Respawn lore

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Alpha-2 player death animation.[1]

The lore behind how death and resurrection exists within Ashes of Creation is the concept of this Avatar of the Phoenix being represented of the Goddess of Creation, from which all life on this plane has has come from essentially... Because when you do get reborn it's that connection with your soul to the essence that binds you with the Goddess of Creation that brings that spark of the of that Avatar of the Phoenix back and brings you to life through that manipulation of the essence. So this is a little update on the ash effect.[2]Steven Sharif

Characters entering into the world of Verra are empowered with the spark of life that comes from the Goddess of Creation. This spark houses a portion of what represents their mortal coil/soul and their conduit to The Essence.[3][2][4][5] When a character dies they disintegrate into ashes, in accordance with the mythology of the cycle of life, death, and rebirth that is associated with the celestial avatar of the Goddess of Creation, the phoenix.[2][4]

  • The ash pile conveys the location of the body, so that the character may be selected for resurrection.[2]
  • The ash pile is also interractible to allow players to loot any dropped items.[2][4]
    • These ash piles are immediately lootable by any player.[4]
    • Player flagging is not triggered by looting.[6]
  • This effect applies to players and not mobs.[2]

The reason for why respawning occurs, as you guys know, the avatar of the Goddess of Creation is the phoenix; and the phoenix obviously has some very stable mythological lore to it with regards to the cycle of life and death and rebirth; and that type of thing. As you enter into the world of Verra you are in a way empowered with the spark of life that comes from the Goddess of Creation herself, and in that sense you're able to house a portion of what that represents in your soul and your... conduit to the essence.[4]Steven Sharif

Respawn locations

Non-corrupt players always respawn at the closest active respawn point (to their death).[8]

  • Corrupt players respawn at random locations in the vicinity of their death, not at regular spawn points.[9]
  • There will not be custom respawn points that can be placed in the world.[10]
  • Events in progress may disable certain respawn points in proximity to those events, which might cause players to respawn further away.[8]
That has to do with the lore behind death and resurrection and what it means to have your soul connected as a conduit of that spark of life given from the Goddess of Creation, being that phoenix type of avatar; and if corruption has moved into an area and an event has started, the access to those ley line oriented respawn points may be obscured- might not be accessible. So that could create some additional distance that needs to be traveled as part of these types of events.[8]Steven Sharif

Player death

When a player dies they disintegrate into ash. The ashes contain any items lost by the player due to applicable death penalties.[2][4][12][13][14]

  • These ash piles are immediately lootable by any player.[4]
It might even be the case that their particular bag space doesn't have available location for a three-by-one log; and you're a lumberjack and they see you just chopping down these trees and you're like, there's no point in me engaging with this person, because I have nothing to gain due to my capacity.[17]Steven Sharif
  • There will be a period of time following a player's death before their mule despawns. Other players must kill that player's mule to be able to loot it.[18]
    • If the mule dies its corpse will contain the same percentage of lootable items according to the player's death penalties.[18][19]
  • Death by falling is possible.[23]
    • Fall damage that occurs while mounted will be first applied to the mount; and if the mount dies as a result, then the remaining damage may overflow onto the player, but this will be determined based on testing.[23]
  • Death by drowning is possible.[24][25]
    • Players that drown will respawn on shore.[24]

Death penalties

Player death in an open world dungeon in Alpha-1.[26]

We don't have deleveling, instead what we have is experience debt. Now the more experience debt you accrue, the greater the detriment to your character; not to the point where you can not get out of the debt. There will always be a way forward to remove your debt.[27]Steven Sharif

Death penalties (mostly) do not apply to objective-based PvP (also called sanctioned events).[45][46][47][48]

There will not be death penalties applied to event-based deaths. The penalties are in the outcome of the event. So your number of deaths is likely going to impact your ability to win that particular event and that's going to be the penalty. This is it to encourage players to opt in to the events right because the more participation we have the more fun it can be; and we understand that the community at large- there's already a risk versus reward component to these events. We don't need to stack on additional risk versus reward to inhibit kind of- to increase the barrier to entry for players who may not be as interested.[48]Steven Sharif

Non-corrupt players suffer reduced death penalties in naval PvP (open seas) zones.[44]

  • These penalties will be less than those for a green player.[50]
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Removing corruption

The primary means to remove corruption is through death. Multiple deaths may be necessary to remove all corruption.[52][53]

