- Combat pets have a horizontal progression, not a vertical one. Unlike Summoner summons, combat pets do not increase a player's power, but instead require a sacrifice from the player.
- Combat pets may be tamed from certain creatures in the world.
- Combat pets are categorized by class and will adhere to a simple trinity structure (Tank/DPS/Support).
- Combat pets will also be categorized into different rarities.
- Combat pets may not be able to be summoned in certain dungeons, instances or other spaces.
- Combat pets will incorporate some of their owner's power in a way that keeps the power progression horizontal.
- Power is delegated to the pet when it is summoned and returned to the player immediately when the pet despawns.
Combat pets, which can be acquired by any archetype- and this is essentially an item that exists within your backpack- you cast the item to summon your pet. When it is summoned it's not intended to be a vertical gain of power, because when you make combat pets a vertical power gain, then it becomes a no choice solution: you must have a combat pet if you want to play efficiently- you must have a combat pet; and I wanted to steer clear of that because the way I wanted to approach combat pets was more of a horizontal power choice; meaning: depending on the type of encounter you're facing, depending on the threat assessment you have, a combat pet might be relevant, or it might not. One combat combat pet might be more relevant than another combat pet and that's part of your gear acquisition, your item chase to attain this more comprehensive selection of combat pets that you can have available to you and can be summoned in the event that you want to engage an encounter with a different aspect of your power curve: Not vertical, but horizontal. – Steven Sharif
- Pets, Mounts, Livestock, and Beasts of burden can be captured and tamed to breed animals with specific genetic traits.
- Stables are freehold buildings used for breeding animals within the Animal husbandry profession.
- Mounts, such as horses are an early gateway into the Animal husbandry profession.
- Animal husbandry will be an exploritative profession.
Many animals that can be tamed and bred through the animal husbandry profession can be found in herds across the lands of Verra. These herds represent a gatherable resource, of sorts, that masters of the animal husbandry profession may then use to discover lesser-known species variants with untold powers and abilities. Mounts play a large role in Ashes of Creation, and animals like the horse are an early gateway into the unlimited possibilities that await those skilled in the arts of husbandry.
- Pets, Mounts, Livestock, and Beasts of burden can be captured and tamed to breed the best version of that species.
- Geographical location may be relevant for the creation of certain types of breeds.
- Creatures will have a wide variety of traits and characteristics, strengths and weaknesses, within their species. The best version of a species will need to be blended from creatures from many places across Verra... For example, the best horse would need speed from desert horses, the coat and the health from tundra steeds, and the size and strength of ones that might be in the riverlands. – Steven Sharif
- Royal mounts (such as Dragons) are dropped as eggs that can be cultivated by Animal husbandry artisans with a high enough stable upgrade on their freehold.
- These mounts are not breedable.
- Mounts that are bred through animal husbandry may be sold at auction.
- There will be a cap on the number of times an animal can be bred. This is defined by the type, quality, and purpose of the animal.
Once an animal is born, there are stages of development to raise that animal from birth to adulthood. Animal husbandry practitioners will be able to specialise their focus into raising and training creatures to maximise the quality of the creature in adulthood.
- Youngling stage: For mammals this relates to baby animals. For lizards (reptiles) this is an egg stage.
Once these creatures are actually born there is an element of raising the creature. So animals need to be raised from birth to adulthood and trained for the intended purposes, either as a mount, a pet, a beast of burden, or livestock. Animal husbandry feeds a lot of these different aspects; and you'll be able to specialize your focus as an 'animal husbandrist', if that's a word, to one of those particular ends. Players have a multitude of activities to perform like feeding, cleaning the creatures, taking them out for practice rides, training them to fight monsters, etc. This period is very important however- the training period- because it will have the greatest influence on the resulting quality of the genetically determined stats and abilities of the creature once they reach adulthood. So basically as you're discovering these different genetic paths when pairing different animals, and the offspring is born, it will have a window of where a stat block will land. But where it lands will be determined by the training phase by raising the creature up- and that's going to be an important aspect. – Steven Sharif
- I'm not sure that there are going to be recipes per-se. Instead what we're thinking about with the husbandry system is going to be a user interface panel that gives a record of your successes and failures with certain types of breeding attempts; and then from there, if you choose to share that information with other individuals you can of course. But it's not something that's going to be streamlined through an interface that we would use for the player. – Steven Sharif
- Animals have a unique ID that is tied to the husbandry chart (compendium) that takes into account possible combinations between animals. There will be odd combinations, but there will be limits to what is possible.
- Discovery of certain breeding habits and different quests may grant access to slots in the compendium.
- Changes at the Youngling stage affect the appearance of the animal at adulthood.
- During the Youngling stage there may also be quests for specific types of cosmetic features.
- Interview, 14 January 2022 (42:18).
- Livestream, 30 October 2020 (1:21:14).
- Livestream, 28 June 2019 (1:24:27).
- Livestream, 18 January 2018 (33:09).
- Livestream, 30 April 2021 (1:10:04).
- Livestream, 30 November 2020 (1:26:00).
- Livestream, 30 July 2021 (1:15:29).
- Livestream, 29 October 2021 (30:34).
- Livestream, 29 October 2021 (37:34).
- Livestream, 30 April 2021 (56:43).
- Steven Sharif Twitter, April 17, 2021.
- Podcast, 15 November 2020 (35:42).
- Livestream, 25 February 2022 (25:24).
- Livestream, 16 June 2017 (28:07).
- Blog: A noble steed
- Livestream, 17 May 2017 (1:04:12).
- Livestream, 29 May 2020 (39:02).
- Livestream, 17 November 2017 (33:17).
- Livestream, 1 June 2017 (28:42).
- Livestream, 17 August 2018 (12:27).
- Interview, 18 July 2020 (49:46).
- Livestream, 26 May 2017 (46:43).
- Livestream, 29 May 2020 (43:19).
- Livestream, 29 July 2022 (1:06:15).
- Podcast, 4 August 2018 (1:22:24).
- Livestream, 25 February 2022 (34:00).
- Podcast, 11 May 2018 (1:02:02).