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<blockquote>''Alpha-2 is intending to be obviously a very large chunk of the game's mechanics: a very very big percentage of it.''{{podcast|29 September 2021|59m29|FkWLLLOlm2E}}{{ndash|[[Steven Sharif]]}}</blockquote>
+
[[File:Alpha 2 Trailer.mp4|thumb|start=1|end=127|[[Alpha-2]] launcher teaser video.{{quote|roshen-a2-launcher-teaser.png|link=https://discord.com/channels/256164085366915072/256164085366915072/1187548894436008076}} <blockquote>''Alpha-2 is really the testing grounds for a lot of the more minute details of how a particular system works; and you can change a lot of those details without actually needing to change the feature that's been developed. These are variables that exist within the code that we have control over so that when we want to iterate upon it it's easy to do iterations: and some of those iterations can feel very impactful to the system overall. So Alpha-2 really is meant to gauge this initial approach and then we're afforded the ability to change that drastically by tuning and changing some of the aspects of the specifics of the system.''{{podcast|2023-07-15|5m23|GwpWmmIq2cg}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
  
All core game systems are expected to be in place for [[Alpha-2]], including:
+
[[File:CCA2.png|thumb||[[Alpha-2]] [[Character creator|character creator]] [[User interface|user interface]] (first pass).{{video|2022-03-31|34m16|z_PasE-_W6M}} <blockquote>''When we talk about Alpha-2's perspective, it's really focused around core systems and their ancillary counterparts. When we talk about what those core systems are, it's the siege systems; it's the guild war systems; it's the node advancements; it's the story arcs; it's the character class progression; it's the augments; it's our artisanship loops and the gathering, processing and crafting cycles; it's homeownership; it's vehicles and mounts; and any number of professions that exist there; and then also a big chunk of Alpha-2 is obviously content: The ability to ensure that the hooks for these quest hubs within the nodes; the points-of-interest are stood up and reflective of the content necessary to facilitate that those story arcs; and commissions and buy orders. That's really the CORE of what we need to achieve in order to demonstrate the loops, collect feedback from those loops and the players who are play testing them; and then make iteration as necessary based off of the feedback we've received.''{{livestream|2023-03-31|1h24m21|nOd9PV6jcqU}}{{ndash|[[Steven Sharif]]}}</blockquote>]]
  
* The Alpha-2 [[Map|map]] will be approximately [https://www.metric-conversions.org/area/square-kilometers-to-square-miles.htm?val=220 220 km<sup>2</sup>] in size.{{interview|14 January 2022|3m50|mDhg3TNpNP4}}
+
[[Ashes of Creation]]'s core game systems are expected to be in place at the start of [[Alpha-2]].{{livestream|2023-03-31|1h24m21|nOd9PV6jcqU}}{{podcast|2021-09-29|59m29|FkWLLLOlm2E}} By the end of Alpha-2, the game is expected to be feature complete, but it will not be content complete until [[Launch|launch]].{{livestream|2023-04-07|28m08|faeK_vQnnm0}}{{livestream|2022-07-29|1h08m49|23GSdvV1dB0}} [[Alpha-2]] will last until [[Launch|launch]] and will run in parallel with [[Beta-1]] and [[Beta-2]].{{livestream|2023-04-07|28m08|faeK_vQnnm0}}{{livestream|2018-01-18|25m22|mD1q3aTRcPY}}
*: ''Alpha-2 is going to be probably about half of the world space available as part of the testing. I would say just over 220 square kilometers of world for players to explore, which is a pretty comprehensive portion of the game.''{{interview|14 January 2022|3m50|mDhg3TNpNP4}}{{ndash|[[Steven Sharif]]}}
 
* [[Node progression]] to {{nodestage|5|City}} and potentially {{nodestage|6|Metropolis}}.{{podcast|29 September 2021|59m29|FkWLLLOlm2E}}
 
* Actual [[Sieges|sieges]] in the real sense.{{podcast|29 September 2021|59m29|FkWLLLOlm2E}}
 
* [[Tulnar]] [[Races|race]].{{livestream|8 April 2018 (AM)|2m17|cY-JEV49xYY}}
 
* [[Naval content]].{{podcast|29 September 2021|59m29|FkWLLLOlm2E}}
 
** [[Naval warfare]].{{podcast|29 September 2021|59m29|FkWLLLOlm2E}}
 
** Three [[Ship classes|ship classes]].{{podcast|29 September 2021|59m29|FkWLLLOlm2E}}{{livestream|27 September 2018|54m02|DABir_vvMfY}}
 
