level and progress as a solo player. It's left to the player to decide whether they will spec into more solo or support-oriented group-focussed gameplay. Choice of a secondary archetype will enable further customization in this respect.[20][21]
There's going to be a significant amount of offensive capability for the Cleric because we don't want to create that dynamic where cleric as a support class is inoperable without a companion or a party to go with. We want that Cleric to still be able to survive on their own: to be able to level and progress as a solo player.[21]Steven Sharif
Skill Icon Description
Barrier Icon.Barrier.png Sacrifice 25% of your maximum health and apply that much temporary health to target ally for 10 seconds. Does not stack.
Bless Weapon Icon.Bless Weapon.png Imbue your target's weapon with radiant light, granting them Bless Weapon.
Chains of Restraint Icon.Chains of Restraint.png Conjure a circle of radiant chains at target location for 8 seconds that deals (40%🢆) Radiant damage every second and applies to targets within the area of effect. Each Weakened target hit by the initial pulse becomes Rooted.
Cleansing Wave Icon.Resplendent Beam.png Held ability: Fire a beam of healing energy toward a target ally. Charging this spell allows the beam to bounce to up to 4 additional friendly targets closest to the original target, based on how long it was charged. The initial hit heals for (300%🢆) healing and reduces with each subsequent bounce.
Communal Restoration Icon.Communal Restoration.png Restore health equal to (150%🢆) healing to all party members in range and apply Communal Restoration.
Condemn Icon.Condemn.png Apply Incapacitated (10 seconds) to target enemy. If the target is Conflagrating, the target becomes Stunned (3 seconds) instead.
Consecrating Wave Icon.Consecrating Wave.png Send forth a wave of radiance that deals (150%🢆) Radiant damage and applies Volatile to all enemies in front of you. Dispel 1 buff from each target hit that is Silenced. Restorative Consecrating Wave
Defiant Light Icon.Defiant Light.png Grant target ally Defiant Light
Deliverance Icon.Deliverance.png Held ability: Charges up healing energy that heals a target ally upon release, scaling in power the longer it is charged, up to (500%🢆) healing
Divine Flare Icon.Divine Flare.png Place a targeted area on the ground that heals all targets after several seconds. Heals for (1000%🢆) healing divided amongst each target hit.
Divine Infusion Divine Infusion.png Consume Divine Power to instantly complete the remaining cast time of any spell currently being cast. The amount of Divine Power consumed is proportional to the amount of cast time remaining upon activation.[22][23][24][25][26]
Essence Infusion EssenceInfusionNewIcon.png While active your spells consume Divine Power instead of mana or health. Uses normal resource cost if insufficient Divine Power to cast.[22]
Flash Cure Icon.Flash Cure.png 3 charges. Instantly heal target ally for (250%🢆) healing. This may be used during other ability activations.
Healing Touch Icon.Healing Touch.png Heal target ally in melee range for (500%🢆) healing.
Judgment Icon.Judgment.png If cast on an ally, restore health equal to (1500%🢆) healing to the target. If cast on an enemy, deal (280%🢆) Radiant damage and apply Burning for (150%🢆) Fire damage to the target. If the enemy target is Shaken, the caster is healed for the damage dealt.
Mend Icon.Mend.png 5 charges. Instantly launch a healing projectile toward target ally. Restores (100%🢆) healing in health upon arrival.
Purify Icon.Purify.png Remove up to 3 dispellable debuffs from an ally.
Resplendent Beam Icon.Resplendent Beam.png Held ability: Fire a beam of healing energy toward a target ally. Charging this spell allows the beam to bounce to up to 4 additional friendly targets closest to the original target, based on how long it was charged. The initial hit heals for (300%🢆) healing and reduces with each subsequent bounce.
Resurrect Icon.Resurrect.png Resurrect target ally with 25% of their max health and mana.
Smite Icon.Smite.png Smite your target, dealing (150%🢆) Radiant damage. If activated while in melee range of the target, this spell has no cast time. If the target is Burning, it becomes Conflagrating.
Soothing Glow Icon.Soothing Glow.png Apply Soothing Glow to target ally. 3 charges.
Wings of Salvation Icon.Wings of Salvation.png Sprout phoenix-like wings and dash to target ally, granting Wings of Salvation to the caster and target on arrival.
info-orange.pngSome of the following information has likely been superceded by newer information. It is included here for archival reasons.

Cleric skill upgrades

Skill upgrade Icon Upgrade to Description
Abundant Soothing Glow Icon.Abundant Soothing Glow.png Soothing Glow Soothing Glow has an additional charge. Casting Soothing Glow on a target already under its effect extends its duration on that target by its base duration.
Binding Chains Icon.Binding Chains.png Chains Of Restraint Chains of Restraint's final tick applies Stunned.
Bountiful Blessed Weapon Icon.Bountiful Blessed Weapon.png Bless Weapon Whenever an ally attacks whose weapon you have blessed, you also gain Bless Weapon: Mana Regen.
Divine Power Icon.Divine Power.png Healing and damage dealt build up your Divine Power resource, which increases chance to critical hit with heals by up to 10% at full resource. Can spend Divine Power with Divine Infusion, to instantly complete the cast time of any spell currently being cast.Can spend Divine Power by toggling on Essence Infusion, which allows ability costs to be satisfied by Divine Power instead of mana or health.
Divine Protection Icon.Divine Protection.png Divine Flare Divine Flare applies Divine Protection to allies inside its area of effect before detonation.
Divine Retribution Icon.Divine Retribution.png Divine Flare Divine Flare deals (250%🢆) Radiant damage damage and applies Silenced to enemies within its area of effect when it detonates. Damage is divided amongst each target hit.
Escalating Mend Icon.Escalating Mend.png Mend Mend's healing is increased each time it is used in quick succession.
Plentiful Mend Icon.Plentiful Mend.png Mend Mend has two additional charges.
Redemptive Deliverance Icon.Redemptive Deliverance.png Deliverance Deliverance heals more based on the missing health percentage of the target.
Restorative Consecrating Wave Icon.Restorative Consecrating Wave.png Consecrating Wave Consecrating Wave additionally heals you and up to 10 allies for (250%🢆) healing.
Righteous Blessed Weapon Icon.Righteous Blessed Weapon.png Bless Weapon While Bless Weapon is active, weapon attacks have a 20% chance to proc additional (20%🢆) Radiant damage and apply (30%🢆) Fire damage Burning.
Unyielding Wings of Salvation Icon.Unyielding Wings of Salvation.png Wings of Salvation Wings of Salvation breaks all disabling effects on the caster.

Cleric augments

Classes with Cleric as a secondary archetype are able to choose between life or death augments.[10][11]

Any class that's going to choose Cleric as a secondary class will have the ability to pick from those augments to influence their skills to affect the life of others around you.[10]Steven Sharif

Cleric timeline

The Cleric archetype was released in Alpha-2 phase-1.[31][32]

Visuals

Archetype list

Icon Archetype Type.[35] Role.[36] Resource.[37][38]
Bard.png Bard Arcane Support Themes
Cleric.png Cleric Arcane Support Divine Power
Fighter.png Fighter Martial Damage Momentum
Mage.png Mage Arcane Damage Spell charges
Ranger.png Ranger Martial Damage -
Rogue.png Rogue Martial Damage Advantage
Summoner.png Summoner Arcane - -
Tank.png Tank Martial Tank Courage

See also

References