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box warning orange.pngThis article contains information from early testing phases. It will be updated as soon as new information is made available.

Rogue skill:

Base skill
This does not render a player completely invisible.[1] Instead, there will be indicators that can help players "feel out" where stealthed individuals may be.[2]


Stealth does not render a player completely invisible.[1]

Stealth is 100% an option in the game. It's not going to render yourself or the individual who uses the stealth completely obscured. You're still going to be able to identify- there's going to be utility skills that can reveal stealth from a PvP perspective. There's going to be perceptions that certain NPCs have that can see through stealth, like Tremor Sense or Life Sense. There are elements of mechanics that relate to stealth and how it is balanced in the game. It's not going to be similar to stealth that's been found in other games where the target is rendered completely invisible- they can make it past every enemy NPC or monster: they can use stealth at all times. These are elements that is a tit for tat. These are components of class-kits that are going to have corresponding counters as it relates to other classes as well.[4]Steven Sharif

NPC perception

The developers are considering different perception methods for NPCs, such as the ability to perceive sounds and have different fields of view.[8][9]

  • NPCs in certain encounters may be aware of their local environment and can seek cover behind obstacles, for example; but this will not be prevalent in general AI designs.[10]
We are talking about things like unique abilities played by characters that extend the perception radius, or sounds and different types of walking that are angular from the mob's perception perspective to be unique, different types of creatures that might be of three-dimensional in space, whether it is in water or birds in the sky that have a downward cone angle type perception as well. Those are things we want to do, but we haven't yet spent the time on the AI behaviors there.[8]{{ndash|Steven Sharif}

See also