** Ships will have functioning [[Cannons|cannons]] but the [[Ship building|ship building]] [[UI]] may not be complete.{{podcast|29 September 2021|59m29|FkWLLLOlm2E}}
 
* [[Artisan classes]] will be fully implemented.{{interview|7 February 2021|35m30|RS3e0vuj5lA}}
 
* [[Auction houses]].{{podcast|29 September 2021|59m29|FkWLLLOlm2E}}
 
* All [[Archetypes|archetypes]] will be available.{{podcast|29 September 2021|23m00|FkWLLLOlm2E}}
 
** Some [[Secondary classes|secondary classes]] and [[Augments|augments]].{{interview|20 October 2018|12m38|x55xkOprpUo}}{{livestream|28 March 2020|1h41m11|d6MJfCNq8uI}}
 
* [[Combat revamp|Combat changes]] (from [[Alpha-1]]).{{podcast|29 September 2021|23m00|FkWLLLOlm2E}}
 
** [[Active skills|Active]] and [[Passive skills|passive]] [[Skills|skills]] will be re-architected.{{podcast|29 September 2021|23m00|FkWLLLOlm2E}}
 
** [[Primary skills]] are expected to be very different to those in [[Alpha-1]].{{podcast|29 September 2021|23m00|FkWLLLOlm2E}}{{livestream|24 September 2021|1h18m06|tVWJQY8K8NY}}
 
** [[Weapon skills|Weapon skill trees]] will be present to augment the [[Weapon use combo system|combo system]].{{livestream|24 September 2021|1h19m17|tVWJQY8K8NY}}
 
* [[Freeholds]].{{podcast|29 September 2021|59m29|FkWLLLOlm2E}}
 
* [[Crop rotations]].{{podcast|29 September 2021|59m29|FkWLLLOlm2E}}
 
* [[Climates|Climate system]].{{podcast|29 September 2021|59m29|FkWLLLOlm2E}}
 
* [[Religions]].{{interview|20 October 2018|0m00|x55xkOprpUo}}
 
* [[Family summon]] mechanic.{{quote|steven-family-summon-2.png|link=http://www.reddit.com/r/AshesofCreation/comments/i9k5rp/family_fast_travel_is_an_awful_idea_in_its/g1hru73/}}
 
* [[Emblem, logo and symbol editor]] (tentatively).{{livestream|31 October 2018|47m44|eIuaDIgsQlg}}
 
  
<blockquote>''UI, tutorial systems, and much of the questing will remain placeholder for Alpha One, and won't really come online until Alpha Two.''{{web|https://ashesofcreation.com/news/2020-10-16-creative-directors-letter|Blog: Creative Director's Letter, October 16 2020}}{{ndash|[[Steven Sharif]]}}</blockquote>
+
: ''Alpha-2 is intended to be a true functional representation of all the core systems and features.''{{interview|2023-07-09|1h30m10|IUrjiAHZJT4}}{{ndash|[[Steven Sharif]]}}
  
[[Alpha-1]] and [[Alpha-2]] testers may be invited to participate in spot testing prior to the [[Release schedule|Alpha-2 release]].{{livestream|30 July 2021|42m11|U3WrvtnSMiM}}
+
* [[World]]
 +
** [[Seasons]] and [[Climates|climates]].{{livestream|2022-04-29|56m24|qYuL-GrMmRM}}{{podcast|2021-09-29|59m29|FkWLLLOlm2E}}
 +
** [[Events]].{{livestream|2022-10-14|6m38|rrD4RCTbxds}}{{livestream|2022-04-29|32m29|qYuL-GrMmRM}}
 +
** [[Story arcs]].<ref name="CORE" group="CORE">[https://youtu.be/nOd9PV6jcqU?t=1h24m21s Core feature.]</ref>{{livestream|2023-03-31|1h24m21|nOd9PV6jcqU}}
 +
** [[Quests]].<ref name="CORE" group="CORE"></ref>{{livestream|2023-03-31|1h24m21|nOd9PV6jcqU}}{{livestream|2022-10-14|6m38|rrD4RCTbxds}}{{web|https://ashesofcreation.com/news/2020-10-16-creative-directors-letter|Blog: Creative Director's Letter, October 16 2020}}<ref name="newsletter-2018-08-07">[[2018-08-07 Newsletter#Final Alpha One Sales|Newsletter, 2018-08-7]]</ref>
 +
** [[Points of interest]].<ref name="CORE" group="CORE"></ref>{{livestream|2023-03-31|1h24m21|nOd9PV6jcqU}}
 +
** [[Zones]] are expected to be around 60-70% complete before they are ready for [[Alpha-2]].{{livestream|2023-04-07|13m35|faeK_vQnnm0}} The developers will publish a list of starting [[Biomes|biomes]] closer to the start of [[Alpha-2]].{{livestream|2024-03-29|2h31m06|Gr2poEkPsII}}{{quote|steven-a2-biomes.png|link=https://discord.com/channels/256164085366915072/256164085366915072/1223296606779084922}}
 +
**: ''The starting biomes will be announced when we are confident which ones will be ready. Environmentally and asset wise, there are 7ish biomes created. Content wise (PoIs, narrative/quest, creatures etc) is a decision that will be evaluated for A2 entrance as testing continues. When we are ready to share this info we will.''{{quote|steven-a2-biomes.png|link=https://discord.com/channels/256164085366915072/256164085366915072/1223296606779084922}}{{ndash|[[Steven Sharif]]}}
 +
** The [[Eastern continent|eastern continent]] may not be included until later in Alpha-2.{{livestream|2023-04-07|22m15|faeK_vQnnm0}}
  
