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Bounty hunters
Players can acquire the bounty hunter title through a quest available to citizens of Military Stage 4 (Town) nodes and potentially their vassals or affiliated nodes.[1][2]
- Bounty hunters can activate their Pathfinding ability to reveal corrupted player locations on their map.[3][4]
- This will flag the bounty hunter for combat only to corrupted players for a period of one hour from the time of activation.[3]
- The pathfinding ability can be toggled on or off.[3][5]
- It is possible that bounty hunters will be permanently flagged versus corrupted players with the pathfinding ability toggled off. This design change will be decided based on testing.[6]
- The accuracy of bounty hunter maps is determined by a player's progression in the bounty hunter system.[7]
- Corrupted players may kill bounty hunters without acquiring additional corruption score.[8][9]
- Corrupted player's combat penalties do not apply when battling bounty hunters.[8]
- Chief bounty hunter is a node government title that grants special access to NPCs in a node.[10]
- Credit for killing a corrupted player goes to the bounty hunter who lands the last hit (killing blow). This may be changed to damage contribution in future.[11]
Bounty hunter maps
Corrupted players with a high enough corruption score will be visible on the world and mini maps. These players will have markers posted on the map by an NPC from a Military node of at least stage 4 (Town), and will only be granted to players who have the Bounty hunter title.[3][12] The accuracy of bounty hunter maps is determined by a player's progression in the bounty hunter system.[7]
Taverns are one of the locations that bounties will be posted. As players gain corruption, taverns may offer bounties to eliminate those players; or have a specific area cleared of problem players, thus giving a POI (point of interest) on the world map.[13]
Bounty hunter Pathfinding ability
Skill | Icon | Origin | Description |
---|---|---|---|
Pathfinding | Bounty hunter | Reveals corrupted player locations on the bounty hunter's map.[3][14] Activating this ability will flag the bounty hunter for combat only to corrupted players for a period of one hour from the time of activation.[3] The pathfinding ability can be toggled on or off.[3][5] |
Player corruption
If a combatant (purple) character, or their summon, kills (PKs) a non-combatant (green) character, or any of their controlled entities, in Open-world PvP, they will be flagged as corrupted (red).[17][18][19] Corruption gained for killing controlled entities is a lower value than killing players.[17] Player corruption has been referred to as a status condition.[20]
- There is no incentive to go corrupt... There's zero incentive for a player to go red. It actually gives you negatives for doing that- very significant downsides.[21] – Steven Sharif
- The goal of the corruption system is to keep risk alive while significantly curtailing or deterring the ability for players to grief other players.[22][23]
- It is my expectation that the system will perform very well in keeping risk alive, but significantly curtailing or deterring the ability for players to grief.[23] – Steven Sharif
- A player's corruption score (corruption value) increases with each non-combatant player killed.[22][24][25][2] Corruption score has a scaling impact on the efficacy of a character's skills in PvP combat.[26][27] The higher the corruption score:
- The more skill and stat dampening applies until the corrupt player ultimately becomes ineffective at combat.[26][22][28][16][29][30] This dampening only affects PvP combat.[31]
- The more corruption you gain, the less effective you become in PvP and there's going to be a certain period at which point you have gained enough corruption that you're going to be gearless and you're also going to have a massive reduction in your PvP efficacy.[29] – Steven Sharif
- The higher chance of dropping of carried raw materials and gear (Weapons and Armor) when the corrupted player dies.[22][25][16][32][29]
- If you go on a murder spree and you have 10 pks under your belt then you might start feeling a significant dampening to your skill effects against other players. I don't want to give necessarily a number or curve for players to extrapolate prior to us having the ability to actually test these ideas and where those numbers are going to lie; but I would say what is the intent behind that dampening: The intent isn't to limit the fun of the player, the intent is to provide a give-and-take or a risk-versus-reward; and the risk of continuing down the road of accruing corruption is not only the loss of your gear and amplified death effects but also your ability to perform in that activity.[33] – Steven Sharif
- Corruption penalties occur as the corruption is gained.[34]
- Reward without risk is meaningless... Corruption is just another word for risk.[35] – Steven Sharif
- The wider the level disparity between the players, and the higher the attacker's PK value, the more corruption they gain.[22][28][24][25][2]
- Corruption value from PK'ing a non-combatant is based on level disparity along with the PKer's cumulative PK value.[24] – Steven Sharif
- Corrupt players suffer death penalties at four times the rate of a non-combatant.[22][25]
- Death penalties for corrupt players apply in every location, including naval PvP zones.[36]
- You can't necessarily time perfectly the damage or understand even the health of the player. Unless you were in their party you cannot see an opponent's health as well, so that's another component that adds risk..[37] – Steven Sharif
- Corrupted players remain corrupted when they enter naval PvP zones.[36][38][39]
- Corrupted players can be attacked regardless of other affiliations. This is something that will be tested during Alpha-2.[20]
- Corrupted players may kill bounty hunters without acquiring additional corruption score.[8][9]
- Corrupted player's combat penalties do not apply when battling bounty hunters.[8]
- Player to player trading, interacting with vendors or NPCs, and the ability to access storage is disabled for corrupted players.[45][22][46]
- Previously it was stated that corrupted players could not store items in public warehouses but could utilize private storage within their freehold.[22][46]
- Corrupted players will still be able to enter and leave their freehold buildings but may not deposit or withdraw items from storage.[45]
- There is a 60 second timer to logout while corrupt. Force-disconnecting the client during the cooldown will leave the character in-game.[26][47]
- Q: Will there be any large-scale consequences when many players in a group guild region religion etc become corrupted frequently or for an extended period of time?
