Achievements

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Achievements record things of note that happen in Ashes of Creation.[1]

The achievement System should record things of note so that people are able to etch their name, or their guild, in the history of the server; and mayorship would be one of those things.[1]Steven Sharif
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
It redefines what the players will experience in an MMORPG to come into a wilderness that is devoid of really any structure outside of what the community creates themselves; and then what can be created can be changed, if they want to experience a storyline that's been seen on another server, but you're fighting a dragon because you're near a mountain and the other server's fighting a Kraken because they're near the coast and you want to fight that Kraken because of its drop table. If you want to meta it or because you just want that under your belt: to be the server first to take out that Kraken and you have yet to develop the node there, it's incumbent upon you to manifest that in the game.[6]Steven Sharif

Titles

Titles are unlocked by achievements in aspects of the game.[7]

There's social organizations, there's religions, there's Mayor, there's Kings and Queens, there's Guild Leaders, there's Guild officers: All of those can incorporate particular types of titles that grant you access to certain things; and that's part of our risk versus reward. That's part of our not everybody gets a trophy. These are achievements that we want you to strive for and there's plenty of those types of achievements within the game because there's lots of nodes and there's lots of different pseudo factions that exist that you get to identify and say "Oh I'd like to do that particular thing very well and better than others." And you can strive to do so.[7]Steven Sharif

Node government titles

Alpha-1 winner of Mayoral election.[14]

There are a number of different seats that can exist within a node, and carry different responsibilities.[15]Steven Sharif

Positions within a node's government are attained through seasonal titles that grant special powers and benefits within the node.[16][15][10][17]

There are other node-based positions. Most of them relate to social organizational structures like the temple and the social organization building that the node might construct. Those are ladder systems of achievement that players can work through on a seasonal basis to achieve the highest level of that for the particular node; and by doing so they will then have titles bestowed upon them, which grants certain types of powers and benefits.[16]Steven Sharif

World history

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

The history of each server will be tracked and visible to players in a node's library.[19][20]

  • This design may have changed.[21]
We're gonna keep track of the history of the world so that we can tell people the story up to the current day. A player who's brand new, who's come in at the six-month mark can take a look at each server, what each server has done, how each server has tackled the storyline; and they can decide for themselves what community they want to join; what version of the world that they want to take part in.[20]Jeffrey Bard
  • Scribes may be able to collect and record information about the events of the world as they see it from their point of view.[22]

Memory fragments

Server-firsts within a server's story arc will be able to be captured and collected on memory fragments that players can collect in-game so they may relive their experiences.[23]

We're going to leverage tech that captures at the moment when something server-first is done in the story arc; and those will be recorded on these memory fragments that players can collect within the game through their experiences and relive potentially.[23]Steven Sharif

Libraries

At Village (stage 3) the scientific node's unique building is the Library.[19]

In the past we talked about having a library that was capable of facilitating players exchanging information for map data like that, but we've moved a little bit more in a direction of just presenting that information up front to the player, because travel is such a meaningful portion of the game and we don't have fast travel. So, I think that for Alpha-2 what's planned is that we're going to be showcasing the intricate details of services offered at these node locations from just a UI presentation standpoint within the map.[21]Steven Sharif
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Players can use the Library to access information, including (but not limited to) the following:[19]

Relics

Reliquary concept art.[24]

Each city has what's called a reliquary and the reliquary begins to spawn unique items for the citizens to take advantage of based on the performance, progression and achievements that those citizens have within the world. So if your citizens are part of downing a world boss or completing a dungeon in a record time or crafting a legendary item or whatever: all of these different types of progression paths for the cities could result in the production of a relic that exists within the reliquary.[25]Steven Sharif

Relics are achievements for a node that unlock over time. They allow node citizens to craft certain legendary items and progress in certain legendary quest lines.[26][27]

Relics are embodiments of certain types of achievements. You may have the scale of a dragon that's been defeated- the all-scale aspect of it- and from that every week a citizen might be able to derive one scale material component that can be used across a plethora of high-end types of crafting.[26]Steven Sharif
  • Relics automatically manifest in the node's reliquary when specific conditions are met by that node. For example, it may require a certain number of citizens to accomplish a particular achievement a number of times before the relic is granted to the node.[26][25]
Let's say for example there is a dragon nearby and this dragon is a large raid boss; and the number of citizens that the node has that participates in that raid the first time- if you have 30 citizens present you may not achieve the relic. And it's not a matter of capturing it at that location taking back to the city. It'll automatically manifest within the reliquary if a number of citizens accomplish a particular achievement a number of times necessary to create the relic. So if you only have 30 citizens present at that raid boss you may need to do that raid boss four or five six times in order to unlock the achievement which grants the relic in the reliquary. So it's essentially incentivizing the citizens to participate in the world events around the node.[26]Steven Sharif
The other component of relics that's important to note is that it's not just adventuring relics, these are accomplishments that span a lot of the different progression paths. So you could have accomplishments get unlocked by how many number of citizens achieve the creation of a particular type of item. You may have now an alchemical genius that is a citizen of your node and as a result there is an alchemical relic that's been granted to your reliquary in a similar fashion to the dragon.[26]Steven Sharif

Ancient artifacts

A staff of the Ancients 3D render.[43]

This is not the Staff of the Ancients per-se, it's a staff... Here in the curvature and design of this staff you'll see that it has a very specific and unique looking type of mold so-to-speak. So there could be some relationship between these designs of the staves and/or weapons that you'll see, which are used to harness or focus the use of the Essence, or magic; and how perhaps those structures relate to the types of magic that those creatures are using.[43]Steven Sharif