[[Alpha-2]] is known as the [[Persistent alpha|persistent alpha]].{{livestream|18 January 2018|25m22|mD1q3aTRcPY}}{{quote|alpha and beta phases.png|link=https://www.kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios/faqs#project_faq_206615}}
+
* [[Character]]
 +
** [[Character creator]].{{interview|2023-07-09|1h49m39|IUrjiAHZJT4}}{{video|2022-03-31|0m00|z_PasE-_W6M}}
 +
*** Some aspects of the character creator will not be present at the start of Alpha-2.{{livestream|2023-04-07|54m02|faeK_vQnnm0}}
 +
** [[Character progression]] up to [[Level|level]] 30 (subject to change).{{livestream|2023-12-19|1h41m54|L5DeC8wIcuM}} Previously this was stated to be level 35.<ref name="CORE" group="CORE"></ref>{{livestream|2023-03-31|1h24m21|nOd9PV6jcqU}}{{livestream|2023-03-31|1h24m21|nOd9PV6jcqU}}{{livestream|2022-01-28|15m35|kMpvFgzuU64}}
 +
** [[Bard]], [[Cleric]], [[Fighter]], [[Mage]], [[Ranger]], [[Rogue]], and [[Tank]] [[Archetypes|primary archetypes]] are expected to be present at the beginning of Alpha-2, along with some [[Secondary classes|secondary classes]] and [[Augments|augments]].{{interview|2023-07-09|1h11m29|IUrjiAHZJT4}}{{interview|2023-07-09|1h06m53|IUrjiAHZJT4}}{{livestream|2023-04-07|1h14m05|faeK_vQnnm0}}<ref name="CORE" group="CORE"></ref>{{livestream|2023-03-31|1h24m21|nOd9PV6jcqU}}{{livestream|2022-10-14|15m44|rrD4RCTbxds}}{{livestream|2022-10-14|6m38|rrD4RCTbxds}}{{podcast|2021-09-29|23m00|FkWLLLOlm2E}}{{livestream|2020-03-28|1h41m11|d6MJfCNq8uI}}{{interview|2018-10-20|12m38|x55xkOprpUo}} [[Summoner]] may also be released at the beginning of Alpha-2.{{quote|steven-a2-summoner.png|link=https://discord.com/channels/256164085366915072/256164085366915072/1183059177107619870}}
 +
*** Secondary selections will be released individually, rather than all at once.{{livestream|2023-04-07|1h14m05|faeK_vQnnm0}}
 +
** [[Tulnar]] [[Races|race]].{{livestream|2018-04-8 (AM)|2m17|cY-JEV49xYY}}
 +
** [[Family summon]] mechanic.{{quote|steven-family-summon-2.png|link=http://www.reddit.com/r/AshesofCreation/comments/i9k5rp/family_fast_travel_is_an_awful_idea_in_its/g1hru73/}}
 +
** [[Religions]].{{interview|2018-10-20|0m00|x55xkOprpUo}}
 +
** [[Mounts]].<ref name="CORE" group="CORE"></ref>{{livestream|2023-03-31|1h24m21|nOd9PV6jcqU}}
 +
 
