Glorious wiki readers. We appreciate your patience as we process the vast amount of new and updated information from the release of Alpha-2 phase 1.
Siege mechanics
A siege occurs over several phases.[1]
- Certain siege mechanics may be gated for specific size groups during sieges.[2]
- There will not be a deserter debuff for leaving a siege before it is complete.[3]
- More will be revealed in an upcoming blog entry.[1]
Server prime-time
Objective-based PvP events such as node sieges, castle sieges, guild wars, and node wars will occur within a prime-time window somewhere between 3PM and 9PM server realm time. This is subject to testing.[4][5][6]
- Guild wars and node wars can be declared at any time, but the objectives will only spawn during the prime-time window.[7][8]
- The key about the server prime time is that events cater to prime time. So, these inflection points where our expectation from a gameplay design is to allow or afford players an opportunity to participate in highly impactful events within the game: Those get delegated to prime time.[7] – Steven Sharif
Siege participation
Non-registered combatants are not permitted on the siege field in castle or node sieges.[9]
- Alpha-1 castle sieges are located in a separate zone that is accessible via a NPC teleporter.[10][11][12][13]
- Castle sieges (in the final game) may or may not be instanced.[12][14]
- Players could potentially intercept stragglers with the guild war or flagging system en route to the siege field.[16]
Lower level characters will have usefulness in mass combat that does not depend on their level, such as manning siege weapons, helping repair fortifications, bringing proximity-based buffs to key positions, using stealth or scaling walls. These types of things are relevant to the tide of battle and do not require the player to be max-level or have high combat stats.[17]
Siege alliances
When a siege begins, temporary alliances are formed among attackers and defenders.[18]
- For node sieges, citizens of the node or provincial nodes being attacked are automatically registered as defenders.[19]
- There are many reasons to participate as an ally in the attack or defence of other nodes.[20]
- Titles.
- Items.
- Materials.
- Money.
- Social bonds.
Many incentives exist that can benefit your node and yourself personally by participating in the attack or defense of cities. These range from titles, to items, to materials, to money. Additionally, aiding others may help you strengthen bonds when your assets are threatened.[20] – Steven Sharif
Siege PvP
Sieges don't use the PvP flagging system.[21]
Death penalties do not apply to objective-based events (such as caravans, guild wars, and node sieges).[22]
Siege NPCs
Siege NPCs, NPC guards, and mercenary NPCs serve as defense points during sieges and other events.[23][24]
- Only combat NPCs are killable during a siege. Non-combat NPCs, such as merchants, will despawn and will respawn if the siege is unsuccessful.[23][25]
- Upgrades to the node's Barracks may allow a garrison of siege NPCs to be spawned in the event of an attack.[23]
- Mercenary NPCs can be hired in advance.[23] They are intended to be a significant presence but not the main line of defense in a siege.[26]
Mercenary NPCs
Mercenary NPCs can be hired to participate in node and castle sieges.[28][29][30][31]
- Varying tiers of mercenary NPCs may be unlocked based on the investment made in their progression. Highest tier NPC mercenaries are referred to as heros.[32][33][29][30]
- Mayors are able to allocate treasury funding to hire mercenary NPCs to defend their node during sieges.[30][31]
- Nodes can invest in upgrade paths that give a greater selection of roles and quality (gear level) of NPC mercenaries used for caravan defense.[32]
- NPC mercenaries can be hired to participate in castle sieges based on the allocation made by the governing castle and how successful they have been defending their castle nodes.[33][29]
- These mechanics are subject to change based on testing and priorities.[32][33]
- There are mercenary NPCs that can be assigned to players. We've discussed about that before and those will follow generically... a pet system even adopted majority of the pet system with the added bonus of objective based points of interest that you can assign them to. But we don't want to inundate the field with these mercenaries they'll be few and far between. They'll be assigned specifically like let's say for example as the mayor of a node during a siege you'll be able to assign these two specific players that are citizens within your node and then they'll have those they'll spawn during the during the node siege; or vice versa and the castle siege guild leaders can assign mercenaries that are available based on the progress of those subsidiary nodes around the castle siege whether or not you have those available to your defense or your attack.[31] – Steven Sharif
Siege objectives
Each node has a number of districts, depending on its stage.[1]
- Districts are taken by defeating a "raid boss" guard NPC in that district.[1]
- If attackers take over a district, they gain that district as a respawn location.[1]
- Attackers can kill the quartermasters to increase the respawn times of the defenders while reducing their own respawn times.[35][1]
Defenders can assault the outposts of the attackers to hinder them.[1]
Attackers may not be capable of deleveling a node. Instead they may carry out precision attacks to disable specific service-oriented buildings within the node. These buildings can be targeted with siege weapons and bombs.[37]
As the attackers are sieging a city they have obviously a win condition- a win objective- but additionally there can be casualties from a structural standpoint during that process. So let's say if the... attackers were to not succeed in completely destroying the node they could still affect damage across multiple types of buildings that are present within the node, which disables services for that those citizens and also will require some type of reconstruction effort on behalf of the citizens.[38] – Steven Sharif
See also
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6
- ↑
- ↑ Livestream, May 24, 2017 (37:05).
- ↑ Interview, July 29, 2020 (31:05).
- ↑ Interview, July 18, 2020 (13:13).
- ↑ Interview, July 8, 2020 (22:37).
- ↑ 7.0 7.1 Livestream, May 31, 2024 (1:48:21).
- ↑
- ↑
- ↑
- ↑ Livestream, April 30, 2021 (41:18).
- ↑ 12.0 12.1 12.2 12.3 Podcast, April 11, 2021 (49:40).
- ↑ Blog: Creative Director's Letter, April 14 2021
- ↑
- ↑
- ↑
- ↑ Interview, July 8, 2020 (1:12:51).
- ↑
- ↑
- ↑ 20.0 20.1 Official Livestream - May 4th @ 3 PM PST - Q&A
- ↑ Livestream, May 19, 2017 (45:14).
- ↑ Livestream, December 22, 2020 (1:13:51).
- ↑ 23.0 23.1 23.2 23.3 Livestream, August 31, 2023 (2:09:32).
- ↑
- ↑
- ↑ Livestream, July 28, 2017 (36:51).
- ↑ Livestream, May 31, 2023 (58:25).
- ↑ 28.0 28.1 Livestream, May 31, 2024 (2:20:00).
- ↑ 29.0 29.1 29.2 Livestream, August 28, 2020 (1:41:24).
- ↑ 30.0 30.1 30.2 Livestream, June 26, 2020 (59:11).
- ↑ 31.0 31.1 31.2 31.3 Livestream, November 22, 2019 (1:14:23).
- ↑ 32.0 32.1 32.2 Livestream, May 27, 2022 (1:18:09).
- ↑ 33.0 33.1 33.2 Livestream, April 30, 2021 (1:01:10).
- ↑ Livestream, May 31, 2024 (1:46:56).
- ↑ 35.0 35.1 Interview, July 19, 2020 (37:58).
- ↑ Livestream, May 19, 2017 (47:07).
- ↑ Livestream, November 22, 2019 (17:59).
- ↑ Livestream, November 22, 2019 (15:48).