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Constellations

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Dawnbreaker constellation in Alpha-2.[1]

Constellations and Ashes of Creation actually have a very relevant purpose across a whole host of different game systems, including on the narrative side, on mechanics like acquiring certain types of relics for your node, on empowering certain abilities and/or items that you have access to; and it is of course relevant that I am playing as a Vek. Vek as many of you may know do worship and obviously study the stars.[1]Steven Sharif

The Great San'dal constellation in Alpha-2.[2]

I believe the ancient scholars of the Vek refer to it as the Great San'dal.[3]Steven Sharif</blockquote

There are constellations and multiple moons in the night sky of Verra.[4][5][1][6]

  • Constellations and moons rotate and change throughout the night.[4][7]
Constellations, as you could see with the sky, some of those moons being in different positions. They do rotate and change throughout the night. That is the intent for them; and of course they have wide application across a number of systems that are relevant, including story and narrative and the acquisition of certain types of things in the game.[7]Steven Sharif
  • Constellations may only be seen at certain times at specific locations.[8]
The Constellation system is another predicate system. And when I say it's a predicate system, it means that certain conditions will yield certain constellations being available to pursue, discover and achieve. And they span the realm of interfacing across adventuring level, artisanship, node, relics, policies. There's a lot of different things that constellations can touch because at its essence, it is a predicate system. Now, once players have achieved identifying a certain location that yields a constellation, and they've checked off that box, okay, I have achieved this thing, it can serve its purpose for kicking off a new storyline for that individual, kicking off a new storyline for that individual's micro communities or pseudo factions, if necessary. It can serve as a broader kickoff: One person's discovers it, three, four or 500 people get to participate now in it. That's an opportunity. It can yield the location of an achievable world relic that can be brought back home to a particular node. There's a lot of different things that are possible in order to see the constellation and to actually achieve that. It could be just as simple as looking at your character's viewport into the night sky at a certain location at a certain time. It could be far more in-depth, which is killing a certain raid boss for a particular number of times until it drops a particular item that yields a map that sends you to a location that sends- there's a lot of different layers that can get added on how do we manifest a particular constellation. The intent here is to provide an immersive system that keeps the player in the world and allows their in-world movement and interactions and immersiveness to yield a result that's unique; and that, I think, is a fun and compelling interaction, especially as it relates to adventuring.[5]Steven Sharif

Constellations are relevant across many different game systems in Ashes of Creation.[5][1]

Moons

Two of the Moons in the night sky. The Shattered moon is erupting.[4]

I don't know if you can find the Shattered Moon behind the clouds, maybe. But there's, definitely some pickup you can see of the nebula behind it adding a little bit to it- give it a little bit of life and make it feel like it's really a part of the world; and it's it's responding to things that are moving, as Todd said, the nebulas will move through the day/night cycle; and so you'll be able to see that reflected in the moons as well.[4]Gabriel Ford

Mural depicting the construction of the Tower of Carphin with five phases of the three moons.[9]

Verra has three moons that rotate through the night sky of Verra.[4][5][9][7][1][6]

We have what are known as Harbingers that were the foretellers of the impending Apocalypse. Long before you have arrived back on Verra, one of which struck that Moon and God knows what is happening up there right now, but we know that those Harbingers did not bring good things. They were not bringing the best of things to Verra.[4]Steven Sharif

Day and night cycle

Alpha-2 day/night cycle.[10]

Day and night cycles in Ashes of Creation are actually over the course of a few hours.[1]Steven Sharif

There is a day/night cycle in Ashes of Creation.[11][12]

  • Day and night cycles occur over the course of a few hours.[13][1]
    • Fifteen IRL minutes may equate to one hour in game time but this is subject to change.[14][15]
    • Sunrise and sunset will last approximately 10 to 15 minutes.[16]
    • Day and night cycle tied to server time will be tested in Alpha-2.[17]
The day night cycle is tied to server time, yes. So there is a number of hours that exist between each of the cycles. That's something that we'll be fine-tuning of course during Alpha 2 as well, but it is intended for players to interact with certain systems even based on in-game time as well.[17]Steven Sharif
  • The developers requested feedback on the intensity of illumination and darkness that will be present in Alpha-2.[18][19]
    • Based on feedback the developers increased the nighttime darkness.[13]
Certain creatures will react differently. Certain spawns react differently during night times and different day/night cycles. Those might also influence things like abilities and/or buff/debuff vulnerabilities. You'll have to find out based on the type of creature you're experiencing.[21]Steven Sharif

Darkness

Alpha-2 Winstead node at night.[13]

You guys will probably notice that the nighttime is significantly darker than when you guys last saw our nighttime update. We saw feedback from the community that bringing in the field of vision through the lighting in the environment was something you guys wanted to see; and that's what we have adjusted a bit.[13]Steven Sharif

Alpha-2 Darkness in the Sandsquall Desert.[24]

The fun is for me, and I know Chris will probably agree, is finding that balance of making it feel the inherent feeling of how we understand night and how we enjoy playing games, because nobody wants to play in complete darkness. So, yeah it was a lot of balancing on that end.[24]Gabriel Ford

Darkness as an environmental obstacle is being considered as part of the game mechanics.[19][25]

  • The developers are requesting feedback on the intensity of illumination and darkness that will be present in Alpha-2.[13][18][19]
In more survival oriented games you're expected to have really dark night times because you utilize instruments like torches and lights that can be present, but when you think about an MMORPG and you think about the types of player numbers and player count you're expected to have in certain locations and dungeons, you need to be able to accommodate those types of visibility lines and those mechanics around that large multiplayer environment. So when you guys are giving feedback think about whether or not you want the outside night time to really be very dark, or if you want that to be reserved for specific locations in game, like certain dungeons and towers where we can utilize mechanics like different types of lighting mechanisms in order to facilitate that more dark feel.[19]Steven Sharif

Visuals

See also

References