Cultist

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Rogue primary archetype combined with Cleric secondary is a Cultist class.[1]

Skills/abilities

All classes are capable adventurers, but rogues excel at delving the deepest dungeons and finding the most hidden of treasures.[2]

  • Rogues will have utility skills that enable them to discover hidden doors, traps and additional treasures.[3]
  • These will be randomly spawned throughout different times of the day to ensure that encounters are not the same each time.[3]

If you're in a party and you have a Rogue that's available, they'll be able to use that utility skill to discover these random doors that might exist in a dungeon. Now the way we make it so that it's not essentially the same door every time and it's just a first time thing and every time thereafter you know where that door's at, is these locations are randomly spawned throughout different times of the day so they'll change essentially as you go into a dungeon at different times. So it'll be important and relevant for parties to make sure that they have a diversity of archetypes available to them. And in particular for the rogues case because they can find those hidden type doors and then have access to different types of loot tables based off of that.[3]Steven Sharif

info-orange.pngThis section contains information from early testing phases. It will be updated as soon as new information is made available.
Skill Icon Rank 1 Rank 2 Rank 3
Stealth This does not render a player completely invisible.[4] Instead, there will be indicators that can help players "feel out" where stealthed individuals may be.[5] - -

Cleric augments

Classes with Cleric as a secondary archetype are able to choose between life or death augments.[6][7]

  • Choosing life augments will provide self-healing benefits as well as limited life-giving benefits to other players.[8][9][6]
  • Some cleric augments applied to certain skills will indirectly provide the ability to heal others. These will not replace the need for a cleric archetype.[10]
  • Cleric augments will radically change the type of summons available from the summoner primary archetype.[11]
    • Skeletons, zombies and other undead summons will be possible with death based augments.[11][12]

Any class that's going to choose Cleric as a secondary class will have the ability to pick from those augments to influence their skills to affect the life of others around you.[6]Steven Sharif

See also

References