In game chat
In-game text chat channels include:
- Say (Local chat).
- Yell (Shout).
- Party chat.
- Raid chat.
- Guild chat.
- Tell (Private messages).
- Global (Enabled for Alpha-1 testing).
- Trade chat.
- Node citizen chat.
- Alliance chat.
- Social organization chat.
- Religion chat.
- Chat initiated with people on a player's friend list.
- User created chat channels.
- Tavern chat.
Voice chat is not proximity based.
- Has fully functional mute/chat preferences.
We do want to include chat bubbles. We do want to include a host of options that will allow you to manage those bubbles so you can turn them on, you don't see just a field of bubbles. – Jeffrey Bard
- Toggle (global) mute on the entire raid.
- Define who has global speech capacity across the entire raid.
- Granting administrative functions to raid and party members.
If you are joined in raid where you have multiple squads that have connected into a raid for the castle sieges, the leaders of those squads will be able to communicate across all members of squad. So let's say you have five teams of four, for a total of twenty people within a particular raid... there are five that have global speech capacity; and then in those individual parties they'll also have their own inter-voice communication. So party leader will be able to hear their party members and the party members will hear each other, but they'll also be able to hear other party leaders speak as well. – Steven Sharif
User interface commands
||Simulates a dice roll.|
||Textual emote. Example: |
|Invite a character to join your guild.|
|Add a character to your friends list.|
- Castle sieges.
- Node sieges.
- Legendary world boss spawns.
- Mob attacks and Monster coin events.
- Dungeon opportunities.
- Local events
- Local events (such as caravan PvP) may prompt players via the UI asking if they wish to participate or not.
- Other local events may offer audible or visual cues without any UI notifications.
- Local events that have not been addressed may start to expand regionally or even globally.
- One important thing to note about events in general is notifications are sent to the players. Players can opt into these events in a similar way that you would into a quest. You're going to be presented with a 'would you like to participate' but they might not always be that way. You might hear trees falling in the forest and that may be an audio cue to tell you something's happening over there. It's out of the ordinary. This is not normally an audio cue that I hear in this area and i'm gonna go investigate that thing. So it might not just be always that kind of UI window represented with a 'participate or not' but I'm going to go investigate and in that sense it could be stage driven. So you might have the more local stage where it is just the visual or audio cues and you get to go participate in that stage; and then when it advances, or if you don't answer the problem in time, then it starts to expand regionally and then it might send out particular notifications to either citizens of the node from which it falls under its purview or even broader than that. It could be global driven events and then it could have things that are are visual cues that are really big like a giant blizzard that's affecting the zone, because the event hasn't been addressed; and that can affect the crop rotations or it can affect passages and roads and how caravans move. There's a lot that the predicate system informs to the event system and then the event system reacts to those types of predicates. – Steven Sharif
- Node-based events
- Certain node-based events will be broadcast to node citizens, others, such as caravans, will not be announced and will instead rely on player word-of-mouth.
- Node advancement notifications will be broadcast depending on the node's stage.
- New citizens of a node may be announced in a dedicated node citizen chat channel.
- Election notices will be mailed to the accounts of citizens.
- Whether it be like a siege or a triggered event against a city or like a unique dungeon opportunity... those types of things are going to involve notifications. Especially to the citizens of the city; where you'll be informed of an impending event. Basically it will give you time. – Steven Sharif
- Previously it was stated that English, French, German, and Russian will be supported then Italian, Polish and Spanish be added later.
- Other languages are being considered based on interest.
- User interface localization tools are available in the chat window.
Ashes of Creation is aiming to be available in the following languages: English, French, German, Russian, Italian, Polish, and Spanish. Although this may not be the final list of languages we support, as we are still looking into which other languages the game may be translated into.
- Narrated quest lines are not currently planned.
- Adding voice acting into the game at a later point is a fairly cosmetic change.
- Livestream, 17 May 2017 (56:50).
- Livestream, 18 July 2017 (48:09).
- Livestream, 24 May 2017 (34:45).
- Livestream, 30 November 2020 (1:20:25).
- Livestream, 30 October 2020 (1:01:00).
- The mighty beard!
- Interview, 18 July 2020 (1:10:24).
- Interview, 7 February 2021 (55:22).
- Livestream, 29 January 2021 (1:20:05).
- Livestream, 27 May 2022 (2:33).
- Livestream, 17 May 2017 (57:27).
- Interview, 6 December 2018 (2:57).
- Livestream, 24 May 2017 (39:48).
- The specific implementation of the / command is TBD.
- Livestream, 29 April 2022 (1:02:22).
- Livestream, 22 December 2020 (1:09:38).
- Types of Events on Verra.
- Livestream, 29 April 2022 (32:29).
- Livestream, 29 April 2022 (42:31).
- Livestream, 4 May 2018 (48:14).
- Livestream, 29 April 2022 (39:00).
- Livestream, 25 June 2021 (1:13:30).
- Interview, 17 August 2018 (24:48).
- Interview, 27 March 2020 (16:19).
- Livestream, 22 May 2017 (40:40).
- Livestream, 30 April 2021 (1:01:10).
- What languages will Ashes of Creation be in?
- Interview, 24 August 2018 (2:35).
- Livestream, 17 May 2017 (1:09:22).
- Livestream, 24 May 2017 (45:49).
- Interview, 24 August 2018 (3:19).
- Interview, 20 October 2018 (2:22:09).
- Livestream, 8 April 2018 (AM) (25:12).
- Livestream, 8 April 2018 (AM) (24:14).