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Cleric is an archetype in Ashes of Creation.[3]

In a world often fraught with peril, a Cleric is never wanting for friends. They can protect their allies in a number of ways, and when necessary, snuff the life out of others. As masters over the very essence of vitality, they can sense the broken and corrupted... The strands of this essence connect everything and everyone. Clerics find themselves particularly attuned to the threads that channel life and motive energy. By reinforcing these tendrils, they can heal and even resurrect those that have been wounded. By tearing them, they can steal energy from their foes, turning their enemies’ powers against them amid the frenzied heat of battle.[4]

info-orange.pngThis section contains information from Alpha-1 testing. It will be updated when new information is made available.
Stat Base stat Level 1 Level 5
Health Health 224 369
Mana Mana 293 356
Power Power 10 12
Dexterity Dexterity 10 12
Constitution Constitution 10 13
Will Will 12 14
Wisdom Wisdom 14 16
Mentality Mentality 13 15
Physical Damage Bonus Power 13 18
Physical Disable Modifier Power 12 13
Physical Critical Damage Bonus Power 12 13
Physical Skill Cooldown Dexterity 6 6
Physical Critical Rate Bonus Dexterity 6 6
Physical Evasion Bonus Dexterity 7 7
Physical Accuracy Dexterity 192 192
HP Regeneration Constitution 3 3
Physical Defense Mitigation Constitution 7 8
Physical Disable Defense Constitution 7 8
Physical Block Chance Constitution 17 18
Magical Attack Damage Will 24 31
Magical Critical Damage Will 23 23
Magical Disable Chance Will 13 13
Magical Casting Speed Wisdom 6 7
Magical Cooldown Modifier Wisdom 7 7
Magical Critical Rate Wisdom 7 7
Magical Disable Defense Wisdom 8 9
Mana Regeneration Mentality 3 3
Magical Defense Mitigation Mentality 8 9
Magical Disable Defense Mentality 8 9
Magical Block Chance Mentality 18 19

Cleric classes

Class Primary Secondary
Apostle Cleric Tank
High Priest Cleric Cleric
Oracle Cleric Mage
Protector Cleric Ranger
Scryer Cleric Bard
Shadow Disciple Cleric Rogue
Shaman Cleric Summoner
Templar Cleric Fighter


Restoration. Enhancement. Debilitation. Clerics keep their team in the fight by bolstering their combat abilities and cursing their enemies. Far from simply supporting their allies through healing, a Cleric is also capable of wielding destructive force in the face of danger.[4]

Clerics have control over life and this may relate to utility abilities that relate to corruption.[5]

