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Revision as of 21:33, 3 November 2018
There are different parts to the Lore in Ashes of Creation.[4]
- It is about mythology and discovering what truths mythologies are talking about and finding out what really happened on this world so long ago; and that's part of that discovery process; and we want people to feel that throughout the game, not just in terms of lore but in terms of the world itself.[5] – Jeffrey Bard
Story arcs drive one or more storyline quests within the game.[6][7][8][9][4] Story arcs branch into different stories with multiple possible endings depending on the quest objectives that players complete during each chapter.[6][7][9]
- It is possible for some storylines to relate to a darker/evil path, if a character should choose.[10]
- We're keeping lore very close to the chest and the reason for that is because it is very rich. It is diverse. It will have applications outside of just the MMORPG. We intend to take it much further, but I want it to be something that the players get to reveal themselves, that's not just handed to them and then the experience is lost. They should feel when they're experiencing this that it relates to them on a personal level.[11] – Steven Sharif
Origin
Pantheon of gods
The ten deities within Ashes of Creation formed a pantheon of gods that existed in a realm outside of the material plane.[13][14] There was a celestial struggle among the gods that fractured them into good and evil.[13][10] Some gods influence the corrupt side of beings that exist in the Universe.[15][13] It is possible through questing and player decision to join or worship those gods.[16][17]
- The gods are an active part of the story; and each of the cultures have their own interpretation of the whims and desires and focuses of the Gods.[18] – Steven Sharif
- The Others are three of the ten gods who embraced teaching all facets of The Essence (both good and evil) to The Ancients, and elevating them to the plane of the gods.[13]
- The Seven gods' opposition to the Others resulted in a great celestial battle. The Seven were able to defeat the Others, banishing them and the Ancients to The Void. They went on to create four divine races and split their qualities between them.[13][10]
The Gods are beings of The Essence, which is a metaphysical energy or life-force of sorts that can be manipulated to create what could be viewed as magic.[13]
- The Gods are capable of reaching into the material plane through the souls of their divine beings. In the case of The Seven these are the four great races and their descendants.[19]
There were these pantheon of gods that existed in a realm outside of the material plane that Verra exists in and they were really beings of what's called The essence. The essence is essentially this almost metaphysical energy or life-force that can be manipulated to create magic and/or what we would we would view as magic; and different planes have different degrees of strength when it comes to their proximity to the essence. The material plane is not the highest on that on that scale of being close to to the essence; and the gods exist on a plane that is the most connected to the essence.[13] – Steven Sharif
The Gods in Ashes of Creation represent different aspects of the Universe, and feelings as well.[20]
- Goddess of Love.[20]
- Goddess of Creation.[21][20][22]
- The Phoenix is the celestial avatar of the Goddess of Creation.[3]
- Goddess of Fate (Norlan).[22][23]
- God of Hope (Resna).[24]
- God of Truth (Shol).[25]
- The sphere of influence of the three "Other" gods has not yet been revealed.[16]
Each god... has a specific realm that they relate to in the world and its creation.[10] – Steven Sharif
We have a very rich lore on the pantheon of gods, but it's something that I want to make sure players discover in-game, not told about.[20] – Steven Sharif
Religion
There are six primary religions as well as a Tulnar/Underrealm religion.[27][28][29]
- Religion is intended to be a motivator, not an aesthetic.[30]
- Choosing a religion enables players to walk a light or a dark path through their choice of questlines and other actions.[16][17][10]
- Players will not be able to worship The Others at temples, but certain quest paths will allow darker forms of worship.[31]
- There will be questlines. There will be certain actions that players are capable of taking to perhaps pursue the darker side of this metaverse so to speak.[16] – Steven Sharif
Sometimes games in the past have tried to shy away from heavy emphasis on religion because of the parallels that can occur between what is in the real world and this fantasy realm. I don't really subscribe to that theory. I think that religion plays a very significant role in the story of what Ashes of Creation is about and it is very much this almost monolithic idea of good vs. evil; so that is really at the crux of what the overarching narrative will be in the game; and I'm not trying to pigeonhole players into "everyone has to be good", like I said earlier there will be opportunities for players to deviate from that, should they so choose to roleplay in that regard.[27] – Steven Sharif