 +
* [[Combat]]
 +
** [[Combat revamp]].{{livestream|2022-10-14|6m38|rrD4RCTbxds}}{{podcast|2021-09-29|23m00|FkWLLLOlm2E}}
 +
*** [[Active skills|Active]] and [[Passive skills|passive]] [[Skills|skills]] will be re-architected.{{podcast|2021-09-29|23m00|FkWLLLOlm2E}}
 +
*** [[Primary skills]] are expected to be very different to those in [[Alpha-1]].{{podcast|2021-09-29|23m00|FkWLLLOlm2E}}{{livestream|2021-09-24|1h18m06|tVWJQY8K8NY}}
 +
*** [[Weapon skills|Weapon skill trees]] will be present to augment the [[Weapon combo system|combo system]].{{livestream|2021-09-24|1h19m17|tVWJQY8K8NY}}
 +
** [[Sieges]].<ref name="CORE" group="CORE"></ref>{{livestream|2023-03-31|1h24m21|nOd9PV6jcqU}}{{podcast|2021-09-29|59m29|FkWLLLOlm2E}}
 +
** [[Guild wars]].<ref name="CORE" group="CORE"></ref>{{livestream|2023-03-31|1h24m21|nOd9PV6jcqU}}
 +
 
 +
* [[Nodes]]
 +
** [[Node progression]] to {{nodestage|5}} and potentially {{nodestage|6}}.<ref name="CORE" group="CORE"></ref>{{livestream|2023-03-31|1h24m21|nOd9PV6jcqU}}{{podcast|2021-09-29|59m29|FkWLLLOlm2E}}
 +
*** At the beginning {{nodestage|4}} assets may be utilized for city nodes.{{quote|steven--town-vs-city.jpeg|link=https://discord.com/channels/256164085366915072/256164085366915072/1147000041249177610}}{{quote|Steven Quote 5.png|link=https://discord.com/channels/256164085366915072/256164085366915072/1146997378944094260}}
 +
** [[Relics]] and the [[Reliquary]] [[Node buildings|node building]].{{livestream|2022-04-29|21m00|qYuL-GrMmRM}}
 +
** [[Player housing]].<ref name="CORE" group="CORE"></ref>{{livestream|2023-03-31|1h24m21|nOd9PV6jcqU}}{{podcast|2021-09-29|59m29|FkWLLLOlm2E}}
 +
** [[Crop rotations]].{{podcast|2021-09-29|59m29|FkWLLLOlm2E}}
 +
 
 +
* [[Naval content]] will be introduced as an Alpha-2 update.{{interview|2023-07-09|1h28m32|IUrjiAHZJT4}}{{livestream|2022-10-14|6m38|rrD4RCTbxds}}{{podcast|2021-09-29|59m29|FkWLLLOlm2E}}
 +
** [[Naval warfare]].{{podcast|2021-09-29|59m29|FkWLLLOlm2E}}
 +
** Three [[Ship classes|ship classes]].{{podcast|2021-09-29|59m29|FkWLLLOlm2E}}{{livestream|2018-09-27|54m02|DABir_vvMfY}}
 +
** [[Ships]] will have functioning [[Cannons|cannons]] but the [[Ship building|ship building]] [[UI]] may not be complete.{{podcast|2021-09-29|59m29|FkWLLLOlm2E}}
 +
 
 +
* [[Economy]]
 +
** [[Artisan classes]] ([[Gathering]], [[Processing]], [[Crafting]]).<ref name="CORE" group="CORE"></ref>{{livestream|2023-03-31|1h24m21|nOd9PV6jcqU}}{{livestream|2022-10-14|6m38|rrD4RCTbxds}}{{interview|2021-02-7|35m30|RS3e0vuj5lA}}
 +
*** [[Artisan gear sets]].{{livestream|2022-06-30|1h17m34|4sUTuUAgavE}}
 +
*** Potential gameplay layers such as ''surveying'' and ''land management'' are being considered for [[Gathering|gathering]].{{livestream|2022-04-29|25m16|qYuL-GrMmRM}}
 +
** [[Auction houses]].{{podcast|2021-09-29|59m29|FkWLLLOlm2E}}
 +
** [[Crates]] used to transport supplies between [[Storage|storage points]] and [[Caravans|caravans]].{{livestream|2022-02-25|1h10m00|T_pi8uuOvCY}}
 +
 
