Flags

Ashes of Creation community empowered Wiki
Jump to navigation Jump to search

Flags in Ashes of Creation refer to.

Emblems on flags are customizable.[2]

Emblems

Import of user-created image content (UCC) is being considered.[6] This was previously not under consideration.[2]

  • An active GM staff will be monitoring user-created content. Users who upload inappropriate content will place their accounts in jeopardy.[7]

I know previously we had spoken about not allowing custom user images in the game, however I think we're leaning more now in the direction of allowing for custom user images. Absolutely well what it will be is the fact that we're a subscription game and if you want to jeopardize your account by doing the wrong thing with regards to custom users [images] then by all means you may do so and we'll have stringent practices in place to prevent that from actually being an issue.[6]Steven Sharif

With regards to this UCC question, I think when you have an active an active GM team that you know you are you have directed to care take the product you're going to mitigate a lot of that functionality you don't want to see out of this custom image system. People who look to let's say meme the system are going to be met with the type of enforcement that they don't want to have on their account; and being a subscription-based product and being a risk versus reward and maybe a more old-school approach to character development and progression I think they're gonna take a significant risk in doing things that we don't want them to do, which will result in the jeopardy of their account. So I think that is not going to deter a hundred percent of things- I don't think you ever can deter a hundred percent of things unless we go away from custom images- but I think that we can achieve some parity of essentially enforcement versus infraction ratio that's going to be liveable for everybody.[7]Steven Sharif

The user interface will allow emblems, logos and symbols to be designed in-game.[2][3][8]

Emblem editor functionality is tentatively planned for Alpha-2.[8]

Castle siege declaration

Siege preparation.[10]

Guilds are able to sign up to either siege or defend a castle over a week long declaration period.[11][4]

  • Once a guild registers for the siege a scroll creation quest is initiated that guild members may participate in, and it becomes possible to lay the declaration scroll down as soon as the quest is completed.[12]
    • Multiple guilds may register to attack and the first to complete the scroll and lay down the declaration may begin to have their members register to attack (there will be a cap).[12]
    • The siege scroll deployment is a 5 min rooted cast that alerts the region at the cast initiation and names the caster that must be the guild leader.[12][13]
    • If the guild leader is killed, the casting is interrupted.[14] The scroll will remain until it is recast. It will disappear if it is not cast within the declaration period.[15]
    • The scroll may only be placed in a ring around the castle.[16] The quality of the scroll determines the proximity to the castle.[17]
  • Players don't need to be in the guild that owns a castle in order to sign up for the defense of the castle.[4]
  • The guild leader that owns the castle is able to approve guilds that have applied to defend at the castle.[4]
  • Following declaration, the defender has a week grace period to approve defenders, hire mercenary NPCs and set up defensible positions.[11][4]

See also

References