Auction house

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Alpha-1 Auctioneer NPC.[1]

If a Node is the Vassal Node of an Economic Node, an Auctioneer NPC appears in that Vassal Node. The Auctioneer allows players to list non-resource/processed materials in the Parent Node’s Auction House, but players cannot bid on items from this Auctioneer. These resources and processed materials must be stored within an Economic Node in order to be listed in that Node’s Auction House. In order to bid, they must still travel to the Auction House in the Parent Node.[2]

Auction houses are node buildings in Economic nodes.[3][4]

  • Auction houses enable players to list items for auction at specific nodes.[5][6]
Auction houses allow items and resources to be listed for sale at a specific node location.[5]Steven Sharif
  • A listing fee will be charged to list items in the auction house.[4]
  • Vassal nodes of the auction house node will be able to view items that are listed on that auction house, regardless of node type of the vassal node.[4]
    • This will be possible through an auctioneer emissary NPC in that node.[4]
    • Items cannot be listed in non-economic vassal nodes.[4]
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
That's probably how it's going to be surfaced... Your your mayor is going to have to build it for you.[10]Jeffrey Bard

Auction house locations

Auction houses accompany unique node buildings in Economic nodes.[2]

Player businesses

Player stalls, personal shops, and auction houses enable buying from and selling to other players.[13]

Player stalls Personal shops Auction houses
  • Listing fee.[4]
Player presence
  • An attendant NPC is assigned to the stall. Character does not need to be online or at the stall.[20][15][16]
  • Player must be online and present at the shop.[20][16]
  • Players may be killed while occupying their personal shop and are subject to material loss due to normal death penalties.[21]

Personal shops

Certificates to place Personal shops (player-owned shops) may be purchased by citizens and non-citizens from Markets in Economic nodes or Marketplaces in non-economic nodes.[3][8][17][18]

A player shop is where you have a certificate to essentially create a shop with your character and a little billboard will pop up above you as you sit down for that shop and advertise a custom message that you want say that has to sell things and/or services that are on your person. So players can then come up to you and they can interact with you. So you reside yourself to that shop.[20]Steven Sharif
  • When a character creates a personal shop, a billboard pops up above them with a custom advertisement message for items or services available on that character's person. Purchasers can interact directly with the character to purchase these items or services (as if they were a Vendor NPC).[3][20]
Once you have a certificate, you can then place your player shop within the vicinity of a node's market- any nodes market. So, basically what that means is you will take that certificate and your character will sit down in place and they will spawn a UI billboard above them where you get to make a brief advertisement of what your shop is, and any player can come up to you and they can interact with your character and see your shop that you have listed goods for and make purchases as if you were a vendor from your shop. So, that's the difference between player stalls and the player shop system.[3]Steven Sharif
The benefit that economic node's markets have over non-economic node markets is that their player shop certificates, when sold from a metropolis economic note, I believe, can be placed anywhere in the world independent of market proximity. So, you could be at a dungeon and set up your player shop there and it's like, "Hey you want to buy some health pots? Grab your health pots." And you could set up there.[3]Steven Sharif

Player stalls

Niküan player stall concept art.[26]

If there were ever a cornerstone serving as the bedrock of Niküan trade, then this modest stall would be it. Stacked from floor to thatched roof with all manner of catch, it is prepped for a full day of commerce and trade. Here, haggling is not merely a suggestion, but a requirement.[26]

Player stalls (also called Kiosks and rental stalls) are rentable locations near the unique building in an Economic node[4], in Marketplaces (the constructible building available for placement by mayors of any Town (stage 4) node or higher), or as business buildings on freehold plots.[3][28][19]

All nodes do have the ability to spawn player stalls. If you're not an economic node and you don't have a market- that's essentially your unique building- then you can construct essentially what is I guess would be called a... marketplace; and that marketplace will then come with certain services and it will come with a certain number of stalls. The economic node as I recall has the ability to construct an auction house and the auction house serves through the economic means the ability to list and sell items and that comes with additional stalls as well for the players.[19]Steven Sharif
  • Player stalls are rentable by node citizens.[16]
    • Player stalls may be utilized for a period of time based on the price paid to rent the stall.[15]
  • Player stalls do not require the attendance of the character or for that character to be online.[16]
    • An attendant NPC is assigned to the stall.[21][15] This may be an "image" of the player.[22]
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
  • Renting a player stall enables players to provide repair and enchanting services, even when they are not online.[15]
    • Players are able to input required items for repair and also purchase required materials for that repair.[30]
  • Players are not able to be attacked or robbed while occupying their player stall inside the limits of a node.[17]
  • Bulletin boards that list the items available in player stalls can be accessed from anywhere in the region.[22]
    • These give the location of the stall so players can travel there and purchase the items.[22]

