Courage
Courage is a class resource for the Tank that reduces incoming damage.[1]
- Courage stacks are used by the Grit tank ability. Courage can not be generated while Grit is active.[2][1]
Skill | Icon | Rank 1 | Rank 2 | Rank 3 |
---|---|---|---|---|
Grit | ![]() |
Applies a buff to the caster, reducing incoming damage by 15%, but also reducing movement speed by 30% and outgoing damage by 20%. Each incoming hit consumes a stack of courage to reduce incoming damage by an additional 15%. Courage can not be generated while Grit is active.[1] |
Stats
![]() | This section contains information from Alpha-1 testing. It will be updated when new information is made available. |
Players will have significant agency over the allocation of their stat progression.[8]
- Base stats defined by a character's primary archetype can be improved based on gear, tattoos, and other enhancements, such as socketed items.[8]
- There will be diminishing returns on certain stats, but there won't be hard caps.[9]
Class abilities

If from the eight archetypes whatever you choose as your secondary, you're going to receive a choice of augments that relate to some core ideal of that class. You know like a tank is about controlling the battlefield, is about surviving. The mage is about dealing damage and elements and ability in AoEs. The rogue is going to be about stealth and critical damage. So those augments are going to to play towards those identities.[11] – Steven Sharif
The idea behind the system is that you're skirting the line through these augmentations of your role, right. We have the traditional holy trinity that's present in class designs for MMOs and it's often that those either are not deviated at all or completely deviated from entirely. The augment is to offer a balance between that where you still maintain the semblance of that trinity system while offering the opportunity to customize your play experience towards one of the other angles in the triangle.[12] – Steven Sharif
Primary skills (class abilities) are based on a player's archetype.[13]
- A player may choose a secondary archetype when they reach level 25.[14][15] The player can then augment their primary skills with effects from their secondary archetype.[14][15][13][16]
- Outside of class-specific skills there may be a subset of universal skills, such as active block and dodge.[17]
- Class skills are not affected by the type of weapon that is equipped.[18]
- Primary skills in Alpha-2 are expected to be very different to those in Alpha-1.[19]
See also
References
- ↑ 1.0 1.1 1.2 Video, January 27, 2023 (5:21).
- ↑ Video, January 27, 2023 (8:42).
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 Livestream, January 30, 2020 (25:39).
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 Livestream, February 9, 2018 (7:31).
- ↑ 5.00 5.01 5.02 5.03 5.04 5.05 5.06 5.07 5.08 5.09 5.10 5.11 5.12 5.13 5.14 5.15 5.16 Livestream, August 28, 2020 (15:21).
- ↑ Livestream, January 30, 2020 (1:40:48).
- ↑ 7.0 7.1 7.2 Livestream, May 30, 2017 (16:25).
- ↑ 8.0 8.1 Livestream, January 27, 2023 (1:27:42).
- ↑ Livestream, March 26, 2021 (1:02:08).
- ↑
- ↑ Livestream, October 16, 2017 (1:00:44).
- ↑ Interview, August 8, 2018 (22:27).
- ↑ 13.0 13.1
- ↑ 14.0 14.1 Livestream, July 28, 2023 (1:04:27).
- ↑ 15.0 15.1 Interview, July 18, 2020 (1:05:04).
- ↑
- ↑ Livestream, November 19, 2021 (50:38).
- ↑ Video, September 30, 2022 (17:00).
- ↑ Livestream, September 24, 2021 (1:18:06).