  • Dying removes a significant portion of a player's corruption score.[54]
  • Gaining experience will also slowly reduce a player's corruption score.[55][32][52]
    Any experience that's gained by the player, whether it be through achievements in crafting, or in adventuring, or through other types of achievements: All of that experience goes towards your adventuring class experience gained; and then some experience can dual purpose towards professions as well. So if I reach an achievement in my crafting profession and that grants me additional experience within that profession to rank up, it will also grant the same amount of experience over in my adventuring level; and to that point, anytime you gain adventuring experience you tick away at the corruption.[55]Steven Sharif
  • A quest may be utilized to reduce the player kill (PK) count of a corrupt player in order for them to accumulate less corruption score in the future.[56][54]
    • This is a design shift from a religious quest being used to directly reduce the corruption score.[57]
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

Full loot

There will not be a full loot (full drop) system in Ashes of Creation.[59]

There will not be a full drop and the reason for that is because our intention when it comes to progression within the world is we want it to be meaningful and take some investment on behalf of the player; and if even if from a design standpoint we're like yeah but they have to choose to go to the area; we don't want a choice that a player can make where they delete their character so to speak.[59]Steven Sharif

See also

References

  1. Video, August 31, 2023 (4:01).
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Livestream, September 24, 2021 (51:20).
  3. Livestream, April 28, 2023 (1:19:56).
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 Livestream, March 26, 2021 (1:07:33).
  5. Podcast, May 11, 2018 (51:39).
  6. 6.0 6.1 Podcast, April 11, 2021 (34:41).
  7. Video, December 2, 2022 (16:29).
  8. 8.0 8.1 8.2 8.3 Livestream, June 25, 2021 (1:15:37).
  9. 9.0 9.1 Interview, April 27, 2017 (9:28).
  10. Livestream, May 31, 2023 (1:08:39).
  11. 11.0 11.1 Video, February 29, 2024 (19:35).
  12. 12.0 12.1 a419c5398b542a713545e4f393d67215.png
  13. 13.0 13.1 13.2 13.3 13.4 13.5 13.6 Podcast, May 5, 2017 (43:05).
  14. 14.0 14.1 Interview, July 18, 2020 (27:11).
  15. Podcast, July 15, 2023 (26:31).
  16. Livestream, April 28, 2023 (1:18:48).
  17. Podcast, July 15, 2023 (28:28).
  18. 18.0 18.1 Livestream, January 29, 2021 (1:24:27).
  19. Livestream, September 27, 2018 (47:46).
  20. vaknar-gold.png
  21. Livestream, November 30, 2023 (1:52:37).
  22. Interview, September 10, 2023 (53:47).
  23. 23.0 23.1 Livestream, February 25, 2022 (1:06:45).
  24. 24.0 24.1 Livestream, April 29, 2022 (1:08:27).
  25. Livestream, July 28, 2017 (50:22).
  26. Livestream, March 28, 2020 (1:58:24).
  27. Podcast, April 23, 2018 (49:21).
  28. Livestream, May 19, 2017 (13:37).
  29. Livestream, May 28, 2021 (1:50:50).
  30. Livestream, October 28, 2022 (26:48).
  31. 31.0 31.1 31.2 Livestream, October 28, 2022 (24:28).
  32. 32.0 32.1 CC effects do notapply to non-combatants.png
  33. Podcast, April 23, 2018 (51:31).
  34. Livestream, May 22, 2017 (42:33).
  35. Ashes of Creation Forums - Former Lineage 2 PvP'er wanting to discuss PvP loopholes.
  36. 36.0 36.1 Interview, February 7, 2021 (13:14).
  37. Interview, July 29, 2020 (16:46).
  38. 38.0 38.1 Livestream, December 2, 2022 (1:26:02).
  39. 39.0 39.1 39.2 Interview, July 18, 2020 (41:54).
  40. Livestream, November 17, 2017 (35:20).
  41. Interview, May 11, 2018 (15:41).
  42. steven-corruption-gear-drop.png
  43. corruption.jpg
  44. 44.0 44.1 Interview, July 9, 2023 (36:56).
  45. Livestream, February 24, 2023 (1:29:45).
  46. 46.0 46.1 Livestream, June 30, 2022 (1:14:52).
  47. 47.0 47.1 Livestream, August 27, 2021 (1:22:56).
  48. 48.0 48.1 Livestream, December 22, 2020 (1:13:51).
  49. Livestream, May 15, 2017 (36:23).
  50. Interview, July 9, 2023 (38:03).
  51. Livestream, July 9, 2018 (20:41).
  52. 52.0 52.1 Interview, July 18, 2020 (44:35).
  53. Interview, April 27, 2017 (0:17).
  54. 54.0 54.1 Interview, July 19, 2020 (30:51).
  55. 55.0 55.1 Livestream, April 28, 2023 (1:27:18).
  56. steven-removing-corruption.png
  57. Livestream, June 4, 2018 (2:18).
  58. pvp corruption duration.png
  59. 59.0 59.1 Livestream, July 26, 2019 (1:22:50).