Courage

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Courage icon.png

Courage is an archetype resource for the Tank that reduces incoming damage.[1]

Skill Icon Origin Description
Grit GritIcon.png Tank Applies a buff to the caster, reducing incoming damage by 15%, but also reducing movement speed by 30% and outgoing damage by 20%. Each incoming hit consumes a stack of courage to reduce incoming damage by an additional 15%. Courage can not be generated while Grit is active.[1]
Rush of Courage Rush of Courage.png Tank You feel a surge of resolve - gain 100 Courage.[3]

Stats

Waterfall stats.[4][5][6][7]
Primary attribute Stat
Constitution.[8][9][6][7]
Max Health
Health Regeneration
Physical Mitigation
Physical Disable Evasion
Dexterity.[10][9][6][7]
Physical Critical Chance
Attack Speed
Physical Evasion
Physical Disable Accuracy
Intelligence.[11]
Magical Power
Magical Critical Power
Magical Penetration
Magical Accuracy
Mentality.[12][9][6][7]
Max Mana
Mana Regeneration
Magical Mitigation
Magical Disable Evasion
Strength.[13]
Physical Power
Physical Critical Power
Physical Accuracy
Physical Penetration
Wisdom.[14][9][6][7]
Magical Critical Chance
Magical Casting Speed
Magical Evasion
Magical Disable Accuracy

Stats in Ashes of Creation are derived from primary attributes (Constitution, Dexterity, Intelligence, Mentality, Strength, and Wisdom) via a waterfall system.[4][5]

A waterfall stat is a derivative of an attribute. So, if dexterity is your attribute stat and a waterfall from dexterity is critical rate, that would be considered a waterfall stat: the critical rate.[5]Steven Sharif
  • There will be diminishing returns on certain stats, but there won't be hard caps.[21]
info-orange.pngThis section contains potentially outdated information from Alpha-1 testing.

Primary attributes in Alpha-1:

Class abilities

Alpha-1 preview primary skills.[22]

If from the eight archetypes whatever you choose as your secondary, you're going to receive a choice of augments that relate to some core ideal of that class. You know like a tank is about controlling the battlefield, is about surviving. The mage is about dealing damage and elements and ability in AoEs. The rogue is going to be about stealth and critical damage. So those augments are going to to play towards those identities.[23]Steven Sharif

The idea behind the system is that you're skirting the line through these augmentations of your role, right. We have the traditional holy trinity that's present in class designs for MMOs and it's often that those either are not deviated at all or completely deviated from entirely. The augment is to offer a balance between that where you still maintain the semblance of that trinity system while offering the opportunity to customize your play experience towards one of the other angles in the triangle.[24]Steven Sharif

Primary skills (class abilities) are based on a player's archetype.[25][26]

See also

References