Bulletin boards

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Bulletin boards are available within nodes[32] and player taverns.[33]

Economic nodes

Economic nodes are focused on trade and merchants.[37]

If playing the game of supply and demand is something you enjoy, the Economic Node Type is one you’ll want to find citizenship in. Whether it’s trading goods across land and sea, hoarding the income you make, or purchasing whatever you fancy, Economic Nodes provide a plethora of ways for players in Ashes of Creation to grow their fortune, build their reputation, and attain rare goods or fame. During the Expedition stage of this Node, players will encounter merchants looking for the help of brave adventurers and curious artisans. If you choose to aid them, the once-small Expedition could grow into a sprawling Metropolis with rare items from lands afar![2]

Economic node benefits

Economic nodes that have reached the metropolis stage unlock the linked economy superpower. Economic nodes with this superpower share their Auction house listings with all others.[2]

Economic Nodes that have reached the Metropolis Stage unlock the Superpower “Linked Economy”. Any Economic Node with this Superpower unlocked shares Auction House listings with all the others, meaning that the items listed in one Linked Economy Node can be bid on from any other Linked Economy Node. Linked Economies also connect a Metropolis and any Vassal Economic Nodes belonging to that Metropolis.[2]

The Linked Economy Superpower has the potential to create a massive market that spans the world. This will allow players to attain and sell goods with ease, providing those who have access to these Economic Nodes a faster path to fortune in the lands of Ashes of Creation.[2]

Unique node buildings

Each node type has a unique service building associated with it that can be activated at Village (stage 3) of node advancement.[39] The unique building plays a central role in the progress of civilization for a server.[2]

Escrow system

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
We're going to have a UI... you're gonna put the resources in or they're gonna put the resources in. It'll be like an escrow system and then once [the job] is complete you'll get the item they'll get the money.[40]


See also


  1. Livestream, March 28, 2020 (1:04:49).
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 Know Your Nodes: Economic Node Type.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 Podcast, May 10, 2024 (41:42).
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 Livestream, May 30, 2019 (1:26:16).
  5. 5.0 5.1 steven-auction-houses.png
  6. Unreal Engine Interview, 2017-05-23.
  7. Livestream, June 30, 2023 (1:13:53).
  8. 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 8.11 8.12 Livestream, July 31, 2020 (1:34:06).
  9. 9.0 9.1 9.2 9.3 steven-ah-purchases.png
  10. 10.0 10.1 Livestream, March 26, 2021 (1:15:03).
  11. Ashes of Creation - The visuals.
  12. 12.0 12.1 economic-metro-linking.png
  13. 13.0 13.1 13.2 13.3 steven-player-stalls-shops.png
  14. steven-shops-on-ships.png
  15. 15.0 15.1 15.2 15.3 15.4 Livestream, May 10, 2017 (16:36).
  16. 16.0 16.1 16.2 16.3 16.4 steven-player-stalls-shops-online.png
  17. 17.0 17.1 17.2 17.3 17.4 17.5 Livestream, October 16, 2017 (59:39).
  18. 18.0 18.1 18.2 18.3 18.4 18.5 steven-player-shops-placement.png
  19. 19.0 19.1 19.2 Interview, July 8, 2020 (55:05).
  20. 20.0 20.1 20.2 20.3 20.4 Livestream, October 30, 2020 (1:03:52).
  21. 21.0 21.1 21.2 21.3 21.4 21.5 Livestream, October 30, 2020 (1:04:59).
  22. 22.0 22.1 22.2 22.3 22.4 Livestream, May 10, 2017 (35:16).
  23. Interview, July 8, 2020 (57:46).
  24. Livestream, April 30, 2020 (1:14:44).
  25. siege spoils.png
  26. 26.0 26.1 Ashes of Creation Instagram, 2020-08-19.
  27. Livestream, May 29, 2020 (1:00:57).
  28. Livestream, June 30, 2023 (25:05).
  29. Livestream, October 30, 2020 (1:06:09).
  30. player stall repair.png
  31. Livestream, May 19, 2017 (33:57).
  32. 32.0 32.1 Livestream, October 31, 2017 (28:58).
  33. 33.0 33.1 The mighty beard!
  34. Livestream, May 12, 2017 (53:08).
  35. Livestream, May 10, 2017 (16:37).
  36. Livestream, October 31, 2017 (30:34).
  37. Blog - Know Your Nodes - The Basics.
  38. Livestream, September 1, 2018 (36:28).
  39. Livestream, August 31, 2023 (56:18).
  40. 40.0 40.1 Livestream, May 10, 2017 (32:22).