Event levels

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The level of a particular event can be based on the level of the content that triggers it, or it can be set to a higher level in order to drive traffic back to lower level zones.[1]

For example, if the event takes place in a zone that has a base population of let's say average level 25, then one of the trigger conditions might be that 10 monsters of level 25 have been killed recently in that zone and the level 25 event will now spawn additional content designed for level 25 players. So these events aren't always going to be end-game they're going to be obviously appropriate based on the content in which the predicate system is informing, but they also could be something completely top level that is introduced at a lower-level area and brings population traffic of the players back to those types of things.[1]Steven Sharif
  • The more players participating in an event the more challenging the event will become and the higher the rewards will be for completing the event.[2][3][4]

Event rewards

Event rewards from The Hills Have Knives world event in Alpha-2.[5]

We had a toast saying that the event has progressed from its original state as a group event to a raid level event that was a veteran or better level; and of course that comes with more challenges, more optional objectives; but also more rewards. So, it's never going to be a bother to have other people join you. It's all part of being in a multiplayer environment is the more friends going up with you, the better.[2]Aimi Watanabe

Event rewards are calculated based on the contribution score of each individual player during an event. This is subject to change based on testing.[6]

We'll just count up the contribution however we end up balancing that and then we have different tiers of rewards that are given to each individual player based off of their contribution score in the event.[7]Clayton Stamper
  • Event rewards will be classified into gold, silver, and bronze tiers based on a player's individual contribution to the event. This will produce reward tables that each player can independently roll on.[6]
That's just going to determine the reward table that they're going to get; and then each player is going to roll their own reward table independently.[7]Skott B
  • The more players participating in an event the more challenging the event will become and the higher the rewards will be for completing the event.[2][3][4]

Event types

There are a variety of different types of events that are triggered due to certain conditions (predicates) being met.[3][9][10][11]

See also

References