- A: There are not group dynamics or mechanics that revolve around mass murdering people in the world. The corruption system is intended to deter mass murdering, not to provide incentives by which players can go out and gain corruption.[48] – Steven Sharif
- Q: If my guild has no one corrupted and your guild is like always killing people and always corrupted, will your guild have repercussions because they're corrupted versus my guild?
- A: No I don't think so either. And the reason why is we want to deter it, but we don't want to make the system meaningless; and if the deterrent becomes too heavy-handed then it's a system without a purpose. And I think that the intent behind the corruption is that like during a rise in passion and like anger and whatever you want to make this decision and do something and you'll suffer the repercussions later. But if those repercussions are just overwhelmingly bad and even anti-social in the sense that like your guild is like hey man you went corrupted and this gives us like corruption points on the guild, and like you're out of here, then people just aren't going to choose to use it; and then at which point might as well just take it out. So I think there's a healthy balance between the type of deterrent used.[49] – Steven Sharif
- There are no plans currently to introduce policies or mechanics for players to designate specific areas as corruption-free or "high stakes" zones.[50][51]
- Players do not lose gold upon death, no matter their corruption level.[52]
- Player corruption is different to the corruption found in corrupted areas.[53][54]
- Corruption has a visible effect on a player’s appearance.[55]
Removing corruption
The primary means to remove corruption is through death. Multiple deaths may be necessary to remove all corruption.[57][40]
- Dying removes a significant portion of a player's corruption score.[58]
- Gaining experience will also slowly reduce a player's corruption score.[59][28][57]
- Any experience that's gained by the player, whether it be through achievements in crafting, or in adventuring, or through other types of achievements: All of that experience goes towards your adventuring class experience gained; and then some experience can dual purpose towards professions as well. So if I reach an achievement in my crafting profession and that grants me additional experience within that profession to rank up, it will also grant the same amount of experience over in my adventuring level; and to that point, anytime you gain adventuring experience you tick away at the corruption.[59] – Steven Sharif
- A quest may be utilized to reduce the player kill (PK) count of a corrupt player in order for them to accumulate less corruption score in the future.[60][58]
- Corruption duration is reduced in military nodes.[62]
Corrupt players killing bounty hunters
Corrupted players potentially gain rewards for killing bounty hunters.[63]
See also
References
- ↑ Livestream, June 26, 2020 (1:50:24).
- ↑ 2.0 2.1 2.2 MMOGames interview, January 2017
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6
- ↑ Interview, April 27, 2017 (9:28).
- ↑ 5.0 5.1
- ↑
- ↑ 7.0 7.1 Livestream, May 24, 2017 (48:00).
- ↑ 8.0 8.1 8.2 8.3
- ↑ 9.0 9.1 Interview, April 27, 2017 (1:18).
- ↑ Livestream, July 26, 2019 (1:20:48).
- ↑ Livestream, June 25, 2021 (1:06:22).
- ↑ Interview, January 20, 2017 (06:12).
- ↑ The mighty beard!
- ↑ Interview, April 27, 2017 (9:28).
- ↑ Video, May 31, 2020 (5:29).
- ↑ 16.0 16.1 16.2 Podcast, April 23, 2018 (51:31).
- ↑ 17.0 17.1 Livestream, October 28, 2022 (1:35:36).
- ↑
- ↑ 19.0 19.1
- ↑ 20.0 20.1 Livestream, July 29, 2022 (1:07:20).
- ↑ Livestream, May 31, 2023 (1:30:45).
- ↑ 22.0 22.1 22.2 22.3 22.4 22.5 22.6 22.7 Livestream, October 28, 2022 (24:28).
- ↑ 23.0 23.1 Livestream, October 28, 2022 (13:53).
- ↑ 24.0 24.1 24.2
- ↑ 25.0 25.1 25.2 25.3 25.4 Interview, July 18, 2020 (41:54).
- ↑ 26.0 26.1 26.2 26.3 26.4 Livestream, October 28, 2022 (26:48).
- ↑
- ↑ 28.0 28.1 28.2 28.3
- ↑ 29.0 29.1 29.2 Livestream, May 22, 2017 (42:33).
- ↑ Podcast, May 5, 2017 (43:05).
- ↑ Interview, May 11, 2018 (5:05).
- ↑ Livestream, November 17, 2017 (35:20).
- ↑ Podcast, April 11, 2021 (38:31).
- ↑
- ↑
- ↑ 36.0 36.1 Interview, July 9, 2023 (36:56).
- ↑ Livestream, January 30, 2020 (1:40:48).
- ↑
- ↑ 40.0 40.1 Interview, April 27, 2017 (0:17).
- ↑
- ↑ Interview, April 22, 2019 (54:40).
- ↑ Livestream, November 17, 2017 (29:45).
- ↑
- ↑ 45.0 45.1 Livestream, February 24, 2023 (1:12:24).
- ↑ 46.0 46.1 Livestream, April 30, 2021 (1:14:49).
- ↑
- ↑ Livestream, August 27, 2021 (1:20:09).
- ↑ Livestream, August 27, 2021 (1:20:51).
- ↑ Podcast, May 10, 2024 (24:51).
- ↑ Livestream, March 31, 2022 (1:12:27).
- ↑
- ↑ Livestream, March 31, 2023 (54:22).
- ↑ Livestream, June 25, 2021 (1:32:24).
- ↑ Interview, February 1, 2017 (39:33).
- ↑ Livestream, July 9, 2018 (20:41).
- ↑ 57.0 57.1 Interview, July 18, 2020 (44:35).
- ↑ 58.0 58.1 Interview, July 19, 2020 (30:51).
- ↑ 59.0 59.1 Livestream, April 28, 2023 (1:27:18).
- ↑
- ↑ Livestream, June 4, 2018 (2:18).
- ↑
- ↑ Interview, October 20, 2018 (15:51).