Traps

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Traps are a type of hazard in Ashes of Creation.[2]

There are hazards in game when you delve the dungeons, like wires or magical traps and pits that require utility items or spells to reveal, that each class will have a certain focus in. The light spell for example reveals magical explosive hazards.[2]Steven Sharif

Utility skills

Pre-alpha rogue climbing a Metropolis wall.[3]

We have what are called utility skills and a lot of MMORPGS really only focus on active combat skills, but some of the favorite things that I've had as a gamer is tabletop RPGs like Pathfinder or Dungeons and Dragons, and there are skills in those games that are relevant to either your environment or the quest line; and they're a little bit you know sometimes "story mode".[4]Steven Sharif

info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.

A utility skill is a non-combat skill that interacts with the environment.[5] Utility skills lend themselves toward how classes navigate and deal with hazards in the world.[6]

  • Different classes excel at different skills.[6]
  • All classes will have maneuverability/traversal utility abilities.[7]
    • There will be a grappling hook utility skill or item.[8]
  • Classes will have utility abilities, such as detecting traps and other hazards. For example: The Mage's detection spell casts light and reveals magical explosive hazards.[2]
  • Certain classes are able to climb/parkour in certain areas.[9][10]
    • Climbing/parkour ability is not free-form and will likely be restricted to certain quests, locations or objects.[11][12]
  • Certain classes (such as Rogues) will have stealth abilities.[13]
    • Rogues may also have a spyglass utility skill.[6]
  • Certain objects exist in the world (such as ladders and slides) that aid player mobility.[14]

We don't just have the approach of your class being reflected in your combat abilities but also there are utility abilities that certain classes have that other classes don't have.[15]Steven Sharif

Skill Icon Rank 1 Rank 2 Rank 3
Camouflage Grants stealth at a distance. At mid and short range the Ranger is revealed.[16] - -
Family summon Long duration cast (30 seconds to a minute) with an approximate 30 minute cooldown that slowly summons each of your family members to your location (up to eight members).[17][18] Players cannot be summoned in the following cases:
This will be tested in Alpha-2.[21]
- -
Pathfinding Reveals corrupted player locations on the bounty hunter's map.[22][23] Activating this ability will flag the bounty hunter for combat only to corrupted players for a period of one hour from the time of activation.[22] The pathfinding ability can be toggled on or off.[22][24] The accuracy of the pathfinding skill is determined by a player's progression in the bounty hunter system.[25] The accuracy of the pathfinding skill is determined by a player's progression in the bounty hunter system.[25]
Pathfinding/es Revela las ubicaciones de los jugadores corruptos en el mapa del cazarrecompensas .[22][23] Activar esta habilidad marcará al cazarrecompensas para combatir solo contra los jugadores corruptos durante una hora a partir del momento de la activación.[22] La habilidad de rastreo puede activarse o desactivarse.[22][24] La precisión de la habilidad de rastreo viene determinada por la progresión del jugador en el sistema de cazarrecompensas..[25] La precisión de la habilidad de rastreo viene determinada por la progresión del jugador en el sistema de cazarrecompensas..[25]
Stealth This does not render a player completely invisible.[26] Instead, there will be indicators that can help players "feel out" where stealthed individuals may be.[27] - -

Jumping puzzles

Jumping puzzles will occasionally feature in the world.[29]

See also

References