Cleric combat abilities

info-orange.pngThis section contains information from Alpha-1 testing. It will be updated when new information is made available.
Skill Icon Rank 1 Rank 2 Rank 3
Castigation CastigationIcon.jpg Lashes your target with holy energy whip, dealing direct damage and restoring health and mana to yourself over time.[6][7][8][9] Heals you instantly for an additional amount upon hit.[6] Restores health and mana to nearby party members for the duration.[6]
Chains of Restraint ChainsOfRestraintIcon.png Call forth spectral chains in a target area that stagger enemies within or stun enemies already under the staggered effect, then leave behind an area that deals radiant damage each second over 8 seconds.[10][11]
Cleansing Wave CleansingWaveIcon.png Releases a wave of healing energy to a target ally restoring health and conferring a heal over time. The wave jumps to 1 additional ally within range for each stack of conviction the caster has and places a buff on each recipient. Whenever a target with this buff receives a healing effect, the buff is consumed and removes the most recent negative effect that the target received.[12][13]
Communal Restoration CommunalRestorationIcon2.png Restore health to all party members in range. For each point of Conviction the caster possesses, targets receive an additional 1% of their maximum health as temporary hit points for 10 seconds.[14][11]
Devotion DevotionIcon.jpg Launch an orb of energy into the air that will fall upon your target, healing them.[15][7][16][9] The energy orb will travel faster and heal for more.[15] The target will be infused with a slow, long-lasting healing effect.[15]
Divine Censure DivineCensureIcon.jpg Hurls a radiant spear at the target, dealing damage.[17][7][18][9] Further attacks upon the target have a chance to heal the attacker.[17] The target has a chance to deal damage to itself when it attacks.[17]
Divine Light DivineLightIcon.jpg Heals your target with a flash of light. Reduces the cooldown of Devotion and Radiant Burst.[19][7] Increased healing.[19] Reduced mana cost.[19]
Hallowed Ground HallowedGroundIcon.jpg Fills the surrounding area with radiant energy that damages enemies.[20][7][21][9][22] The area provides a healing aura for allies.[20] Allies within the area will receive boosted magical defense. Enemies within the area will deal less physical damage.[20]
Judgment GXrHhS1o 2x.png Heals an ally, restoring life to the target. If cast on an enemy, it damages the target with radiant energy and has a chance to generate Conviction.[23][24]
Radiant Burst RadiantBurstIcon.jpg Heals allies around you in a wide area for a large amount.[25] Stacks up to 3 times.[7] Heals for a greater amount.[25] Cooldown removed.[25]
Regeneration RegenerationIcon.jpg Bathe your target with restorative energy that heals them over time.[26][7] Reduced mana cost.[26] Applies a 5% healing received bonus to the target.[26]
Resurrection ResurrectionIcon.jpg Resurrects a dead ally with 25% health and 15% mana.[27][7][28][9] Target resurrects with 50% health and 20% mana.[27] Target resurrects with 75% health and 25% mana.[27]

Cleric passive abilities

info-orange.pngThis section contains information from Alpha-1 testing. It will be updated when new information is made available.
Skill Icon Rank 1 Rank 2 Rank 3
Cooldown Reduction Cooldown Reduction.png Reduce all ability cooldowns by 5%.[29]
Critical Hit Rate Critical Hit Rate.png Increase the chance for damage and healing abilities to critically hit by 5%.[29]
Defense Mitigation Defense Mitigation.png Increase defense mitigation by 4.[29]
Disable Defense Disable Defense.png Reduce chance of being disabled by crowd control effects by 10%.[30]
Health Regeneration Health Regeneration.png Generate an additional 1.5% of your maximum health per second.[29]
Increased Healing Increased Healing.png Increase healing done by 10%.[31]
Mana Regeneration Mana Regeneration.png Generate an additional 1% of your maximum mana per second.[29]
Maximum Health Maximum Health.png Increase maximum health by 75.[29]
Maximum Mana Maximum Mana.png Increase maximum mana by 100.[32]
Movement Speed Movement Speed.png Increase movement speed by 5%.[29]

Cleric augments

Classes with Cleric as a secondary archetype are able to choose between life or death augments.[33][34]

  • Choosing life augments will provide self-healing benefits as well as limited life-giving benefits to other players.[35][36][33]
  • Some cleric augments applied to certain skills will indirectly provide the ability to heal others. These will not replace the need for a cleric archetype.[37]
  • Cleric augments will radically change the type of summons available from the summoner primary archetype.[38]
    • Skeletons, zombies and other undead summons will be possible with death based augments.[38][39]

Any class that's going to choose Cleric as a secondary class will have the ability to pick from those augments to influence their skills to affect the life of others around you.[33]Steven Sharif

Cleric timeline

The Cleric archetype was released in Alpha-1.[40][41]


Archetype list

Icon Archetype Type.[42] Role.[43]
bard symbol.jpg Bard Arcane Support
Cleric symbol.png Cleric Arcane Support
fighter icon.png Fighter Martial Damage
Mage symbol.png Mage Arcane Damage
ranger thumb.png Ranger Martial Damage
rogue icon.png Rogue Martial Damage
Summoner Class.jpg Summoner Arcane -
Tank symbol.png Tank Martial Tank

See also