Glorious wiki readers. We appreciate your patience as we process the vast amount of new and updated information from the release of Alpha-2 phase 1.
Announcements
There will be local, regional, or global (server-wide) announcements/notifications of important events.[3][4]
- Castle sieges.[4]
- Node sieges.[4]
- Legendary world boss spawns.[4]
- Mob attacks and Monster coin events.[5][6][7]
- Dungeon opportunities.[7]
Event notifications will utilize different methods depending on the stage (scope and level) of the event.[3]
- Local events
- One important thing to note about events in general is notifications are sent to the players. Players can opt into these events in a similar way that you would into a quest. You're going to be presented with a 'would you like to participate' but they might not always be that way. You might hear trees falling in the forest and that may be an audio cue to tell you something's happening over there. It's out of the ordinary. This is not normally an audio cue that I hear in this area and i'm gonna go investigate that thing. So it might not just be always that UI window represented with a 'participate or not' but I'm going to go investigate and in that sense it could be stage driven. So you might have the more local stage where it is just the visual or audio cues and you get to go participate in that stage; and then when it advances, or if you don't answer the problem in time, then it starts to expand regionally and then it might send out particular notifications to either citizens of the node from which it falls under its purview or even broader than that. It could be global driven events and then it could have things that are are visual cues that are really big like a giant blizzard that's affecting the zone, because the event hasn't been addressed; and that can affect the crop rotations or it can affect passages and roads and how caravans move. There's a lot that the predicate system informs to the event system and then the event system reacts to those types of predicates.[3] – Steven Sharif
- Node-based events
- Certain node-based events will be broadcast to node citizens,[3][7] others, such as caravans, will not be announced and will instead rely on player word-of-mouth.[4]
- Node advancement notifications will be broadcast depending on the node's stage.[11]
- Expedition (stage 1) and Encampment (stage 2) nodes will announce within proximity of the node.[11]
- Village (stage 3) nodes will have region-wide announcements.[11]
- Town (stage 4) and higher will likely broadcast world-wide.[11]
- New citizens of a node may be announced in a dedicated node citizen chat channel.[12]
- Election notices will be mailed to the accounts of citizens.[12]
- Whether it be like a siege or a triggered event against a city or like a unique dungeon opportunity... those types of things are going to involve notifications. Especially to the citizens of the city; where you'll be informed of an impending event. Basically it will give you time.[7] – Steven Sharif
Events
Events are things that happen in Ashes of Creation as the result of development in the world.[14][15] There are several different types of events that are triggered due to certain conditions (predicates) being met.[16][17][1][18] Events are scaled to fit local, regional, and global needs.[19][20]
- Events... can be local, regional or global, and consist of boons or banes. They’re triggered based on a lot of different variables, and some may be one-off Events that occur once, and never again. If an Event is handled successfully, then something good happens to the local, regional, or global area. If it fails, then something bad befalls the local, regional or global area. They’ll relate to the overall Narrative, but don’t fall into its overall structure (for the most part). These are the things that will be written into history, and we imagine that as time grows, each server’s history will diverge more and more.[21]