The Tulnar religion is a combination of religious beliefs of the major races as well as pagan beliefs of the minor races over time as they coexisted together in the Underrealm.[33]
- The Tulnar are not a result of corruption.[34]
- The progression of the Tulnar- while they are still the staples of what were once the primary deities of the good pantheon remained for the Tulnar, over the time they existed and evolved into the society that they are at the return to Verra. It's much more similar... to the way the Creole religions advanced, with using components of Christianity as well as Voodoo and other smaller, more "paganesque" religions; and incorporated them into one. To that degree, you can correlate the way that society around the Tulnar has this almost combination of what were pagan beliefs from the minor races as well as the introductions of the major beliefs and religions from the major races, because they all came together in the Underrealm and survived in that regard. So you’re gonna see naturally a combination of those two things.[33] – Steven Sharif
Dünzenkell
Dünzenkell Dwarves are split into two races: Dünir and Niküa.[37]
Deep in the mountains of Verra legend tells of a forge created by the gods, from whence all Dwarves are originated. Fabled to be the first created of the major races, the Dwarves are said to have arrived on the continents with ships made of stone and steel. Dwarven smiths and craftsmen are found far and wide across Verra. The center of the Dwarven race is the nation of Dünzenkell, found deep in the northern mountains. Dwarven society tends to be heavily matriarchal and their clans existing under the oftentimes eldest matriarch. Dwarves are closely connected to one-another by alliances forged between family guilds. The Dwarven child is marked at a young age with his or her guild sigil. Some dwarves banished from Dünzenkell or having chose to walk a path alone will often have their sigils burned from their skin.[38] – Steven Sharif
The Dünzenkell nation, deep within the mountains of Verra exists the oldest nation in the world. The Dünzenkell have been known as many names over the ages, but only one name has graced the highest mountain, within which their capital has stood since the beginning of recorded history: Dün. The Dwarves of the Dünzenkell rule through a council of guilds. A royal family is chosen once every 200 years by this council to rule. Currently the right to rule falls on the shoulders of King Grimlay. It has been nearly 400 years since a king has lead the Dünzenkell. Traditionally this role falls to the matriarchs of the family. Expeditions are often sent into the Underrealm from Dün; and there many believe lies the source of secrets among the Dwarves and their success with mastering artisanship. Untold magic lies deep within Verra. It's source not known to many. Dünzenkell has long benefited from this source though. It has fueled the expansion of the Dwarven kingdoms throughout the northern mountains.[39] – Steven Sharif
Dünheim history
During the great calamity that befell Verra, the inhabitants of Dünheim elected to remain in their mountain keep. This didn't work out well for them. In the wake of the destruction many artifacts and treasures were left behind.[40]
Dillia's diary
I was a child when they first appeared in the night’s sky. At first there were three distinct lights. Not quite the brightest in the sky, but they were bright enough. My mother told me that they were a sign from the Gods, that the world was about to change. She had a sense for these types of things. A long line of women in my mother’s family were Oracles. Written on one of the many tablets in the Great Halls of King Grimlaey, is the story of my Great-Grandmother, the Royal Court’s Regent Oracle, and how she foretold the rise of the Undying during the Great War.
As the days grew to months, and months into years, the lights in the night’s sky grew in number. The priests in the temples began to refer to the lights as Harbingers. Upon my graduation from the Master Stonecutters University, the lights numbered 16. Each passing month, the lights grew in brightness and size.
It didn’t take long for things to change in Dünheim. Families that I had grown up with, began to move away from the city in the heart of the Mountain. Travelers became less common, and temple services were filled every day with new converts seeking answers about the Harbingers and what they meant. My mother wanted to leave the city as well, but my father wouldn’t hear it. His auction house is what kept food on the table, and my brothers were both in the Council Guard. There was no way my father was going to be seen leaving the mountain. Honor and respect meant more than life itself, and my father had great pride in my brothers. Despite my mother’s persistence to leave the city, we stayed.