The four Ancient artifacts of Verra were originally discovered by King Atrax in his pursuit of the power of The Essence.[38][39] These artifacts were in close alignment to The Essence on Verra due to their proximity to the ley lines of Essence spread across the world.[40] These artifacts were originally housed in the vault of Fallow's Hold, which is one of the great dungeons of Ashes of Creation, located near the capital city of the ancient Toren empire, Torall.[40] They are now considered relics that can be acquired by nodes and housed in their reliquary.[38][39]

  • The Golden Chalice was believed to bring everlasting life but was actually allowing the corruption of manipulating The Essence to enter the soul through the physical representation of drinking something.[38]
  • The Crown represented a direct link The Ancients had into the thought process of King Atrax that the Ancients were able to manipulate.[38]
  • The Sword brought unusual power through manipulation of the evil side of the Essence, which is how Atrax maintained his dominance over his people: through physical might, essentially striking down any foe that opposed him among his administration.[38]
  • The Staff enabled Atrax to project his magic across great distances, which enabled him to extend his power and manipulation throughout the lands of Verra and allowed him to maintain vigilance over his realm.[38]

Metrics

Ashes of Creation gathers tracking data to facilitate achievements, titles and other accolades on a server.[44]

Visibility of those types of things on the server help to promote a competitive atmosphere. If there is an attainable impression that you can work towards, so that others know your success, you have more drive to succeed.[44]Steven Sharif

Leaderboards

Players will be able to opt-in to track certain achievements on leaderboards, such as.[46]

Leaderboards may be seasonal.[47]

We have many dreams that we want to do with game-to-web and game-to-mobile in regards to showing stats and being making things shareable for you. We know how social media works; how sharing content with friends works. But those things will come in due time.[46]Margaret Krohn
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Trophy park

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Trophy park is an area within Town, City or Metropolis nodes that has available spots for trophies. These trophies show the character names of players who are the first to complete world bosses and dungeon bosses that were spawned as the result of the development of that particular node.[48]

  • Server announcements and achievements are designed to encourage groups to experience new content.[48]

See also

References

  1. 1.0 1.1 1.2 1.3 1.4 Livestream, September 29, 2023 (1:05:44).
  2. 2.0 2.1 2.2 Livestream, May 15, 2017 (44:10).
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 Livestream, July 25, 2020 (1:52:45).
  4. Livestream, July 9, 2018 (47:17).
  5. Podcast, August 4, 2018 (59:23).
  6. Livestream, May 22, 2017 (28:02).
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 7.8 Livestream, June 25, 2021 (1:35:08).
  8. Interview, July 19, 2020 (23:29).
  9. 9.0 9.1 9.2 Livestream, May 26, 2017 (37:17).
  10. 10.00 10.01 10.02 10.03 10.04 10.05 10.06 10.07 10.08 10.09 10.10 Livestream, July 26, 2019 (1:20:48).
  11. Livestream, May 17, 2017 (58:18).
  12. 12.0 12.1 Livestream, September 27, 2018 (55:39).
  13. 13.0 13.1 13.2 Livestream, November 17, 2017 (9:49).
  14. Livestream, March 28, 2020 (1:02:46).
  15. 15.0 15.1 Steven Quote2.png
  16. 16.0 16.1 16.2 16.3 Livestream, September 29, 2023 (1:07:01).
  17. MMOGames interview, January 2017
  18. Kickstarter packages.
  19. 19.0 19.1 19.2 19.3 19.4 19.5 19.6 Blog: Know Your Nodes - Scientific Node Type
  20. 20.0 20.1 Interview, April 20, 2018 (9:20).
  21. 21.0 21.1 21.2 Livestream, September 29, 2023 (1:14:29).
  22. Livestream, May 26, 2017 (51:37).
  23. 23.0 23.1 Livestream, January 27, 2023 (4:18).
  24. reliquary-concept.png
  25. 25.0 25.1 25.2 Interview, July 18, 2020 (56:11).
  26. 26.0 26.1 26.2 26.3 26.4 26.5 26.6 Podcast, September 29, 2021 (10:49).
  27. Livestream, February 9, 2018 (29:26).
  28. 28.0 28.1 Livestream, April 29, 2022 (27:00).
  29. Livestream, July 25, 2020 (1:22:40).
  30. Livestream, June 26, 2020 (1:33:10).
  31. Livestream, October 14, 2022 (52:31).
  32. Podcast, September 29, 2021 (14:21).
  33. Interview, July 8, 2020 (57:46).
  34. Livestream, April 30, 2020 (1:14:44).
  35. siege spoils.png
  36. steven-looting-relics.png
  37. steven-relic-trading.png
  38. 38.0 38.1 38.2 38.3 38.4 38.5 38.6 Livestream, November 8, 2020 (15:01).
  39. 39.0 39.1 39.2 Livestream, November 8, 2020 (00:49).
  40. 40.0 40.1 40.2 40.3 Livestream, November 8, 2020 (07:58).
  41. Video, December 2, 2022 (11:11).
  42. Livestream, February 24, 2023 (6:51).
  43. 43.0 43.1 Livestream, November 30, 2020 (52:56).
  44. 44.0 44.1 44.2 44.3 44.4 44.5 44.6 Podcast, August 4, 2018 (1:47:21).
  45. 45.0 45.1 steven-pvp-metrics.png
  46. 46.0 46.1 46.2 46.3 46.4 46.5 46.6 Livestream, May 31, 2023 (2:21).
  47. 47.0 47.1 47.2 Livestream, July 18, 2017 (58:50).
  48. 48.0 48.1 Podcast, August 4, 2018 (1:35:58).