- This mutually flags the citizens of the warring nodes, including their allies, as combatants.
- Vassal nodes cannot declare a node war on their parent node or any of their vassals.
- Node wars can be declared at any time, but the objectives will only spawn during server prime-time.
- Players can kill each other at any time during the war (not only during server prime-time).
- We have conditions that you can set between nodes with regards to either nodes being friendly with each other and acting trade alliances, or they can declare war on nodes similar to how guild wars may function in different games, where those citizens become hostile to each other based on the player government that's elected in the particular node. So those systems all kind of cater to allowing a conflict that's meaningful and that also provides a non-imbalanced relationship between stronger guilds and not as strong guilds. – Steven Sharif
Objective-based PvP events such as node sieges, castle sieges, guild wars, and node wars will occur within a prime-time window somewhere between 3PM and 9PM server time. This is subject to testing.
- Guild wars and node wars can be declared at any time, but the objectives will only spawn during the prime-time window.
- Priests, bishops or acolytes in certain temples.
- Patron guild leader.
- Chief bounty hunter.
- Mayors are able to set tax rates for their node.
- Allocating money gathered via node taxes.
- Directing treasury funds into building projects and/or improving node defensive structures, such as stronger walls and gates, traps, and siege equipment.
- Mayors can also allocate treasury funding to hire mercenary NPCs to defend their node during sieges.
- Tax money may only be used to fund node development.
- Mayors are able to initiate quest-driven systems that non-citizens can participate in. The mayor can use a portion of the node's treasury or goods as rewards for quest completion. Players will be able to interface with the node to view the quests that are available to them.
- Nodes have a number of node policies that are proposed by the mayor to be voted on by citizens.
- There are levers and dials that are present to both the owners of Castles as well as the elected officials of Nodes that during their administration they have the ability to impact and influence the region around them. – Steven Sharif
- Guilds hold separate roles in the direction of the node than the roles held by private citizens.
- Only a certain number of guilds may participate in these roles.
- Separate guild roles are reserved for small, medium and large guilds.
- Guild’s also hold separate roles in the direction of the node, than the roles held by private citizens, and only a certain number of guilds may participate in these roles. Separate guild roles are reserved for Small size guilds, medium size guilds and large size guilds.
- The only way to remove an elected mayor prior to the end of their term is by destroying the node.
Node sieges enable players to destroy nodes. This paves the way for new development and access to the locked content in surrounding nodes. Due to this dynamic, political strife and intrigue play an important role in the structure of the world.
- Sieging nodes will not be an easy task for the attackers. Cities and metropolises will have a considerable defensive advantage.
- There will be systems that mimic some of the mechanics of sieges, but there won't be practice sieges.
- If you own a home in a node and you don't want to see that home destroyed, you need to defend that city! – Steven Sharif
- The majority (~80%) of content in Ashes of Creation is open-world but there may be instanced battles within castle and node sieges where specific groups can participate in small, short-duration objective-based battles for specific waypoints.
- City hall.
- Interview, July 19, 2020 (24:34).
- Blog - Know Your Nodes - The Basics.
- Video, April 5, 2018 (41:48).
- Interview, July 29, 2020 (31:05).
- Interview, July 18, 2020 (13:13).
- Interview, July 8, 2020 (22:37).
- Livestream, March 28, 2020 (1:02:46).
- MMOGames interview, January 2017
- Livestream, July 26, 2019 (1:20:48).
- Livestream, November 17, 2017 (9:49).
- Livestream, July 25, 2020 (1:52:45).
- Livestream, April 29, 2022 (27:42).
- Livestream, March 28, 2020 (1:03:38).
- Livestream, July 25, 2020 (1:22:40).
- Livestream, January 18, 2018 (37:05).
- Livestream, June 26, 2020 (59:11).
- Interview, July 8, 2020 (1:04:05).
- Livestream, August 26, 2022 (1:12:40).
- Livestream, May 19, 2017 (36:05).
- Interview, May 11, 2018 (47:27).
- Livestream, May 19, 2017 (36:09).
- Livestream, May 24, 2017 (40:50).
- Livestream, June 28, 2019 (1:26:14).
- Video, December 4, 2016 (0:02).
- Blog - Know Your Nodes - Advance and Destroy.
- A reactive world - Nodes.
- Twitch Bustin - Practice Sieges?
- Livestream, December 22, 2020 (1:13:51).
- Video, April 30, 2017 (5:31).
- Livestream, January 28, 2022 (17:50).