Pyrian
Pyrian Elves are split into two races: Empyrean and Py'Rai.[44] Pyrian are the parent Elven race from long ago:[45] The ancient elves.[46]
- The Pyrian kingdom's borders encompassed the great Forest of Erinthia.[47]
For over 4,000 years the Pyrian royal family of Eradal has endured. The kingdom has seen its share of wars. The kingdom's borders encompass the great forest of Erinthia. The capital of Amera is among the oldest and most beautiful cities in the world. Its royal families can trace their lines back to the days of the Dark Fires. The Pyrian universities of magic and martial studies are unparalleled in the lands of Verra. Many of the citizens of the Kingdom venture out into the lands of Verra wishing to spread their knowledge of art and science to their fellow Verrans. These ventures are often subsidized by the royal households of Pyria for hopes it will foster a better relationship with their Human neighbors. Once a close ally of Aela and the house of Lyneth, the Pyrian Kingdom and Aelean Empire ended one of the bloodiest wars in Verran history. Eighty years have passed since the last bloodshed; and although tensions have subsided among the citizens of the two nations, there remains a heightened level of distrust among the Empire's new rulers and the royal family of Pyria.[25] – Steven Sharif
The Elven race is generally a secretive one and exists within the Pyrian kingdom. Primarily a patriarchal society, Elves tend to keep within the natural borders of their forests. It has only been over the past millennia that the Riverlands have begun to see colonies of Elves exist. Elven scholars, dignitaries and pioneers can often be found in many of the human cities: Though their presence is rarely seen in sites other than archaeological, academic or diplomatic. Rumors do abound throughout the darker circles of Verra that there lies a particular lineage of Elves that exist within the Underrealm of Verra.[47] – Steven Sharif
- The Toren half-elves were a mixture of what was once the predecessor to the Aelan kingdom- the humans, and the Pyrian elves.[19]
The fall
Long ago, the world of Verra was besieged by a great calamity (also called the Fall, the Apocalypse, and the Exodus), brought about by the primary antagonists of the world: The Ancients and The Others.[49][50]
- The apocalypse began with comet-like celestial bodies called Harbingers arriving on Verra. The Ancients flowed out of the conduits that opened at the center of the Harbingers and started conquering the planet.[49]
- Their desire was to pervert the creation of the gods (the Seven) as an affront to their endeavors; and in doing so they created monstrosities by manipulating nature with corruption, which is the negative aspect of The Essence.[49][51]
Granted by divine intervention from the Goddess of Creation[21], much of the population fled Verra through towering gateways, seeking refuge in a world void of magic.[48] The world of Sanctus.[52]
- Some unlucky citizens didn't quite make it through the gateways in time and fell back to the planet to fight for survival.[53] This underpinned the lore behind the Ashes of Creation Apocalypse battle royale mode.[54]
Soon after the exodus, the gateways dimmed and became dormant. Centuries turned to millennia, burying them beneath myriad calamities. Over eons, history became legend, then even the great legends were at last forgotten.[48]
The Tulnar is a combination of four major races and many minor races that were left behind on Verra after the apocalypse.[55][56][57]
Sanctus
Sanctus is the world where the people of Verra found their sanctuary.[58]
- The Goddess of Creation created the planet Sanctus along with the Divine gateways to allow the descendants of Verra to escape their destruction at the hands of the The Others and The Ancients.[13]
- Very little will be revealed about the Sanctus story arc prior to the betas.[59]
A long long long time ago, everybody lived on a planet called Verra. Something cataclysmic happened that forced people from that world to another world called Sanctus. Verra is a place of really high magic. Sanctus is a place with no magic whatsoever. People escaped through these portals into the world of Sanctus. They had to rediscover technology, because so much of their current technology was based on magic, so they had to figure out how to interact with the world. Thousands and thousands of years go by. A long dark age passes. This history that I just told you falls into myth and legend. After this time passes, these portals reopen and the players are going to take the part of people who are coming through those portals once again back to the world of Verra to rediscover that magic, rediscover their history, and try to figure out what happened to this world to force them out of it.[52] – Jeffrey Bard
Sanctus is a key story arc, that will likely have very little revealed about it prior to the Betas.[59] – Steven Sharif
Ashes of Creation Apocalypse lore
Ashes of Creation Apocalypse lore takes place during the exodus from Verra.[53][54][60]
- Some unlucky citizens didn't quite make it through the gateways in time and fell back to the planet to fight for survival.[53] This underpins the battle royale mode.[54]
- Certain citizens are fighting for control over Castles that they believe to be last bastions of defense against the forces of corruption. This underpins the castle siege mode.[54]
- The last stand against the forces of corruption takes place in the horde mode.[54]
Initially you're playing the Battle Royale you're a part of the last group of survivors to try to leave Verra. And as you're leaving you get cut off. The slipstream ends and you start falling back to the planet. Now the activities that occur and the fighting amongst yourselves is a result of the influence of corruption: Corrupting your soul basically; and as we move into the Castle Siege mode that's where you see the survivors now trying to seek refuge in some of the last defendable bastions of of society. So you're fighting over those for your families and your friends to get into that keep to try to ride out the storm so to say; and that's what the Castle Siege is predicated on. Then moving into the Hordes is this is now the final showdown. How long can you last? And that's the narrative behind Apocalypse as a whole.[61] – Steven Sharif
