Node wars

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Node governments may declare war on another node and rally citizens to the cause.[1]

We have conditions that you can set between nodes with regards to either nodes being friendly with each other and acting trade alliances, or they can declare war on nodes similar to how guild wars may function in different games, where those citizens become hostile to each other based on the player government that's elected in the particular node. So those systems all cater to allowing a conflict that's meaningful and that also provides a non-imbalanced relationship between stronger guilds and not as strong guilds.[7]Steven Sharif

Server prime-time

Objective-based PvP events such as node sieges, castle sieges, guild wars, and node wars will occur within a prime-time window somewhere between 3PM and 9PM server time. This is subject to testing.[8][9][10]

  • Guild wars and node wars can be declared at any time, but the objectives will only spawn during the prime-time window.[4]

Node-to-node reputation

Node-to-node reputation activities include trade agreements and wars between nodes.[5][6]

Leadership powers

Alpha-1 Empyrean city node information panel.[13]

The government has a lot of say in the direction of the node's development. Directing assets, building projects, tax allocation, defensive ability etc. Players have the ability to not only create these cities, but they have the right of self-governance.[14]

Mayoral leadership powers are granted to mayors via the use of mandates.[15][16]

  • Declaring war on another node and rallying citizens to the cause.[20][1]
  • Mayors will have an emblem generation suite that allows them to create their node flag.[35]
There definitely are differences... Some of the things that mayors can do are more universal, but then some systems have very specific if your node has a certain dominant race, or your node is a certain type, or it's in a certain biome. So there's even differences between where it is too.[36]Chris Justo
  • Some decisions require the mayor to be present in the ZOI of the node. Most do not.[37]
  • If a mayor does not make certain decisions within a set period of time then the system will make a decision for them.[38][39]
Q: The idea behind all these nodes are awesome, but I wonder how it will actually play out in the live version. The problem is having player run or the problem with having player run towns is that people come and go in video games. So, will towns die out etc?
A: We incorporate as part of those designs certain fail-safes, certain protections, certain automated progression that takes over when some of those decisions are lacking or are not made; and those decisions can be defaulted. Now, of course, that would have a deleterious effect on the direction that a particular node might want to go, because they're going to be doing default behaviors, or default actions, as opposed to something that might be in line with the strategic objective of that particular node, or the specialization that the node has previously been attempting to do. But that is why we have a regularly recurring election period where players can take the reins of power and can elect someone else to come in and participate and and re-right the ship, so to speak. So it is absolutely a component of having player-driven mechanics that there is an opportunity for things to be less than ideal, or less than strategic when certain bad-faith actors or people leave, but there are safeguards in place.[38]Steven Sharif
info-orange.pngSome of the following information has not been recently confirmed by the developers and may not be on the current development roadmap.
  • Choosing a node name from a predetermined list.[40][41]
  • Guilds do not control nodes.[42][43]
    • Guilds hold separate roles in the direction of the node than the roles held by private citizens.[14]
    • Only a certain number of guilds may participate in these roles.[14]
    • Separate guild roles are reserved for small, medium and large guilds.[14]

Node politics

There won't be a civil war mechanic within nodes but there will be scope for internal political conflicts; such as undermining the current leadership and disrupting trade.[44]

We want consequences to matter and if that person got elected then you need to work within the means of the mechanics to get them unelected.[45]Steven Sharif

Node sieges

Node sieges (Pre-alpha footage).[46]

As some areas in the world grow, others will fall. This is the foundation of the living, breathing world that is Ashes of Creation, where players will have the ability to make important decisions that matter in the longevity of an area becoming a city, or whether to siege a rival town. Rise above the ashes, create the world around you, and be a part of the story that unfolds because of your actions and decisions.[47]Margaret Krohn

Node sieges enable players to destroy nodes starting at Village (stage 3).[47] This paves the way for new development and access to the locked content in surrounding nodes. Due to this dynamic, political strife and intrigue play an important role in the structure of the world.[48]

  • Sieging nodes will not be an easy task for the attackers. Cities and metropolises will have a considerable defensive advantage.[48]
  • There will be systems that mimic some of the mechanics of sieges, but there won't be practice sieges.[49]
If you own a home in a node and you don't want to see that home destroyed, you need to defend that city![51]Steven Sharif

Read more...

See also

References

  1. 1.0 1.1 1.2 1.3 City hall.
  2. 2.0 2.1 Interview, July 19, 2020 (24:34).
  3. 3.0 3.1 Blog - Know Your Nodes - The Basics.
  4. 4.0 4.1 4.2 steven-wars-prime-time.png
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 Blog: Development Update with Village Node.
  6. 6.0 6.1 6.2 6.3 Livestream, August 31, 2023 (44:21).
  7. Video, April 5, 2018 (41:48).
  8. Interview, July 29, 2020 (31:05).
  9. Interview, July 18, 2020 (13:13).
  10. Interview, July 8, 2020 (22:37).
  11. 11.0 11.1 Livestream, August 26, 2022 (1:12:40).
  12. 12.0 12.1 Livestream, August 31, 2023 (39:17).
  13. Livestream, December 12, 2018 (14:48).
  14. 14.0 14.1 14.2 14.3 14.4 14.5 14.6 MMOGames interview, January 2017
  15. 15.0 15.1 15.2 15.3 Livestream, August 31, 2023 (31:44).
  16. Livestream, November 17, 2017 (9:49).
  17. Livestream, August 31, 2023 (59:43).
  18. 18.0 18.1 Interview, July 8, 2020 (1:04:05).
  19. 19.0 19.1 Livestream, June 30, 2017 (53:57).
  20. 20.0 20.1 20.2 20.3 Livestream, April 29, 2022 (27:42).
  21. Livestream, March 28, 2020 (1:03:38).
  22. steven-tavern-games-1.png
  23. steven-tavern-games-2.png
  24. Tax spending.png
  25. Livestream, July 25, 2020 (1:22:40).
  26. Livestream, January 18, 2018 (37:05).
  27. siege equipment.png
  28. Livestream, June 26, 2020 (59:11).
  29. 29.0 29.1 29.2 Livestream, August 31, 2023 (35:23).
  30. Livestream, August 31, 2023 (29:04).
  31. Livestream, August 31, 2023 (30:41).
  32. assassination.jpg
  33. Livestream, December 23, 2021 (1:30:34).
  34. Livestream, July 25, 2020 (1:52:45).
  35. Livestream, August 31, 2023 (41:15).
  36. 36.0 36.1 Livestream, August 31, 2023 (28:30).
  37. Steven Quote 3.png
  38. 38.0 38.1 Video, September 29, 2023 (1:52).
  39. Livestream, August 31, 2023 (29:33).
  40. node naming.png
  41. Livestream, May 19, 2017 (36:05).
  42. Livestream, May 19, 2017 (36:09).
  43. steven guild leader mayor.JPG
  44. Livestream, May 24, 2017 (40:50).
  45. 45.0 45.1 Livestream, June 28, 2019 (1:26:14).
  46. Video, December 4, 2016 (0:02).
  47. 47.0 47.1 Blog - Know Your Nodes - Advance and Destroy.
  48. 48.0 48.1 A reactive world - Nodes.
  49. Twitch Bustin - Practice Sieges?
  50. Livestream, December 22, 2020 (1:13:51).
  51. Video, April 30, 2017 (5:31).
  52. Livestream, January 28, 2022 (17:50).