 +
* Other
 +
** [[Guild management tools]].{{interview|2023-07-09|1h52m20|IUrjiAHZJT4}}
 +
** [[Unreal Engine 5]].{{livestream|2022-01-28|7m26|kMpvFgzuU64}}{{livestream|2021-12-23|40m53|HB7gWTpeB08}}{{livestream|2021-12-23|50m50|HB7gWTpeB08}}
 +
** Some of [[Bear McCreary]]'s music will be in [[Alpha-2]].{{quote|steven-bear-a2.png|link=https://discord.com/channels/256164085366915072/256164085366915072/848632119840342067}}
 +
** [[User interface]] and tutorial systems.{{web|https://ashesofcreation.com/news/2020-10-16-creative-directors-letter|Blog: Creative Director's Letter, October 16 2020}}
 +
** [[Emblem, logo and symbol editor]] (tentatively).{{livestream|2018-10-31|47m44|eIuaDIgsQlg}}
 +
 
 +
[[Alpha-1]] and [[Alpha-2]] testers may be invited to participate in [[Spot testing|spot testing]] prior to the [[Release schedule|Alpha-2 release]].{{livestream|2023-03-31|5m57|nOd9PV6jcqU}}{{livestream|2021-07-30|45m11|U3WrvtnSMiM}}
 +
 
 +
[[Alpha-2]] is known as the [[Persistent alpha|persistent alpha]].{{livestream|2018-01-18|25m22|mD1q3aTRcPY}}{{quote|alpha and beta phases.png|link=https://www.kickstarter.com/projects/1791529601/ashes-of-creation-new-mmorpg-by-intrepid-studios/faqs#project_faq_206615}}
 +
 
 +
: '''Q: What systems are still needed to be rolled out before Alpha two?'''
 +
 
 +
: '''A:''' ''I don't think it's at a core level that there's a particular system that has yet to be feature developed. Right now, it's more along the lines of expanding on those features, getting UI support for those features... UI, VFX, audio effects: Those are all big bottlenecks because they tend to occur at the end of the pipeline of content development; and then also ensuring that the interactions are polished and working. So from a large feature perspective- let me think about that, what large feature endeavor is still outstanding on the Alpha-2 front? A lot of it is content. I'm not sure that it's a feature one. I can't think of any large system features that haven't been stood up from a core functional perspective that don't just need expanding on, slash content development on.''{{interview|2023-07-09|1h11m53|IUrjiAHZJT4}}{{ndash|[[Steven Sharif]]}}
 +
 
 +
: '''Q: And when you say content, that's like art and implementation and so on?'''
 +
 
 +
: '''A:''' ''Narrative quests, the assets, the modelling, the particular types of buildings, the armor sets, the creatures, the visual effects, audibility systems. Those are all content that accompany what the code is creating from a mechanical perspective.''{{interview|2023-07-09|1h13m08|IUrjiAHZJT4}}{{ndash|[[Steven Sharif]]}}
 +
 
 +
'''[[Alpha-2]] core features list'''.{{livestream|2023-03-31|1h24m21|nOd9PV6jcqU}}
 +
<references group="CORE" />

Latest revision as of 08:44, 6 April 2024

Alpha-2 launcher teaser video.[1]

Alpha-2 is really the testing grounds for a lot of the more minute details of how a particular system works; and you can change a lot of those details without actually needing to change the feature that's been developed. These are variables that exist within the code that we have control over so that when we want to iterate upon it it's easy to do iterations: and some of those iterations can feel very impactful to the system overall. So Alpha-2 really is meant to gauge this initial approach and then we're afforded the ability to change that drastically by tuning and changing some of the aspects of the specifics of the system.[2]Steven Sharif

Alpha-2 character creator user interface (first pass).[3]

When we talk about Alpha-2's perspective, it's really focused around core systems and their ancillary counterparts. When we talk about what those core systems are, it's the siege systems; it's the guild war systems; it's the node advancements; it's the story arcs; it's the character class progression; it's the augments; it's our artisanship loops and the gathering, processing and crafting cycles; it's homeownership; it's vehicles and mounts; and any number of professions that exist there; and then also a big chunk of Alpha-2 is obviously content: The ability to ensure that the hooks for these quest hubs within the nodes; the points-of-interest are stood up and reflective of the content necessary to facilitate that those story arcs; and commissions and buy orders. That's really the CORE of what we need to achieve in order to demonstrate the loops, collect feedback from those loops and the players who are play testing them; and then make iteration as necessary based off of the feedback we've received.[4]Steven Sharif

Ashes of Creation's core game systems are expected to be in place at the start of Alpha-2.[4][5] By the end of Alpha-2, the game is expected to be feature complete, but it will not be content complete until launch.[6][7] Alpha-2 will last until launch and will run in parallel with Beta-1 and Beta-2.[6][8]