Ashes of Creation Apocalypse lore is split into chapters.[61]
- Chapter 1 is called The Exodus. It takes part in the initial stages of the fall and sets the scene for upcoming chapters.[61]
What happened before you came back? What did your ancestors have to go through? What did these civilizations have to endure? ... You get to experience the world of Ashes of Creation. You get to take a peek under the hood of the art assets and the style that that art will be when you play the game; and at the same time while you're doing all of that and we're hitting the servers with as many people as possible, we are continuing production and implementing new art; and we are updating those those chapters of this story; and that's what each season so speak is called for us is a chapter. In fact the first chapter of Apocalypse will be titled the Exodus. So chapter one is the Exodus and players will have an opportunity to earn unique rewards in each chapter. So that chapter's period of time is roughly ten weeks- between eight and twelve. We'll see how those go, but right now it's set for ten weeks; and every ten weeks you're going to see an introduction of new content.[61] – Steven Sharif
The return
The return began with the divine gateways reigniting in Sanctus back to the four capital cities of Verra, which have laid in ruins for centuries following The Apocalypse.[21][48][51]
- You are returning to a world that has essentially been destroyed and left untouched for many millennia, and as a result those old capital cities are essentially the ruins of which you're returning to; and the new cities that you are developing- the node structures that exist- these are brand new cities. They might be couched within ruins of old empires so to speak, but they will not be representative of the old capital cities.[62] – Steven Sharif
Vast expeditions were sent through the gateways to discover this beautiful and perilous magical realm.[48] Players arrive in Verra to explore, rebuild and repopulate their place of origin. Ancient treasures and wondrous adventures await those who dare to disturb the dark remnants of evil that inhabit this land.[48]
- Players start in Verra a few short months after the very first expeditionaries were sent through the divine gateways when they opened from Sanctus.[64]
- The Ancients have been on Verra for a long time prior to your return; and it's important to note that players who are starting in the world of Verra, they're coming in actually a few short months after the very first expeditionaries were sent through the Divine gateways when they opened from Sanctus. And the early days on Verra with the return were not super easy. They were difficult. There were struggles with the food supplies. There were a little bit of mutinies that occurred. There were certain artifacts that were found by some of these NPCs that were your predecessors in the return; and some of them decided that they would be better off on their own, or that they had a more powerful thing or creature that they could follow and be rewarded from.[64] – Steven Sharif
- Harbingers that exist on Verra as dungeons are where The Ancients are capable of pushing into the material plane. They can continue to do so under the guise of the effects of corruption as it spreads. There are events that lead to the spreading of corruption that players will have to fight back against. When these events occur, players will need to participate to keep the intrusion on the material plane back.[63]
- From now on, the choices of these adventurers will influence how the story unfolds.[65]
- I heard a lot of people asking was, from a technological standpoint where do the people returning stand in relation to what their civilization was before the fall; and I think that in some regards they haven't quite even attained what their people were able to achieve before the exodus.[66] – Steven Sharif
Player driven narrative
The world of Verra will be the same on each server, but Nodes will develop differently. Different servers will have different narratives. Things that happen on one server may not happen on another.[68]
- The overarching narrative of Ashes of Creation is that players are the returning children of Verra but they will not be characterized individually as "saviors".[69]
We want as many people as possible to experience the main server Narrative. These will branch at different scales, but largely at the personal level. Where things change is at the Node level – different parts of the story will be unlocked based on where and when Nodes grow. Unlocking a part of the story in a certain way locks out progression of the story in a different way. You’ll see different antagonists, different NPCs, and different calls to action depending on what’s happening with the server at that time.[70]
It redefines what the players will experience in an MMORPG to come into a wilderness that is devoid of really any structure outside of what the community creates themselves; and then what can be created can be changed, if they want to experience a storyline that's been seen on another server, but you're fighting a dragon because you're near a mountain and the other server's fighting a Kraken because they're near the coast and you want to fight that Kraken because of its drop table. If you want to meta it or because you just want that under your belt: to be the server first to take out that Kraken and you have yet to develop the node there, it's incumbent upon you to manifest that in the game.[71] – Steven Sharif
Storyline quests
Story arc quests (Storyline quests/Narrative quests) contain objectives for each chapter of a story arc.[6][7][8][9][4][72]
- Players can progress each chapter by completing story arc quests within the timeframe that each chapter is active.[8]
- Story arcs can branch into different stories with multiple possible endings depending on the quest objectives that players complete during each chapter.[6][7][9]
