Pet progression

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Combat pets will be levelable and will have gear available to them.[1][2]

  • Combat pets will incorporate some of their owner's power in a way that keeps the power progression horizontal.[3][4][5]
    • Power is delegated to the pet when it is summoned and returned to the player immediately when the pet despawns.[6]

Summoner summons (Summoner pets) do add to the summoner's power when they are summoned.[3]

  • Gear is not available to Summoner summons.[1]

Combat pets, which can be acquired by any archetype- and this is essentially an item that exists within your backpack- you cast the item to summon your pet. When it is summoned it's not intended to be a vertical gain of power, because when you make combat pets a vertical power gain, then it becomes a no choice solution: you must have a combat pet if you want to play efficiently- you must have a combat pet; and I wanted to steer clear of that because the way I wanted to approach combat pets was more of a horizontal power choice; meaning: depending on the type of encounter you're facing, depending on the threat assessment you have, a combat pet might be relevant, or it might not. One combat combat pet might be more relevant than another combat pet and that's part of your gear acquisition, your item chase to attain this more comprehensive selection of combat pets that you can have available to you and can be summoned in the event that you want to engage an encounter with a different aspect of your power curve: Not vertical, but horizontal.[3]Steven Sharif

Combat pets

Combat pets (also referred to as Item pets or Universal combat pets) may be acquired by any archetype.[3]

It’s important to note, combat pets are primarily horizontal in nature. Where as class pets (like summoner) are a very vertical mechanic.[8]Steven Sharif
  • Combat pets may be tamed from certain creatures in the world.[9]
  • Combat pets are categorized by class and will adhere to a simple trinity structure (Tank/DPS/Support).[4]
    • Tank pets will maintain threat against enemies independent of the pet owner.[10]
  • Combat pets will also be categorized into different rarities.[4]
  • Combat pets may not be able to be summoned in certain dungeons, instances or other spaces.[11]
It will participate in combat. It will allow you different options sometimes, but it won't necessarily increase your power and... you'll be sacrificing something for it.[5]Jeffrey Bard

Summoner abilities

The summoner uses abilities that channel through their summons (also referred to as class skill pets).[12][13]

You gain your summons from your summoner class as an active skill and then skills can be further developed with points.[15]Steven Sharif
  • Abilities from the summon appear on the summoner's hotbar. The summoner is essentially playing through their summon.[12][13]
    • Summoner has control over their summon, unless the summon is under ancillary effects.[12][16][13]
  • Summoners will not be able to fuse with or be taken over by their normal summons.[12][13]
  • Summoners may also have the ability to transfer pain to their summons, meaning that a portion of damage or threat taken by the summoner can be transferred to their summon instead.[10]
  • Summoner summons are not the same as combat pets.[4]
    • Summoner's summons will add to the summoner's power when they are summoned, unlike combat pets, which take a portion of the player's power.[3]
The Summoner archetype does not have that portion of power taken away when they summon their pet. That's part of their... power is their summon.[3]Steven Sharif
  • Summons will exist until another summon is cast, the summon is killed, or the summoner logs off.[18]
  • Summons can be leveled through the application of skill points to their active skill.[15]
  • Summons will be able to use crowd control (CC).[19]
  • Summoners may be able to name their summons, but will not be able to change their creature type, which is part of the nameplate above the summon.[20]
  • Summons follow the same PvP flagging rules as players and share the player's flag status.[21][22]
Summons follow the same flagging rules as players, if your summon pks someone, you gain corruption[21]Steven Sharif

Summoners summon different varieties of summons, depending on the class and augments they choose.[23][24]

Augments from a secondary archetype can be applied to a summon.[26]

For example: If your summon had a sweeping attack with a claw, or had the ability to bite an opponent, or rush an opponent; and you took teleportation, you could rush them similar to how I've given an example with the tank: Teleporting to a target instead. Or, its claws could combust on impact on a target dealing some burn damage that persists. Or... let's say your summon traditionally was some type of bear or bear cat, you could apply an elemental augment and now it could be a transparent flaming bioluminescent cat; and its damage would be fire based. So, that's how we want to influence the active skills with how augments apply; and that's how it would apply with Summoners.[26]Steven Sharif

See also

References