Ranged weapons

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info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
Pre-alpha Ranger bow modeled by Jon Arellano and concepted by Jeff Delierre.

A character may equip up to two hand weapons and also wear a ranged weapon on their back.[1][2][3]

  • Characters performing ranged abilities will switch to the ranged weapon, then can switch back to the melee weapon and shield or two-handed melee weapon.[1][2]
  • There will be a setting to determine if the ranged weapon or main/offhand selection is your primary weapon to use for Q or left-mouse-button attacks.[1][2]

Let's say you use Power shot: You click Power shot, you quickly switch over to the ranged weapon, execute the skill, and you're back to your primary focus, which is the the sword and shield; and then for weapon attacks like your Q or your left mouse button, you would have the option to to set which is your focus, the ranged weapon, or the main offhand selection and you can swap back and forth between that as you want.[1]Steven Sharif

Rangers are going to have a minimum distance requirement where they are eligible to use their ranged weapons.[4]

While melee characters have a max distance proximity where they're eligible to use their sword and melee weapons, Rangers are going to have a minimum distance requirement.[4]Steven Sharif

Q: Will we get any a longer range free aim weapons like we had in APOC, able to snipe players from long distances?
A: It's probably unlikely that you're going to see in a similar way to what we had in APOC with a long bow or the short bow, that type of distance traveled. I think in APOC we had a 250 meter cut off for the long bows.[6]Steven Sharif

List of ranged weapons

Ranged abilities

info-orange.pngThis section contains information from early testing phases. It will be updated as soon as new information is made available.
Skill Icon Rank 1 Rank 2 Rank 3
Bow's combo bows combo icon.png Target an enemy and use your bow to strike with two arrows. Dealing damage and powering up your focus with this weapon attack.[7][8] Prepares four arrows.[8] Prepared shot works on all arrow attacks.[8]
Flame line flame line icon.png Shoot an arrow that leaves behind a trail of flames.[9] Arrow explodes upon reaching the end of its distance.[9] Enemies take burning damage for entering the flames.[9]
Fleeting shot fleeting shot icon.png Retreating shot rolls backward and does damage.[10] Increases max range.[10] Breaks crowd control.[10]
Hail of arrows hail of arrows icon.png If your focus is at 80%, use this skill to summon a template and launch multiple arrows within the template.[7][11] Adds movement slow.[11] Adds damage over time to targets in the area.[11]
Javelin Javelin Icon.jpg Pulls a target enemy to your location.[12][13][14][15] Deals damage and generates a great amount of threat.[12][15] Reduces cooldown by 5 seconds.[12][15]
Knockback shot knockback shot icon.png Knocks a target back X distance.[16] Adds damage.[16] Add knockdown.[16]
Marked arrow marked arrow icon.png Target an enemy to use this skill, causing that enemy to take additional physical damage.[7][17] Enemy takes additional magical damage.[17] Increases the duration of this debuff.[17]
Power shot power shot icon.png Use this skill to charge up a shot that fires forward in a line, damaging all enemies it touches.[7][18] Chance to cause bleed damage over time.[7][18] Splits into a fan of arrows in a cone. Radius increases based on hold duration.[18]

Gear slots

There are 16 gear slots in Ashes of Creation:[20]

Items on back and belt

Backpack sockets (slots).[21]

The idea is to kind of move away from the mundane kind of application of belts in previous MMOs where they don't really have a lot of character so to speak. But in reality you know as an adventurer you come with a lot of tools and things that you have to use out in the wild in order to achieve what you're trying to achieve. So we wanted to kind of represent that on your character and give you something that can actually be tangible for your character and see there. I think it adds a lot of character and flavor to your identity.[22]Steven Sharif

Mage character with material components for spell casting attached to its belt.[23]

This belt has like my material components for spell casting so I definitely feel like I'm a witch right now.[23]Steven Sharif

Items attached to a character's back or belt represent items they are in possession of. Players can set the appearance priority for the items they wish to show.[24][25][26] Only one item can show at a time, and that is determined by player choice.[3]

A big component of the MMORPG that - half of that you know acronym is RPG role-playing game. And in order to role-play you need to be able to represent kind of what your character is doing in that world and you know part of what animation is doing is creating these sockets on the let's say the belt or the back that you know can plug in certain types of props or items that are created by the character team, like Carson, you know might be a scroll tube, it might be a potion, it might be whatever: Those players will have the ability as we've discussed in the past will have the ability to select what they want to be represented in those sockets and then animation will make sure that jibe well in movement.[21]Steven Sharif

Back slots include.[3]

Belt (hip) slots include.[24][3]

There'll be a priority system behind that that'll determine... do I show the Bow if the Greatsword is unequipped or do I show the Polearm if the Greatsword is unequipped.[26]Jeffrey Bard

Artwork

See also

References