- You can't really farm the quests in any meaningful way, because once you've done the quests in a chapter, that's it until the next chapter. Whether 1000 people participate or 10, the chapters will stay active for the same length of time, and as long as you participate in the clearly-marked time frame in your quest journal, you're good. The only thing that a concentrated effort can help with is influencing the narrative paths through the arcs.[73] – Skott B
- These quests stages can be failed. The ability to retry a failed quest depends on Node progression.[9]
- There will be many different quests that actually have stages of the storyline; and these stages can actually be failed. You can actually fail a storyline; which sucks when you think about it, but at the same time that risk makes your investment that much more important.[9] – Steven Sharif
- Quests may differ based on the stages of nearby nodes, seasonal influences, and events such as world bosses.[74]
- Quests involving citizens from multiple nodes are unlocked based on the alliances and other relationships between the nodes and their progression.[75]
Story arcs
Story arcs are unlocked by multiple types of player activity within each server.[80][78][77][81]
- Every stage a node develops it's unlocking narratives, storylines, it's changing the spawn population of the area around it, changing what bosses exist, it's triggering events where you may have legendary dragons attack the city. It's basically writing the story of the server based on the actions and determination of the players. So, you may experience a dungeon one month earlier and have a completely different story that relates to this location the next month, because something has changed either geopolitically or from the node standpoint.[81] – Steven Sharif
- Personal or class-based activity.[84][85][86][87][82][83][88][4]
- It is possible for some storylines to relate to a darker/evil path, if a character should choose.[89]
- Even player driven mechanics will still have story components. There will be a reason why the player driven mechanic is available or required of the player; so every system that's created touches a story.[88] – Steven Sharif
- If there are too many other major arcs happening at the same time in the same zone, a story arc may need to wait its turn, even if conditions are right for it to be unlocked.[80]
- Story arcs drive one or more storyline quests within the game.[6][7][8][9][4]
- Story arcs can branch into different stories with multiple possible endings depending on the quest objectives that players complete during each chapter.[6][7]
- The developers will try to ensure that story arcs in future expansions flow on from existing story arcs, regardless of the different possible outcomes.[6]
- Story arcs can initiate world events.[90]
- There will be a variety of different types of story arc content at different scales, with different cooldowns to suit different types of players in the game.[91]
- We must provide enough of this content at varying scales such that it isn't worthwhile or economical to control every single story arc in the world. Some will be smaller in scale and production value, and thus, will move faster and have shorter cooldowns before they're reintroduced.[91] – Skott B
- Corrupted resources are variations of resources that are only available in corrupted areas or during certain story arcs.[92][93][94][91]
Certain story arcs can be unlocked through the bulletin board system. Certain requirements would need to be met in order to access story arc quests.[95]
- Mayors require certain resources.[95]
- Buildings are required within a node.[95]
- Social organization tasks need to be completed.[95]
Racial quests
Quests may be based on a character's race.[96]
Different quests may relate to who the primary cultural contributor is to a node. This won't lock out content, but will add flavor to the quests.[96]
There might even be different directories of the quest that exist for specific races, and even though you're sharing a quest to kill a boss, if you're human and I'm an elf, I will have a different arc potentially that leads in a different direction than you, even though we took the same quest; and this can relate to who the primary cultural contributor is to a node unlocking different arcs for cultures that share the primary culture of a node - not that locks out content but it gives a flavor in a different direction so that not everything is so cookie cutter.[96] – Steven Sharif
Race matters because narratives have paths that also are influenced based on the primary contributing culture to the node... If you're a Niküa and you have you're in a Niküa node that's predominantly Niküa, you're going to have certain services and/or abilities as a member of the Niküa race that other races may not have access to... They may have alternative quest lines, but they won't have specific ones. Now those specific Niküa quests will then relate to the meta-narrative that's present in the world and they'll start to direct some of that meta-narrative; and that'll be beneficial for your kind because it will unlock certain content for your race that other races haven't unlocked yet. So there is an incentive there to see progression along that line now in order to curb the progress of a dominant race.[97] – Steven Sharif
Quests that are race specific, title specific, or guild specific will likely be less than 10% of the total number of quests. 90% of quests should be able to be shared by everybody.[98]
Server history
The history of each server will be tracked and visible to players in a node's library.[100][101]
- This design may have changed.[102]
- We're gonna keep track of the history of the world so that we can tell people the story up to the current day. A player who's brand new, who's come in at the six-month mark can take a look at each server, what each server has done, how each server has tackled the storyline; and they can decide for themselves what community they want to join; what version of the world that they want to take part in.[101] – Jeffrey Bard
- Scribes may be able to collect and record information about the events of the world as they see it from their point of view.[103]