Alpha-2 is intended to be a true functional representation of all the core systems and features.[9]Steven Sharif

Alpha-1 and Alpha-2 testers may be invited to participate in spot testing prior to the Alpha-2 release.[52][53]

Alpha-2 is known as the persistent alpha.[8][54]

Q: What systems are still needed to be rolled out before Alpha two?
A: I don't think it's at a core level that there's a particular system that has yet to be feature developed. Right now, it's more along the lines of expanding on those features, getting UI support for those features... UI, VFX, audio effects: Those are all big bottlenecks because they tend to occur at the end of the pipeline of content development; and then also ensuring that the interactions are polished and working. So from a large feature perspective- let me think about that, what large feature endeavor is still outstanding on the Alpha-2 front? A lot of it is content. I'm not sure that it's a feature one. I can't think of any large system features that haven't been stood up from a core functional perspective that don't just need expanding on, slash content development on.[55]Steven Sharif
Q: And when you say content, that's like art and implementation and so on?
A: Narrative quests, the assets, the modelling, the particular types of buildings, the armor sets, the creatures, the visual effects, audibility systems. Those are all content that accompany what the code is creating from a mechanical perspective.[56]Steven Sharif

Alpha-2 core features list.[4]

  1. roshen-a2-launcher-teaser.png
  2. Podcast, July 15, 2023 (5:23).
  3. Video, March 31, 2022 (34:16).
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 4.13 4.14 Livestream, March 31, 2023 (1:24:21).
  5. 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 Podcast, September 29, 2021 (59:29).
  6. 6.0 6.1 Livestream, April 7, 2023 (28:08).
  7. Livestream, July 29, 2022 (1:08:49).
  8. 8.0 8.1 Livestream, January 18, 2018 (25:22).
  9. Interview, July 9, 2023 (1:30:10).
  10. Livestream, April 29, 2022 (56:24).
  11. 11.0 11.1 11.2 11.3 11.4 11.5 Livestream, October 14, 2022 (6:38).
  12. Livestream, April 29, 2022 (32:29).
  13. 13.0 13.1 Blog: Creative Director's Letter, October 16 2020
  14. Newsletter, 2018-08-7
  15. Livestream, April 7, 2023 (13:35).
  16. Livestream, March 29, 2024 (2:31:06).
  17. 17.0 17.1 steven-a2-biomes.png
  18. Livestream, April 7, 2023 (22:15).
  19. Interview, July 9, 2023 (1:49:39).
  20. Video, March 31, 2022 (0:00).
  21. Livestream, April 7, 2023 (54:02).
  22. Livestream, December 19, 2023 (1:41:54).
  23. Livestream, January 28, 2022 (15:35).
  24. Interview, July 9, 2023 (1:11:29).
  25. Interview, July 9, 2023 (1:06:53).
  26. 26.0 26.1 Livestream, April 7, 2023 (1:14:05).
  27. Livestream, October 14, 2022 (15:44).
  28. 28.0 28.1 28.2 28.3 Podcast, September 29, 2021 (23:00).
  29. Livestream, March 28, 2020 (1:41:11).
  30. Interview, October 20, 2018 (12:38).
  31. steven-a2-summoner.png
  32. Livestream, 2018-04-8 (AM) (2:17).
  33. steven-family-summon-2.png
  34. Interview, October 20, 2018 (0:00).
  35. Livestream, September 24, 2021 (1:18:06).
  36. Livestream, September 24, 2021 (1:19:17).
  37. steven--town-vs-city.jpeg
  38. Steven Quote 5.png
  39. Livestream, April 29, 2022 (21:00).
  40. Interview, July 9, 2023 (1:28:32).
  41. Livestream, September 27, 2018 (54:02).
  42. Interview, February 7, 2021 (35:30).
  43. Livestream, June 30, 2022 (1:17:34).
  44. Livestream, April 29, 2022 (25:16).
  45. Livestream, February 25, 2022 (1:10:00).
  46. Interview, July 9, 2023 (1:52:20).
  47. Livestream, January 28, 2022 (7:26).
  48. Livestream, December 23, 2021 (40:53).
  49. Livestream, December 23, 2021 (50:50).
  50. steven-bear-a2.png
  51. Livestream, October 31, 2018 (47:44).
  52. Livestream, March 31, 2023 (5:57).
  53. Livestream, July 30, 2021 (45:11).
  54. alpha and beta phases.png
  55. Interview, July 9, 2023 (1:11:53).
  56. Interview, July 9, 2023 (1:13:08).