- Some events incorporate random story-driven interruptions to the normal flow of the world, such as blocking off specific roadways, having a random raid boss or mobs appear unexpectedly in a zone. Some may lead to wider consequences, such as climate change, plagues, volcanic eruptions, forest fires, or other natural disasters.[2][14][22][23][24]
- There are events that lead to the spreading of corruption that players will have to fight back against. When these events occur players will need to participate to keep the intrusion on the material plane back.[6][25][26]
- Events that are taken care of successfully have positive consequences and provide rewards based on the contribution of players during the event.[27][20]
- There are certain effects that can happen in a world that does not have a proper response from the player population and that's the whole idea behind these events that can happen; that feel like these are natural world progression events if corruption starts to show itself as a response- as a push back to the player's development of nodes in the world itself.[6] – Steven Sharif
- Events that reach a fail condition can have negative consequences.[28][6][20]
- There is the ability to fail. I know that is a strange concept for a lot of us nowadays playing more modern games, but there is absolutely a way to fail.[28] – Steven Sharif
- Events have cooldowns in addition to the predicates that are required to trigger them.[28]
- Events absolutely do have cooldowns that cannot be forced to spawn repeatedly over and over again. Those cooldowns are not just something that's based on a timer, they're also predicated on certain actions occurring within the world.[29] – Steven Sharif
- If events are not triggered within a certain time period, they could occur randomly.[15]
- Some events will only be available while story arcs are in certain chapters.[30]
- There may be one-off events.[21]
- Events do not directly impact class effectiveness but there may be ancillary effects in terms of availability of equipment, enchantments or tattoos.[31]
Event types
There are a variety of different types of events that are triggered due to certain conditions (predicates) being met.[16][17][1][18]
- Calendar events.[1][33][34]
- Caravan events.[35][14]
- Monster coin events.[1][5][36]
- Narrative events.[1][37][18][20]
- Node war events.[38][39]
- Node attacks.[1][5][6]
- POI events.[1][37]
- PvP events.[1][37][40]
- World events.[16][1][18]
See also
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Types of Events on Verra.
- ↑ 2.0 2.1 Livestream, April 29, 2022 (32:29).
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 Livestream, April 29, 2022 (42:31).
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 Livestream, May 4, 2018 (48:14).
- ↑ 5.0 5.1 5.2 Livestream, April 29, 2022 (39:00).
- ↑ 6.0 6.1 6.2 6.3 6.4 Livestream, June 25, 2021 (1:13:30).
- ↑ 7.0 7.1 7.2 7.3 Interview, August 17, 2018 (24:48).
- ↑ Interview, March 27, 2020 (16:19).
- ↑
- ↑ Livestream, May 22, 2017 (40:40).
- ↑ 11.0 11.1 11.2 11.3 Livestream, April 30, 2021 (1:01:10).
- ↑ 12.0 12.1 Livestream, October 30, 2020 (1:01:00).
- ↑ Livestream, March 26, 2021 (23:33).
- ↑ 14.0 14.1 14.2 14.3 Podcast, April 11, 2021 (23:36).
- ↑ 15.0 15.1 Livestream, May 3, 2017 (46:18).
- ↑ 16.0 16.1 16.2 Video, September 29, 2023 (2:59).
- ↑ 17.0 17.1 17.2 Livestream, April 7, 2023 (37:56).
- ↑ 18.0 18.1 18.2 18.3
- ↑ Livestream, April 29, 2022 (44:13).
- ↑ 20.0 20.1 20.2 20.3 MMOGames interview, January 2017
- ↑ 21.0 21.1 Interview: Ashes of Creation on Building Their Virtual World, 2017-04-13.
- ↑ Livestream, June 26, 2020 (1:29:06).
- ↑ Our immersive world - Environments.
- ↑ Livestream, May 8, 2017 (20:27).
- ↑ Livestream, March 26, 2021 (50:03).
- ↑ Livestream, November 8, 2020 (12:47).
- ↑ Video, September 29, 2023 (9:40).
- ↑ 28.0 28.1 28.2 Livestream, September 29, 2023 (42:55).
- ↑ Livestream, September 29, 2023 (43:47).
- ↑
- ↑ Podcast, April 11, 2021 (54:35).
- ↑
- ↑ Livestream, April 29, 2022 (36:51).
- ↑ Livestream, May 10, 2017 (40:36).
- ↑ Video, October 31, 2023 (34:12).
- ↑
- ↑ 37.0 37.1 37.2 Livestream, April 29, 2022 (40:21).
- ↑ Video, May 31, 2024 (21:14).
- ↑ Video, May 31, 2024 (17:03).
- ↑ Livestream, April 29, 2022 (41:30).