Legendary items
There is a small RNG chance of looting rare and legendary items or crafting materials from mobs based on the level, status and type of mob. This also applies to harvesting resources with a gathering profession.[104]
- There is a much higher chance that materials and unique recipes are dropped that can be used to craft items of equitable value.[105][106][107]
- Legendary equipment is only dropped by Legendary world bosses.[108]
- Legendary equipment will have a roughly 6-12% improvement in base stats, subject to testing and balancing.[109]
At each stage from Gatherer to Processor to Crafter you are required to have certain prerequisites before those elite types of materials can be essentially gathered, processed, or crafted.[106] – Steven Sharif
- Gatherers must have high quality tools to gather rare resources.[106]
- Processors must have high tier processing buildings on their freehold to produce rare materials.[106]
- Crafters must also satisfy certain prerequisites to craft legendary equipment.[106]
The amount of effort needed and interdependencies across the different types of players – between raiders and PvPers and crafters and even role players and the taverns and businesses: the processors and gatherers – all of those systems will likely have a component that lends toward creating or crafting that legendary item... We want to stay away from the highly RNGd system, and instead take our multiple progression paths that we are offering the players and put the construction components for achieving these legendary items within them so it encourages communities to work together because it's going to be difficult for just one person by themselves to gather everything. Not to say that they couldn't in an economic sense, by buying those components, that's possible. But achieving them from a time investment standpoint we want it to be considerably less RNG focussed.[107] – Steven Sharif
Certain legendary items may be limited to one per server at any given time.[110][111]
- If the player character leaves the server then the item will become available for acquisition through whatever means it was acquired previously.[110]
There are absolutely legendary items and they're not items that are attained easily nor are they granted out in a volume. There might even be items that are single items that will exist on the server at any given time.[111]
A legendary weapon is easily distinguished by its visual appearance.[107]
It will be a very ornate and detailed weapon, more so than any other weapon or piece of equipment in the game. It will also include some awesome looking effects that won't too gaudy, they won't be too bright and shiny so that it doesn't look good, but they will be subtle and people will notice it and know wow that guy has this weapon.[107] – Steven Sharif
Legendary items are not intended to be temporary.[112]
- A notable exception to this is Royal mounts.[113]
The fact there is only one of them... or very very few of them depending on what it is. I think that in and of itself is a balance component right and you need to make sure that the players who are striving for those legendary things and who are devoting the time energy, resources in order to achieve them are accurately rewarded... We do not intend on having legendary items that are temporary.[112] – Steven Sharif
Discovery of legendary items will unlock further chapters of the Lore.[114]
Scribes
Scribing is a crafting profession in Ashes of Creation.[117][116][103]
- Scribes can create scrolls or books.[116][103]
- Scrolls can be utilized by different professions to create enchantments relating to that profession. Enchantment scrolls can be sold on the open market.[116]
- Scribes can write freehold building blueprints with specific unique looks.[118]
- They want to be able to collect information about the events of the world as they see it from their point of view. For instance: Nodes leveling up, they want to be able to take that information down and be the one to distribute it.[103]
Respawn lore
Characters entering into the world of Verra are empowered with the spark of life that comes from the Goddess of Creation. This spark houses a portion of what represents their mortal coil/soul and their conduit to The Essence.[121][120][122][123] When a character dies they disintegrate into ashes, in accordance with the mythology of the cycle of life, death, and rebirth that is associated with the celestial avatar of the Goddess of Creation, the phoenix.[120][122]
- The ash pile conveys the location of the body, so that the character may be selected for resurrection.[120]
- The ash pile is also interractible to allow players to loot any dropped items.[120][122]
- These ash piles are immediately lootable by any player.[122]
- Player flagging is not triggered by looting.[124]
- This effect applies to players and not mobs.[120]
The reason for why respawning occurs, as you guys know, the avatar of the Goddess of Creation is the phoenix; and the phoenix obviously has some very stable mythological lore to it with regards to the cycle of life and death and rebirth; and that type of thing. As you enter into the world of Verra you are in a way empowered with the spark of life that comes from the Goddess of Creation herself, and in that sense you're able to house a portion of what that represents in your soul and your... conduit to the essence.[122] – Steven Sharif
World history
The history of each server will be tracked and visible to players in a node's library.[100][101]
- This design may have changed.[102]
- We're gonna keep track of the history of the world so that we can tell people the story up to the current day. A player who's brand new, who's come in at the six-month mark can take a look at each server, what each server has done, how each server has tackled the storyline; and they can decide for themselves what community they want to join; what version of the world that they want to take part in.[101] – Jeffrey Bard
- Scribes may be able to collect and record information about the events of the world as they see it from their point of view.[103]
Role playing
See also
References
- ↑ Ashes of Creation Press Kit.
