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Auction house
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Auction houses are node buildings in Economic nodes.[3][4]
- Auction houses allow items and resources to be listed for sale at a specific node location.[5] – Steven Sharif
- A listing fee will be charged to list items in the auction house.[4]
- Vassal nodes of the auction house node will be able to view items that are listed on that auction house, regardless of node type of the vassal node.[4]
- On a regular cadence, a number of a node's freehold parcels become available to be bid for at auction.[7]
- Integrated auction houses allow players to purchase items directly from remote auction houses.[8]
- Purchases of materials and gatherables will be automatically deposited within the listing node's local warehouse. Players will need to travel to that warehouse to retrieve them. Players wishing to move these items elsewhere will need to utilize the caravan system or other type of transportation.[9][4]
- Purchases of anything other than materials and gatherables will be mailed to the purchaser.[9]
- There may be a taxation difference between auction houses versus other player businesses.[4]
- Items listed in auction houses are also visible in community boards (bulletin boards).[8]
- Data relating to auction houses, such as price history, volumes, average prices, may be available to players via a mayor-constructed service building in their node.[10]
- That's probably how it's going to be surfaced... Your your mayor is going to have to build it for you.[10] – Jeffrey Bard
Auction house locations
Auction houses accompany unique node buildings in Economic nodes.[2]
- Markets in Village level economic nodes have auction houses that allow raw resources and crafting materials to be posted.[2]
- Exchanges in Town nodes have expanded auction houses that allow all goods/items to be posted.[2]
- Economic nodes that have reached the metropolis stage unlock the linked economy superpower.[2]
- Up to two economic metropolises may be linked in this manner.[12]
- Metropolis level economic nodes enable worldwide sale prices for auction houses across Verra.[2]
- Items listed in one linked economic node can be bid on from any other linked economic node.[2]
- Linked economies also connect an economic metropolis and its vassal economic nodes.[8][2]
Player businesses
Player stalls, personal shops, and auction houses enable buying from and selling to other players.[13]
- Player merchants will not be able to be placed on ships.[14]
Player stalls | Personal shops | Auction houses | |
---|---|---|---|
Cost |
| ||
Location |
|
|
|
Player presence | N/A | ||
Storage |
| ||
Advertising |
|
|
|
PvP |
|
N/A |
Personal shops
Certificates to place Personal shops (player-owned shops) may be purchased by citizens and non-citizens from Markets in Economic nodes or Marketplaces in non-economic nodes.[3][8][17][18]
- A player shop is where you have a certificate to essentially create a shop with your character and a little billboard will pop up above you as you sit down for that shop and advertise a custom message that you want say that has to sell things and/or services that are on your person. So players can then come up to you and they can interact with you. So you reside yourself to that shop.[20] – Steven Sharif
- When a character creates a personal shop, a billboard pops up above them with a custom advertisement message for items or services available on that character's person. Purchasers can interact directly with the character to purchase these items or services (as if they were a Vendor NPC).[3][20]
- Once you have a certificate, you can then place your player shop within the vicinity of a node's market- any nodes market. So, basically what that means is you will take that certificate and your character will sit down in place and they will spawn a UI billboard above them where you get to make a brief advertisement of what your shop is, and any player can come up to you and they can interact with your character and see your shop that you have listed goods for and make purchases as if you were a vendor from your shop. So, that's the difference between player stalls and the player shop system.[3] – Steven Sharif
- These certificates allow the placement of a personal shop near the market unique building in Economic nodes, or marketplace constructed service building in non-economic nodes.[3][8][17][18]
- Certificates purchased from Metropolis (stage 6) economic nodes allow personal shops to be placed anywhere in the world, including Freeholds and near POIs, such as Dungeons.[3][8][18]
- The benefit that economic node's markets have over non-economic node markets is that their player shop certificates, when sold from a metropolis economic note, I believe, can be placed anywhere in the world independent of market proximity. So, you could be at a dungeon and set up your player shop there and it's like, "Hey you want to buy some health pots? Grab your health pots." And you could set up there.[3] – Steven Sharif
Player stalls
Player stalls (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node[4], in Marketplaces (the constructible building available for placement by mayors of any Town (stage 4) node or higher), or as business buildings on freehold plots.[3][28][19]
- All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players.[19] – Steven Sharif
- The number of player stalls available are dependent on service building upgrades chosen within the node.[3]
- Player stalls are rentable by node citizens.[16]
- Player stalls may be utilized for a period of time based on the price paid to rent the stall.[15]
- Player stalls do not require the attendance of the character or for that character to be online.[16]
- Player stalls may still operate during node siege declaration. This is subject to testing.[29]
- Renting a player stall enables players to provide repair and enchanting services, even when they are not online.[15]
- Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[17]
- Bulletin boards that list the items available in player stalls can be accessed from anywhere in the region.[22]
- These give the location of the stall so players can travel there and purchase the items.[22]
- Stall sales are also listed in auction houses.[13]
- This may no longer be accurate.[8]
Escrow system
- An escrow system is planned to prevent griefing in the crafting system.[31]
- We're going to have a UI... you're gonna put the resources in or they're gonna put the resources in. It'll be like an escrow system and then once [the job] is complete you'll get the item they'll get the money.[31]
Visuals
See also
References
- ↑ Livestream, March 28, 2020 (1:04:49).
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 Know Your Nodes: Economic Node Type.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 Podcast, May 10, 2024 (41:42).
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 Livestream, May 30, 2019 (1:26:16).
- ↑ 5.0 5.1
- ↑ Unreal Engine Interview, 2017-05-23.
- ↑ Livestream, June 30, 2023 (1:13:53).
- ↑ 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 Livestream, July 31, 2020 (1:34:06).
- ↑ 9.0 9.1 9.2 9.3
- ↑ 10.0 10.1 Livestream, March 26, 2021 (1:15:03).
- ↑ Ashes of Creation - The visuals.
- ↑
- ↑ 13.0 13.1 13.2 13.3
- ↑
- ↑ 15.0 15.1 15.2 15.3 15.4 Livestream, May 10, 2017 (16:36).
- ↑ 16.0 16.1 16.2 16.3 16.4
- ↑ 17.0 17.1 17.2 17.3 17.4 17.5 Livestream, October 16, 2017 (59:39).
- ↑ 18.0 18.1 18.2 18.3 18.4 18.5
- ↑ 19.0 19.1 19.2 Interview, July 8, 2020 (55:05).
- ↑ 20.0 20.1 20.2 20.3 20.4 Livestream, October 30, 2020 (1:03:52).
- ↑ 21.0 21.1 21.2 21.3 21.4 21.5 Livestream, October 30, 2020 (1:04:59).
- ↑ 22.0 22.1 22.2 22.3 Livestream, May 10, 2017 (35:16).
- ↑ Interview, July 8, 2020 (57:46).
- ↑ Livestream, April 30, 2020 (1:14:44).
- ↑
- ↑ 26.0 26.1 Ashes of Creation Instagram, 2020-08-19.
- ↑ Livestream, May 29, 2020 (1:00:57).
- ↑ Livestream, June 30, 2023 (25:05).
- ↑ Livestream, October 30, 2020 (1:06:09).
- ↑
- ↑ 31.0 31.1 Livestream, May 10, 2017 (32:22).