Items on back and belt

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Backpack sockets (slots).[1]

The idea is to kind of move away from the mundane kind of application of belts in previous MMOs where they don't really have a lot of character so to speak. But in reality you know as an adventurer you come with a lot of tools and things that you have to use out in the wild in order to achieve what you're trying to achieve. So we wanted to kind of represent that on your character and give you something that can actually be tangible for your character and see there. I think it adds a lot of character and flavor to your identity.[2]Steven Sharif

Mage character with material components for spell casting attached to its belt.[3]

This belt has like my material components for spell casting so I definitely feel like I'm a witch right now.[3]Steven Sharif

Items attached to a character's back or belt represent items they are in possession of. Players can set the appearance priority for the items they wish to show.[4][5][6] Only one item can show at a time, and that is determined by player choice.[7]

A big component of the MMORPG that - half of that you know acronym is RPG role-playing game. And in order to role-play you need to be able to represent kind of what your character is doing in that world and you know part of what animation is doing is creating these sockets on the let's say the belt or the back that you know can plug in certain types of props or items that are created by the character team, like Carson, you know might be a scroll tube, it might be a potion, it might be whatever: Those players will have the ability as we've discussed in the past will have the ability to select what they want to be represented in those sockets and then animation will make sure that jibe well in movement.[1]Steven Sharif

Back slots include.[7]

Belt (hip) slots include.[4][7]

There'll be a priority system behind that that'll determine... do I show the Bow if the Greatsword is unequipped or do I show the Polearm if the Greatsword is unequipped.[6]Jeffrey Bard

Gear slots

There are 16 gear slots in Ashes of Creation:[9]


A backpack is an item crafted by artisans that provides personal inventory space.[11]

In order to roleplay you need to be able to represent kind of what your character is doing in that world and you know part of what animation is doing is creating these sockets on the let's say the belt or the backpack that you know can plug in certain types of props or items that are created by the character team.[10]Steven Sharif


Cloaks (capes/coats/backs) are a type of Armor in Ashes of Creation.[15][16]

  • There will be one shoulder capes, full body capes and cloaks. These attach to the player's back slot.[17]
    • Players may choose to show or hide items in their back slot.[17]
  • There will be capes (cloaks) with hoods.[18]

Ranged weapons

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
Pre-alpha Ranger bow modeled by Jon Arellano and concepted by Jeff Delierre.

A character may equip up to two hand weapons and also wear a ranged weapon on their back.[20][21][7]

  • Characters performing ranged abilities will switch to the ranged weapon, then can switch back to the melee weapon and shield or two-handed melee weapon.[20][21]
  • There will be a setting to determine if the ranged weapon or main/offhand selection is your primary weapon to use for Q or left-mouse-button attacks.[20][21]

Let's say you use Power shot: You click Power shot, you quickly switch over to the ranged weapon, execute the skill, and you're back to your primary focus, which is the the sword and shield; and then for weapon attacks like your Q or your left mouse button, you would have the option to to set which is your focus, the ranged weapon, or the main offhand selection and you can swap back and forth between that as you want.[20]Steven Sharif

Rangers are going to have a minimum distance requirement where they are eligible to use their ranged weapons.[22]

While melee characters have a max distance proximity where they're eligible to use their sword and melee weapons, Rangers are going to have a minimum distance requirement.[22]Steven Sharif

Q: Will we get any a longer range free aim weapons like we had in APOC, able to snipe players from long distances?
A: It's probably unlikely that you're going to see in a similar way to what we had in APOC with a long bow or the short bow, that type of distance traveled. I think in APOC we had a 250 meter cut off for the long bows.[24]Steven Sharif


Belts are a type of Armor in Ashes of Creation.[26] Belt (hip) slots include.[4][7]

Gear appearance

Alpha-1 female plate armor 3D render.[27]

We want to be realistic with the application of particular types of armor, such as plate armor. In this regard for the different sexes there's a fine line that has to be drawn between accentuating the form of the sex as well as making it somewhat realistic and actually applicable to the environment.[27]Steven Sharif

Gear is intended to be realistic in appearance.[28][29]

  • There will not be "oversized" weapons.[30]
  • Armor will not be overly sexual in appearance.[29]

We're going for kind of a more realistic look; not necessarily realistic setting, but we want our characters to have weight and kind of feel like they're there.[28]Jeffrey Bard

I'm more of the mind that it wouldn't really serve a purpose to have bikini plate armor, just in like reality, if you're going to have armor, it should be protective. I think from a fashion statement is enjoyable for some people, but it's a kind of an immersive issue.[28]Steven Sharif

Armor will take on a racial appearance.[31]

Each race is getting its custom geo pieces, which then will share thematic components such as color palette, attachments, design filigree. Those types of things will get shared across the geo but generally you're going to see unique races with unique geo.[32]Steven Sharif

  • Cosmetics can be used by all races but there may be slight variations to make them work with the body builds of each race.[33]

Players can change gear colors using dyes.[34][35]

Helmet display can be toggled on and off.[36]

  • Hair will likely be masked if helmet display is toggled on.[37]

Particle effects are used to denote the importance and rarity of some weapons.[38]

Weapons are able to be sheathed.[39]

Crafters are able to influence what their crafted items will look like.[40][41]

See also