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Auction house

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Alpha-1 Auctioneer NPC.[1]

If a Node is the Vassal Node of an Economic Node, an Auctioneer NPC appears in that Vassal Node. The Auctioneer allows players to list non-resource/processed materials in the Parent Node’s Auction House, but players cannot bid on items from this Auctioneer. These resources and processed materials must be stored within an Economic Node in order to be listed in that Node’s Auction House. In order to bid, they must still travel to the Auction House in the Parent Node.[2]

Auction houses are node buildings in Economic nodes.[3][4]

  • Auction houses enable players to list items for auction at specific nodes.[5][6]
Auction houses allow items and resources to be listed for sale at a specific node location.[5]Steven Sharif
  • A listing fee will be charged to list items in the auction house.[4]
  • Vassal nodes of the auction house node will be able to view items that are listed on that auction house, regardless of node type of the vassal node.[4]
    • This will be possible through an auctioneer emissary NPC in that node.[4]
    • Items cannot be listed in non-economic vassal nodes.[4]
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
That's probably how it's going to be surfaced... Your your mayor is going to have to build it for you.[10]Jeffrey Bard

Auction house locations

Auction houses accompany unique node buildings in Economic nodes.[2]

Player businesses

Player stalls, personal shops, and auction houses enable buying from and selling to other players.[13]

Player stalls Personal shops Auction houses
Cost
  • Listing fee.[4]
Location
Player presence
  • An attendant NPC is assigned to the stall. Character does not need to be online or at the stall.[20][15][16]
  • Player must be online and present at the shop.[20][16]
N/A
Storage
Advertising
PvP
  • Players may be killed while occupying their personal shop and are subject to material loss due to normal death penalties.[21]
N/A

Personal shops

Certificates to place Personal shops (player-owned shops) may be purchased by citizens and non-citizens from Markets in Economic nodes or Marketplaces in non-economic nodes.[3][8][17][18]

A player shop is where you have a certificate to essentially create a shop with your character and a little billboard will pop up above you as you sit down for that shop and advertise a custom message that you want say that has to sell things and/or services that are on your person. So players can then come up to you and they can interact with you. So you reside yourself to that shop.[20]Steven Sharif
  • When a character creates a personal shop, a billboard pops up above them with a custom advertisement message for items or services available on that character's person. Purchasers can interact directly with the character to purchase these items or services (as if they were a Vendor NPC).[3][20]
Once you have a certificate, you can then place your player shop within the vicinity of a node's market- any nodes market. So, basically what that means is you will take that certificate and your character will sit down in place and they will spawn a UI billboard above them where you get to make a brief advertisement of what your shop is, and any player can come up to you and they can interact with your character and see your shop that you have listed goods for and make purchases as if you were a vendor from your shop. So, that's the difference between player stalls and the player shop system.[3]Steven Sharif
The benefit that economic node's markets have over non-economic node markets is that their player shop certificates, when sold from a metropolis economic note, I believe, can be placed anywhere in the world independent of market proximity. So, you could be at a dungeon and set up your player shop there and it's like, "Hey you want to buy some health pots? Grab your health pots." And you could set up there.[3]Steven Sharif

Player stalls

Niküan player stall concept art.[26]

If there were ever a cornerstone serving as the bedrock of Niküan trade, then this modest stall would be it. Stacked from floor to thatched roof with all manner of catch, it is prepped for a full day of commerce and trade. Here, haggling is not merely a suggestion, but a requirement.[26]

Player stalls (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node[4], in Marketplaces (the constructible building available for placement by mayors of any Town (stage 4) node or higher), or as business buildings on freehold plots.[3][28][19]

All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players.[19]Steven Sharif
  • Player stalls are rentable by node citizens.[16]
    • Player stalls may be utilized for a period of time based on the price paid to rent the stall.[15]
  • Player stalls do not require the attendance of the character or for that character to be online.[16]
    • An attendant NPC is assigned to the stall.[21][15] This may be an "image" of the player.[22]
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
  • Renting a player stall enables players to provide repair and enchanting services, even when they are not online.[15]
    • Players are able to input required items for repair and also purchase required materials for that repair.[30]
  • Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[17]
  • Bulletin boards that list the items available in player stalls can be accessed from anywhere in the region.[22]
    • These give the location of the stall so players can travel there and purchase the items.[22]

Escrow system

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
We're going to have a UI... you're gonna put the resources in or they're gonna put the resources in. It'll be like an escrow system and then once [the job] is complete you'll get the item they'll get the money.[31]

Visuals

See also

References