- ↑ Interview, 2016-12-7.
- ↑ 3.0 3.1
- ↑ 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 Livestream, January 18, 2018 (39:08).
- ↑ Video, April 5, 2018 (37:13).
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Livestream, April 7, 2023 (58:39).
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 Video, March 31, 2023 (14:20).
- ↑ 8.0 8.1 8.2 8.3 Video, March 31, 2023 (12:47).
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 Interview, October 20, 2018 (2:36:25).
- ↑ 10.0 10.1 10.2 10.3 10.4 10.5 10.6 Livestream, May 26, 2017 (15:37).
- ↑ Video, April 5, 2018 (37:50).
- ↑ May newsletter.
- ↑ 13.0 13.1 13.2 13.3 13.4 13.5 13.6 13.7 13.8 13.9 Livestream, November 8, 2020 (0:00:00).
- ↑ Livestream, May 26, 2017 (10:58).
- ↑ Livestream, November 8, 2020 (11:48).
- ↑ 16.0 16.1 16.2 16.3 Podcast, November 15, 2020 (20:04).
- ↑ 17.0 17.1 Livestream, 2018-04-8 (AM) (16:50).
- ↑ Livestream, December 2, 2022 (1:18:26).
- ↑ 19.0 19.1 Livestream, November 8, 2020 (00:49).
- ↑ 20.0 20.1 20.2 20.3 Livestream, 2018-04-8 (AM) (10:02).
- ↑ 21.0 21.1 21.2 Interview, July 20, 2020 (13:33).
- ↑ 22.0 22.1 Interview, October 31, 2018 (6:00).
- ↑ Livestream, November 3, 2018 (0:01:18).
- ↑ Livestream, November 3, 2018 (0:00:20).
- ↑ 25.0 25.1 Livestream, November 3, 2018 (0:06:56).
- ↑ Node series part II – the Metropolis.
- ↑ 27.0 27.1 Podcast, November 15, 2020 (29:23).
- ↑ Interview, July 19, 2020 (23:15).
- ↑
- ↑ Livestream, May 8, 2017 (44:51).
- ↑ Livestream, July 30, 2021 (1:13:11).
- ↑ Forums - Livestream Q&A 2022-08-26.
- ↑ 33.0 33.1 Podcast, November 15, 2020 (31:13).
- ↑ Livestream, November 22, 2019 (24:33).
- ↑ Ashes of Creation - The visuals.
- ↑ Livestream, August 26, 2022 (34:15).
- ↑
- ↑ Livestream, November 3, 2018 (0:00:28).
- ↑ Livestream, November 3, 2018 (0:01:29).
- ↑ Livestream, February 9, 2018 (13:47).
- ↑ Livestream, January 18, 2018 (21:18).
- ↑ Dillias diary.
- ↑ Livestream, May 4, 2018 (34:30).
- ↑
- ↑
- ↑
- ↑ 47.0 47.1 Livestream, November 3, 2018 (0:00:10).
- ↑ 48.0 48.1 48.2 48.3 48.4 48.5 48.6 48.7 Unreal Engine Interview, 23 May 2017.
- ↑ 49.0 49.1 49.2 49.3 Livestream, November 8, 2020 (9:51).
- ↑ Interview, July 19, 2020 (50:10).
- ↑ 51.0 51.1 Ashes of Creation - A world with consequences.
- ↑ 52.0 52.1 Interview, April 20, 2018 (5:46).
- ↑ 53.0 53.1 53.2 53.3 53.4 Livestream, September 27, 2018 (6:22).
- ↑ 54.0 54.1 54.2 54.3 54.4 Livestream, October 31, 2018 (36:59).
- ↑ Interview, July 20, 2020 (15:18).
- ↑ Livestream, April 8, 2018 (23:04).
- ↑ Kickstarter $2,500,000 New Player Race Achieved.
- ↑ Official Livestream - May 4th @ 3 PM PST - Q&A
- ↑ 59.0 59.1
- ↑ Livestream, December 6, 2018 (14:32).
- ↑ 61.0 61.1 61.2 61.3 Livestream, December 6, 2018 (28:45).
