Castle siege declarations
Guilds are able to sign up to either siege or defend a castle over a week long declaration period.[2][3]
- Once a guild registers for the siege a scroll creation quest is initiated that guild members may participate in, and it becomes possible to lay the declaration scroll down as soon as the quest is completed.[4]
- Multiple guilds may register to attack and the first to complete the scroll and lay down the declaration may begin to have their members register to attack (there will be a cap).[4]
- The siege scroll deployment is a 5 min rooted cast that alerts the region at the cast initiation and names the caster that must be the guild leader.[4][5]
- If the guild leader is killed, the casting is interrupted.[6] The scroll will remain until it is recast. It will disappear if it is not cast within the declaration period.[7]
- The scroll may only be placed in a ring around the castle.[8] The quality of the scroll determines the proximity to the castle.[9]
- Players don't need to be in the guild that owns a castle in order to sign up for the defense of the castle.[3]
- The guild leader that owns the castle is able to approve guilds that have applied to defend at the castle.[3]
- Following declaration, the defender has a week grace period to approve defenders, hire mercenary NPCs and set up defensible positions.[2][3]
Siege defenses
Castle siege defenses may be deployed by Kings and Queens to defend their castle against sieges.[10][11][12][13]
- Each of the five castles has its own static layout. Defenders may deploy traps and blockades within their castle, as well as hire mercenary NPCs to defend specific locations.[10]
- In the first three weeks that a guild occupies a castle they will need to level up each of their castle nodes to Village (stage 3) through questing.[14][15]
Server prime-time
Objective-based PvP events such as node sieges, castle sieges, guild wars, and node wars will occur within a prime-time window somewhere between 3PM and 9PM server realm time. This is subject to testing.[16][17][18]
- Guild wars and node wars can be declared at any time, but the objectives will only spawn during the prime-time window.[19][20]
- The key about the server prime time is that events cater to prime time. So, these inflection points where our expectation from a gameplay design is to allow or afford players an opportunity to participate in highly impactful events within the game: Those get delegated to prime time.[19] – Steven Sharif
Siege participation
- Participation in castle and node sieges will require pre-registration for the siege event.[21][22] The registration and approval process is said to be a temporary measure to manage the number of participants during Alpha-2 testing.[23]
- Alpha-2 phase-2 siege participation will initially be restricted to a minimum of 100v100 until dynamic gridding is fully online. This will be enforced by a death volume. Mayors will administer the list of valid node siege defenders. The initiator of the node siege will administer the list of valid attackers.[21][23]
- Alpha-1 castle sieges were located in a separate zone that was accessible via a NPC teleporter.[24][25][26][27]
- Castle sieges (in the final game) may or may not be instanced.[26][28]
- PvE-oriented players will have alternative ways to participate in sieges, such as fulfilling buy orders to fund the siege and constructing siege weapons to support either the attackers or defenders.[29]
- If non-PvP players wish to participate, there will be buy orders that get stood up during the Declaration phase. There will be certain types of commissions that will be available during the declaration phase that will require the efforts of many people, all of whom do not perhaps need to participate within the PvP event. And so those are ways that you can contribute to the defense of your node, or the attackers: if you want to help construct vehicles, if you want to bring in resources, to acquire the the seed scroll. Those are all possible things.[29] – Steven Sharif
- Lower level characters will have usefulness in mass combat that does not depend on their level, such as manning siege weapons, helping repair fortifications, bringing proximity-based buffs to key positions, using stealth or scaling walls. These types of things are relevant to the tide of battle and do not require the player to be max-level or have high combat stats.[30]
- Players could potentially intercept stragglers with the guild war or flagging system en route to the siege field.[32]
Siege alliances
When a siege begins, temporary alliances are formed among attackers and defenders.[33]
- For node sieges, citizens of the node or provincial nodes being attacked are automatically registered as defenders.[34]
- There are many reasons to participate as an ally in the attack or defence of other nodes.[35]
- Titles.
- Items.
- Materials.
- Money.
- Social bonds.
