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Commissions
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Commissions (previously called Tasks) are simple types of system-generated quests with singular objectives that enable characters and nodes to gain XP.[4][1][5][6][7][8][9][10]
- Commissions are posted on commission boards in nodes, which refresh approximately every 30 minutes (subject to change based on Alpha-2 testing). Everybody in the node can see and access the commissions relevant to their level and node reputation.[11][4][12][13][1]
- Everyone sees the same commissions relevant to their level range. Some commissions you see are more rare than others and will require sufficient reputation within the node in order to accept.[11] – Steven Sharif
- Commissions fall into categories based on node type, buildings constructed, social organizations, religions, and node policies.[14]
- Node commissions have dedicated commission slots that are categorized by such things as; node type, buildings constructed, social org, religion and policy.[14] – Steven Sharif
- Commissions are assigned rarities, which scale the rewards for their completion. More developed nodes will offer rarer commissions that are available to players with sufficient node reputation.[11][4][1]
- The rewards basically grow quite a lot depending on the rarity of the commission that gets dealt; and these get dealt for everybody... You can improve your chances of getting rare commissions for your node depending on how you develop your node.[1] – Skott B
- Commissions respond to (and can influence) different conditions in the world, such as weather, time of day, story arcs, and events. Commissions (along with other Node systems) attempt to lead players into areas where relevant content can be found.[12][13]
- Every 30 minutes or so the board will refresh. The server will query a bunch of different information about the world; and this is from ranging from story arcs that are active, story arcs that have been completed, weather, time of day- a whole bunch of different range of factors. The board will attempt to deliver commissions that are relevant to these areas and they will try to lead you into areas where more content can be found.[13] – Tyler Carroll
- Player characters may only have 20 active commissions at one time (subject to change based on Alpha-2 testing). This does not include other quest types, such as side quests, or story arc quests.[15]
- The types of commissions available in a node will be representative of the identity of that node, such as its social organizations, religious organizations, and node policies.[16]
- Q: Will commissions include tasks or quests that are reflective of the node type that they are issued in, or the nodes affiliation with a specific social organizations?
- A: Yes. The answer is yes. Nodes will reflect the theming that the node has and that theming can be influenced by things such as the identity of the node from a node type perspective, what social organizations, what religious organizations, even what policies the node has chosen to enact. Those will all be represented in the types of commissions that the node has to pull from; and so in that way you are solidifying the identity of that node; and again the dynamic state of the world that gets represented.[16] – Steven Sharif
- Commissions are similar to mayoral commissions but they are system-generated rather than initiated by Mayors.[7]
- Mayoral commissions are specifically chosen by the mayor, which is similar to the regular commission system, but that system is more system generated.[7] – Chris Justo
List of commissions
This section contains potentially outdated information from Alpha-1 testing. |
Mayoral commissions
Mayoral commissions are simple types of quests with singular objectives that are able to be initiated by mayors.[21][22][23][24]
- There are a limited number of commission slots available to be set by the mayor at any one time.[21][7][23]
- The list of commissions available to the Mayor resets daily. Completed commissions will go on cooldown and won't be able to be selected again until the cooldown period has ended.[25]
- More mayoral commissions will become available as the node progresses; and the commissions that are available will change based on how the node is built.[21]
- Access to commissions is based on node type, location, building choices, and predominant node race.[22][23]
- There will be a cap to the number of commissions that can be accepted by a single player.[7]
- Completing mayoral commissions will reward the node with node commodities, node-to-node reputation, mandates, and temporary buffs to buildings or zones.[21][22][23]
- Players will receive experience, node reputation, node currency, and other miscellaneous rewards.[22][23][24]
- Important commissions, such as War Preparations, will require large numbers of dedicated players to successfully complete.[26]
- It has not yet been confirmed by the developers if these will be restricted to node citizens.[27]
- My inclination is that for certain types of node actions that grant the mayor certain node powers that we will expect only citizen participation at a certain threshold, but it's something that obviously we're going to be testing in A2.[27] – Steven Sharif
- Mayoral commissions can be conducted by both citizens and non-citizens, but only citizen contribution will generate mandates for the node.[7][23]
- Mayoral commissions are selected by the Mayor, whereas regular commissions are system-generated.[6][7]
- Q: Is participation always going to be greater for larger nodes by default, or can a small node with close to 100 participation still greatly benefit from them?
- A: That's gonna come down to what commissions the mayor is initiating. Level three nodes aren't going to be initiating mayoral commissions that require thousands of players to participate, because they don't have access to those; where Metropolises that have a huge citizenship base will get access to those kinds of commissions. So the rewards will be proportionate to the node level and the expected amount of citizens.[28] – Chris Justo
List of mayoral commissions
Quest | Level | Duration | XP reward | Currency reward |
---|---|---|---|---|
Building Foundations | 1 | 1d 0h 0m 0s | 300 | 5 |
Foraging Ahead | 1 | 1d 0h 0m 0s | 300 | 5 |
Goblin Gatherings | 1 | 1d 0h 0m 0s | 300 | 5 |
Prudence and Preparation | 1 | 1d 0h 0m 0s | 300 | 59▲ |
Studying Undeath | 1 | 1d 0h 0m 0s | 300 | 58▲ |
The Price of Progress | 1 | 1d 0h 0m 0s | 300 | 55▲ |
War Preparations | 1 | 1d 0h 0m 0s | 800 | 152▲5⧫ |
Visuals
2024-03-03 2024-03-01
See also
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Video, February 29, 2024 (2:19).
- ↑ Video, September 27, 2024 (28:17).
- ↑ Video, February 29, 2024 (4:18).
- ↑ 4.0 4.1 4.2 Livestream, February 29, 2024 (57:27).
- ↑
- ↑ 6.0 6.1
- ↑ 7.0 7.1 7.2 7.3 7.4 7.5 7.6 Livestream, August 31, 2023 (42:05).
- ↑ Alpha-1 screenshot.
- ↑ Alpha-1 screenshot.
- ↑ Livestream, May 12, 2017 (42:17).
- ↑ 11.0 11.1 11.2
- ↑ 12.0 12.1 Video, February 29, 2024 (13:11).
- ↑ 13.0 13.1 13.2 Video, February 29, 2024 (5:11).
- ↑ 14.0 14.1
- ↑ 15.0 15.1 Livestream, February 29, 2024 (50:29).
- ↑ 16.0 16.1 Livestream, February 29, 2024 (1:18:21).
- ↑ Video, February 29, 2024 (26:17).
- ↑ Video, May 31, 2024 (10:02).
- ↑ Livestream, August 31, 2023 (43:07).
- ↑ Video, May 31, 2024 (0:46).
- ↑ 21.0 21.1 21.2 21.3 21.4 Video, May 31, 2024 (5:42).
- ↑ 22.0 22.1 22.2 22.3 22.4 Blog: Development Update with Village Node.
- ↑ 23.0 23.1 23.2 23.3 23.4 23.5 23.6 Livestream, August 31, 2023 (39:17).
- ↑ 24.0 24.1 Interview, July 8, 2020 (1:04:05).
- ↑ Video, May 31, 2024 (12:16).
- ↑ Video, May 31, 2024 (11:13).
- ↑ 27.0 27.1 Livestream, July 3, 2024 (1:57:57).
- ↑ Livestream, August 31, 2023 (43:27).