- ↑ Livestream, March 31, 2022 (1:18:49).
- ↑ 63.0 63.1 Livestream, November 8, 2020 (12:47).
- ↑ 64.0 64.1 Livestream, December 2, 2022 (1:16:19).
- ↑ A reactive world - Nodes.
- ↑ Livestream, October 16, 2017 (17:09).
- ↑ Video, March 31, 2023 (28:11).
- ↑ Livestream, May 19, 2017 (37:03).
- ↑ Livestream, December 17, 2019 (1:10:30).
- ↑ Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.
- ↑ Livestream, May 22, 2017 (28:02).
- ↑ MMOGames interview, January 2017
- ↑ 73.0 73.1
- ↑ Livestream, March 26, 2021 (1:12:51).
- ↑ Livestream, July 25, 2020 (1:50:20).
- ↑ Video, March 31, 2023 (14:14).
- ↑ 77.0 77.1 77.2 77.3 Video, March 31, 2023 (3:32).
- ↑ 78.0 78.1 Video, March 31, 2023 (1:22).
- ↑ Video, March 31, 2023 (6:30).
- ↑ 80.0 80.1
- ↑ 81.0 81.1 81.2 Video, April 5, 2018 (35:01).
- ↑ 82.0 82.1 82.2 82.3 Livestream, April 29, 2022 (1:05:37).
- ↑ 83.0 83.1 83.2 Livestream, March 31, 2022 (1:15:29).
- ↑ Livestream, April 7, 2023 (55:22).
- ↑ Livestream, March 31, 2023 (1:00:16).
- ↑ Livestream, October 28, 2022 (32:52).
- ↑ Livestream, June 1, 2017 (37:39).
- ↑ 88.0 88.1 Livestream, May 30, 2019 (1:18:16).
- ↑ Livestream, May 26, 2017 (15:37).
- ↑ Video, September 29, 2023 (2:59).
- ↑ 91.0 91.1 91.2
- ↑ Interview, July 9, 2023 (47:05).
- ↑ Livestream, March 31, 2023 (59:10).
- ↑ Video, March 31, 2023 (16:42).
- ↑ 95.0 95.1 95.2 95.3 Livestream, October 31, 2017 (29:50).
- ↑ 96.0 96.1 96.2 Podcast, April 23, 2018 (29:56).
- ↑ Interview, May 11, 2018 (1:00:19).
- ↑ Livestream, July 26, 2019 (1:13:23).
- ↑ 99.0 99.1 Kickstarter packages.
- ↑ 100.0 100.1 Blog: Know Your Nodes - Scientific Node Type
- ↑ 101.0 101.1 101.2 101.3 Interview, April 20, 2018 (9:20).
- ↑ 102.0 102.1 Livestream, September 29, 2023 (1:14:29).
- ↑ 103.0 103.1 103.2 103.3 103.4 Livestream, May 26, 2017 (51:37).
- ↑ Interview, July 18, 2020 (1:00:15).
- ↑ Interview, July 19, 2020 (8:43).
- ↑ 106.0 106.1 106.2 106.3 106.4 Interview, July 20, 2020 (21:57).
- ↑ 107.0 107.1 107.2 107.3 Livestream, 2018-04-8 (PM) (55:49).
- ↑ Livestream, July 25, 2020 (46:08).
- ↑ Livestream, March 26, 2021 (1:02:06).
- ↑ 110.0 110.1 Livestream, March 31, 2022 (1:15:02).
- ↑ 111.0 111.1 Livestream, May 15, 2017 (38:08).
- ↑ 112.0 112.1 Livestream, July 9, 2018 (25:34).
- ↑ Livestream, 2018-04-8 (PM) (51:49).
- ↑ Livestream, May 19, 2017 (44:18).
- ↑ Livestream, June 25, 2021 (48:08).
- ↑ 116.0 116.1 116.2 116.3 Livestream, May 27, 2022 (1:20:00).
- ↑ Livestream, October 14, 2022 (32:38).
- ↑ Livestream, June 30, 2023 (22:05).
- ↑ Video, August 31, 2023 (4:01).
- ↑ 120.0 120.1 120.2 120.3 120.4 120.5 Livestream, September 24, 2021 (51:20).
- ↑ Livestream, April 28, 2023 (1:19:56).
- ↑ 122.0 122.1 122.2 122.3 122.4 Livestream, March 26, 2021 (1:07:33).
- ↑ Podcast, May 11, 2018 (51:39).
- ↑ Podcast, April 11, 2021 (34:41).