Many incentives exist that can benefit your node and yourself personally by participating in the attack or defense of cities. These range from titles, to items, to materials, to money. Additionally, aiding others may help you strengthen bonds when your assets are threatened.[35] – Steven Sharif
Castle siege objectives

As a Siege rages on, there is a sense of territory and progression through the battle. These are represented through Control Points, and each side starts with a few already owned. Others are present, but neutral. As Control Points are captured by one side, that side gains a temporary buff and an increase to their spawn rate. The other side will find that their spawn rate has decreased and their ultimate victory condition has been pushed just a little bit further from their reach. The spawn areas also have a portal which will allow the side that owns it to teleport to any Control Point that side owns - perfect for backdoor shenanigans.[36]
- Castles will initially be occupied by an NPC adversary. Guilds have a period of time to level up in order to siege these castles.[37][15]
- The key to not making it a "zerg fest" is by emphasizing the the strategic relevance of those objectives and then catering objectives to group play versus raid play. So you have a spreading of different types of objectives where only a group can compete for it, versus a raid at the choke point. Having that distribution, it makes it so that smaller guilds have a vital role to play and can perform in environments where numbers are not always the deciding factor.[40] – Steven Sharif
- Castles that are occupied by guilds have the following objectives.[40]
- Attackers capture waypoints/control points in the castle's architecture to diminish their respawn timer and increase the respawn timer of the defenders.[3]
- Defenders can counter-play by attacking the siege headquarters of the attackers to diminish their declaration flags and increase their respawn timers.[3]
- Legendary NPCs will be present as commanders that act like mini raid bosses within the defending and attacking armies. Killing these provides added benefits, such as certain types of drops that grant battlefield benefits to either side.[3]
- The ultimate objective for the defenders is to survive during the timed period of the siege, which is approximately 90 minutes in its first iteration.[3]
- If the attackers reach the inner keep of the castle, a guild leader (or one other delegated officer) must cast a 3 to 5 minute cast at a specific channel point in order to seal ownership of the castle.[40][3] It may be possible for defenders to decide on the location where the channel point is located.[40]
- Channelling time is diminished based on the number of waypoints captured during the siege.[3]
- Backstabbing is a part of castle siege gameplay. There's an opportunity for any guild leader in the attacking alliance to capture the castle for themselves, despite what may have been agreed upon prior to the siege.[41]
- There's an opportunity there for perhaps backstabbing in the throne room where one guild is like yeah we agreed to get to this area but we had a change of heart in the middle of the battle.[41] – Steven Sharif
Completing a castle siege
- A castle siege will last for two hours.[2] During this time specific objectives within the castle will be contested.[2]
- During the two-hour long siege that's when everything changes. The portcullises go down, the gates go down. You'll need siege weaponry. There's going to be specific objectives within the castles that you'll have to conquer and then there'll be- if it's an un-owned castle- it'll need to have a raid boss at the center that gets fought for. Attackers can fight each other during that experience.[2] – Steven Sharif
- The guild that captures a castle will own that castle for a month before it is sieged again.[43][14][15]
- Q: What will happen to the siege attacker side if the castle owning guild has 250 members and one of the attacking guilds successfully cast the seal to move ownership of the castle to themselves?
- A: The castle event will end and the sealing guild will now become the owners.[43] – Steven Sharif
See also
References
- ↑ Video, April 20, 2017 (8:20).
- ↑ 2.0 2.1 2.2 2.3 2.4 Livestream, August 28, 2020 (1:41:24).
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 3.9 Podcast, April 23, 2018 (15:14).
- ↑ 4.0 4.1 4.2 Steven Sharif - Clarification points from today’s stream.
- ↑
- ↑
- ↑
- ↑
- ↑
- ↑ 10.0 10.1 Interview, September 10, 2023 (22:29).
- ↑ Livestream, April 29, 2022 (27:42).
- ↑ Livestream, July 25, 2020 (1:22:40).
- ↑ Livestream, June 26, 2020 (1:33:10).
- ↑ 14.0 14.1 Livestream, August 28, 2020 (1:43:03).
- ↑ 15.0 15.1 15.2 15.3 15.4 Podcast, April 23, 2018 (21:55).
- ↑ Interview, July 29, 2020 (31:05).
- ↑ Interview, July 18, 2020 (13:13).
- ↑ Interview, July 8, 2020 (22:37).
- ↑ 19.0 19.1 Livestream, May 31, 2024 (1:48:21).
- ↑
- ↑ 21.0 21.1 Livestream, January 11, 2025 (19:13).
- ↑
- ↑ 23.0 23.1 Livestream, November 27, 2024 (1:22:39).
- ↑
- ↑ Livestream, April 30, 2021 (41:18).
- ↑ 26.0 26.1 26.2 26.3 Podcast, April 11, 2021 (49:40).
- ↑ Blog: Creative Director's Letter, April 14 2021
- ↑
- ↑ 29.0 29.1 Livestream, January 11, 2025 (22:09).
- ↑ Interview, July 8, 2020 (1:12:51).
- ↑
- ↑
- ↑
- ↑
- ↑ 35.0 35.1 Official Livestream - May 4th @ 3 PM PST - Q&A
- ↑ Blog: 10 facts about castle sieges in the MMORPG.
- ↑ 37.0 37.1 Interview, September 10, 2023 (24:15).
- ↑ 38.0 38.1 Livestream, August 28, 2020 (1:31:11).
- ↑ Livestream, January 18, 2018 (37:05).
- ↑ 40.0 40.1 40.2 40.3 Interview, September 10, 2023 (25:14).
- ↑ 41.0 41.1 Interview, May 11, 2018 (44:20).
- ↑ Livestream, October 31, 2019 (36:20).
- ↑ 43.0 43.1 Livestream, July 31, 2024 (2:40:49).