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Ranger poster from PAX West 2017.

Ranger is an archetype in Ashes of Creation.[1]

Death from afar is the ranger's raison d'etre. A master of the bow and ranged combat, the Ranger is more than happy to let others get their hands dirty. No one else has such a keen eye in natural environments.

Ranger classes

Class Primary Secondary
Bowsinger Ranger Bard
Falconer Ranger Summoner
Hawkeye Ranger Ranger
Scion Ranger Mage
Scout Ranger Rogue
Sentinel Ranger Tank
Soulbow Ranger Cleric
Strider Ranger Fighter


info-orange.pngThis section contains information from early testing phases. It will be updated as soon as new information is made available.
Skill Icon Rank 1 Rank 2 Rank 3
Bow's combo bows combo icon.png Target an enemy and use your bow to strike with two arrows. Dealing damage and powering up your focus with this weapon attack.[2][3] Prepares four arrows.[3] Prepared shot works on all arrow attacks.[3]
Camouflage Grants stealth at a distance. At mid and short range the Ranger is revealed.[4] - -
Flame line flame line icon.png Shoot an arrow that leaves behind a trail of flames.[5] Arrow explodes upon reaching the end of its distance.[5] Enemies take burning damage for entering the flames.[5]
Fleeting shot fleeting shot icon.png Retreating shot rolls backward and does damage.[6] Increases max range.[6] Breaks crowd control.[6]
Hail of arrows hail of arrows icon.png If your focus is at 80%, use this skill to summon a template and launch multiple arrows within the template.[2][7] Adds movement slow.[7] Adds damage over time to targets in the area.[7]
Jump jump icon.png Dash with cooldown.[8] Cooldown is replaced by charges with individual cooldown.[8] Drops a bear trap at the location the ranger dashed from.[8]
Knockback shot knockback shot icon.png Knocks a target back X distance.[9] Adds damage.[9] Add knockdown.[9]
Marked arrow marked arrow icon.png Target an enemy to use this skill, causing that enemy to take additional physical damage.[2][10] Enemy takes additional magical damage.[10] Increases the duration of this debuff.[10]
Power shot power shot icon.png Use this skill to charge up a shot that fires forward in a line, damaging all enemies it touches.[2][11] Chance to cause bleed damage over time.[2][11] Splits into a fan of arrows in a cone. Radius increases based on hold duration.[11]
Slice slice icon.png Cone melee attack.[12] Becomes a 360° melee attack.[12] Adds hemorrhage (bleed) damage.[12]
Snare snare icon.png Foot pin roots target in place.[2][10] Adds a bleed.[10] Snares after root expires.[10]
Sniper's eye snipers eye icon.png Summon a zone around you, while within this zone, deal +200% damage for all attacks.[2] - -
Sprint sprint icon.png Increases movement speed. Using an ability ends sprint.[13] Increased resistance to disable abilities.[13] Clears crowd control when sprint starts and removes silence.[13]
Track track icon.png Use this skill to show nearby tracks, leading to unknown adventures.[2] - -
Trap trap icon.png Place a bear trap under the caster that holds them in place and does damage. Also holds targets in place and does damage.[14] Traps stun instead of root.[14] Place up to two traps.[14]

Ranger augments

info-orange.pngThis section will be updated as soon as information is made available by the developers.

Ranged weapons

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
Pre-alpha Ranger bow modeled by Jon Arellano and concepted by Jeff Delierre.

A character may equip up to two hand weapons and also wear a ranged weapon on their back.[15][16][17]

  • Characters performing ranged abilities will switch to the ranged weapon, then can switch back to the melee weapon and shield or two-handed melee weapon.[15][16]
  • There will be a setting to determine if the ranged weapon or main/offhand selection is your primary weapon to use for Q or left-mouse-button attacks.[15][16]

Let's say you use Power shot: You click Power shot, you quickly switch over to the ranged weapon, execute the skill, and you're back to your primary focus, which is the the sword and shield; and then for weapon attacks like your Q or your left mouse button, you would have the option to to set which is your focus, the ranged weapon, or the main offhand selection and you can swap back and forth between that as you want.[15]Steven Sharif

Rangers are going to have a minimum distance requirement where they are eligible to use their ranged weapons.[18]

While melee characters have a max distance proximity where they're eligible to use their sword and melee weapons, Rangers are going to have a minimum distance requirement.[18]Steven Sharif

Q: Will we get any a longer range free aim weapons like we had in APOC, able to snipe players from long distances?
A: It's probably unlikely that you're going to see in a similar way to what we had in APOC with a long bow or the short bow, that type of distance traveled. I think in APOC we had a 250 meter cut off for the long bows.[20]Steven Sharif

List of ranged weapons

Ranger timeline

The Ranger archetype is scheduled for release in Alpha-2.[21]

  • This was previously targeted for Alpha-1.[22]
  • Ranger kit reveal is tentatively planned for September 2022.[23]


Archetype list

Icon Archetype Type.[24] Role.[25]
bard symbol.jpg Bard Arcane Support
Cleric symbol.png Cleric Arcane Support
fighter icon.png Fighter Martial Damage
Mage symbol.png Mage Arcane Damage
ranger thumb.png Ranger Martial Damage
rogue icon.png Rogue Martial Damage
Summoner Class.jpg Summoner Arcane -
Tank symbol.png Tank Martial Tank

See also