- Rogues will have utility skills that enable them to discover hidden doors, traps and additional treasures.
- These will be randomly spawned throughout different times of the day to ensure that encounters are not the same each time.
If you're in a party and you have a Rogue that's available, they'll be able to use that utility skill to discover these random doors that might exist in a dungeon. Now the way we make it so that it's not essentially the same door every time and it's just a first time thing and every time thereafter you know where that door's at, is these locations are randomly spawned throughout different times of the day so they'll change essentially as you go into a dungeon at different times. So it'll be important and relevant for parties to make sure that they have a diversity of archetypes available to them. And in particular for the rogues case because they can find those hidden type doors and then have access to different types of loot tables based off of that. – Steven Sharif
|Skill||Icon||Rank 1||Rank 2||Rank 3|
|Stealth||This does not render a player completely invisible. Instead, there will be indicators that can help players "feel out" where stealthed individuals may be.||-||-|
- True stealth resides within the realm of the Rogue (primary) archetype.
- There will be counter-stealth mechanics for sure. That's just a natural balancing act of stealth. But additionally with regards to you know secondary classes, one of those aspects is augments represent the secondary class and some of the- one of the most fundamental aspects of a rogue is stealth whether it be actual invisibility or the ability to sneak around in the shadows or something. So you can almost certainly count on the fact that should you go a secondary class of rogue that there will be the ability to influence your action items from your primary class with the stealth modifier. – Steven Sharif